Steve Thielemann db8c05d6c9 Added ANSIColor constexpr ctor. | 3 gadi atpakaļ | |
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examples | 3 gadi atpakaļ | |
utf8 | 3 gadi atpakaļ | |
.gitignore | 3 gadi atpakaļ | |
CMakeLists.txt | 3 gadi atpakaļ | |
LICENSE | 3 gadi atpakaļ | |
LICENSE_anyoption | 3 gadi atpakaļ | |
README.md | 3 gadi atpakaļ | |
ansicolor.cpp | 3 gadi atpakaļ | |
anyoption.cpp | 3 gadi atpakaļ | |
anyoption.h | 3 gadi atpakaļ | |
bar.cpp | 3 gadi atpakaļ | |
door.cpp | 3 gadi atpakaļ | |
door.h | 3 gadi atpakaļ | |
doxy.config | 3 gadi atpakaļ | |
lines.cpp | 3 gadi atpakaļ | |
make_docs.sh | 3 gadi atpakaļ | |
panel.cpp | 3 gadi atpakaļ | |
test-door.cpp | 3 gadi atpakaļ | |
utf8.h | 3 gadi atpakaļ | |
utf8cpp.html | 3 gadi atpakaļ |
Clone the door++ project into a sub-directory of your project.
In your project CmakeLists.txt file, add add_subdirectory(door++)
.
Under the add_executable(your-door your-door.cpp) line, add target_link_libraries(your-door door++ pthread)
`.
In main, create the door instance:
#include "door.h"
int main( int argc, char * argv[] ) {
door::Door door("your-door", argc, argv);
door << "Welcome to Door++" << door::nl;
}
A line is text that can be updated, and can be colorized by the use of a rendering function.
If you want all uppercase letters one color, and lowercase another. That can be done.
/*
* Custom line rendering fuction.
* This allows for the status to be one color, and the value to be another.
* "Score: 500"
* "Score:" would be status color, "500" would be value color.
*/
door::renderFunction statusValue(door::ANSIColor status,
door::ANSIColor value) {
door::renderFunction rf = [status,
value](const std::string &txt) -> door::Render {
door::Render r(txt);
size_t pos = txt.find(':');
if (pos == std::string::npos) {
for (char const &c : txt) {
if (std::isdigit(c))
r.append(value);
else
r.append(status);
}
} else {
pos++;
r.append(status, pos);
r.append(value, txt.length() - pos);
}
return r;
};
return rf;
}
door::ANSIColor statusColor(door::COLOR::WHITE, door::COLOR::BLUE,
door::ATTR::BOLD);
door::ANSIColor valueColor(door::COLOR::YELLOW, door::COLOR::BLUE,
door::ATTR::BOLD);
door::renderFunction svRender = statusValue(statusColor, valueColor);
// build the actual line here
std::unique_ptr<door::Line> scoreLine = std::make_unique<door::Line>("Score: 0", 50);
scoreLine->setRender(svRender);
// Make the scoreLine automatically update when score changes.
door::updateFunction scoreUpdate = [score](void) -> std::string {
std::string text = "Score: ";
text.append(std::to_string(score));
return text;
};
scoreLine->setUpdater(scoreUpdate);
A Panel is a group of lines with a known position.
std::unique_ptr<door::Panel> panel = std::make_unique<door::Panel>(50);
panel->setStyle(door::BorderStyle::NONE);
// add lines to the panel
panel->addLines(std::move(scoreLine));
panel->set(5, 5);
panel->update();
door << panel;
A Panel that displays options for the user to select
// Define a menu starting at 5, 5 with width 25
door::Menu menu(5, 5, 25);
// Set border color
door::ANSIColor border_color(door::COLOR::CYAN, door::COLOR::BLUE);
m.setColor(border_color);
// Set the Menu Title
door::Line mtitle("Main Menu");
door::ANSIColor title_color(door::COLOR::CYAN, door::COLOR::BLUE, door::ATTR::BOLD);
mtitle.setColor(title_color);
mtitle.setPadding(" ", title_color);
m.setTitle(std::make_unique<door::Line>(mtitle), 1);
// Define colors for the menu
// menu line selected
m.setRender(true, door::Menu::makeRender(
door::ANSIColor(door::COLOR::CYAN, door::ATTR::BOLD),
door::ANSIColor(door::COLOR::BLUE, door::ATTR::BOLD),
door::ANSIColor(door::COLOR::CYAN, door::ATTR::BOLD),
door::ANSIColor(door::COLOR::BLUE, door::ATTR::BOLD)));
// menu line unselected
m.setRender(false, door::Menu::makeRender(
door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLUE,
door::ATTR::BOLD),
door::ANSIColor(door::COLOR::WHITE, door::COLOR::BLUE,
door::ATTR::BOLD),
door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLUE,
door::ATTR::BOLD),
door::ANSIColor(door::COLOR::CYAN, door::COLOR::BLUE,
door::ATTR::BOLD)));
// Build the menu
// First char is [ char ], followed by the text.
// The arrow keys can be used to select the menu option, or
// hitting the character.
m.addSelection('P', "Play Cards");
m.addSelection('S', "View Scores");
m.addSelection('C', "Configure");
m.addSelection('H', "Help");
m.addSelection('A', "About this game");
m.addSelection('Q', "Quit");
int r;
// Render the menu and prompt for input
r = m.choose(door);
if (r < 0) {
// timeout or out of time
}
if ( r == 1 ) {
// Play Cards
}
...