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@@ -0,0 +1,164 @@
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+package door
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+
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+import (
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+ "bytes"
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+ "fmt"
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+ "strings"
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+ "time"
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+)
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+
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+/*
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+WOPR
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+
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+[ GAME ]
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+[ TIME ELAPSED ]
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+[ XX HRS ]
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+[ XX MIN XX SEC ]
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+[■ ] ->
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+[ GAME ]
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+[ TIME REMAINING ]
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+[ XX HRS ]
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+[ XX MIN XX SEC ]
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+[ ■] <-
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+
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+Border SINGLE
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+Ok, Width = 16
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+1000 / 16 = 62.5 ms = 62500 us
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+
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+Width 16 (at pos 1, update time/sec increment)
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+Black on Cyan
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+
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+*/
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+type WOPR struct {
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+ ElapsedPanel Panel
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+ Elapsed time.Duration
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+ RemainingPanel Panel
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+ Remaining time.Duration
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+ Color string
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+ Index int
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+ Ticker *time.Ticker
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+}
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+
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+// Initialize, Set X, Y on Panels, Animate()
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+
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+// Initialize, and create panels
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+func (w *WOPR) Init(elapsed time.Duration, remaining time.Duration, color string) {
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+ if color == "" {
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+ color = ColorText("BLACK ON CYAN")
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+ }
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+ w.Elapsed = elapsed
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+ w.Remaining = remaining
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+ w.Index = 0
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+ w.ElapsedPanel = Panel{Width: 16,
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+ BorderColor: color,
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+ Style: SINGLE}
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+ w.ElapsedPanel.Lines = append(w.ElapsedPanel.Lines, Line{Text: " GAME "})
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+ w.ElapsedPanel.Lines = append(w.ElapsedPanel.Lines, Line{Text: " TIME ELAPSED "})
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+
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+ var ehour Line = Line{}
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+ ehour.UpdateF = func() string {
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+ var hours int = int(w.Elapsed.Hours())
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+ return fmt.Sprintf(" %02d HRS ", hours%100)
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+ }
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+ ehour.Text = ehour.UpdateF()
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+ w.ElapsedPanel.Lines = append(w.ElapsedPanel.Lines, ehour)
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+
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+ var eminsec Line = Line{}
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+ eminsec.UpdateF = func() string {
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+ var mins int = int(w.Elapsed.Minutes()) % 60
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+ var secs int = int(w.Elapsed.Seconds()) % 60
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+ return fmt.Sprintf(" %02d MIN %02d SEC ", mins, secs)
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+ }
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+ eminsec.Text = eminsec.UpdateF()
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+ w.ElapsedPanel.Lines = append(w.ElapsedPanel.Lines, eminsec)
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+
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+ var eanimate Line = Line{}
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+ eanimate.UpdateF = func() string {
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+ // Left to Right
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+ if Unicode {
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+ var buffer []rune = []rune(strings.Repeat(" ", 16))
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+ buffer[w.Index] = '\u25a0'
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+ return string(buffer)
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+ } else {
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+ var buffer []byte = bytes.Repeat([]byte(" "), 16)
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+ buffer[w.Index] = '\xfe'
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+ return string(buffer)
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+ }
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+ }
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+ eanimate.Text = eanimate.UpdateF()
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+ w.ElapsedPanel.Lines = append(w.ElapsedPanel.Lines, eanimate)
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+
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+ w.RemainingPanel = Panel{Width: 16,
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+ BorderColor: color,
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+ Style: SINGLE}
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+ w.RemainingPanel.Lines = append(w.RemainingPanel.Lines, Line{Text: " GAME "})
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+ w.RemainingPanel.Lines = append(w.RemainingPanel.Lines, Line{Text: " TIME REMAINING "})
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+
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+ var rhour Line = Line{}
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+ rhour.UpdateF = func() string {
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+ var hours int = int(w.Remaining.Hours())
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+ return fmt.Sprintf(" %02d HRS ", hours%100)
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+ }
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+ rhour.Text = rhour.UpdateF()
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+ w.RemainingPanel.Lines = append(w.RemainingPanel.Lines, rhour)
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+
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+ var rminsec Line = Line{}
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+ rminsec.UpdateF = func() string {
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+ var mins int = int(w.Remaining.Minutes()) % 60
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+ var secs int = int(w.Remaining.Seconds()) % 60
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+ return fmt.Sprintf(" %02d MIN %02d SEC ", mins, secs)
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+ }
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+ rminsec.Text = rminsec.UpdateF()
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+ w.RemainingPanel.Lines = append(w.RemainingPanel.Lines, rminsec)
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+
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+ var ranimate Line = Line{}
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+ ranimate.UpdateF = func() string {
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+ // Left to Right
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+ if Unicode {
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+ var buffer []rune = []rune(strings.Repeat(" ", 16))
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+ buffer[15-w.Index] = '\u25a0'
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+ return string(buffer)
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+ } else {
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+ var buffer []byte = bytes.Repeat([]byte(" "), 16)
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+ buffer[15-w.Index] = '\xfe'
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+ return string(buffer)
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+ }
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+ }
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+ ranimate.Text = ranimate.UpdateF()
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+ w.RemainingPanel.Lines = append(w.RemainingPanel.Lines, ranimate)
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+}
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+
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+func (w *WOPR) Inc() {
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+ w.Index++
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+ if w.Index == 16 {
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+ w.Remaining = time.Duration(w.Remaining.Seconds()-1) * time.Second
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+ w.Elapsed = time.Duration(w.Elapsed.Seconds()+1) * time.Second
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+ w.Index = 0
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+ }
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+
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+}
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+func (w *WOPR) Animate(d *Door) {
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+ w.Ticker = time.NewTicker(time.Microsecond * time.Duration(62500))
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+
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+ go func(d *Door) {
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+ var output string
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+
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+ for _ = range w.Ticker.C {
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+ w.ElapsedPanel.Update()
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+ w.RemainingPanel.Update()
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+ output = SavePos + w.ElapsedPanel.Output() + w.RemainingPanel.Output() + RestorePos
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+ if !d.Disconnect() {
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+ d.Write(output)
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+ } else {
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+ w.Ticker.Stop()
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+ return
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+ }
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+
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+ w.Inc()
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+ }
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+ }(d)
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+}
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+
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+func (w *WOPR) Stop() {
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+ w.Ticker.Stop()
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+}
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