|
@@ -48,47 +48,88 @@ func main() {
|
|
|
name := d.Input(25)
|
|
|
d.Write(door.Reset + door.CRNL)
|
|
|
|
|
|
- bar := door.BarLine{Line: door.Line{DefaultColor: door.ColorText("BOLD YELLOW")}, Width: 20, Style: door.HALF_STEP}
|
|
|
-
|
|
|
- bar2 := door.BarLine{Width: 30, Style: door.PERCENT_SPACE}
|
|
|
-
|
|
|
- bar2.ColorRange = []door.BarRange{
|
|
|
- {2500, door.ColorText("RED")},
|
|
|
- {5000, door.ColorText("BROWN")},
|
|
|
- {7500, door.ColorText("BOLD YEL")},
|
|
|
- {9500, door.ColorText("GREEN")},
|
|
|
- {10100, door.ColorText("BRI GRE")}}
|
|
|
-
|
|
|
- bar3 := door.BarLine{Width: 15, Style: door.GRADIENT, Line: door.Line{DefaultColor: door.ColorText("CYAN")}}
|
|
|
-
|
|
|
- var percentage int64
|
|
|
- bar.UpdateP = pctUpdate(&percentage)
|
|
|
- bar2.UpdateP = pctUpdate(&percentage)
|
|
|
- bar3.UpdateP = pctUpdate(&percentage)
|
|
|
-
|
|
|
- bar_start := door.Goto(3, 15)
|
|
|
-
|
|
|
- for f := 0; f <= 100; f++ {
|
|
|
- percentage = int64(f * 100)
|
|
|
- d.Write(bar_start)
|
|
|
- bar.Update()
|
|
|
- d.Write(bar.Output())
|
|
|
- d.Write(" " + door.Reset)
|
|
|
- bar2.Update()
|
|
|
- d.Write(bar2.Output())
|
|
|
- d.Write(door.Reset + " ")
|
|
|
- bar3.Update()
|
|
|
- d.Write(bar3.Output())
|
|
|
-
|
|
|
- if d.Disconnected {
|
|
|
- break
|
|
|
+ if false {
|
|
|
+ bar := door.BarLine{Line: door.Line{DefaultColor: door.ColorText("BOLD YELLOW")}, Width: 20, Style: door.HALF_STEP}
|
|
|
+
|
|
|
+ bar2 := door.BarLine{Width: 30, Style: door.PERCENT_SPACE}
|
|
|
+
|
|
|
+ bar2.ColorRange = []door.BarRange{
|
|
|
+ {2500, door.ColorText("RED")},
|
|
|
+ {5000, door.ColorText("BROWN")},
|
|
|
+ {7500, door.ColorText("BOLD YEL")},
|
|
|
+ {9500, door.ColorText("GREEN")},
|
|
|
+ {10100, door.ColorText("BRI GRE")}}
|
|
|
+
|
|
|
+ bar3 := door.BarLine{Width: 15, Style: door.GRADIENT, Line: door.Line{DefaultColor: door.ColorText("CYAN")}}
|
|
|
+
|
|
|
+ var percentage int64
|
|
|
+ bar.UpdateP = pctUpdate(&percentage)
|
|
|
+ bar2.UpdateP = pctUpdate(&percentage)
|
|
|
+ bar3.UpdateP = pctUpdate(&percentage)
|
|
|
+
|
|
|
+ bar_start := door.Goto(3, 15)
|
|
|
+
|
|
|
+ for f := 0; f <= 100; f++ {
|
|
|
+ percentage = int64(f * 100)
|
|
|
+ d.Write(bar_start)
|
|
|
+ bar.Update()
|
|
|
+ d.Write(bar.Output())
|
|
|
+ d.Write(" " + door.Reset)
|
|
|
+ bar2.Update()
|
|
|
+ d.Write(bar2.Output())
|
|
|
+ d.Write(door.Reset + " ")
|
|
|
+ bar3.Update()
|
|
|
+ d.Write(bar3.Output())
|
|
|
+
|
|
|
+ if d.Disconnected {
|
|
|
+ break
|
|
|
+ }
|
|
|
+
|
|
|
+ time.Sleep(time.Millisecond * 100)
|
|
|
+ // d.WaitKey(0, 55000)
|
|
|
}
|
|
|
|
|
|
- time.Sleep(time.Millisecond * 100)
|
|
|
- // d.WaitKey(0, 55000)
|
|
|
}
|
|
|
|
|
|
- d.Write(door.CRNL)
|
|
|
+ d.Write(door.Reset + door.CRNL + "Press a key to continue...")
|
|
|
+ d.WaitKey(120, 0)
|
|
|
+
|
|
|
+ m := door.Menu{Panel: door.Panel{Width: 25,
|
|
|
+ X: 5,
|
|
|
+ Y: 5,
|
|
|
+ Style: door.DOUBLE,
|
|
|
+ Title: "Please Select:",
|
|
|
+ TitleOffset: 3,
|
|
|
+ BorderColor: door.ColorText("BRI CYAN ON BLA")}}
|
|
|
+ m.SelectedR = door.MakeMenuRender(door.ColorText("BOLD CYAN"),
|
|
|
+ door.ColorText("BOLD BLUE"),
|
|
|
+ door.ColorText("BOLD CYAN"),
|
|
|
+ door.ColorText("BOLD BLUE"))
|
|
|
+ m.UnselectedR = door.MakeMenuRender(door.ColorText("BOLD YEL ON BLUE"),
|
|
|
+ door.ColorText("BOLD WHI ON BLUE"),
|
|
|
+ door.ColorText("BOLD YEL ON BLUE"),
|
|
|
+ door.ColorText("BOLD CYAN ON BLUE"))
|
|
|
+ m.MenuOptions = []door.MenuOption{{rune('1'), "Play A Game"},
|
|
|
+ {rune('A'), "Ask BUGZ for Help"},
|
|
|
+ {rune('D'), "Drop to DOS"},
|
|
|
+ {rune('Q'), "Quit"}}
|
|
|
+ m.Build()
|
|
|
+
|
|
|
+ test := door.Line{Text: "[T] Testing Render...", RenderF: m.SelectedR}
|
|
|
+ d.Write(test.Output() + door.Reset + door.CRNL)
|
|
|
+ test.RenderF = m.UnselectedR
|
|
|
+ d.Write(test.Output() + door.Reset + door.CRNL)
|
|
|
+ d.Write(door.Reset + door.CRNL + "Press a key to continue...")
|
|
|
+ d.WaitKey(120, 0)
|
|
|
+
|
|
|
+ d.Write(door.Clrscr)
|
|
|
+
|
|
|
+ _ = m.Choose(&d)
|
|
|
+
|
|
|
+ // d.Write(m.Output())
|
|
|
+ // d.WaitKey(120, 0)
|
|
|
+
|
|
|
+ d.Write(door.Reset + door.CRNL + door.CRNL)
|
|
|
|
|
|
message = fmt.Sprintf("Returning %s to the BBS..."+door.CRNL, name)
|
|
|
d.Write(message)
|