package door

import (
	"fmt"
	"strings"
)

type BarStyle int

const (
	SOLID BarStyle = iota
	HALF_STEP
	GRADIENT
	PERCENTAGE
	PERCENT_SPACE
)

type BarRange struct {
	Percent int64
	Color   string
}

type BarLine struct {
	Width      int
	Style      BarStyle
	Percent    int64 // percentage * 100
	ColorRange []BarRange
	UpdateP    func() int64
	Line
}

func (bl *BarLine) CheckRange() {
	if len(bl.ColorRange) != 0 {
		// Ok, there is a color range.  Get checking

		for _, br := range bl.ColorRange {
			if bl.Percent <= br.Percent {
				bl.DefaultColor = br.Color
				break
			}
		}
	}
}

func (bl *BarLine) Output() string {
	var output string
	var step_width int64

	if bl.UpdateP != nil {
		bl.Percent = bl.UpdateP()
	}

	bl.CheckRange()

	switch bl.Style {
	case SOLID, PERCENTAGE, PERCENT_SPACE:
		step_width = int64(100 * 100 / bl.Width)
		var steps int = int(bl.Percent / step_width)

		if Unicode {
			output += strings.Repeat("\u2588", steps)
		} else {
			output += strings.Repeat("\xdb", steps)
		}
		// This will work, because we aren't trying to len(output) with unicode.
		output += strings.Repeat(" ", int(bl.Width-steps))

		if bl.Style == PERCENTAGE || bl.Style == PERCENT_SPACE {
			percent := fmt.Sprintf("%d", bl.Percent/100)

			var pos int = bl.Width/2 - 1
			if percent != "100" {
				percent += "%"
				if len(percent) < 3 {
					percent = " " + percent
				}
			}

			if bl.Style == PERCENT_SPACE {
				percent = " " + percent + " "
				pos--
			}
			// to process/slice the string (with unicode) do this:
			// convert to []rune, slice that, convert back to string
			//
			// sliceable := []rune(output)
			// newString := string(sliceable[:5]) + " new content " + (sliceable[10:])
			// fmt.Printf("%d %d [%s] %d [%s]\n", bl.Width, pos, percent, len(output), output)

			if Unicode {
				runes := []rune(output)
				output = string(runes[:pos]) + percent + string(runes[pos+len(percent):])
			} else {
				output = output[:pos] + percent + output[pos+len(percent):]
			}
		}
	case HALF_STEP:
		step_width = int64(100 * 100 / bl.Width)
		var steps int = int(bl.Percent * 2 / step_width)

		if Unicode {
			output += strings.Repeat("\u2588", steps/2)
		} else {
			output += strings.Repeat("\xdb", steps/2)
		}
		if steps%1 == 1 {
			if Unicode {
				output += "\u258c"
			} else {
				output += "\xdd"
			}
			steps++
		}
		output += strings.Repeat(" ", bl.Width-(steps/2))

	case GRADIENT:
		step_width = int64(100 * 100 / bl.Width)
		var steps int = int(bl.Percent * 4 / step_width)
		if Unicode {
			output += strings.Repeat("\u2588", steps/4)
		} else {
			output += strings.Repeat("\xb0", steps/4)
		}
		if steps%4 != 0 {
			switch steps % 4 {
			case 1:
				if Unicode {
					output += "\u2591"
				} else {
					output += "\xb0"
				}
			case 2:
				if Unicode {
					output += "\u2592"
				} else {
					output += "\xb1"
				}
			case 3:
				if Unicode {
					output += "\u2593"
				} else {
					output += "\xb2"
				}
			}
			for steps%4 != 0 {
				steps++
			}
		}
		output += strings.Repeat(" ", bl.Width-(steps/4))
	}

	return bl.DefaultColor + output
}