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- package door
- import (
- "bytes"
- "fmt"
- "strconv"
- "strings"
- )
- // Not possible to do, without help from:
- // http://www.roysac.com/blog/2014/04/thedraw-fonts-file-tdf-specifications/
- type BlockFont struct {
- Characters []int
- Data [][][]byte
- }
- /*
- func BytesHexed(output []byte) {
- fmt.Printf("BH: ")
- for _, ch := range output {
- fmt.Printf("%02x ", ch)
- }
- fmt.Println("")
- }
- func BytesArrayHexed(output *[][]byte) {
- for _, out := range *output {
- BytesHexed(out)
- }
- }
- */
- // Make []strings all the same length
- func normalizeBlock(block *[][]byte) {
- var max int
- // StringO(block)
- for _, line := range *block {
- var l int = len(line)
- if max < l {
- max = l
- }
- }
- // fmt.Printf("max = %d\n", max)
- for idx := range *block {
- // l := len(line)
- for len((*block)[idx]) < max {
- //(*block)[idx] += byte(0x20) //append((*block)[idx], byte{0x20})
- (*block)[idx] = append((*block)[idx], byte(0x20))
- }
- }
- // StringO(block)
- // fmt.Println("== normalized ==")
- }
- // Get Character information from BlockFont return Normalize
- func (bf *BlockFont) GetCharacter(c int) [][]byte {
- var result [][]byte
- if c == 32 {
- // Space character
- result = append(result, []byte{0x20, 0x20})
- return result
- }
- // 33-126 are the possible characters.
- if c >= 33 && c <= 126 {
- c -= 33
- var idx int = bf.Characters[c]
- if idx == -1 {
- // This character is not supported by this font.
- return result
- }
- result = bf.Data[bf.Characters[c]]
- // fmt.Println("normalizeCharBlock")
- normalizeBlock(&result)
- // fmt.Println("normalizeChar done")
- return result
- } else {
- return result
- }
- }
- func expandBlock(block *[][]byte) {
- // l := len((*block)[0])
- var l int = len((*block)[0])
- var blank []byte = []byte{0x20}
- *block = append(*block, bytes.Repeat(blank, l))
- }
- // Given text, translate to thedraw font.
- func (bf *BlockFont) Output(input string) ([]string, int) {
- var out [][]byte
- var max int
- for _, ch := range input {
- // fmt.Printf("%d %x\n", ch, ch)
- block := bf.GetCharacter(int(ch))
- // fmt.Println("ok")
- var l int = len(block)
- max += l
- if l != 0 {
- if len(out) == 0 {
- // First time
- out = append(out, block...)
- /*
- for _, b := range block {
- out = append(out, b)
- }
- */
- } else {
- if len(out) != 0 {
- for l > len(out) {
- // We need to expand the out
- // fmt.Println("expandBlock")
- expandBlock(&out)
- }
- }
- // fmt.Println("Append block to out")
- // Ok, we have something!
- for idx, b := range block {
- out[idx] = append(out[idx], byte(0x20))
- out[idx] = append(out[idx], b...)
- /*
- for _, inner := range b {
- out[idx] = append(out[idx], inner)
- }
- */
- // out[idx] += byte(0x20) + b
- // fmt.Printf("%s\n", CP437_to_Unicode(b))
- }
- }
- }
- // fmt.Println("normalizeBlock")
- normalizeBlock(&out)
- // fmt.Println("normalizeBlock done")
- }
- var output []string
- for idx := range out {
- if Unicode {
- output = append(output, CP437_to_Unicode(string(out[idx])))
- } else {
- output = append(output, string(out[idx]))
- }
- }
- return output, len(out[0])
- }
- type ColorFont struct {
- Characters []int
- Data [][][]byte
- }
- func normalizeColor(block *[][]byte) int {
- var max int
- for _, line := range *block {
- l := len(line)
- if max < l {
- max = l
- }
- }
- for idx := range *block {
- // l := len(line)
- var blank []byte = []byte{0x20, 0x0f}
- for len((*block)[idx]) < max {
- (*block)[idx] = append((*block)[idx], blank...)
- /*
- for _, b := range blank {
- (*block)[idx] = append((*block)[idx], b)
- }
- */
- // (*block)[idx] += strings.Repeat(" \x0f", max-l/2)
- }
- }
- return max
- }
- func (cf *ColorFont) GetCharacter(c int) ([][]byte, int) {
- var result [][]byte
- if c == 32 {
- var blank []byte = []byte{0x20, 0x0f, 0x20, 0x0f}
- result = append(result, blank) // " \x0f \x0f")
- return result, len(result[0]) / 2
- }
- if c >= 33 && c <= 126 {
- c -= 33
- var idx int = cf.Characters[c]
- if idx == -1 {
- return result, 0
- }
- result = cf.Data[cf.Characters[c]]
- // fmt.Println("Character:")
- // BytesArrayHexed(&result)
- // fmt.Println("normalizing...")
- var max int = normalizeColor(&result)
- // BytesArrayHexed(&result)
- // StringHexO(&result)
- return result, max
- } else {
- return result, 0
- }
- }
- func thedraw_to_ansi(c int) int {
- var trans []int = []int{0, 4, 2, 6, 1, 5, 3, 7}
- // 0, 1, 2, 3, 4, 5, 6, 7
- return trans[c]
- }
- /*
- // Before color output was optimized
- func colorout(c int) string {
- bg := thedraw_to_ansi(c / 16)
- fg := c % 16
- bold := (fg & 0x8) == 0x8
- fg = thedraw_to_ansi(fg & 0x7)
- if bold {
- return fmt.Sprintf("\x1b[0;1;%d;%dm", fg+30, bg+40)
- } else {
- return fmt.Sprintf("\x1b[0;%d;%dm", fg+30, bg+40)
- }
- }
- */
- type ColorParts struct {
- Background int
- Foreground int
- Bold bool
- }
- func ColorSplit(color int) ColorParts {
- return ColorParts{Background: thedraw_to_ansi(color / 16), Foreground: thedraw_to_ansi(color & 7), Bold: (color%16)&0x08 == 0x08}
- }
- func ColorOutput(previous int, color int) string {
- var prev ColorParts = ColorSplit(previous)
- var c ColorParts = ColorSplit(color)
- var codes []int8
- if c.Bold {
- if !prev.Bold {
- codes = append(codes, 1)
- }
- } else {
- if prev.Bold {
- // bold was set previously, there's only one way to reset it
- codes = append(codes, 0)
- prev.Background = 0
- prev.Foreground = 7
- }
- }
- if prev.Background == 0 && prev.Foreground == 0 {
- // output everything
- codes = append(codes, int8(c.Foreground)+30)
- codes = append(codes, int8(c.Background)+40)
- } else {
- if c.Foreground != prev.Foreground {
- codes = append(codes, int8(c.Foreground)+30)
- }
- if c.Background != prev.Background {
- codes = append(codes, int8(c.Background)+40)
- }
- }
- if len(codes) == 0 {
- // Everything matched
- return ""
- }
- var text []string
- for _, code := range codes {
- text = append(text, strconv.Itoa(int(code)))
- }
- return "\x1b[" + strings.Join(text, ";") + "m"
- }
- func Colorize(input []byte) []byte {
- var result []byte
- // runes := []rune(input)
- var previous int
- // BytesHexed(input)
- for pos := 0; pos < len(input); pos += 2 {
- var ch byte = input[pos]
- var color int = int(input[pos+1])
- // fmt.Printf("%d : CH %d / %x, Color %d / %x\n", pos, ch, ch, color, color)
- var colorstring string = ColorOutput(previous, color)
- result = append(result, []byte(colorstring)...)
- /*
- for _, c := range []byte(colorstring) {
- result = append(result, c)
- }
- */
- // result = append(result, []byte(colorstring))
- // result += []byte(ColorOutput(previous, color))
- // result += ColorOutput(previous, color) + string(ch)
- result = append(result, ch)
- // result += string(ch)
- previous = color
- // result += colorout(color) + string(ch)
- }
- return result
- }
- /*
- func __expandColor(block *[]string, need int) {
- *block = append(*block, strings.Repeat(" \x0f", need))
- }
- */
- func expandColor(block *[][]byte, need int) {
- var blank []byte = []byte{0x20, 0x0f}
- // *block = append(*block, strings.Repeat(" \x0f", need))
- *block = append(*block, bytes.Repeat(blank, need))
- }
- func (bf *ColorFont) Output(input string) ([]string, int) {
- var out [][]byte
- var max int
- for _, ch := range input {
- // fmt.Printf("%d %x\n", ch, ch)
- var block [][]byte
- var blklen int
- block, blklen = bf.GetCharacter(int(ch))
- if blklen == 0 {
- continue
- }
- var l int = len(block)
- max += blklen
- if l != 0 {
- if len(out) == 0 {
- // First time
- out = append(out, block...)
- /*
- for _, b := range block {
- out = append(out, b)
- }
- */
- } else {
- if len(out) != 0 {
- for l > len(out) {
- // We need to expand the out
- expandColor(&out, len(out[0])/2)
- // ExpandColor(&out)
- }
- }
- for len(out) > len(block) {
- // We need to expand the block out
- expandColor(&block, len(block)/2)
- }
- // Normalizing the character blocks
- normalizeColor(&block)
- if len(out) != len(block) {
- panic(fmt.Sprintf("len(out) %d != len(block) %d", len(out), len(block)))
- }
- var blank []byte = []byte{0x20, 0x0f}
- // Ok, we have something!
- for idx, b := range block {
- /*
- out[idx] = append(out[idx], byte(0x20))
- out[idx] = append(out[idx], byte(0x0f))
- */
- out[idx] = append(out[idx], blank...)
- out[idx] = append(out[idx], b...)
- /*
- for _, inner := range b {
- out[idx] = append(out[idx], inner)
- }
- */
- //out[idx] += " \x0f" + b
- // fmt.Printf("%s\n", CP437_to_Unicode(b))
- }
- }
- // NormalizeColor(&out)
- }
- }
- if len(out) == 0 {
- return []string{}, 0
- }
- // StringHexO(&out)
- max = len(out[0]) / 2
- for idx := range out {
- out[idx] = Colorize(out[idx])
- }
- var output []string
- for idx := range out {
- if Unicode {
- output = append(output, CP437_to_Unicode(string(out[idx])))
- } else {
- output = append(output, string(out[idx]))
- }
- }
- return output, max
- }
- // Given a color to look for, see if it is in the color byte.
- // 0x01 = Upper match
- // 0x02 = Lower match
- func MatchStyle(color byte, look byte) int {
- var match int = 0
- if ((color >> 4) & 0x07) == look {
- // Top
- match |= 1
- }
- if (color & 0x07) == look {
- // Bottom
- match |= 2
- }
- return match
- }
- // Update a color byte with the new color information.
- // Style 0x01 = Upper, 0x02 = Lower, 0x03 = Both.
- func PatchColor(color byte, new_color byte, style int) byte {
- var c byte = color
- if style&1 == 1 {
- c = (c & 0x8f) | new_color<<4
- }
- if style&2 == 2 {
- c = (c & 0xf8) | new_color
- }
- return c
- }
- type ColorMap map[[2]int][][2]int
- // Scan a ColorFont for a specific color.
- // This returns a map key of character Index + line Index
- // with an array of [2]int (Index, Style) to change.
- func (cf *ColorFont) Scan(find_color int) ColorMap {
- var Targets ColorMap = make(ColorMap, 0)
- // Scan the font looking for the given color FG/BG
- // Covert color code to TheDraw Color
- var actual byte = byte(thedraw_to_ansi(find_color))
- for charIndex := range cf.Data {
- for lineIndex := range cf.Data[charIndex] {
- var found bool = false
- var patches [][2]int = make([][2]int, 0)
- for offset := 1; offset < len(cf.Data[charIndex][lineIndex]); offset += 2 {
- var color byte = cf.Data[charIndex][lineIndex][offset]
- var style int = MatchStyle(color, actual)
- if style != 0 {
- // log.Printf("color: %x actual %x style: %d\n", color, actual, style)
- patches = append(patches, [2]int{offset, style})
- found = true
- }
- }
- if found {
- var pos [2]int = [2]int{charIndex, lineIndex}
- Targets[pos] = make([][2]int, len(patches))
- copy(Targets[pos], patches)
- /*
- for i := range patches {
- Targets[pos][i] = patches[i]
- }
- */
- // Targets[pos] = patches
- }
- }
- }
- return Targets
- }
- // This modifies the font color, using the Targets found with
- // Scan.
- func (cf *ColorFont) Modify(new_color int, Targets ColorMap) {
- // Covert color code to TheDraw Color
- var actual byte = byte(thedraw_to_ansi(new_color))
- for pos, patch := range Targets {
- for _, p := range patch {
- cf.Data[pos[0]][pos[1]][p[0]] = PatchColor(cf.Data[pos[0]][pos[1]][p[0]], actual, p[1])
- }
- }
- }
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