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- package door
- import (
- "bytes"
- "fmt"
- "strings"
- "time"
- )
- /*
- WOPR
- [ GAME ]
- [ TIME ELAPSED ]
- [ XX HRS ]
- [ XX MIN XX SEC ]
- [■ ] ->
- [ GAME ]
- [ TIME REMAINING ]
- [ XX HRS ]
- [ XX MIN XX SEC ]
- [ ■] <-
- Border SINGLE
- Ok, Width = 16
- 1000 / 16 = 62.5 ms = 62500 us
- Width 16 (at pos 1, update time/sec increment)
- Black on Cyan
- */
- type WOPR struct {
- ElapsedPanel Panel
- Elapsed time.Time
- ElapsedD time.Duration
- RemainingPanel Panel
- Remaining time.Time
- RemainingD time.Duration
- Color string
- Index int
- Ticker *time.Ticker
- StopIt chan bool
- }
- func (w *WOPR) Clear() string {
- return w.ElapsedPanel.Clear() + w.RemainingPanel.Clear()
- }
- // Initialize, Set X, Y on Panels, Animate()
- // Initialize, and create panels
- func (w *WOPR) Init(elapsed time.Time, remaining time.Time, color string) {
- if color == "" {
- color = ColorText("BLACK ON CYAN")
- }
- w.Elapsed = elapsed
- w.Remaining = remaining
- w.Index = 0
- w.ElapsedPanel = Panel{Width: 16,
- BorderColor: color,
- Style: SINGLE}
- w.ElapsedPanel.Lines = append(w.ElapsedPanel.Lines, Line{Text: " GAME "})
- w.ElapsedPanel.Lines = append(w.ElapsedPanel.Lines, Line{Text: " TIME ELAPSED "})
- var ehour Line = Line{}
- ehour.UpdateF = func() string {
- var hours int = int(w.ElapsedD.Hours())
- return fmt.Sprintf(" %02d HRS ", hours%100)
- }
- ehour.Text = ehour.UpdateF()
- w.ElapsedPanel.Lines = append(w.ElapsedPanel.Lines, ehour)
- var eminsec Line = Line{}
- eminsec.UpdateF = func() string {
- var mins int = int(w.ElapsedD.Minutes()) % 60
- var secs int = int(w.ElapsedD.Seconds()) % 60
- return fmt.Sprintf(" %02d MIN %02d SEC ", mins, secs)
- }
- eminsec.Text = eminsec.UpdateF()
- w.ElapsedPanel.Lines = append(w.ElapsedPanel.Lines, eminsec)
- var eanimate Line = Line{}
- eanimate.UpdateF = func() string {
- // Left to Right
- if Unicode {
- var buffer []rune = []rune(strings.Repeat(" ", 16))
- buffer[w.Index] = '\u25a0'
- return string(buffer)
- } else {
- var buffer []byte = bytes.Repeat([]byte(" "), 16)
- buffer[w.Index] = '\xfe'
- return string(buffer)
- }
- }
- eanimate.Text = eanimate.UpdateF()
- w.ElapsedPanel.Lines = append(w.ElapsedPanel.Lines, eanimate)
- w.RemainingPanel = Panel{Width: 16,
- BorderColor: color,
- Style: SINGLE}
- w.RemainingPanel.Lines = append(w.RemainingPanel.Lines, Line{Text: " GAME "})
- w.RemainingPanel.Lines = append(w.RemainingPanel.Lines, Line{Text: " TIME REMAINING "})
- var rhour Line = Line{}
- rhour.UpdateF = func() string {
- var hours int = int(w.RemainingD.Hours())
- return fmt.Sprintf(" %02d HRS ", hours%100)
- }
- rhour.Text = rhour.UpdateF()
- w.RemainingPanel.Lines = append(w.RemainingPanel.Lines, rhour)
- var rminsec Line = Line{}
- rminsec.UpdateF = func() string {
- var mins int = int(w.RemainingD.Minutes()) % 60
- var secs int = int(w.RemainingD.Seconds()) % 60
- return fmt.Sprintf(" %02d MIN %02d SEC ", mins, secs)
- }
- rminsec.Text = rminsec.UpdateF()
- w.RemainingPanel.Lines = append(w.RemainingPanel.Lines, rminsec)
- var ranimate Line = Line{}
- ranimate.UpdateF = func() string {
- // Left to Right
- if Unicode {
- var buffer []rune = []rune(strings.Repeat(" ", 16))
- buffer[15-w.Index] = '\u25a0'
- return string(buffer)
- } else {
- var buffer []byte = bytes.Repeat([]byte(" "), 16)
- buffer[15-w.Index] = '\xfe'
- return string(buffer)
- }
- }
- ranimate.Text = ranimate.UpdateF()
- w.RemainingPanel.Lines = append(w.RemainingPanel.Lines, ranimate)
- }
- func (w *WOPR) Inc() {
- w.Index++
- if w.Index == 16 {
- w.Index = 0
- w.ElapsedPanel.Update()
- w.RemainingPanel.Update()
- w.RemainingD = time.Duration(w.RemainingD.Seconds()-1) * time.Second
- w.ElapsedD = time.Duration(w.ElapsedD.Seconds()+1) * time.Second
- }
- }
- func (w *WOPR) Animate(d *Door) {
- // til := time.Now().UnixNano() % int64(time.Second)
- // w.Index = int((til / int64(time.Microsecond)) / 62500)
- // either put the sync sleep in the go routine, or sleep and sync Index.
- // time.Sleep(time.Duration(int64(time.Second) - til)) // time.Now().UnixMilli()%1000) * time.Millisecond)
- // time.Second / 16
- // w.Ticker = time.NewTicker(time.Microsecond * time.Duration(62500))
- // w.Index = 0
- // Convert time.Time to time.Duration
- // This gives us consistency when resuming.
- w.ElapsedD = time.Since(w.Elapsed)
- w.RemainingD = time.Until(w.Remaining)
- w.StopIt = make(chan bool)
- go func(d *Door) {
- // til := time.Now().UnixNano() % int64(time.Second)
- sec16 := int64(time.Second) / 16
- // tilms := til % sec16
- w.Index = 0 // int(til / sec16)
- // log.Printf("til: %d, sec: %d, w.Index: %d\n", til, sec16, w.Index)
- // either put the sync sleep in the go routine, or sleep and sync Index.
- // time.Sleep(time.Second - time.Duration(til)) // sec16 - (til % sec16))) //int64(time.Second) - til)) // time.Now().UnixMilli()%1000) * time.Millisecond)
- // time.Second / 16
- w.Ticker = time.NewTicker(time.Duration(sec16))
- var output string
- for {
- select {
- case <-w.StopIt:
- return
- case <-w.Ticker.C:
- w.ElapsedPanel.Update()
- w.RemainingPanel.Update()
- output = SavePos + w.ElapsedPanel.Output() + w.RemainingPanel.Output() + RestorePos
- if !d.Disconnect() {
- d.Write(output)
- } else {
- w.Ticker.Stop()
- return
- }
- w.Inc()
- }
- }
- }(d)
- }
- func (w *WOPR) Stop() {
- w.Ticker.Stop()
- w.StopIt <- true
- }
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