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- package door
- import (
- "flag"
- "fmt"
- "net"
- "os"
- "runtime"
- "strings"
- "testing"
- "time"
- )
- func TestMenuRender(t *testing.T) {
- var bracket string = ColorText("BLUE")
- var option string = ColorText("BRI GREEN")
- var upper string = ColorText("CYAN")
- var lower string = ColorText("MAGENTA")
- var render ColorRender = MakeMenuRender(bracket, option, upper, lower)
- // Fake menu line
- var input string = "[X] BUGZ test"
- var got string = render(input)
- var expected string = bracket + "[" + option + "X" + bracket + "]"
- expected += lower + " " + upper + "BUGZ" + lower + " test"
- if got != expected {
- t.Errorf("MenuRender expected %#v, got %#v", expected, got)
- }
- }
- func TestMenuSize(t *testing.T) {
- defer func() {
- if r := recover(); r == nil {
- t.Error("Menu Exceeding Width did not panic.")
- }
- }()
- var m Menu = Menu{Panel: Panel{Width: 5,
- X: 1,
- Y: 1,
- Style: DOUBLE,
- }}
- // len("[A] ABC") = 7 (which is > 5)
- m.AddSelection("A", "ABC")
- }
- func TestMenuConnection(t *testing.T) {
- var tmpFile *os.File
- var err error
- tmpFile, err = os.CreateTemp("", "test-door32.sys-*")
- if err != nil {
- panic("Cannot create temporary file")
- }
- // Remember to clean up the file afterwards
- defer os.Remove(tmpFile.Name())
- // establish network socket connection to set Comm_handle
- var server, client net.Conn
- server, client = setupSockets()
- // We're not testing closed connections, so:
- defer server.Close()
- defer client.Close()
- // pre-load unicode 90x40 response
- var buffer []byte = []byte(UnicodeWidthHeight(90, 40))
- // "\x1b[1;1R\x1b[2;3R\x1b[40;90R")
- _, err = server.Write(buffer)
- if err != nil {
- t.Error("server.Write:", err)
- }
- // Access Fd (File descriptor) of client for dropfile
- var fd int = socket_to_fd(client)
- defer close_fd(fd)
- // Create door32.sys file
- var node int = 8
- var dfc DropfileConfig = DropfileConfig{2, fd, "Test BBSID", 1701, "Real Username", "Handle", 880, 28, node}
- err = CreateDoor32File(&dfc, tmpFile)
- if err != nil {
- t.Error("tmpFile.WriteString:", err)
- }
- err = tmpFile.Close()
- if err != nil {
- t.Error("tmpFile.Close:", err)
- }
- var d Door = Door{}
- // Reset global variables
- Unicode = false
- CP437 = false
- Full_CP437 = false
- Width = 0
- Height = 0
- // If I call d.Init() more then once flag complains about flag redefined.
- // Reset flags
- flag.CommandLine = flag.NewFlagSet(os.Args[0], flag.ExitOnError)
- // preset commandline args so door can init
- os.Args = []string{"door", "-d", tmpFile.Name()}
- d.Init("menu-test")
- defer d.Close()
- // clean up log file - not needed in tests
- defer os.Remove(fmt.Sprintf("menu-test-%d.log", node))
- // Ok!
- if !Unicode {
- t.Errorf("Unicode not true %t", Unicode)
- }
- if Width != 90 {
- t.Errorf("Width not 90: %d", Width)
- }
- if Height != 40 {
- t.Errorf("Height not 40: %d", Height)
- }
- clear_socket(server, t)
- /*
- // These are the commands sent to detect ... throw this all away.
- buffer = make([]byte, 1024)
- err = server.SetReadDeadline(time.Now().Add(time.Millisecond * 20))
- if err != nil {
- t.Error("server.SetReadDeadLine:", err)
- }
- _, err = server.Read(buffer)
- if err != nil {
- t.Errorf("server.Read: %s", err)
- }
- // t.Errorf("Buffer : %#v\n", buffer[:r])
- err = server.SetReadDeadline(time.Time{})
- if err != nil {
- t.Error("server.SetReadDeadLine:", err)
- }
- */
- // Ready to test!
- var m Menu = Menu{Panel: Panel{Width: 10,
- X: 2,
- Y: 2,
- Style: DOUBLE,
- }}
- // Use simple renders for testing
- m.SelectedR = func(text string) string {
- return ColorText("BLACK ON WHITE") + text
- }
- m.UnselectedR = func(text string) string {
- return ColorText("WHI ON BLA") + text
- }
- m.AddSelection("A", "ART")
- m.AddSelection("B", "BOO")
- m.AddSelection("C", "Cat")
- var choice int
- // preload the key buffer with commands
- var keys string = "\x00\x50\x1b[B\r" // down, down, ENTER
- _, err = server.Write([]byte(keys))
- if err != nil {
- t.Error("server.Write:", err)
- }
- time.Sleep(time.Millisecond)
- if d.Disconnect() {
- t.Errorf("Disconnected")
- }
- choice = m.Choose(&d)
- if choice < 0 {
- t.Errorf("Error <0 from Choose: %d", choice)
- }
- var option rune = m.GetOption(choice)
- if choice != 3 {
- t.Errorf("Expected menu option 3, got %d / %c", choice, option)
- }
- if option != 'C' {
- t.Errorf("Expected menu option C, got %c / %d", option, choice)
- }
- // Read the display output
- output := clear_socket(server, t)
- /*
- err = server.SetReadDeadline(time.Now().Add(time.Millisecond * 50))
- if err != nil {
- t.Error("server.SetReadDeadLine:", err)
- }
- var r int
- r, err = server.Read(buffer)
- if err != nil {
- t.Errorf("server.Read: %s", err)
- }
- err = server.SetReadDeadline(time.Time{})
- if err != nil {
- t.Error("server.SetReadDeadLine:", err)
- }
- output := string(buffer[:r])
- */
- // t.Errorf("OUTPUT: (len %d) %#v", r, output)
- parts := strings.SplitAfter(output, "H")
- for _, part := range parts {
- t.Logf("Got: %#v", part)
- }
- keys = "\x1b[A\r" // up, ENTER
- _, err = server.Write([]byte(keys))
- if err != nil {
- t.Errorf("server.Write: %#v", err)
- }
- time.Sleep(time.Millisecond)
- runtime.Gosched()
- if d.Disconnect() {
- t.Errorf("Disconnected")
- }
- m.Chosen = 1
- choice = m.Choose(&d)
- if choice < 0 {
- t.Errorf("Error <0 from Choose: %d", choice)
- }
- option = m.GetOption(choice)
- if choice != 1 {
- t.Errorf("Expected menu option 1, got %d / %c", choice, option)
- }
- if option != 'A' {
- t.Errorf("Expected menu option A, got %c / %d", option, choice)
- }
- // Read the display output
- clear_socket(server, t)
- /*
- err = server.SetReadDeadline(time.Now().Add(time.Millisecond * 50))
- if err != nil {
- t.Error("server.SetReadDeadLine:", err)
- }
- _, err = server.Read(buffer)
- if err != nil {
- t.Errorf("server.Read: %s", err)
- }
- err = server.SetReadDeadline(time.Time{})
- if err != nil {
- t.Error("server.SetReadDeadLine:", err)
- }
- */
- // TODO: Check Menu output and verify it is correct.
- // output = string(buffer[:r])
- // Test HOME, END, selecting an option, 8 & 2.
- keys = "\x00\x4f\r" // END, ENTER
- _, err = server.Write([]byte(keys))
- if err != nil {
- t.Errorf("server.Write: %#v", err)
- }
- time.Sleep(time.Millisecond)
- if d.Disconnect() {
- t.Errorf("Disconnected")
- }
- m.Chosen = 1
- choice = m.Choose(&d)
- if choice < 0 {
- t.Errorf("Error <0 from Choose: %d", choice)
- }
- option = m.GetOption(choice)
- if choice != 3 || option != 'C' {
- t.Errorf("Expected 3/C, got %d/%c", choice, option)
- }
- // Read the display output
- output = clear_socket(server, t)
- /*
- err = server.SetReadDeadline(time.Now().Add(time.Millisecond * 50))
- if err != nil {
- t.Error("server.SetReadDeadLine:", err)
- }
- _, err = server.Read(buffer)
- if err != nil {
- t.Errorf("server.Read: %s", err)
- }
- err = server.SetReadDeadline(time.Time{})
- if err != nil {
- t.Error("server.SetReadDeadLine:", err)
- }
- */
- // output = string(buffer[:r])
- keys = "\x00\x47\r" // HOME, ENTER
- _, err = server.Write([]byte(keys))
- if err != nil {
- t.Errorf("server.Write: %#v", err)
- }
- time.Sleep(time.Millisecond)
- m.Chosen = 2
- choice = m.Choose(&d)
- if choice < 0 {
- t.Errorf("Error <0 from Choose: %d", choice)
- }
- option = m.GetOption(choice)
- if choice != 1 || option != 'A' {
- t.Errorf("Expected 1/A, got %d/%c", choice, option)
- }
- // Read the display output
- output = clear_socket(server, t)
- /*
- err = server.SetReadDeadline(time.Now().Add(time.Millisecond * 50))
- if err != nil {
- t.Error("server.SetReadDeadLine:", err)
- }
- _, err = server.Read(buffer)
- if err != nil {
- t.Errorf("server.Read: %s", err)
- }
- err = server.SetReadDeadline(time.Time{})
- if err != nil {
- t.Error("server.SetReadDeadLine:", err)
- }
- */
- // output = string(buffer[:r])
- _, err = server.Write([]byte("B"))
- if err != nil {
- t.Errorf("server.Write: %#v", err)
- }
- time.Sleep(time.Millisecond)
- m.Chosen = 0
- choice = m.Choose(&d)
- if choice < 0 {
- t.Errorf("Error <0 from Choose: %d", choice)
- }
- option = m.GetOption(choice)
- if choice != 2 || option != 'B' {
- t.Errorf("Expected 2/B, got %d/%c", choice, option)
- }
- // Read the display output
- output = clear_socket(server, t)
- /*
- // i/o timeout
- err = server.SetReadDeadline(time.Now().Add(time.Millisecond * 100))
- if err != nil {
- t.Error("server.SetReadDeadLine:", err)
- }
- _, err = server.Read(buffer)
- if err != nil {
- t.Errorf("server.Read: %s", err)
- }
- err = server.SetReadDeadline(time.Time{})
- if err != nil {
- t.Error("server.SetReadDeadLine:", err)
- }
- */
- // output = string(buffer[:r])
- keys = "2\r" // "Down", ENTER
- _, err = server.Write([]byte(keys))
- if err != nil {
- t.Errorf("server.Write: %#v", err)
- }
- time.Sleep(time.Millisecond)
- m.Chosen = 1
- choice = m.Choose(&d)
- if choice < 0 {
- t.Errorf("Error <0 from Choose: %d", choice)
- }
- option = m.GetOption(choice)
- if choice != 3 || option != 'C' {
- t.Errorf("Expected 3/C, got %d/%c", choice, option)
- }
- // Read the display output
- output = clear_socket(server, t)
- /*
- err = server.SetReadDeadline(time.Now().Add(time.Millisecond * 50))
- if err != nil {
- t.Error("server.SetReadDeadLine:", err)
- }
- _, err = server.Read(buffer)
- if err != nil {
- t.Errorf("server.Read: %s", err)
- }
- err = server.SetReadDeadline(time.Time{})
- if err != nil {
- t.Error("server.SetReadDeadLine:", err)
- }
- */
- // output = string(buffer[:r])
- server.Close()
- client.Close()
- // d.Write("\x00")
- time.Sleep(time.Millisecond)
- }
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