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															@@ -264,8 +264,8 @@ CharMan::CharMan(std::string &buffer, std::string &work, std::string &text, 
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															   if (pos_len.size() > 0) { 
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															   if (pos_len.size() > 0) { 
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															     for (int i = 0; i < (int)pos_len.size(); ++i) { 
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															     for (int i = 0; i < (int)pos_len.size(); ++i) { 
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															       int active = 0; 
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															       int active = 0; 
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															-      // if (random_activate((level + 1) / 2)) { // 8 
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															-      if (random_activate(level * 11)) { // level = 4, so it's 44 
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															+      // if (random_activate((level + 1) / 2)) { 
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															+      if (random_activate(level * 11)) { 
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															         int c = word_mangler(pos_len[i]); 
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															         int c = word_mangler(pos_len[i]); 
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															         if (c) { 
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															         if (c) { 
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															           active = 1; 
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															           active = 1; 
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															@@ -274,15 +274,16 @@ CharMan::CharMan(std::string &buffer, std::string &work, std::string &text, 
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															         } 
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															         } 
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															       } 
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															       } 
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															-      // if (random_activate((level + 1) / 2)) { // 4 
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															-      if (random_activate(level * 11)) { // level = 4, so it's 44 
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															+      // if (random_activate((level + 1) / 2)) { 
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															+      if (random_activate(level * 11)) { 
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															         if (word_wrangler(pos_len[i])) { 
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															         if (word_wrangler(pos_len[i])) { 
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															           this->mangle_count++; 
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															           this->mangle_count++; 
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															           active = 1; 
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															           active = 1; 
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															         } 
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															         } 
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															       } 
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															       } 
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															-      if (!active && random_activate(level)) { // level = 4, so it's 4 
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															+      // if (!active && random_activate(level)) { 
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															+      if (!active && random_activate(((level + 1) / 2))) { 
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															         if (word_tangler(pos_len[i])) { 
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															         if (word_tangler(pos_len[i])) { 
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															           this->need_render = 1; 
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															           this->need_render = 1; 
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															         } 
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															         } 
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