This reduces the max/slowest render speed for tangler from 5 to 4. so now when we do get a delay from tangler occuring it will be faster.
@@ -231,7 +231,7 @@ int CharMan::word_tangler(std::pair<int, int> pos_len) {
int r = 1; // randint(2) + 1;
buffer << TRIGGER "P1" TRIGGER "R" << r;
- r = randint(4) + 1;
+ r = randint(3) + 1; // This will cause us to speed up regarding render speed. (reducing delay for callers using the bbs)
buffer << TRIGGER "S" << r;
tangle = buffer.str();
std::string reset = TRIGGER "R0" TRIGGER "S0";