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- #ifndef RENDER_H
- #define RENDER_H
- #include <string>
- struct render {
- int speed;
- int effect;
- };
- void reset_render(void);
- int ms_sleep(unsigned int ms);
- void render_sleep(void);
- void write_color(int fd, int color);
- void send_goto(int fd, int x, int y);
- /*
- int send_file(int fd, char *filename);
- int send_file(int fd, int x, int y, char *filename);
- */
- const char *process_trigger(int fd, const char *cp);
- void process_trigger(int fd, std::string str, size_t &pos);
- void render_effect(int fd, char ch);
- /*
- void render(int fd, const char *string_out, int len);
- */
- void render(int fd, std::string &string_out);
- void render_image(const char **lines, int size);
- // Use this in everything, so it is easily changed!
- #define TRIGGER "\x16"
- // "@" // "^" // "\x16"
- // Max limit we'll sleep before ignoring effects/speed.
- #define SLEEP_LIMIT 30
- #endif
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