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| #include <stdio.h>#include <string.h>#include <unistd.h> // usleep()#include <fcntl.h>#include <pty.h>#include <termios.h>#include <sys/select.h>#include <sys/wait.h>#include <signal.h> // handle Ctrl-C/SIGINT#include <strings.h> // strcasecmp#include <time.h>    // usleep(), nanonsleep() ?#include <ctype.h>#include <stdlib.h> // random()#include <regex.h>// LOGGING with file output#include "zf_log.h"#include <stdio.h>#include <stdlib.h>FILE *g_log_file;static void file_output_callback(const zf_log_message *msg, void *arg) {  (void)arg;  *msg->p = '\n';  fwrite(msg->buf, msg->p - msg->buf + 1, 1, g_log_file);  fflush(g_log_file);}static void file_output_close(void) { fclose(g_log_file); }static void file_output_open(const char *const log_path) {  g_log_file = fopen(log_path, "a");  if (!g_log_file) {    ZF_LOGW("Failed to open log file %s", log_path);    return;  }  atexit(file_output_close);  zf_log_set_output_v(ZF_LOG_PUT_STD, 0, file_output_callback);}// END LOGGING/*What is the name of the actual, real Mystic executablethat we'll be executing and mangling?*/#define TARGET "./mySTIC"// Size of our input and output buffers.#define BSIZE 128/*  // Don't need this,  zf_log does date/time stamps on output.const char * it_is_now(void) {    static char buffer[100];    time_t timer;    struct tm* tm_info;    timer = time(NULL);    tm_info = localtime(&timer);    strftime(buffer, sizeof(buffer), "%Y-%m-%d %H:%M:%S", tm_info);    return buffer;}void slow_write(int fd, int speed, char * buffer, int len) {    int x;    for( x = 0; x < len; x++) {        usleep(speed);        write( fd, &buffer[x], 1);    }}*//** * Display a repr of the given string. * * This converts most \n\r\v\f\t codes, * defaults to \xHH (hex value). */const char *repr(const char *data) {  static char buffer[4096];  char *cp;  strcpy(buffer, data);  cp = buffer;  while (*cp != 0) {    char c = *cp;    if (isspace(c)) {      if (c == ' ') {        cp++;        continue;      };      /* Ok, it's form-feed ('\f'), newline ('\n'), carriage return ('\r'),       * horizontal tab ('\t'), and vertical tab ('\v') */      memmove(cp + 1, cp, strlen(cp) + 1);      *cp = '\\';      cp++;      switch (c) {      case '\f':        *cp = 'f';        cp++;        break;      case '\n':        *cp = 'n';        cp++;        break;      case '\r':        *cp = 'r';        cp++;        break;      case '\t':        *cp = 't';        cp++;        break;      case '\v':        *cp = 'v';        cp++;        break;      default:        *cp = '?';        cp++;        break;      }      continue;    }    if (isprint(c)) {      cp++;      continue;    };    // Ok, default to \xHH output.    memmove(cp + 3, cp, strlen(cp) + 1);    *cp = '\\';    cp++;    *cp = 'x';    cp++;    char buffer[3];    sprintf(buffer, "%02x", (int)c & 0xff);    *cp = buffer[0];    cp++;    *cp = buffer[1];    cp++;    continue;  }  return buffer;}struct render {  int speed;  int effect;} current_render;int render_overlimit = 0;void reset_render(void) {  current_render.speed = 0;  current_render.effect = 0;  render_overlimit = 0;}#define TRIGGER "^"// Max limit we'll sleep before ignoring effects/speed.#define SLEEP_LIMIT 30int ms_sleep(unsigned int ms) {  int result = 0;  struct timespec ts = {ms / 1000, (ms % 1000) * 1000000L};  do {    struct timespec ts_sleep = ts;    result = nanosleep(&ts_sleep, &ts);  } while ((-1 == result));  return result;}void render_sleep(void) {  if (render_overlimit)    return;  if (current_render.speed) { // * 100 still too slow.    ms_sleep(current_render.speed * 10);  }}/*Terminal tracking */struct console_details {  int posx, posy;  int savedx, savedy;  char ansi[20]; // current ANSI command being processed.  int in_ansi;  int fgcolor; // 0-7 // not 0-15  int bgcolor; // 0-7  int status;  // 0, 1 or 5 (Blink)} console;void console_init(struct console_details *cdp) {  cdp->posx = 0;  cdp->posy = 0;  cdp->savedx = 0;  cdp->savedy = 0;  cdp->in_ansi = 0;  cdp->fgcolor = 0;  cdp->bgcolor = 0;  cdp->status = 0;}void ansi_color(int color) {  ZF_LOGD("ansi_color(%d)", color);  if (color == 0) {    console.status = 0;    console.fgcolor = 0;    console.bgcolor = 0;    return;  }  if (color == 1) {    console.status = 1;    return;  }  if (color == 5) {    console.status = 5;    return;  }  if ((color >= 30) && (color <= 37)) {    console.fgcolor = color - 30;    return;  }  if ((color >= 40) && (color <= 47)) {    console.bgcolor = color - 40;    return;  }  ZF_LOGD("ansi_color( %d ) is unknown to me.", color);}const char *color_restore() {  static char buffer[30];  if (console.status == 0) {    sprintf(buffer, "\x1b[0;3%d;4%dm", console.fgcolor, console.bgcolor);  } else {    sprintf(buffer, "\x1b[0;%d;3%d;4%dm", console.status, console.fgcolor,            console.bgcolor);  };  return buffer;}void console_ansi(const char *ansi) {  int understood = 0;  const char *cp = ansi;  const char *last = ansi + strlen(ansi) - 1;  int number, number2;  if (*cp == '\x1b') {    cp++;    // Ok, that's expected.    if (*cp == '[') {      cp++;      // https://en.wikipedia.org/wiki/ANSI_escape_code#CSI_sequences      switch (*last) {      case 'A':        // cursor up        if (cp == last) {          number = 1;        } else {          number = atoi(cp);          if (number < 1) {            ZF_LOGD("console_ansi( %s ): number error (%d)", repr(ansi),                    number);            number = 1;          }        };        console.posy -= number;        if (console.posy < 0) {          console.posy = 0;          ZF_LOGD(              "console_ansi( %s ): attempt to move above top of screen (%d)",              repr(ansi), number);        }        understood = 1;        return;      case 'B':        // cursor down        if (cp == last) {          number = 1;        } else {          number = atoi(cp);          if (number < 1) {            ZF_LOGD("console_ansi( %s ): number error (%d)", repr(ansi),                    number);            number = 1;          }        };        console.posy += number;        // check range/"scroll"        understood = 1;        return;      case 'C':        // cursor forward        if (cp == last) {          number = 1;        } else {          number = atoi(cp);          if (number < 1) {            ZF_LOGD("console_ansi( %s ): number error (%d)", repr(ansi),                    number);            number = 1;          }        };        console.posx += number;        // Well.  According to the "spec", the screen limits are hard        // If the cursor is already at the edge of the screen, this has no        // effect. ^ This is *NOT* how any ANSI BBS terminal program acts!        while (console.posx > 79) {          console.posy++;          // check range/"scroll"          console.posx -= 79;        }        understood = 1;        return;      case 'D':        // cursor backwards        if (cp == last) {          number = 1;        } else {          number = atoi(cp);          if (number < 1) {            ZF_LOGD("console_ansi( %s ): number error (%d)", repr(ansi),                    number);            number = 1;          }        };        console.posx -= number;        // Well.  According to the "spec", the screen limits are hard        // If the cursor is already at the edge of the screen, this has no        // effect. ^ This is *NOT* how any ANSI BBS terminal program acts!        while (console.posx < 0) {          console.posy--;          if (console.posy < 0) {            console.posy = 0;          }          console.posx += 79;        }        understood = 1;        return;      case 'H':        // cursor position        if (*cp == ';') {          // Missing first number          number = 1;          cp++;          if (cp == last) {            // missing 2nd number as well?            number2 = 1;          } else {            number2 = atoi(cp);          }        } else {          // Ok, find the first number          number = atoi(cp);          cp = strchr(cp, ';');          if (cp == NULL) {            // Missing 2nd number            number2 = 1;          } else {            // 2nd number found, maybe.            cp++;            if (cp == last) {              number2 = 1;            } else {              number2 = atoi(cp);            }          }        }        // Our positions start at zero, not one.        console.posx = number - 1;        console.posy = number2 - 1;        understood = 1;        break;      case 'J':        // clear        if (cp == last) {          number = 0;        } else {          number = atoi(cp);        };        // clears ... part of the screen.        if (number == 2) {          console.posx = 0;          console.posy = 0;        };        understood = 1;        break;      case 'm':        // color        if (cp == last) {          // nothing given, default to 0.          number = 0;          ansi_color(number);        } else {          while (cp != last) {            number = atoi(cp);            ansi_color(number);            cp++;            while ((cp != last) && (isdigit(*cp))) {              cp++;            };            if (cp != last) {              if (*cp == ';') {                cp++;              }            }          }        }        understood = 1;        break;      case 't':      case 'r':      case 'h':      case '!':        // These are ones that I don't care about.      case 'n': // This is terminal detect -- give me cursor position        understood = 1;        break;      default:        // unsure -- possibly not important        ZF_LOGD("console_ansi( %s ): ???", repr(ansi));        understood = 0;      }    }  };  if (!understood) {    ZF_LOGD("console_ansi( %s ): was not understood.", repr(ansi));  }}/* * console_char() *  return whether or not we are still in_ansi */int console_char(char ch) {  char *cp;  if (console.in_ansi) {    // Ok, append this char    cp = console.ansi + strlen(console.ansi);    *cp = ch;    cp++;    *cp = 0;    if (isalpha(ch)) {      // Ok!      console_ansi(console.ansi);      console.in_ansi = 0;      console.ansi[0] = 0;      return 1;    }    return 1;  } else {    if (ch == '\x1b') {      cp = console.ansi;      *cp = ch;      cp++;      *cp = 0;      console.in_ansi = 1;      return 1;    }    if (ch == '\r') {      // Carriage return      console.posx = 0;      return 0;    }    if (ch == '\n') {      console.posy++;      // check range/"scroll"      return 0;    }    if (ch == '\b') {      // Backspace.      if (console.posx > 0) {        console.posx--;      }      return 0;    }    if (ch == '\f') {      // form feed      // treat as clear screen      console.posx = 0;      console.posy = 0;      return 0;    }    /*      I don't believe that anything else can possibly be here, other then an      actual printable character.  So!    */    console.posx++;    if (console.posx > 79) {      console.posx = 0;      console.posy++;      // check range/"scroll"    }    return 0;  }}void console_string(const char *chars) {  int x;  for (x = 0; x < strlen(chars); x++) {    console_char(chars[x]);  }}void console_receive(const char *chars, int len) {  int x;  for (x = 0; x < len; x++) {    console_char(chars[x]);  }}/*Well SNAP!  Mystic numbers don't remotely match ANSI color codes. 00 : Sets the current foreground to Black          0;30 01 : Sets the current foreground to Dark Blue      0;34 02 : Sets the current foreground to Dark Green     0;32 03 : Sets the current foreground to Dark Cyan      0;36 04 : Sets the current foreground to Dark Red       0;31 05 : Sets the current foreground to Dark Magenta   0;35 06 : Sets the current foreground to Brown          0;33 07 : Sets the current foreground to Grey           0;37 08 : Sets the current foreground to Dark Grey      1;30 09 : Sets the current foreground to Light Blue     1;34 10 : Sets the current foreground to Light Green    1;32 11 : Sets the current foreground to Light Cyan     1;36 12 : Sets the current foreground to Light Red      1;31 13 : Sets the current foreground to Light Magenta  1;35 14 : Sets the current foreground to Yellow         1;33 15 : Sets the current foreground to White          1;37 16 : Sets the current background to Black          40 17 : Sets the current background to Blue           44 18 : Sets the current background to Green          42 19 : Sets the current background to Cyan           46 20 : Sets the current background to Red            41 21 : Sets the current background to Magenta        45 22 : Sets the current background to Brown          43 23 : Sets the current background to Grey           47 24 : Sets the current background to black with blinking foreground     5;40 25 : Sets the current background to blue with blinking foreground      5;44 26 : Sets the current background to green with blinking foreground     5;42 27 : Sets the current background to cyan with blinking foreground      5;46 28 : Sets the current background to red with blinking foreground       5;41 29 : Sets the current background to magenta with blinking foreground   5;45 30 : Sets the current background to brown with blinking foreground     5;43 31 : Sets the current background to grey with blinking foreground      5;47Other things that Mystic does ...  [A## - Move the cursor up ## lines  [B## - Move the cursor down ## lines  [C## - Move the cursor forward (to the right) ## columns  [D## - Move the cursor backwards (to the left) ## columns  [K   - Clear from the current cursor position to the end of the line  [L   - Move cursor and erase data backwards from current column to column ##  [X## - Move cursor to X coordinate ##  [Y## - Move cursor to Y coordinate ##  BS   - Sends 1 destructive backspace sequence (ASCII 8-32-8)  CL   - Clears the screen (ANSI 1,1 locate and [2J or ASCII 12)  CR   - Send a carrage return and line feed (move to next line)  RA   - Restore the saved text attribute color  RS   - Restore the saved user's terminal screen  SA   - Save the current text attribute color  SS   - Save the entire user's terminal screen */// Covert MYSTIC color to (Proper) ANSI COLOR.const int MYSTIC[] = {0, 4, 2, 6, 1, 5, 3, 7};// ANSI_color = MYSTIC[ odd_mystic_color % 8 ]void write_color(int fd, int color) {  char buffer[10];  switch (color) {  case 0:  case 1:  case 2:  case 3:  case 4:  case 5:  case 6:  case 7:    sprintf(buffer, "\x1b[0;3%dm", MYSTIC[color]);    break;  case 8:  case 9:  case 10:  case 11:  case 12:  case 13:  case 14:  case 15:    sprintf(buffer, "\x1b[0;1;3%dm", MYSTIC[color - 8]);    break;  case 16:  case 17:  case 18:  case 19:  case 20:  case 21:  case 22:  case 23:    sprintf(buffer, "\x1b[4%dm", MYSTIC[color - 16]);    break;  case 24:  case 25:  case 26:  case 27:  case 28:  case 29:  case 30:  case 31:    sprintf(buffer, "\x1b[5;4%dm", MYSTIC[color - 24]);    break;  default:    buffer[0] = 0;    break;  }  ZF_LOGD("write_color( %d ): %s", color, repr(buffer));  write(fd, buffer, strlen(buffer));}/** * process_trigger( fd, *cp ) * * This process a command trigger. * It has seen TRIGGER, and now it is * processing whatever comes after it. * It will perform the process, and * return the char * of whatever is next. */const char *process_trigger(int fd, const char *cp) {  char ch;  int i, x, y;  ch = toupper(*cp);  cp++;  switch (ch) {  case 'D':    i = 0;    if (isdigit(*cp)) {      i = (*cp) - '0';      cp++;    };    if (isdigit(*cp)) {      i *= 10;      i += (*cp) - '0';      cp++;    };    if ((i > 0) && (i < 80)) {      ZF_LOGI("DEL %02d", i);      for (x = 0; x < i; x++) {        write(fd, "\b \b", 3);      }    };    break;  case 'C':    i = 0;    if (*cp == 'R') {      cp++;      const char *restore = color_restore();      write(fd, restore, strlen(restore));      break;    }    if (isdigit(*cp)) {      i = (*cp) - '0';      cp++;    };    if (isdigit(*cp)) {      i *= 10;      i += (*cp) - '0';      cp++;    };    write_color(fd, i);    break;  case 'G':    x = 0;    if (isdigit(*cp)) {      x = (*cp) - '0';      cp++;    };    if (isdigit(*cp)) {      x *= 10;      x += (*cp) - '0';      cp++;    };    y = 0;    if (isdigit(*cp)) {      y = (*cp) - '0';      cp++;    };    if (isdigit(*cp)) {      y *= 10;      y += (*cp) - '0';      cp++;    };    break;  case 'R':    i = 0;    if (isdigit(*cp)) {      i = (*cp) - '0';      cp++;    };    if ((i > 0) && (i < 10)) {      ZF_LOGI("RENDER %d", i);      current_render.effect = i;    } else {      current_render.effect = 0;    }    break;  case 'S':    i = 0;    if (isdigit(*cp)) {      i = (*cp) - '0';      cp++;    };    if ((i > 0) && (i < 10)) {      ZF_LOGI("SPEED %d", i);      current_render.speed = i;    } else {      current_render.speed = 0;    }    break;  case 'P':    i = 0;    if (isdigit(*cp)) {      i = (*cp) - '0';      cp++;    };    if ((i > 0) && (i < 10)) {      ZF_LOGI("PAWS %d", i);      // sleep(i);      if (!render_overlimit) {        sleep(i);      };    }    break;  }  return cp;}/** * render_effect( fd, ch ) * * Displays the given character with whatever * rendering effect is currently active. * (If any). */void render_effect(int fd, char ch) {  int effect = current_render.effect;  int l;  char space = ' ';  char bs = '\b';  switch (effect) {  case 1:    // CHAR + SPC + BS    render_sleep();    write(fd, &ch, 1);    render_sleep();    write(fd, &space, 1);    render_sleep();    render_sleep();    write(fd, &bs, 1);    break;  case 2:    // CHAR + 8 spaces + 8 BS    render_sleep();    write(fd, &ch, 1);    for (l = 0; l < 8; l++) {      render_sleep();      write(fd, &space, 1);    }    for (l = 0; l < 8; l++) {      render_sleep();      write(fd, &bs, 1);    }    break;  case 0:  default:    // NORMAL    render_sleep();    write(fd, &ch, 1);    break;  }}/** * render( fd, string_out ) * * Render an entire string. * Handles TRIGGER. * Renders with effects. */void render(int fd, const char *string_out) {  const char *cp = string_out;  const char *trigger = cp;  time_t start = time(NULL);  int elapsed;  int over = 0;  reset_render();  ZF_LOGD("render(%d, %s)", fd, repr(string_out));  // Check our time from time to time.  // If we start running long, disable sleeps.  while ((trigger = strstr(cp, TRIGGER)) != NULL) {    // There is special things to handle in here.    while (cp != trigger) {      elapsed = time(NULL) - start;      if (elapsed > SLEEP_LIMIT) {        render_overlimit = 1;        current_render.speed = 0;      };      // write(fd, cp, 1 );      render_effect(fd, *cp);      cp++;    };    // ZF_LOGI( "at trigger: (%s)", cp);    cp += strlen(TRIGGER);    // Ok, we're pointing at the trigger -- do something.    cp = process_trigger(fd, cp);    // ZF_LOGI( "after trigger: (%s)", cp);  };  // We still might be under a rendering effect.  while (*cp != 0) {    elapsed = time(NULL) - start;    if (elapsed > SLEEP_LIMIT) {      render_overlimit = 1;      current_render.speed = 0;    };    // write(fd, cp, 1);    render_effect(fd, *cp);    cp++;  }}// Beanzilla's no repeats/** * have_seen( list, len, item ) * * Returns 1 (true) if item is in the list. * Rotates the list [x] = [x+1], and * list[len-1] = item, return 0 (false) */int have_seen(int *list, int len, int item) {  int x;  for (x = 0; x < len; x++) {    if (list[x] == item) {      return 1;    }  };  // Ok, it is something different  for (x = 0; x < len - 1; x++) {    list[x] = list[x + 1];  };  list[x] = item;  return 0;}/** * init_have_seen( list, len ) * * Initialize the have_seen list with -1. * (-1 isn't a valid index, so we start * out with all invalid.) */void init_have_seen(int *list, int len) {  int x;  for (x = 0; x < len; x++) {    list[x] = -1;  }}/*    These are harry "timeout" events.    These happen when we've been sitting around awhile. */#define MAX_HARRY_EVENT_DUPS 2int last_seen_harry_event[MAX_HARRY_EVENT_DUPS];#ifdef CPP_MADMAN_STL_CODEconst char *random_phrase(const char *words, int len, int last_seen) {  // ooh.  a map of char *s to last_seen_events.  :P  static map<const char *, array<int>> tracker;  map<const char *, array<int>>::iterator it;  array<int, last_seen> it = tracker.find(words);  if (it == tracker.end()) {    // key does not exist.    array<int, last_seen> last;    for (int i = 0; i < last_seen; i++) {      last[i] = -1;    };    tracker.insert(words, last);    it = tracker.find(words);  };}#endifvoid harry_event(int fd) {  // Make something happen  char buffer[100];  int r;  // This is no where near finished, BUT!  const char *phrases[] = {"Hahaha",    "Snicker, snicker", "Boo!",                           "MeOW",      "I see U",          "Arrooo!",                           "Ahh-wooo!", "Aaaooo!"};  const char *cp;  // Remember the last phrase used,  // and don't repeat (the last two)!  do {    r = random() % ((sizeof(phrases) / sizeof(char *)) - 1);  } while (have_seen(last_seen_harry_event, MAX_HARRY_EVENT_DUPS, r));  ZF_LOGD("%d => %d %d", r, last_seen_harry_event[0], last_seen_harry_event[1]);  cp = phrases[r];  int color = random() % 16;  if (color == 0) {    color++;  } // If it's 0 let's make it 1.  sprintf(buffer, "^S2^C%02d%s^P2^CR^D%02d", color, cp, (int)strlen(cp));  ZF_LOGD("harry_event: render(%d, \"%s\")", fd, buffer);  render(fd, buffer);}void init_harry() {  init_have_seen(last_seen_harry_event, MAX_HARRY_EVENT_DUPS);  // ZF_LOGD("init => %d %d", last_seen_harry_event[0],  // last_seen_harry_event[1]);  console_init(&console);}/*The code to get the username and fullname is useless on telnetconnections. */char *username = NULL;char *fullname = NULL;/*Pascal String Copy.  Copy from pascal string, to C String.First char is pascal string length.  (Max 255). */void pcopy(char *pstring, char *str) {  int len = (int)*pstring;  strncpy(str, pstring + 1, len);  str[len] = 0;}/*This only works for those few idiots that use thehorribly broken SSH crap that Mystic uses. */int locate_user(const char *alias) {  FILE *user;  char buffer[0x600];  char temp[100];  user = fopen("data/users.dat", "rb");  if (user == NULL)    return 0;  // Carry on!  while (fread(buffer, 0x600, 1, user) == 1) {    pcopy(buffer + 0x6d, temp);    if (strcasecmp(temp, username) == 0) {      pcopy(buffer + 0x8c, temp);      fullname = strdup(temp);      break;    }    /*    printf("Alias: %s\n", temp);    pcopy(buffer + 0x8c, temp );    printf("Full Name: %s\n", temp );    */  }  fclose(user);  return 1;}// Buffers are BSIZE + 1, so a buffer that size can strcpy safely.regex_t ANSI;regex_t WORDS;regex_t WORD;int init_regex(void) {  int ret;  char ansi[] = "\x1b\[[0-9]+(;[0-9]+)*?[a-zA-Z]";  char words[] = "[a-zA-Z]+( [a-zA-Z]+)+";  char word[] = "[a-zA-Z]+";  char errorbuf[100];  if (ret = regcomp(&ANSI, ansi, REG_EXTENDED | REG_NEWLINE)) {    regerror(ret, &ANSI, errorbuf, sizeof(errorbuf));    ZF_LOGW("Regex %s failed to compile: %s", ansi, errorbuf);    return 0;  };  if (ret = regcomp(&WORDS, words, REG_EXTENDED | REG_NEWLINE)) {    regerror(ret, &WORDS, errorbuf, sizeof(errorbuf));    ZF_LOGW("Regex %s failed to compile: %s", words, errorbuf);    return 0;  };  if (ret = regcomp(&WORD, word, REG_EXTENDED | REG_NEWLINE)) {    regerror(ret, &WORD, errorbuf, sizeof(errorbuf));    ZF_LOGW("Regex %s failed to compile: %s", word, errorbuf);    return 0;  };  return 1;}int regmatch(regex_t *preg, const char *string, size_t nmatch,             regmatch_t pmatch[], int eflags) {  // returns number of matches found.  (Max nmatch)  int matches = 0;  int offset = 0;  int ret;  while (matches < nmatch) {    ret = regexec(preg, string + offset, nmatch - matches, pmatch + matches,                  eflags);    if (!ret) {      int current = offset;      offset += pmatch[matches].rm_eo;      pmatch[matches].rm_so += current;      pmatch[matches].rm_eo += current;      matches++;    } else if (ret == REG_NOMATCH) {      break;    } else {      break;    }  }  return matches;}#define MAX_MATCH 32regmatch_t rxmatch[MAX_MATCH];int rx_match(regex_t *regex, const char *buffer) {  int ret;  ret = regmatch(regex, buffer, MAX_MATCH, rxmatch, 0);  if (0) {    for (int i = 0; i < ret; i++) {      ZF_LOGI("%d : (%d-%d)", i, rxmatch[i].rm_so, rxmatch[i].rm_eo);    }  }  return ret;}/*Terminal processing section.Monitor lines, position, color.What screen size do I want to emulate?ANSI codes.Do I need this??*//** * random_activate() * * Is a weight (1-10), * tests if random number is < weight * 10. * * So random_activate(9) happens more frequently * then random_activate(8) or lower. * * This probably needs to be fixed. * We need a better randint(RANGE) code. */int random_activate(int w) {  int r = random() % 100;  if (r <= (w * 10)) {    return 1;  };  return 0;}/*  word_state():  -1 only lower  +1 only upper   0 mixed*/int word_state(const char *buffer, int len) {  int p;  int upper = 0;  int lower = 0;  int ret;  float pct;  for (p = 0; p < len; p++) {    char c = buffer[p];    if (isalpha(c)) {      if (isupper(c)) {        upper++;      };      if (islower(c)) {        lower++;      };    }  }  if (upper == lower) {    return 0;  }  if (upper > lower) {    ret = 1;    pct = ((float)lower / (float)upper) * 100.0;  } else {    ret = -1;    pct = ((float)upper / (float)lower) * 100.0;  }  // ZF_LOGD("So far %d with %f %%", ret, pct);  // They must be > 75%, otherwise return "mixed".  if (pct < 40.0) {    return ret;  }  return 0;}/*Given a buffer and length, mangle away.We *REALLY* want this to do something, so better run some tests.Or, maybe we don't.  This treats words consistently the same way.HMM.toupper, tolower, flipper */int word_mangler(char *buffer, int len) {  int p;  int count = 0;  int state;  char c;  state = word_state(buffer, len);  // ZF_LOGD("word_state(%.*s) %d", len, buffer, state);  // TODO:  Transposer  for (p = 0; p < len; p++) {    c = buffer[p];    switch (state) {    case -1:      // upper      if (islower(c)) {        count++;        buffer[p] = toupper(c);      }      break;    case 1:      // lower      if (isupper(c)) {        count++;        buffer[p] = tolower(c);      }      break;    case 0:      // flipper      if (islower(c)) {        count++;        buffer[p] = toupper(c);      } else {        if (isupper(c)) {          count++;          buffer[p] = tolower(c);        }      }      break;    }  }  return count;}/* * The buffer that we've been given is much larger now. * */int mangle(int fd, char *buffer) {  int x, i;  int need_render = 0; // changing word case around doesn't need the render  int mangled = 0;  int mangled_chars = 0;  char *cp;  // Ok, we want to look for words to:  // MaNGlE , or transpose (both?!)  // or possibly transpose words  char work[(BSIZE * 4) + 1];  // Use terminal - clean out ANSI  ZF_LOGI("mangle(%s)", repr(buffer));  // strcpy(work, buffer);  /*  NOTE:  We copy the buffer, so we can clear out ANSI codes, etc.  Otherwise we might mess some ANSI up in the manglying  process.  */#ifdef NO_NOT_YET  /*   (random) Look for ANSI CLS and:      display random spooky texts around, with delays ... then CLS.      display ANSI graphic file, with delays ... then CLS   */  const char *ANSI_CLS = "\x1b[2J";  cp = strstr(buffer, ANSI_CLS);  if (cp != NULL) {    ZF_LOGI("seen: ANSI_CLS");    if (random_activate(9)) {      int r;      int color;      char display[100] = "";      const char *phrasing[] = {          "HeHeHe",          "Poof!",          "Got U",          "Anyone there?",      };      ZF_LOGI("mangle(ANSI_CLS)");      // sprintf( display, "^P2...");      // This string actually screws up ANSI detection (takes too long)      // strcpy(display, "^P2^S501234567890^P1abcdef^P2g^P3h^P4i^S0^P2");      // strcpy(display, "^P2^S301234^P15^S0^P2");      r = random() % 10;      if (r == 8) {        // Add in random text, plus color!        r = random() % ((sizeof(phrasing) / sizeof(char *)) - 1);        color = random() % 16;        if (color == 0) {          color++;        }        sprintf(display, "^P1^S3^C%02d%s^S0^P1", color, phrasing[r]);        ZF_LOGI("mangle(ANSI_CLS): Inserted (%02d) %s", color, phrasing[r]);      } else {        ZF_LOGI("mangle(ANSI_CLS): Inserted Nothing");      }      // Move the buffer so there's room for the display string.      memmove(cp + strlen(display), cp, strlen(cp) + 1);      strncpy(cp, display, strlen(display));      ZF_LOGI("mangle(ANSI_CLS): [%s]", repr(buffer));      need_render = 1;      /*      Copy the new buffer over, but hide our "render" code      from the remaining mangler steps.      */      strcpy(work, buffer);      i = cp - buffer;      // find offset into "buffer"      // apply to work.      memset(work + i, ' ', strlen(display));    };  }#endif  strcpy(work, buffer); // sure.  for (x = 0; x < strlen(buffer); x++) {    int ansi = console_char(buffer[x]);    if (ansi) {      work[x] = ' ';    }  }  ZF_LOGD("Work Now: [%s]", repr(work));#ifdef OLD_WAY  /* work -- clear out ANSI so we don't mangle ANSI codes. */  x = rx_match(&ANSI, work);  char replace_with = ' ';  if (x > 0) {    ZF_LOGD("found %d ANSI", x);    for (i = 0; i < x; i++) {      memset(work + rxmatch[i].rm_so, replace_with,             rxmatch[i].rm_eo - rxmatch[i].rm_so);    };    ZF_LOGD("Work Now: [%s]", repr(work));  }#endif  // ZF_LOGI("mangle: %s", repr(work));  /*   (random) Locate words (in work), and possibly flip them around.   Transpose words.  Transpose case.  Transpose letters.   */  x = rx_match(&WORDS, work);  ZF_LOGD("found %d word groups", x);  if (x > 0) {    for (i = 0; i < x; i++) {      // Yes!  Be random!      if (random_activate(8)) {        int c = word_mangler(buffer + rxmatch[i].rm_so,                             rxmatch[i].rm_eo - rxmatch[i].rm_so);        if (c) {          mangled++;          mangled_chars += c;        }      }      // Do things here.      /*            // NO! This is predictable            if (i % 3 == 0) {              mangled++;              for (int p = rxmatch[i].rm_so; p < rxmatch[i].rm_eo; p++) {                buffer[p] = tolower(buffer[p]);                mangled_chars++;              }            } else {              if (i % 3 == 1) {                mangled++;                for (int p = rxmatch[i].rm_so; p < rxmatch[i].rm_eo; p++) {                  buffer[p] = toupper(buffer[p]);                  mangled_chars++;                }              }            }      */    }  }  /*   (random) Locate single words, and transpose words.   Transpose letters.   */  /*   (random) Display up to certain point.  Delay.   Print some characters slowly.  Delay.   */  if (need_render) {    ZF_LOGD("HH %d : (%d) %s", need_render, (int)strlen(buffer), repr(buffer));  } else {    if (mangled) {      ZF_LOGD("Mangled %d words, %d chars : %s", mangled, mangled_chars,              repr(buffer));    }  }  if (need_render) {    render(fd, buffer);  } else {    write(fd, buffer, strlen(buffer));  };  return need_render && mangled;}int harry_happens(time_t *last_event, int wakeup) {  time_t now = time(NULL);  int elapsed = now - *last_event;  if (elapsed > wakeup) {    // Ok!  It's been too long since we've done something.    *last_event = now;    return 1;  }  return 0;}int main(int argc, char *argv[]) {  int master;  pid_t pid;  int node = -1;  file_output_open("horrible_harry.log");  init_harry();  srandom(time(NULL));  // ./mystic -TID7 -IP192.168.0.1 -HOSTUnknown -ML1 -SL0 -ST2 -CUnknown -Ubugz  // -PUWISHPASSWORD  // ./mystic -TID7 -IP192.168.0.1 -HOSTUnknown -ML0 -SL0 -ST0 -CUnknown  // ./mystic -TID7 -IP192.168.0.1 -HOSTUnknown -ML1 -SL0 -ST2 -CUnknown -Ubugz  // -PUP2LAT3  // ./mystic -TID7 -IP192.168.0.1 -HOSTUnknown -ML0 -SL0 -ST0 -CUnknown  // ./mystic -TID7 -IP192.168.0.1 -HOSTUnknown -ML0 -SL0 -ST0 -CUnknown  // ./mystic -TID9 -IP192.168.0.1 -HOSTUnknown -ML0 -SL1 -ST0 -CUnknown  // ./mystic -TID7 -IP192.168.0.1 -HOSTUnknown -ML1 -SL0 -ST2 -CUnknown -Ubugz  // -PUP2LAT3  // ./mystic -TID9 -IP192.168.0.1 -HOSTUnknown -ML1 -SL1 -ST2 -CUnknown -Ubugz  // -PUP2LAT3  // SSH:  -ML1 -ST2  // Telnet: -ML0 -ST0  // Locate username (if given) in the command line  // -U<username>  for (int x = 0; x < argc; x++) {    if (strncmp("-U", argv[x], 2) == 0) {      username = argv[x] + 2;      ZF_LOGI("Username: [%s]", username);    };    if (strncmp("-SL", argv[x], 3) == 0) {      node = argv[x][3] - '0' + 1;      ZF_LOGI("Node: %d", node);    }  }  if (username != NULL) {    locate_user(username);    ZF_LOGD("Username: [%s] A.K.A. [%s]", username, fullname);  }  if (!init_regex())    return 2;  // With IGNBRK  I don't think I need this anymore.  (Nope!)  // signal(SIGINT, SIG_IGN);  pid = forkpty(&master, NULL, NULL, NULL);  // impossible to fork  if (pid < 0) {    return 1;  }  // child  else if (pid == 0) {    char *args[20]; // max 20 args    int x;    args[0] = TARGET;    for (x = 1; x < argc; x++) {      args[x] = argv[x];    };    args[x] = NULL;    // run Mystic, run!    execvp(TARGET, args);  }  // parent  else {    // remove the echo    // ICANON - raw mode.  No more line buffering!    struct termios tios, orig1;    struct timeval timeout;    time_t last_event = 0; // time(NULL);    ZF_LOGD("starting");    tcgetattr(master, &tios);    tios.c_lflag &= ~(ECHO | ECHONL | ICANON);    tcsetattr(master, TCSAFLUSH, &tios);    tcgetattr(1, &orig1);    tios = orig1;    tios.c_iflag &= ~(ICRNL | IXON); // Disable software flow control    tios.c_lflag &= ~(ECHO | ECHONL | ICANON | ISIG | IEXTEN);    // https://viewsourcecode.org/snaptoken/kilo/02.enteringRawMode.html    // ISIG should be Ctrl-C and Ctrl-Z IGNBRK +    tcsetattr(1, TCSAFLUSH, &tios);    for (;;) {      // define estruturas para o select, que serve para verificar qual      // se tornou "pronto pra uso"      fd_set read_fd;      fd_set write_fd;      fd_set except_fd;      // inicializa as estruturas      FD_ZERO(&read_fd);      FD_ZERO(&write_fd);      FD_ZERO(&except_fd);      // atribui o descritor master, obtido pelo forkpty, ao read_fd      FD_SET(master, &read_fd);      // atribui o stdin ao read_fd      FD_SET(STDIN_FILENO, &read_fd);      // o descritor tem que ser unico para o programa, a documentacao      // recomenda um calculo entre os descritores sendo usados + 1      /*       TODO:  Figure out how this would work.       I'm thinking something like timeouts 30-50 seconds?       And as we get closer, 15-25 seconds.      */      // we're in luck!  The last parameter is time interval/timeout.  :D      timeout.tv_sec = 10;      timeout.tv_usec = 0;      // select(master+1, &read_fd, &write_fd, &except_fd, NULL);      if (select(master + 1, &read_fd, &write_fd, &except_fd, &timeout) == 0) {        // This means timeout!        ZF_LOGI("TIMEOUT");        harry_event(STDOUT_FILENO);      }      char input[BSIZE + 1];      static char output[(BSIZE * 4) + 1];      int total;      // read_fd esta atribuido com read_fd?      if (FD_ISSET(master, &read_fd)) {        // leia o que bc esta mandando        if ((total = read(master, &output, BSIZE)) != -1) {          // e escreva isso na saida padrao          output[total] = 0;          // if ( harry_happens( &last_event, 5)) {          if (1) {            ZF_LOGI("harry_happens");            if (mangle(STDOUT_FILENO, output) == 0) {              // failed, so.  Try again.              last_event = 0;            }          } else {            write(STDOUT_FILENO, &output, total);            // This is OUTPUT from the BBS            // ZF_LOGI( ">> %s", repr(output));            ZF_LOGI(">> %d chars", (int)strlen(output));            //   I think repr is flipping out here.  :(            // ZF_LOGI( ">> %d", (int)strlen(repr(output)));          }        } else          break;      }      // read_fd esta atribuido com a entrada padrao?      if (FD_ISSET(STDIN_FILENO, &read_fd)) {        // leia a entrada padrao        total = read(STDIN_FILENO, &input, BSIZE);        input[total] = 0;        // e escreva no bc        ZF_LOGI("<< %s", repr(input));        write(master, &input, total);        // This is INPUT from the USER        // ZF_LOGI_MEM( input, strlen(input), "<< ");      }    }    // Restore terminal    tcsetattr(1, TCSAFLUSH, &orig1);    ZF_LOGD("exit");  }  return 0;}
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