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				@@ -234,7 +234,6 @@ func MakeColorsRender(brackets string, text_color string, colors map[string]stri 
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				 		words := find_words(text) 
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				 		var option bool = true 
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				 		var color_word bool = false 
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				-		var tpos int = 0 
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				 		var result string 
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				 		var last_color string 
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				 		var word_color string 
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				@@ -242,7 +241,7 @@ func MakeColorsRender(brackets string, text_color string, colors map[string]stri 
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				 		word_pair := words[words_id] 
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				 		normal := colors["ALL"] 
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				-		for _, c := range text { 
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				+		for tpos, c := range text { 
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				 			if option { 
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				 				if c == '[' || c == ']' { 
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				 					if last_color != brackets { 
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				@@ -279,7 +278,7 @@ func MakeColorsRender(brackets string, text_color string, colors map[string]stri 
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				 					// look for COLOR word 
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				 					if tpos >= word_pair[1] { 
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				 						words_id++ 
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				-						if words_id > len(words) { 
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				+						if words_id >= len(words) { 
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				 							word_pair = []int{999, 999} 
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				 						} else { 
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				 							word_pair = words[words_id] 
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				@@ -289,7 +288,8 @@ func MakeColorsRender(brackets string, text_color string, colors map[string]stri 
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				 					if word_pair[0] == tpos { 
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				 						// start of word 
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				 						possible := text[word_pair[0]:word_pair[1]] 
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				-						color_code, has := colors[possible] 
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				+						color_code, has := colors[strings.ToUpper(possible)] 
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				+						// log.Printf("Match %s / found %s %#v\n", possible, color_code, has) 
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				 						if has { 
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				 							word_color = color_code 
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				 						} else { 
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				@@ -310,6 +310,13 @@ func MakeColorsRender(brackets string, text_color string, colors map[string]stri 
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				 	return renderF 
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				 } 
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				+var DeckColors []string 
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				+ 
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				+func init() { 
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				+	DeckColors = []string{ 
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				+		"All", "Brown", "Green", "Red", "Blue", "Cyan", "Magenta", "White"} 
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				+} 
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				+ 
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				 func DeckColorMenu() door.Menu { 
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				 	m := door.Menu{Panel: door.Panel{Width: 31, 
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				 		X:           5, 
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				@@ -318,18 +325,34 @@ func DeckColorMenu() door.Menu { 
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				 		Title:       "[ Deck Menu ]", 
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				 		TitleColor:  door.ColorText("BRI CYAN ON BLUE"), 
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				 		BorderColor: door.ColorText("CYAN ON BLUE")}} 
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				-	m.SelectedR = door.MakeMenuRender(door.ColorText("BOLD CYAN"), 
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				+ 
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				+	unselectMap := map[string]string{"BLUE": door.ColorText("BRI BLUE ON BLUE"), 
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				+		"BROWN":   door.ColorText("BROWN ON BLUE"), 
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				+		"RED":     door.ColorText("BRI RED ON BLUE"), 
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				+		"CYAN":    door.ColorText("CYAN ON BLUE"), 
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				+		"GREEN":   door.ColorText("BRI GREEN ON BLUE"), 
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				+		"MAGENTA": door.ColorText("BRI MAGENTA ON BLUE"), 
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				+		"WHITE":   door.ColorText("BRI WHITE ON BLUE"), 
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				+		"ALL":     door.ColorText("WHITE ON BLUE")} 
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				+	selectMap := map[string]string{"BLUE": door.ColorText("BRI BLUE ON BLACK"), 
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				+		"BROWN":   door.ColorText("BROWN ON BLACK"), 
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				+		"RED":     door.ColorText("BRI RED ON BLACK"), 
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				+		"CYAN":    door.ColorText("CYAN ON BLACK"), 
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				+		"GREEN":   door.ColorText("BRI GREEN ON BLACK"), 
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				+		"MAGENTA": door.ColorText("BRI MAGENTA ON BLACK"), 
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				+		"WHITE":   door.ColorText("BRI WHITE ON BLACK"), 
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				+		"ALL":     door.ColorText("WHITE ON BLACK")} 
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				+ 
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				+	m.SelectedR = MakeColorsRender(door.ColorText("BOLD CYAN"), 
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				 		door.ColorText("BOLD BLUE"), 
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				-		door.ColorText("BOLD CYAN"), 
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				-		door.ColorText("BOLD BLUE")) 
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				-	m.UnselectedR = door.MakeMenuRender(door.ColorText("BOLD YEL ON BLUE"), 
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				+		selectMap) 
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				+	m.UnselectedR = MakeColorsRender(door.ColorText("BOLD YEL ON BLUE"), 
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				 		door.ColorText("BOLD WHI ON BLUE"), 
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				-		door.ColorText("BOLD YEL ON BLUE"), 
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				-		door.ColorText("BOLD CYAN ON BLUE")) 
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				+		unselectMap) 
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				-	m.AddSelection("D", "Deck Colors") 
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				-	m.AddSelection("V", "View Settings") 
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				-	m.AddSelection("Q", "Quit") 
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				+	for _, color := range DeckColors { 
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				+		m.AddSelection(color[:1], color) 
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				+	} 
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				 	return m 
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				 } 
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				@@ -386,6 +409,10 @@ func Configure(d *door.Door, db *DBData) { 
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				 		switch option { 
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				 		case 'D': 
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				 			// Deck color 
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				+			colormenu := DeckColorMenu() 
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				+			d.Write(door.Clrscr) 
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				+			_ = colormenu.Choose(d) 
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				+			press_a_key(d) 
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				 		case 'V': 
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				 			// View settings 
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				 			DisplaySettings(d) 
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