#ifndef DECK_H #define DECK_H #include "door.h" #include #include #include // pair #include /* I tried card_height = 5, but the cards looked a little too stretched out/tall. 3 looks good. layout, rev2: 12345678901234567890123456789012345678901234567890123456789012345678901234567890 +---------------------------------+ Space Ace - Tri-Peaks Solitaire +---------------------------------+ Cards start at 0, not 1! ░░1░░ ░░2░░ ░░3░░ ░░░░░ ░░░░░ ░░░░░ ▒▒4▒▒░░░▒▒5▒▒ ##6##░░░##7## ##8##░░░##9## ▒▒▒▒▒ ▒▒▒▒▒ ##### ##### ##### ##### ▓▓10▓▒▒▒▓▓11▓▒▒▒▓▓12▓ ##13#===##14#===##15# ##16#===##17#===##18# ▓▓▓▓▓ ▓▓▓▓▓ ▓▓▓▓▓ ##### ##### ##### ##### ##### ##### ██19█▓▓▓██20█▓▓▓██21█▓▓▓##22#===##23#===##24#===##25#===##26#===##27#===##28# █████ █████ █████ ##### ##### ##### ##### ##### ##### ##### █████ █████ █████ ##### ##### ##### ##### ##### ##### ##### Name: ##30# --29- Playing: December 31 Score: ##### ----- Current Streak: nn Time used: xxx / XXX left ##### ----- Longest Streak: nn Playing Hand X of X Cards left XX 1234567890123456789012345 123456789012345 12345678901234567890 [4/<] Left [6/>] Right [Space] Play Card [Enter] Draw [Q]uit [R]edraw [H]elp ^ -- above is 20 lines from +-- to [4/<] < Left score_panel left_panel streak_panel command_panel ##### Player Information ##### Time in: xx Time out: xx Name: ##### Playing Day: November 3rd Hand Score : Current Streak: N Todays Score : XX Cards Remaining Longest Streak: NN Monthly Score: Playing Hand X of X Most Won: xxx Lost: xxx [4] Lf [6] Rt [Space] Play Card [Enter] Draw [D]one [H]elp [R]edraw layout, rev1: ░░░░░ ░░░░░ ░░░░░ ░░░░░ ░░░░░ ░░░░░ ▒▒▒▒▒░▒▒▒▒▒ #####░##### #####░##### ▒▒▒▒▒ ▒▒▒▒▒ ##### ##### ##### ##### ▓▓▓▓▓▒▓▓▓▓▓▒▓▓▓▓▓ #####=#####=##### #####=#####=##### ▓▓▓▓▓ ▓▓▓▓▓ ▓▓▓▓▓ ##### ##### ##### ##### ##### ##### █████▓█████▓█████▓#####=#####=#####=#####=#####=#####=##### █████ █████ █████ ##### ##### ##### ##### ##### ##### ##### █████ █████ █████ ##### ##### ##### ##### ##### ##### ##### ##### Player Information ##### Time in: xx Time out: xx Name: ##### Playing Day: November 3rd Hand Score : Current Streak: N Todays Score : XX Cards Remaining Longest Streak: NN Monthly Score: Playing Hand X of X Most Won: xxx Lost: xxx [4] Lf [6] Rt [Space] Play Card [Enter] Draw [D]one [H]elp [R]edraw Spacing 1 or 3. 1 is what was used before, 3 looks better, takes up more screenspace. And I have plenty, even on 80x23. TODO: Have functions that gives me: int deck(int c); // which deck # int suit(int c); // suit int rank(int c); // rank */ typedef std::vector cards; // or a "deck" class Deck { private: // We assume for this game that there's only one deck back color. door::ANSIColor cardback; // shared_ptr for the win? vector cards; vector backs; vector mark; door::Panel *card_of(int c); std::string back_char(int level); door::Panel *back_of(int level); door::Panel *mark_of(int c); void init(void); char rank_symbol(int c); std::string suit_symbol(int c); int card_height; public: enum SUIT { HEART, DIAMOND, CLUBS, SPADE }; Deck(int size = 3); // Deck(const Deck &) = default; Deck(Deck &&); Deck &operator=(Deck &&); Deck(door::ANSIColor backcolor, int size = 3); ~Deck(); int is_rank(int c); int is_suit(int c); int is_deck(int c); bool can_play(int card1, int card2); door::Panel *card(int c); door::Panel *back(int level); door::Panel *marker(int c); void part(int x, int y, door::Door &d, int level, bool left); std::vector unblocks(int card); const static std::array, 18> blocks; void remove_card(door::Door &door, int c, int off_x, int off_y, bool left, bool right); }; void cardgo(int pos, int &x, int &y, int &level); cards card_shuffle(std::seed_seq &seed, int decks = 1); cards card_states(int decks = 1); int find_next(bool left, const cards &states, int current); int find_next_closest(const cards &states, int current); extern vector deck_colors; door::renderFunction makeColorRender(door::ANSIColor c1, door::ANSIColor c2, door::ANSIColor c3); door::ANSIColor from_string(std::string colorCode); std::string from_color_option(int opt); void string_toupper(std::string &str); #endif