#ifndef DECK_H #define DECK_H #include "door.h" #include #include #include #include // pair #include /* https://en.wikipedia.org/wiki/Code_page_437 using: \xb0, 0xb1, 0xb2, 0xdb OR: \u2591, \u2592, \u2593, \u2588 Like so: ##### ##### ##### ##### ##### ##### Cards: (Black on White, or Red on White) 8D### TH### ##D## ##H## ###D8 ###HT D, H = Red, Clubs, Spades = Black. ^ Where D = Diamonds, H = Hearts ♥, ♦, ♣, ♠ \x03, \x04, \x05, \x06 \u2665, \u2666, \u2663, \u2660 I tried card_height = 5, but the cards looked a little too stretched out/tall. 3 looks good. layout, rev2: 12345678901234567890123456789012345678901234567890123456789012345678901234567890 +---------------------------------+ Space Ace - Tri-Peaks Solitaire +---------------------------------+ Cards start at 0, not 1! ░░1░░ ░░2░░ ░░3░░ ░░░░░ ░░░░░ ░░░░░ ▒▒4▒▒░░░▒▒5▒▒ ##6##░░░##7## ##8##░░░##9## ▒▒▒▒▒ ▒▒▒▒▒ ##### ##### ##### ##### ▓▓10▓▒▒▒▓▓11▓▒▒▒▓▓12▓ ##13#===##14#===##15# ##16#===##17#===##18# ▓▓▓▓▓ ▓▓▓▓▓ ▓▓▓▓▓ ##### ##### ##### ##### ##### ##### ██19█▓▓▓██20█▓▓▓██21█▓▓▓##22#===##23#===##24#===##25#===##26#===##27#===##28# █████ █████ █████ ##### ##### ##### ##### ##### ##### ##### █████ █████ █████ ##### ##### ##### ##### ##### ##### ##### Name: ##30# --29- Playing: December 31 Score: ##### ----- Current Streak: nn Time used: xxx / XXX left ##### ----- Longest Streak: nn Playing Hand X of X Cards left XX 1234567890123456789012345 123456789012345 12345678901234567890 [4/<] Left [6/>] Right [Space] Play Card [Enter] Draw [Q]uit [R]edraw [H]elp ^ -- above is 20 lines from +-- to [4/<] < Left score_panel left_panel streak_panel command_panel ##### Player Information ##### Time in: xx Time out: xx Name: ##### Playing Day: November 3rd Hand Score : Current Streak: N Todays Score : XX Cards Remaining Longest Streak: NN Monthly Score: Playing Hand X of X Most Won: xxx Lost: xxx [4] Lf [6] Rt [Space] Play Card [Enter] Draw [D]one [H]elp [R]edraw layout, rev1: ░░░░░ ░░░░░ ░░░░░ ░░░░░ ░░░░░ ░░░░░ ▒▒▒▒▒░▒▒▒▒▒ #####░##### #####░##### ▒▒▒▒▒ ▒▒▒▒▒ ##### ##### ##### ##### ▓▓▓▓▓▒▓▓▓▓▓▒▓▓▓▓▓ #####=#####=##### #####=#####=##### ▓▓▓▓▓ ▓▓▓▓▓ ▓▓▓▓▓ ##### ##### ##### ##### ##### ##### █████▓█████▓█████▓#####=#####=#####=#####=#####=#####=##### █████ █████ █████ ##### ##### ##### ##### ##### ##### ##### █████ █████ █████ ##### ##### ##### ##### ##### ##### ##### ##### Player Information ##### Time in: xx Time out: xx Name: ##### Playing Day: November 3rd Hand Score : Current Streak: N Todays Score : XX Cards Remaining Longest Streak: NN Monthly Score: Playing Hand X of X Most Won: xxx Lost: xxx [4] Lf [6] Rt [Space] Play Card [Enter] Draw [D]one [H]elp [R]edraw Spacing 1 or 3. 1 is what was used before, 3 looks better, takes up more screenspace. And I have plenty, even on 80x23. TODO: Have functions that gives me: int deck(int c); // which deck # int suit(int c); // suit int rank(int c); // rank */ typedef std::vector cards; // or a "deck" typedef std::shared_ptr shared_panel; class Deck { private: // We assume for this game that there's only one deck back color. door::ANSIColor card_back_color; vector cards; vector backs; vector mark; shared_panel cardOf(int c); std::string backSymbol(int level); shared_panel backOf(int level); shared_panel markOf(int c); char rankSymbol(int c); std::string suitSymbol(int c); const int card_height = 3; public: enum SUIT { HEART, DIAMOND, CLUBS, SPADE }; const static std::array, 18> blocks; Deck(door::ANSIColor backcolor = door::ANSIColor(door::COLOR::RED)); Deck(Deck &&); Deck &operator=(Deck &&); ~Deck(); void setBack(door::ANSIColor backcolor); int getRank(int c); int getSuit(int c); int getDeck(int c); bool canPlay(int card1, int card2); shared_panel card(int c); shared_panel back(int level); shared_panel marker(int c); std::vector unblocks(int card); void removeCard(door::Door &door, int c, int off_x, int off_y, bool left, bool right); }; void cardPos(int pos, int &x, int &y); void cardLevel(int pos, int &level); void cardPosLevel(int pos, int &x, int &y, int &level); cards shuffleCards(std::seed_seq &seed, int decks = 1); cards makeCardStates(int decks = 1); int findNextActiveCard(bool left, const cards &states, int current); int findClosestActiveCard(const cards &states, int current); extern vector deck_colors; door::renderFunction makeColorRender(door::ANSIColor c1, door::ANSIColor c2, door::ANSIColor c3); door::ANSIColor stringToANSIColor(std::string colorCode); std::string stringFromColorOptions(int opt); door::Panel make_about(void); door::Panel make_help(void); void display_starfield(door::Door &door, std::mt19937 &rng); void display_space_ace(door::Door &door); void display_starfield_space_ace(door::Door &door, std::mt19937 &rng); door::Panel make_timeout(int mx, int my); door::Panel make_notime(int mx, int my); door::Menu make_main_menu(void); door::Menu make_config_menu(void); door::Menu make_deck_menu(void); door::Panel make_sysop_config(void); #endif