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- #include "door.h"
- #include <random>
- #include <string>
- #include <utility> // pair
- #include <vector>
- typedef std::vector<int> cards;
- class Deck {
- private:
- door::ANSIColor cardback;
- vector<door::Panel *> cards;
- vector<door::Panel *> backs;
- door::Panel *card_of(int c);
- std::string back_char(int level);
- door::Panel *back_of(int level);
- int is_rank(int c);
- int is_suit(int c);
- int is_deck(int c);
- void init(void);
- char rank_symbol(int c);
- std::string suit_symbol(int c);
- int card_height;
- public:
- enum SUIT { HEART, DIAMOND, CLUBS, SPADE };
- Deck(int size = 3);
- Deck(door::ANSIColor backcolor, int size = 3);
- ~Deck();
- door::Panel *card(int c);
- door::Panel *back(int level);
- void part(int x, int y, door::Door &d, int level, bool left);
- int unblocks(int c);
- const static std::array<std::pair<int, int>, 18> blocks;
- };
- void cardgo(int pos, int space, int h, int &x, int &y, int &level);
- cards card_shuffle(std::seed_seq &seed, int decks = 1);
- cards card_states(int decks = 1);
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