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- #include "door.h"
- #include "space.h"
- #include <chrono> // chrono::system_clock
- #include <ctime> // localtime
- #include <iomanip> // put_time
- #include <iostream>
- #include <random>
- #include <string>
- #include "db.h"
- #include "deck.h"
- #include "version.h"
- #include <algorithm> // transform
- void string_toupper(std::string &str) {
- std::transform(str.begin(), str.end(), str.begin(), ::toupper);
- }
- bool replace(std::string &str, const std::string &from, const std::string &to) {
- size_t start_pos = str.find(from);
- if (start_pos == std::string::npos)
- return false;
- str.replace(start_pos, from.length(), to);
- return true;
- }
- bool replace(std::string &str, const char *from, const char *to) {
- size_t start_pos = str.find(from);
- if (start_pos == std::string::npos)
- return false;
- str.replace(start_pos, strlen(from), to);
- return true;
- }
- door::ANSIColor from_string(std::string colorCode);
- std::function<std::ofstream &(void)> get_logger;
- unsigned long score = 0;
- int hand = 1;
- int total_hands = 3;
- int card_number = 28;
- int current_streak = 0;
- int best_streak = 0;
- int active_card = 23;
- std::chrono::_V2::system_clock::time_point play_day;
- /*
- Cards:
- 4 layers deep.
- https://en.wikipedia.org/wiki/Code_page_437
- using: \xb0, 0xb1, 0xb2, 0xdb
- OR: \u2591, \u2592, \u2593, \u2588
- Like so:
- ##### #####
- ##### #####
- ##### #####
- Cards: (Black on White, or Red on White)
- 8D### TH###
- ##D## ##H##
- ###D8 ###HT
- D, H = Red, Clubs, Spades = Black.
- ^ Where D = Diamonds, H = Hearts
- ♥, ♦, ♣, ♠
- \x03, \x04, \x05, \x06
- \u2665, \u2666, \u2663, \u2660
- Card layout. Actual cards are 3 lines thick.
- ░░░░░ ░░░░░ ░░░░░
- ░░░░░ ░░░░░ ░░░░░
- ▒▒▒▒▒░▒▒▒▒▒ #####░##### #####░#####
- ▒▒▒▒▒ ▒▒▒▒▒ ##### ##### ##### #####
- ▓▓▓▓▓▒▓▓▓▓▓▒▓▓▓▓▓ #####=#####=##### #####=#####=#####
- ▓▓▓▓▓ ▓▓▓▓▓ ▓▓▓▓▓ ##### ##### ##### ##### ##### #####
- █████▓█████▓█████▓#####=#####=#####=#####=#####=#####=#####
- █████ █████ █████ ##### ##### ##### ##### ##### ##### #####
- █████ █████ █████ ##### ##### ##### ##### ##### ##### #####
- #####
- Player Information ##### Time in: xx Time out: xx
- Name: ##### Playing Day: November 3rd
- Hand Score : Current Streak: N
- Todays Score : XX Cards Remaining Longest Streak: NN
- Monthly Score: Playing Hand X of X Most Won: xxx Lost: xxx
- [4] Lf [6] Rt [Space] Play Card [Enter] Draw [D]one [H]elp [R]edraw
- ►, ◄, ▲, ▼
- \x10, \x11, \x1e, \x1f
- \u25ba, \u25c4, \u25b2, \u25bc
- The Name is <- 6 to the left.
- # is back of card. = is upper card showing between.
- There's no fancy anything here. Cards overlap the last
- line of the previous line/card.
- */
- door::Panel make_timeout(int mx, int my) {
- door::ANSIColor yellowred =
- door::ANSIColor(door::COLOR::YELLOW, door::COLOR::RED, door::ATTR::BOLD);
- std::string line_text("Sorry, you've been inactive for too long.");
- int msgWidth = line_text.length() + (2 * 3); // + padding * 2
- door::Panel timeout((mx - (msgWidth)) / 2, my / 2 + 4, msgWidth);
- // place.setTitle(std::make_unique<door::Line>(title), 1);
- timeout.setStyle(door::BorderStyle::DOUBLE);
- timeout.setColor(yellowred);
- door::Line base(line_text);
- base.setColor(yellowred);
- std::string pad1(3, ' ');
- /*
- std::string pad1(3, '\xb0');
- if (door::unicode) {
- std::string unicode;
- door::cp437toUnicode(pad1.c_str(), unicode);
- pad1 = unicode;
- }
- */
- base.setPadding(pad1, yellowred);
- // base.setColor(door::ANSIColor(door::COLOR::GREEN, door::COLOR::BLACK));
- std::unique_ptr<door::Line> stuff = std::make_unique<door::Line>(base);
- timeout.addLine(std::make_unique<door::Line>(base));
- return timeout;
- }
- door::Panel make_notime(int mx, int my) {
- door::ANSIColor yellowred =
- door::ANSIColor(door::COLOR::YELLOW, door::COLOR::RED, door::ATTR::BOLD);
- std::string line_text("Sorry, you've used up all your time for today.");
- int msgWidth = line_text.length() + (2 * 3); // + padding * 2
- door::Panel timeout((mx - (msgWidth)) / 2, my / 2 + 4, msgWidth);
- timeout.setStyle(door::BorderStyle::DOUBLE);
- timeout.setColor(yellowred);
- door::Line base(line_text);
- base.setColor(yellowred);
- std::string pad1(3, ' ');
- /*
- std::string pad1(3, '\xb0');
- if (door::unicode) {
- std::string unicode;
- door::cp437toUnicode(pad1.c_str(), unicode);
- pad1 = unicode;
- }
- */
- base.setPadding(pad1, yellowred);
- std::unique_ptr<door::Line> stuff = std::make_unique<door::Line>(base);
- timeout.addLine(std::make_unique<door::Line>(base));
- return timeout;
- }
- door::Menu make_main_menu(void) {
- door::Menu m(5, 5, 25);
- door::Line mtitle(SPACEACE " Main Menu");
- door::ANSIColor border_color(door::COLOR::CYAN, door::COLOR::BLUE);
- door::ANSIColor title_color(door::COLOR::CYAN, door::COLOR::BLUE,
- door::ATTR::BOLD);
- m.setColor(border_color);
- mtitle.setColor(title_color);
- mtitle.setPadding(" ", title_color);
- m.setTitle(std::make_unique<door::Line>(mtitle), 1);
- // m.setColorizer(true,
- m.setRender(true, door::Menu::makeRender(
- door::ANSIColor(door::COLOR::CYAN, door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::BLUE, door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::CYAN, door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::BLUE, door::ATTR::BOLD)));
- // m.setColorizer(false,
- m.setRender(false, door::Menu::makeRender(
- door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::WHITE, door::COLOR::BLUE,
- door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::CYAN, door::COLOR::BLUE,
- door::ATTR::BOLD)));
- m.addSelection('P', "Play Cards");
- m.addSelection('S', "View Scores");
- m.addSelection('C', "Configure");
- m.addSelection('H', "Help");
- m.addSelection('A', "About this game");
- m.addSelection('Q', "Quit");
- return m;
- }
- door::renderFunction statusValue(door::ANSIColor status,
- door::ANSIColor value) {
- door::renderFunction rf = [status,
- value](const std::string &txt) -> door::Render {
- door::Render r(txt);
- door::ColorOutput co;
- co.pos = 0;
- co.len = 0;
- co.c = status;
- size_t pos = txt.find(':');
- if (pos == std::string::npos) {
- // failed to find :, render digits/numbers in value color
- int tpos = 0;
- for (char const &c : txt) {
- if (std::isdigit(c)) {
- if (co.c != value) {
- r.outputs.push_back(co);
- co.reset();
- co.pos = tpos;
- co.c = value;
- }
- } else {
- if (co.c != status) {
- r.outputs.push_back(co);
- co.reset();
- co.pos = tpos;
- co.c = status;
- }
- }
- co.len++;
- tpos++;
- }
- if (co.len != 0)
- r.outputs.push_back(co);
- } else {
- pos++; // Have : in status color
- co.len = pos;
- r.outputs.push_back(co);
- co.reset();
- co.pos = pos;
- co.c = value;
- co.len = txt.length() - pos;
- r.outputs.push_back(co);
- }
- return r;
- };
- return rf;
- }
- /*
- door::renderFunction rStatus = [](const std::string &txt) -> door::Render {
- door::Render r(txt);
- door::ColorOutput co;
- // default colors STATUS: value
- door::ANSIColor status(door::COLOR::BLUE, door::ATTR::BOLD);
- door::ANSIColor value(door::COLOR::YELLOW, door::ATTR::BOLD);
- co.pos = 0;
- co.len = 0;
- co.c = status;
- size_t pos = txt.find(':');
- if (pos == std::string::npos) {
- // failed to find - use entire string as status color.
- co.len = txt.length();
- r.outputs.push_back(co);
- } else {
- pos++; // Have : in status color
- co.len = pos;
- r.outputs.push_back(co);
- co.reset();
- co.pos = pos;
- co.c = value;
- co.len = txt.length() - pos;
- r.outputs.push_back(co);
- }
- return r;
- };
- */
- std::string return_current_time_and_date() {
- auto now = std::chrono::system_clock::now();
- auto in_time_t = std::chrono::system_clock::to_time_t(now);
- std::stringstream ss;
- // ss << std::put_time(std::localtime(&in_time_t), "%Y-%m-%d %X");
- ss << std::put_time(std::localtime(&in_time_t), "%Y-%m-%d %r");
- return ss.str();
- }
- int press_a_key(door::Door &door) {
- door << door::reset << "Press a key to continue...";
- int r = door.sleep_key(door.inactivity);
- door << door::nl;
- return r;
- }
- door::Menu make_config_menu(void) {
- door::Menu m(5, 5, 31);
- door::Line mtitle(SPACEACE " Configuration Menu");
- door::ANSIColor border_color(door::COLOR::CYAN, door::COLOR::BLUE);
- door::ANSIColor title_color(door::COLOR::CYAN, door::COLOR::BLUE,
- door::ATTR::BOLD);
- m.setColor(border_color);
- mtitle.setColor(title_color);
- mtitle.setPadding(" ", title_color);
- m.setTitle(std::make_unique<door::Line>(mtitle), 1);
- // m.setColorizer(true,
- m.setRender(true, door::Menu::makeRender(
- door::ANSIColor(door::COLOR::CYAN, door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::BLUE, door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::CYAN, door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::BLUE, door::ATTR::BOLD)));
- // m.setColorizer(false,
- m.setRender(false, door::Menu::makeRender(
- door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::WHITE, door::COLOR::BLUE,
- door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::CYAN, door::COLOR::BLUE,
- door::ATTR::BOLD)));
- m.addSelection('D', "Deck Colors");
- m.addSelection('Q', "Quit");
- return m;
- }
- // all the possible deck colors
- vector<std::string> deck_colors = {std::string("All"), std::string("Blue"),
- std::string("Cyan"), std::string("Green"),
- std::string("Magenta"), std::string("Red")};
- /**
- * @brief menu render that sets the text color based on the color found in the
- * text itself.
- *
- * @param c1 [] brackets
- * @param c2 text within brackets
- * @param c3 base color give (we set the FG, we use the BG)
- * @return door::renderFunction
- */
- door::renderFunction makeColorRender(door::ANSIColor c1, door::ANSIColor c2,
- door::ANSIColor c3) {
- door::renderFunction render = [c1, c2,
- c3](const std::string &txt) -> door::Render {
- door::Render r(txt);
- bool option = true;
- door::ColorOutput co;
- // I need this mutable
- door::ANSIColor textColor = c3;
- // Color update:
- {
- std::string found;
- for (auto &dc : deck_colors) {
- if (txt.find(dc) != string::npos) {
- found = dc;
- break;
- }
- }
- if (!found.empty()) {
- if (found == "All") {
- // handle this some other way.
- textColor.setFg(door::COLOR::WHITE);
- } else {
- door::ANSIColor c = from_string(found);
- textColor.setFg(c.getFg());
- }
- }
- }
- co.pos = 0;
- co.len = 0;
- co.c = c1;
- int tpos = 0;
- for (char const &c : txt) {
- if (option) {
- if (c == '[' or c == ']') {
- if (co.c != c1)
- if (co.len != 0) {
- r.outputs.push_back(co);
- co.reset();
- co.pos = tpos;
- }
- co.c = c1;
- if (c == ']')
- option = false;
- } else {
- if (co.c != c2)
- if (co.len != 0) {
- r.outputs.push_back(co);
- co.reset();
- co.pos = tpos;
- }
- co.c = c2;
- }
- } else {
- if (co.c != textColor)
- if (co.len != 0) {
- r.outputs.push_back(co);
- co.reset();
- co.pos = tpos;
- }
- co.c = textColor;
- }
- co.len++;
- tpos++;
- }
- if (co.len != 0) {
- r.outputs.push_back(co);
- }
- return r;
- };
- return render;
- }
- door::Menu make_deck_menu(void) {
- door::Menu m(5, 5, 31);
- door::Line mtitle(SPACEACE " Deck Menu");
- door::ANSIColor border_color(door::COLOR::CYAN, door::COLOR::BLUE);
- door::ANSIColor title_color(door::COLOR::CYAN, door::COLOR::BLUE,
- door::ATTR::BOLD);
- m.setColor(border_color);
- mtitle.setColor(title_color);
- mtitle.setPadding(" ", title_color);
- m.setTitle(std::make_unique<door::Line>(mtitle), 1);
- m.setRender(true, makeColorRender(
- door::ANSIColor(door::COLOR::CYAN, door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::BLUE, door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::CYAN, door::ATTR::BOLD)));
- m.setRender(false, makeColorRender(
- door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::WHITE, door::COLOR::BLUE,
- door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD)));
- // build the menu options from the colors. First character = single letter
- // option trigger.
- for (auto iter = deck_colors.begin(); iter != deck_colors.end(); ++iter) {
- char c = (*iter)[0];
- m.addSelection(c, (*iter).c_str());
- }
- /*
- m.addSelection('A', "All");
- m.addSelection('B', "Blue");
- m.addSelection('C', "Cyan");
- m.addSelection('G', "Green");
- m.addSelection('M', "Magenta");
- m.addSelection('R', "Red");
- */
- return m;
- }
- // DOES THIS WORK?
- bool iequals(const string &a, const string &b) {
- unsigned int sz = a.size();
- if (b.size() != sz)
- return false;
- for (unsigned int i = 0; i < sz; ++i)
- if (tolower(a[i]) != tolower(b[i]))
- return false;
- return true;
- }
- // convert a string to an option
- // an option to the string to store
- // This needs to be updated to use deck_colors.
- door::ANSIColor from_string(std::string colorCode) {
- std::map<std::string, door::ANSIColor> codeMap = {
- {std::string("BLUE"), door::ANSIColor(door::COLOR::BLUE)},
- {std::string("RED"), door::ANSIColor(door::COLOR::RED)},
- {std::string("CYAN"), door::ANSIColor(door::COLOR::CYAN)},
- {std::string("GREEN"), door::ANSIColor(door::COLOR::GREEN)},
- {std::string("MAGENTA"), door::ANSIColor(door::COLOR::MAGENTA)}};
- std::string code = colorCode;
- string_toupper(code);
- auto iter = codeMap.find(code);
- if (iter != codeMap.end()) {
- return iter->second;
- }
- // And if it doesn't match, and isn't ALL ... ?
- // if (code.compare("ALL") == 0) {
- std::random_device dev;
- std::mt19937_64 rng(dev());
- std::uniform_int_distribution<size_t> idDist(0, codeMap.size() - 1);
- iter = codeMap.begin();
- std::advance(iter, idDist(rng));
- return iter->second;
- // }
- }
- // This does not seem to be working. I keep getting zero.
- int opt_from_string(std::string colorCode) {
- for (std::size_t pos = 0; pos != deck_colors.size(); ++pos) {
- // if (caseInsensitiveStringCompare(colorCode, deck_colors[pos]) == 0) {
- if (iequals(colorCode, deck_colors[pos])) {
- return pos;
- }
- }
- return 0;
- }
- std::string from_color_option(int opt) { return deck_colors[opt]; }
- int configure(door::Door &door, DBData &db) {
- auto menu = make_config_menu();
- int r = 0;
- while (r >= 0) {
- r = menu.choose(door);
- if (r > 0) {
- door << door::reset << door::cls;
- char c = menu.which(r - 1);
- if (c == 'D') {
- // Ok, deck colors
- // get default
- std::string key("DeckColor");
- std::string currentDefault = db.getSetting(key, std::string("ALL"));
- int currentOpt = opt_from_string(currentDefault);
- door << door::reset << door::cls;
- auto deck = make_deck_menu();
- deck.defaultSelection(currentOpt);
- int newOpt = deck.choose(door);
- door << door::reset << door::cls;
- if (newOpt >= 0) {
- newOpt--;
- std::string newColor = from_color_option(newOpt);
- if (newOpt != currentOpt) {
- door.log() << key << " was " << currentDefault << ", " << currentOpt
- << ". Now " << newColor << ", " << newOpt << std::endl;
- db.setSetting(key, newColor);
- }
- }
- }
- if (c == 'Q') {
- return r;
- }
- }
- }
- return r;
- }
- door::Panel make_score_panel(door::Door &door) {
- const int W = 25;
- door::Panel p(W);
- p.setStyle(door::BorderStyle::NONE);
- door::ANSIColor statusColor(door::COLOR::WHITE, door::COLOR::BLUE,
- door::ATTR::BOLD);
- door::ANSIColor valueColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD);
- door::renderFunction svRender = statusValue(statusColor, valueColor);
- // or use renderStatus as defined above.
- // We'll stick with these for now.
- {
- std::string userString = "Name: ";
- userString += door.username;
- door::Line username(userString, W);
- username.setRender(svRender);
- p.addLine(std::make_unique<door::Line>(username));
- }
- {
- door::updateFunction scoreUpdate = [](void) -> std::string {
- std::string text = "Score: ";
- text.append(std::to_string(score));
- return text;
- };
- std::string scoreString = scoreUpdate();
- door::Line score(scoreString, W);
- score.setRender(svRender);
- score.setUpdater(scoreUpdate);
- p.addLine(std::make_unique<door::Line>(score));
- }
- {
- door::updateFunction timeUpdate = [&door](void) -> std::string {
- std::stringstream ss;
- std::string text;
- ss << "Time used: " << setw(3) << door.time_used << " / " << setw(3)
- << door.time_left;
- text = ss.str();
- return text;
- };
- std::string timeString = timeUpdate();
- door::Line time(timeString, W);
- time.setRender(svRender);
- time.setUpdater(timeUpdate);
- p.addLine(std::make_unique<door::Line>(time));
- }
- {
- door::updateFunction handUpdate = [](void) -> std::string {
- std::string text = "Playing Hand ";
- text.append(std::to_string(hand));
- text.append(" of ");
- text.append(std::to_string(total_hands));
- return text;
- };
- std::string handString = handUpdate();
- door::Line hands(handString, W);
- hands.setRender(svRender);
- hands.setUpdater(handUpdate);
- p.addLine(std::make_unique<door::Line>(hands));
- }
- return p;
- }
- door::Panel make_streak_panel(void) {
- const int W = 20;
- door::Panel p(W);
- p.setStyle(door::BorderStyle::NONE);
- door::ANSIColor statusColor(door::COLOR::WHITE, door::COLOR::BLUE,
- door::ATTR::BOLD);
- door::ANSIColor valueColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD);
- door::renderFunction svRender = statusValue(statusColor, valueColor);
- {
- std::string text = "Playing: ";
- auto in_time_t = std::chrono::system_clock::to_time_t(play_day);
- std::stringstream ss;
- ss << std::put_time(std::localtime(&in_time_t), "%B %d");
- text.append(ss.str());
- door::Line current(text, W);
- current.setRender(svRender);
- p.addLine(std::make_unique<door::Line>(current));
- }
- {
- door::updateFunction currentUpdate = [](void) -> std::string {
- std::string text = "Current Streak: ";
- text.append(std::to_string(current_streak));
- return text;
- };
- std::string currentString = currentUpdate();
- door::Line current(currentString, W);
- current.setRender(svRender);
- current.setUpdater(currentUpdate);
- p.addLine(std::make_unique<door::Line>(current));
- }
- {
- door::updateFunction currentUpdate = [](void) -> std::string {
- std::string text = "Longest Streak: ";
- text.append(std::to_string(best_streak));
- return text;
- };
- std::string currentString = currentUpdate();
- door::Line current(currentString, W);
- current.setRender(svRender);
- current.setUpdater(currentUpdate);
- p.addLine(std::make_unique<door::Line>(current));
- }
- return p;
- }
- door::Panel make_left_panel(void) {
- const int W = 13;
- door::Panel p(W);
- p.setStyle(door::BorderStyle::NONE);
- door::ANSIColor statusColor(door::COLOR::WHITE, door::COLOR::BLUE,
- door::ATTR::BOLD);
- door::ANSIColor valueColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD);
- door::renderFunction svRender = statusValue(statusColor, valueColor);
- {
- door::updateFunction cardsleftUpdate = [](void) -> std::string {
- std::string text = "Cards left:";
- text.append(std::to_string(51 - card_number));
- return text;
- };
- std::string cardsleftString = "Cards left:--";
- door::Line cardsleft(cardsleftString, W);
- cardsleft.setRender(svRender);
- cardsleft.setUpdater(cardsleftUpdate);
- p.addLine(std::make_unique<door::Line>(cardsleft));
- }
- return p;
- }
- door::renderFunction commandLineRender(door::ANSIColor bracket,
- door::ANSIColor inner,
- door::ANSIColor outer) {
- door::renderFunction rf = [bracket, inner,
- outer](const std::string &txt) -> door::Render {
- door::Render r(txt);
- door::ColorOutput co;
- co.pos = 0;
- co.len = 0;
- co.c = outer;
- bool inOuter = true;
- int tpos = 0;
- for (char const &c : txt) {
- if (inOuter) {
- // we're in the outer text
- if (co.c != outer) {
- if (co.len != 0) {
- r.outputs.push_back(co);
- co.reset();
- co.pos = tpos;
- }
- co.c = outer;
- }
- // check for [
- if (c == '[') {
- if (co.len != 0) {
- r.outputs.push_back(co);
- co.reset();
- co.pos = tpos;
- }
- inOuter = false;
- co.c = bracket;
- }
- } else {
- // We're not in the outer.
- if (co.c != inner) {
- if (co.len != 0) {
- r.outputs.push_back(co);
- co.reset();
- co.pos = tpos;
- }
- co.c = inner;
- }
- if (c == ']') {
- if (co.len != 0) {
- r.outputs.push_back(co);
- co.reset();
- co.pos = tpos;
- }
- inOuter = true;
- co.c = bracket;
- }
- }
- co.len++;
- tpos++;
- }
- if (co.len != 0)
- r.outputs.push_back(co);
- return r;
- };
- return rf;
- }
- door::Panel make_command_panel(void) {
- const int W = 76;
- door::Panel p(W);
- p.setStyle(door::BorderStyle::NONE);
- std::string commands;
- if (door::unicode) {
- commands = "[4/\u25c4] Left [6/\u25ba] Right [Space] Play Card [Enter] "
- "Draw [Q]uit "
- "[R]edraw [H]elp";
- } else {
- commands =
- "[4/\x11] Left [6/\x10] Right [Space] Play Card [Enter] Draw [Q]uit "
- "[R]edraw [H]elp";
- }
- door::ANSIColor bracketColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD);
- door::ANSIColor innerColor(door::COLOR::CYAN, door::COLOR::BLUE,
- door::ATTR::BOLD);
- door::ANSIColor outerColor(door::COLOR::GREEN, door::COLOR::BLUE,
- door::ATTR::BOLD);
- door::renderFunction cmdRender =
- commandLineRender(bracketColor, innerColor, outerColor);
- door::Line cmd(commands, W);
- cmd.setRender(cmdRender);
- p.addLine(std::make_unique<door::Line>(cmd));
- return p;
- }
- door::Panel make_tripeaks(void) {
- std::string tripeaksText(" " SPACEACE
- " - Tri-Peaks Solitaire v" SPACEACE_VERSION " ");
- door::Panel spaceAceTriPeaks(tripeaksText.size());
- spaceAceTriPeaks.setStyle(door::BorderStyle::SINGLE);
- spaceAceTriPeaks.setColor(
- door::ANSIColor(door::COLOR::CYAN, door::COLOR::BLACK));
- spaceAceTriPeaks.addLine(
- std::make_unique<door::Line>(tripeaksText, tripeaksText.size()));
- return spaceAceTriPeaks;
- }
- int play_cards(door::Door &door, DBData &db, std::mt19937 &rng) {
- int mx = door.width;
- int my = door.height;
- // init these values:
- card_number = 28;
- active_card = 23;
- hand = 1;
- score = 0;
- play_day = std::chrono::system_clock::now();
- // cards color --
- // configured by the player.
- door::ANSIColor deck_color;
- // std::string key("DeckColor");
- const char *key = "DeckColor";
- std::string currentDefault = db.getSetting(key, "ALL");
- door.log() << key << " shows as " << currentDefault << std::endl;
- deck_color = from_string(currentDefault);
- const int height = 3;
- Deck d(deck_color); // , height);
- door::Panel *c;
- // This displays the cards in the upper left corner.
- // We want them center, and down some.
- // const int space = 3;
- // int cards_dealt_width = 59; int cards_dealt_height = 9;
- int game_width;
- int game_height = 20; // 13; // 9;
- {
- int cx, cy, level;
- cardgo(27, cx, cy, level);
- game_width = cx + 5; // card width
- }
- int off_x = (mx - game_width) / 2;
- int off_y = (my - game_height) / 2;
- int true_off_y = off_y;
- // The idea is to see the cards with <<Something Unique to the card game>>,
- // Year, Month, Day, and game (like 1 of 3).
- // This will make the games the same/fair for everyone.
- next_hand:
- card_number = 28;
- active_card = 23;
- score = 0;
- off_y = true_off_y;
- door::Panel spaceAceTriPeaks = make_tripeaks();
- int tp_off_x = (mx - spaceAceTriPeaks.getWidth()) / 2;
- spaceAceTriPeaks.set(tp_off_x, off_y);
- off_y += 3;
- // figure out what date we're playing / what game we're playing
- time_t tt = std::chrono::system_clock::to_time_t(play_day);
- tm local_tm = *localtime(&tt);
- /*
- std::cout << utc_tm.tm_year + 1900 << '-';
- std::cout << utc_tm.tm_mon + 1 << '-';
- std::cout << utc_tm.tm_mday << ' ';
- std::cout << utc_tm.tm_hour << ':';
- std::cout << utc_tm.tm_min << ':';
- std::cout << utc_tm.tm_sec << '\n';
- */
- std::seed_seq s1{local_tm.tm_year + 1900, local_tm.tm_mon + 1,
- local_tm.tm_mday, hand};
- cards deck1 = card_shuffle(s1, 1);
- cards state = card_states();
- door::Panel score_panel = make_score_panel(door);
- door::Panel streak_panel = make_streak_panel();
- door::Panel left_panel = make_left_panel();
- door::Panel cmd_panel = make_command_panel();
- {
- int off_yp = off_y + 11;
- int cxp, cyp, levelp;
- int left_panel_x, right_panel_x;
- // find position of card, to position the panels
- cardgo(18, cxp, cyp, levelp);
- left_panel_x = cxp;
- cardgo(15, cxp, cyp, levelp);
- right_panel_x = cxp;
- score_panel.set(left_panel_x + off_x, off_yp);
- streak_panel.set(right_panel_x + off_x, off_yp);
- cmd_panel.set(left_panel_x + off_x, off_yp + 5);
- }
- bool dealing = true;
- int r = 0;
- while ((r >= 0) and (r != 'Q')) {
- // REDRAW everything
- door << door::reset << door::cls;
- door << spaceAceTriPeaks;
- {
- // step 1:
- // draw the deck "source"
- int cx, cy, level;
- cardgo(29, cx, cy, level);
- if (card_number == 51)
- level = 0; // out of cards!
- c = d.back(level);
- c->set(cx + off_x, cy + off_y);
- // p3 is heigh below
- left_panel.set(cx + off_x, cy + off_y + height);
- door << score_panel << left_panel << streak_panel << cmd_panel;
- door << *c;
- if (dealing)
- std::this_thread::sleep_for(std::chrono::seconds(1));
- }
- // I tried setting the cursor before the delay and before displaying the
- // card. It is very hard to see / just about useless. Not worth the effort.
- for (int x = 0; x < (dealing ? 28 : 29); x++) {
- int cx, cy, level;
- cardgo(x, cx, cy, level);
- // This is hardly visible.
- // door << door::Goto(cx + off_x - 1, cy + off_y + 1);
- if (dealing)
- std::this_thread::sleep_for(std::chrono::milliseconds(75));
- if (dealing) {
- c = d.back(level);
- c->set(cx + off_x, cy + off_y);
- door << *c;
- } else {
- // redrawing -- draw the cards with their correct "state"
- int s = state.at(x);
- switch (s) {
- case 0:
- c = d.back(level);
- c->set(cx + off_x, cy + off_y);
- door << *c;
- break;
- case 1:
- // cardgo(x, space, height, cx, cy, level);
- if (x == 28)
- c = d.card(deck1.at(card_number));
- else
- c = d.card(deck1.at(x));
- c->set(cx + off_x, cy + off_y);
- door << *c;
- break;
- case 2:
- // no card to draw. :)
- break;
- }
- }
- }
- if (dealing)
- for (int x = 18; x < 29; x++) {
- int cx, cy, level;
- state.at(x) = 1;
- cardgo(x, cx, cy, level);
- // door << door::Goto(cx + off_x - 1, cy + off_y + 1);
- std::this_thread::sleep_for(std::chrono::milliseconds(200));
- c = d.card(deck1.at(x));
- c->set(cx + off_x, cy + off_y);
- door << *c;
- }
- {
- int cx, cy, level;
- cardgo(active_card, cx, cy, level);
- c = d.marker(1);
- c->set(cx + off_x + 2, cy + off_y + 2);
- door << *c;
- }
- dealing = false;
- left_panel.update(door);
- door << door::reset;
- bool now_what = true;
- while (now_what) {
- // time might have updated, so update score panel too.
- score_panel.update(door);
- r = door.sleep_key(door.inactivity);
- if (r > 0) {
- // They didn't timeout/expire. They didn't press a function key.
- if (r < 0x1000)
- r = std::toupper(r);
- switch (r) {
- case '\x0d':
- if (card_number < 51) {
- card_number++;
- current_streak = 0;
- streak_panel.update(door);
- // Ok, deal next card from the pile.
- int cx, cy, level;
- if (card_number == 51) {
- cardgo(29, cx, cy, level);
- level = 0; // out of cards
- c = d.back(level);
- c->set(cx + off_x, cy + off_y);
- door << *c;
- }
- cardgo(28, cx, cy, level);
- c = d.card(deck1.at(card_number));
- c->set(cx + off_x, cy + off_y);
- door << *c;
- // update the cards left_panel
- left_panel.update(door);
- }
- break;
- case 'R':
- now_what = false;
- break;
- case 'Q':
- now_what = false;
- break;
- case ' ':
- // can we play this card?
- /*
- get_logger() << "can_play( " << active_card << ":"
- << deck1.at(active_card) << "/"
- << d.is_rank(deck1.at(active_card)) << " , "
- << card_number << "/" << d.is_rank(deck1.at(card_number))
- << ") = "
- << d.can_play(deck1.at(active_card),
- deck1.at(card_number))
- << std::endl;
- */
- if (d.can_play(deck1.at(active_card), deck1.at(card_number))) {
- // if (true) {
- // yes we can.
- ++current_streak;
- if (current_streak > best_streak)
- best_streak = current_streak;
- streak_panel.update(door);
- score += 10;
- if (current_streak > 2)
- score += 5;
- // play card!
- state.at(active_card) = 2;
- {
- // swap the active card with card_number (play card)
- int temp = deck1.at(active_card);
- deck1.at(active_card) = deck1.at(card_number);
- deck1.at(card_number) = temp;
- // active_card is -- invalidated here! find "new" card.
- int cx, cy, level;
- // erase/clear active_card
- std::vector<int> check = d.unblocks(active_card);
- bool left = false, right = false;
- for (const int c : check) {
- std::pair<int, int> blockers = d.blocks[c];
- if (blockers.first == active_card)
- right = true;
- if (blockers.second == active_card)
- left = true;
- }
- d.remove_card(door, active_card, off_x, off_y, left, right);
- /* // old way of doing this that leaves holes.
- cardgo(active_card, cx, cy, level);
- c = d.back(0);
- c->set(cx + off_x, cy + off_y);
- door << *c;
- */
- // redraw play card #28. (Which is the "old" active_card)
- cardgo(28, cx, cy, level);
- c = d.card(deck1.at(card_number));
- c->set(cx + off_x, cy + off_y);
- door << *c;
- // Did we unhide a card here?
- // std::vector<int> check = d.unblocks(active_card);
- /*
- get_logger() << "active_card = " << active_card
- << " unblocks: " << check.size() << std::endl;
- */
- int new_card_shown = -1;
- if (!check.empty()) {
- for (const int to_check : check) {
- std::pair<int, int> blockers = d.blocks[to_check];
- /*
- get_logger()
- << "Check: " << to_check << " " << blockers.first << ","
- << blockers.second << " " << state.at(blockers.first)
- << "," << state.at(blockers.second) << std::endl;
- */
- if ((state.at(blockers.first) == 2) and
- (state.at(blockers.second) == 2)) {
- // WOOT! Card uncovered.
- /*
- get_logger() << "showing: " << to_check << std::endl;
- */
- state.at(to_check) = 1;
- cardgo(to_check, cx, cy, level);
- c = d.card(deck1.at(to_check));
- c->set(cx + off_x, cy + off_y);
- door << *c;
- new_card_shown = to_check;
- }
- }
- } else {
- // this would be a "top" card. Should set status = 4 and
- // display something here?
- get_logger() << "top card cleared?" << std::endl;
- // display something at active_card position
- int cx, cy, level;
- cardgo(active_card, cx, cy, level);
- door << door::Goto(cx + off_x, cy + off_y) << door::reset
- << "BONUS";
- score += 100;
- state.at(active_card) = 3; // handle this in the "redraw"
- }
- // Find new "number" for active_card to be.
- if (new_card_shown != -1) {
- active_card = new_card_shown;
- } else {
- // active_card++;
- int new_active = find_next_closest(state, active_card);
- if (new_active != -1) {
- active_card = new_active;
- } else {
- get_logger() << "This looks like END OF GAME." << std::endl;
- // bonus for cards left
- press_a_key(door);
- if (hand < total_hands) {
- hand++;
- door << door::reset << door::cls;
- goto next_hand;
- }
- r = 'Q';
- now_what = false;
- }
- }
- // update the active_card marker!
- cardgo(active_card, cx, cy, level);
- c = d.marker(1);
- c->set(cx + off_x + 2, cy + off_y + 2);
- door << *c;
- }
- }
- break;
- case XKEY_LEFT_ARROW:
- case '4': {
- int new_active = find_next(true, state, active_card);
- /*
- int new_active = active_card - 1;
- while (new_active >= 0) {
- if (state.at(new_active) == 1)
- break;
- --new_active;
- }*/
- if (new_active >= 0) {
- int cx, cy, level;
- cardgo(active_card, cx, cy, level);
- c = d.marker(0);
- c->set(cx + off_x + 2, cy + off_y + 2);
- door << *c;
- active_card = new_active;
- cardgo(active_card, cx, cy, level);
- c = d.marker(1);
- c->set(cx + off_x + 2, cy + off_y + 2);
- door << *c;
- }
- } break;
- case XKEY_RIGHT_ARROW:
- case '6': {
- int new_active = find_next(false, state, active_card);
- /*
- int new_active = active_card + 1;
- while (new_active < 28) {
- if (state.at(new_active) == 1)
- break;
- ++new_active;
- }
- */
- if (new_active >= 0) { //(new_active < 28) {
- int cx, cy, level;
- cardgo(active_card, cx, cy, level);
- c = d.marker(0);
- c->set(cx + off_x + 2, cy + off_y + 2);
- door << *c;
- active_card = new_active;
- cardgo(active_card, cx, cy, level);
- c = d.marker(1);
- c->set(cx + off_x + 2, cy + off_y + 2);
- door << *c;
- }
- }
- break;
- }
- } else
- now_what = false;
- }
- }
- if (r == 'Q') {
- if (hand < total_hands) {
- press_a_key(door);
- hand++;
- door << door::reset << door::cls;
- goto next_hand;
- }
- }
- return r;
- }
- door::Panel make_about(void) {
- const int W = 60;
- door::Panel about(W);
- about.setStyle(door::BorderStyle::DOUBLE_SINGLE);
- about.setColor(door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD));
- about.addLine(std::make_unique<door::Line>("About This Door", W));
- about.addLine(std::make_unique<door::Line>(
- "---------------------------------", W,
- door::ANSIColor(door::COLOR::CYAN, door::COLOR::BLUE, door::ATTR::BOLD)));
- /*
- 123456789012345678901234567890123456789012345678901234567890-60
- This door was written by Bugz.
- It is written in c++, only supports Linux, and replaces
- opendoors.
- It's written in c++, and replaces the outdated opendoors
- library.
- */
- about.addLine(
- std::make_unique<door::Line>(SPACEACE " v" SPACEACE_VERSION, W));
- std::string copyright = SPACEACE_COPYRIGHT;
- if (door::unicode) {
- replace(copyright, "(C)", "\u00a9");
- }
- about.addLine(std::make_unique<door::Line>(copyright, W));
- about.addLine(std::make_unique<door::Line>("", W));
- about.addLine(
- std::make_unique<door::Line>("This door was written by Bugz.", W));
- about.addLine(std::make_unique<door::Line>("", W));
- about.addLine(std::make_unique<door::Line>(
- "It is written in c++, only support Linux, and replaces", W));
- about.addLine(std::make_unique<door::Line>("opendoors.", W));
- /*
- door::updateFunction updater = [](void) -> std::string {
- std::string text = "Currently: ";
- text.append(return_current_time_and_date());
- return text;
- };
- std::string current = updater();
- door::Line active(current, 60);
- active.setUpdater(updater);
- active.setRender(statusValue(
- door::ANSIColor(door::COLOR::WHITE, door::COLOR::BLUE,
- door::ATTR::BOLD), door::ANSIColor(door::COLOR::YELLOW,
- door::COLOR::BLUE, door::ATTR::BOLD)));
- about.addLine(std::make_unique<door::Line>(active));
- */
- return about;
- }
- void display_starfield(door::Door &door, std::mt19937 &rng) {
- door << door::reset << door::cls;
- int mx = door.width;
- int my = door.height;
- // display starfield
- const char *stars[2];
- stars[0] = ".";
- if (door::unicode) {
- stars[1] = "\u2219"; // "\u00b7";
- } else {
- stars[1] = "\xf9"; // "\xfa";
- };
- {
- // Make uniform random distribution between 1 and MAX screen size X/Y
- std::uniform_int_distribution<int> uni_x(1, mx);
- std::uniform_int_distribution<int> uni_y(1, my);
- door::ANSIColor white(door::COLOR::WHITE);
- door::ANSIColor dark(door::COLOR::BLACK, door::ATTR::BRIGHT);
- // 10 is too many, 100 is too few. 40 looks ok.
- int MAX_STARS = ((mx * my) / 40);
- // door.log() << "Generating starmap using " << mx << "," << my << " : "
- // << MAX_STARS << " stars." << std::endl;
- for (int x = 0; x < MAX_STARS; x++) {
- door::Goto star_at(uni_x(rng), uni_y(rng));
- door << star_at;
- if (x % 5 < 2)
- door << dark;
- else
- door << white;
- if (x % 2 == 0)
- door << stars[0];
- else
- door << stars[1];
- }
- }
- }
- void display_space_ace(door::Door &door) {
- int mx = door.width;
- int my = door.height;
- // space_ace is 72 chars wide, 6 high
- int sa_x = (mx - 72) / 2;
- int sa_y = (my - 6) / 2;
- // output the SpaceAce logo -- centered!
- for (const auto s : space) {
- door::Goto sa_at(sa_x, sa_y);
- door << sa_at;
- if (door::unicode) {
- std::string unicode;
- door::cp437toUnicode(s, unicode);
- door << unicode; // << door::nl;
- } else
- door << s; // << door::nl;
- sa_y++;
- }
- // pause 5 seconds so they can enjoy our awesome logo -- if they want.
- door.sleep_key(5);
- }
- void display_starfield_space_ace(door::Door &door, std::mt19937 &rng) {
- // mx = door.width;
- // my = door.height;
- display_starfield(door, rng);
- display_space_ace(door);
- door << door::reset;
- }
- int main(int argc, char *argv[]) {
- door::Door door("space-ace", argc, argv);
- // store the door log so we can easily access it.
- get_logger = [&door]() -> ofstream & { return door.log(); };
- DBData spacedb;
- spacedb.setUser(door.username);
- // retrieve lastcall
- time_t last_call = std::stol(spacedb.getSetting("LastCall", "0"));
- // store now as lastcall
- time_t now =
- std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
- spacedb.setSetting("LastCall", std::to_string(now));
- // Have they used this door before?
- if (last_call != 0) {
- door << "Welcome Back!" << door::nl;
- auto nowClock = std::chrono::system_clock::from_time_t(now);
- auto lastClock = std::chrono::system_clock::from_time_t(last_call);
- auto delta = nowClock - lastClock;
- // int days = chrono::duration_cast<chrono::days>(delta).count(); //
- // c++ 20
- int hours = chrono::duration_cast<chrono::hours>(delta).count();
- int days = hours / 24;
- int minutes = chrono::duration_cast<chrono::minutes>(delta).count();
- int secs = chrono::duration_cast<chrono::seconds>(delta).count();
- if (days > 1) {
- door << "It's been " << days << " days since you last played."
- << door::nl;
- } else {
- if (hours > 1) {
- door << "It's been " << hours << " hours since you last played."
- << door::nl;
- } else {
- if (minutes > 1) {
- door << "It's been " << minutes << " minutes since you last played."
- << door::nl;
- } else {
- door << "It's been " << secs << " seconds since you last played."
- << door::nl;
- door << "It's like you never left." << door::nl;
- }
- }
- }
- press_a_key(door);
- }
- /*
- // example: saving the door.log() for global use.
- std::function<std::ofstream &(void)> get_logger;
- get_logger = [&door]() -> ofstream & { return door.log(); };
- if (get_logger) {
- get_logger() << "MEOW" << std::endl;
- get_logger() << "hey! It works!" << std::endl;
- }
- get_logger = nullptr; // before door destruction
- */
- // https://stackoverflow.com/questions/5008804/generating-random-integer-from-a-range
- std::random_device rd; // only used once to initialise (seed) engine
- std::mt19937 rng(rd());
- // random-number engine used (Mersenne-Twister in this case)
- // std::uniform_int_distribution<int> uni(min, max); // guaranteed
- // unbiased
- int mx, my; // Max screen width/height
- if (door.width == 0) {
- // screen detect failed, use sensible defaults
- door.width = mx = 80;
- door.height = my = 23;
- } else {
- mx = door.width;
- my = door.height;
- }
- // We assume here that the width and height aren't something crazy like
- // 10x15. :P (or 24x923!)
- display_starfield_space_ace(door, rng);
- // for testing inactivity timeout
- // door.inactivity = 10;
- door::Panel timeout = make_timeout(mx, my);
- door::Menu m = make_main_menu();
- door::Panel about = make_about(); // 8 lines
- // center the about box
- about.set((mx - 60) / 2, (my - 9) / 2);
- int r = 0;
- while ((r >= 0) and (r != 6)) {
- // starfield + menu ?
- display_starfield(door, rng);
- r = m.choose(door);
- // need to reset the colors. (whoops!)
- door << door::reset << door::cls; // door::nl;
- // OK! The screen is blank at this point!
- switch (r) {
- case 1: // play game
- r = play_cards(door, spacedb, rng);
- break;
- case 2: // view scores
- door << "Show scores goes here!" << door::nl;
- r = press_a_key(door);
- break;
- case 3: // configure
- r = configure(door, spacedb);
- // r = press_a_key(door);
- break;
- case 4: // help
- door << "Help! Need some help here..." << door::nl;
- r = press_a_key(door);
- break;
- case 5: // about
- display_starfield(door, rng);
- door << about << door::nl;
- r = press_a_key(door);
- break;
- case 6: // quit
- break;
- }
- }
- if (r < 0) {
- TIMEOUT:
- if (r == -1) {
- door.log() << "TIMEOUT" << std::endl;
- door << timeout << door::reset << door::nl << door::nl;
- } else {
- if (r == -3) {
- door.log() << "OUTTA TIME" << std::endl;
- door::Panel notime = make_notime(mx, my);
- door << notime << door::reset << door::nl;
- }
- }
- return 0;
- }
- door << door::nl;
- /*
- // magic time!
- door << door::reset << door::nl << "Press another key...";
- int x;
- for (x = 0; x < 60; ++x) {
- r = door.sleep_key(1);
- if (r == -1) {
- // ok! Expected timeout!
- // PROBLEM: regular "local" terminal loses current attributes
- // when cursor is save / restored.
- door << door::SaveCursor;
- if (about.update(door)) {
- // ok I need to "fix" the cursor position.
- // it has moved.
- }
- door << door::RestoreCursor << door::reset;
- } else {
- if (r < 0)
- goto TIMEOUT;
- if (r >= 0)
- break;
- }
- }
- if (x == 60)
- goto TIMEOUT;
- */
- #ifdef NNY
- // configured by the player.
- door::ANSIColor deck_color;
- // RED, BLUE, GREEN, MAGENTA, CYAN
- std::uniform_int_distribution<int> rand_color(0, 4);
- switch (rand_color(rng)) {
- case 0:
- deck_color = door::ANSIColor(door::COLOR::RED);
- break;
- case 1:
- deck_color = door::ANSIColor(door::COLOR::BLUE);
- break;
- case 2:
- deck_color = door::ANSIColor(door::COLOR::GREEN);
- break;
- case 3:
- deck_color = door::ANSIColor(door::COLOR::MAGENTA);
- break;
- case 4:
- deck_color = door::ANSIColor(door::COLOR::CYAN);
- break;
- default:
- deck_color = door::ANSIColor(door::COLOR::BLUE, door::ATTR::BLINK);
- break;
- }
- int height = 3;
- Deck d(deck_color, height);
- door::Panel *c;
- door << door::reset << door::cls;
- // This displays the cards in the upper left corner.
- // We want them center, and down some.
- int space = 3;
- // int cards_dealt_width = 59; int cards_dealt_height = 9;
- int game_width;
- {
- int cx, cy, level;
- cardgo(27, space, height, cx, cy, level);
- game_width = cx + 5; // card width
- }
- int off_x = (mx - game_width) / 2;
- int off_y = (my - 9) / 2;
- // The idea is to see the cards with <<Something Unique to the card
- // game>>, Year, Month, Day, and game (like 1 of 3). This will make the
- // games the same/fair for everyone.
- std::seed_seq s1{2021, 2, 27, 1};
- cards deck1 = card_shuffle(s1, 1);
- cards state = card_states();
- // I tried setting the cursor before the delay and before displaying the
- // card. It is very hard to see / just about useless. Not worth the
- // effort.
- for (int x = 0; x < 28; x++) {
- int cx, cy, level;
- cardgo(x, space, height, cx, cy, level);
- // This is hardly visible.
- // door << door::Goto(cx + off_x - 1, cy + off_y + 1);
- std::this_thread::sleep_for(std::chrono::milliseconds(75));
- c = d.back(level);
- c->set(cx + off_x, cy + off_y);
- door << *c;
- }
- /*
- std::this_thread::sleep_for(
- std::chrono::seconds(1)); // 3 secs seemed too long!
- */
- for (int x = 18; x < 28; x++) {
- int cx, cy, level;
- // usleep(1000 * 20);
- state.at(x) = 1;
- cardgo(x, space, height, cx, cy, level);
- // door << door::Goto(cx + off_x - 1, cy + off_y + 1);
- std::this_thread::sleep_for(std::chrono::milliseconds(200));
- c = d.card(deck1.at(x));
- c->set(cx + off_x, cy + off_y);
- door << *c;
- }
- door << door::reset;
- door << door::nl << door::nl;
- r = door.sleep_key(door.inactivity);
- if (r < 0)
- goto TIMEOUT;
- #endif
- /*
- door::Panel *p = d.back(2);
- p->set(10, 10);
- door << *p;
- door::Panel *d8 = d.card(8);
- d8->set(20, 8);
- door << *d8;
- r = door.sleep_key(door.inactivity);
- if (r < 0)
- goto TIMEOUT;
- */
- // door << door::reset << door::cls;
- display_starfield(door, rng);
- door << m << door::reset << door::nl;
- // Normal DOOR exit goes here...
- door << door::nl << "Returning you to the BBS, please wait..." << door::nl;
- get_logger = nullptr;
- return 0;
- }
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