main.cpp 11 KB

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  1. #include "door.h"
  2. #include "yaml-cpp/yaml.h"
  3. #include <chrono> // chrono::system_clock
  4. #include <ctime> // localtime
  5. #include <iomanip> // put_time
  6. #include <iostream>
  7. #include <random>
  8. #include <string>
  9. #include "db.h"
  10. #include "deck.h"
  11. #include "play.h"
  12. #include "scores.h"
  13. #include "utils.h"
  14. #include "version.h"
  15. #include <algorithm> // transform
  16. // configuration here -- access via extern
  17. YAML::Node config;
  18. door::ANSIColor stringToANSIColor(std::string colorCode);
  19. std::function<std::ofstream &(void)> get_logger;
  20. std::function<void(void)> cls_display_starfield;
  21. std::function<int(void)> press_a_key;
  22. std::string return_current_time_and_date() {
  23. auto now = std::chrono::system_clock::now();
  24. auto in_time_t = std::chrono::system_clock::to_time_t(now);
  25. std::stringstream ss;
  26. // ss << std::put_time(std::localtime(&in_time_t), "%Y-%m-%d %X");
  27. ss << std::put_time(std::localtime(&in_time_t), "%Y-%m-%d %r");
  28. return ss.str();
  29. }
  30. int press_any_key(door::Door &door) {
  31. static std::default_random_engine generator;
  32. static std::uniform_int_distribution<int> distribution(0, 1);
  33. int use_set = distribution(generator);
  34. door << door::reset << "Press a key to continue...";
  35. int t = 0;
  36. int loop = 0;
  37. const char *loop_chars[3][4] = {{"/", "-", "\\", "|"},
  38. {"\xde", "\xdc", "\xdd", "\xdf"},
  39. {"\u2590", "\u2584", "\u258c", "\u2580"}};
  40. std::array<int, 11> sleeps = {1000, 700, 500, 300, 200, 200,
  41. 200, 300, 500, 700, 1000};
  42. // start out at
  43. int sleep_number = 5;
  44. bool forward = true;
  45. if (door::unicode) {
  46. if (use_set == 1)
  47. use_set = 2;
  48. }
  49. int r;
  50. door << loop_chars[use_set][loop % 4];
  51. int ms_sleep = 0;
  52. bool check_speed = false;
  53. while ((r = door.sleep_ms_key(sleeps[sleep_number])) == TIMEOUT) {
  54. ms_sleep += sleeps[sleep_number];
  55. if (ms_sleep > 1000) {
  56. ms_sleep -= 1000;
  57. t++;
  58. if (t >= door.inactivity) {
  59. door << "\b \b";
  60. door << door::nl;
  61. return TIMEOUT;
  62. }
  63. }
  64. if (forward) {
  65. loop++;
  66. if (loop == 4) {
  67. loop = 0;
  68. check_speed = true;
  69. }
  70. } else {
  71. --loop;
  72. if (loop < 0) {
  73. loop = 3;
  74. check_speed = true;
  75. }
  76. }
  77. if (check_speed) {
  78. sleep_number++;
  79. if (sleep_number >= (int)sleeps.size()) {
  80. sleep_number = 0;
  81. forward = !forward;
  82. }
  83. check_speed = false;
  84. }
  85. door << "\b" << loop_chars[use_set][loop];
  86. }
  87. door << "\b \b";
  88. door << door::nl;
  89. return r;
  90. }
  91. // This does not seem to be working. I keep getting zero.
  92. int opt_from_string(std::string colorCode) {
  93. for (std::size_t pos = 0; pos != deck_colors.size(); ++pos) {
  94. // if (caseInsensitiveStringCompare(colorCode, deck_colors[pos]) == 0) {
  95. if (iequals(colorCode, deck_colors[pos])) {
  96. return pos;
  97. }
  98. }
  99. return 0;
  100. }
  101. int configure(door::Door &door, DBData &db) {
  102. // pre-warm the parser
  103. find_words(std::string(""));
  104. auto menu = make_config_menu();
  105. int r = 0;
  106. bool save_deckcolor = false;
  107. const char *deckcolor = "DeckColor";
  108. std::string newColor;
  109. while (r >= 0) {
  110. if (save_deckcolor) {
  111. door << menu;
  112. db.setSetting(deckcolor, newColor);
  113. save_deckcolor = false;
  114. }
  115. if (cls_display_starfield)
  116. cls_display_starfield();
  117. else
  118. door << door::reset << door::cls;
  119. r = menu.choose(door);
  120. if (r > 0) {
  121. door << door::reset << door::cls;
  122. char c = menu.which(r - 1);
  123. if (c == 'D') {
  124. // Ok, deck colors
  125. // get default
  126. std::string currentDefault = db.getSetting(deckcolor, "ALL");
  127. int currentOpt = opt_from_string(currentDefault);
  128. door << door::reset << door::cls;
  129. auto deck = make_deck_menu();
  130. deck.defaultSelection(currentOpt);
  131. if (cls_display_starfield)
  132. cls_display_starfield();
  133. else
  134. door << door::reset << door::cls;
  135. int newOpt = deck.choose(door);
  136. door << door::reset << door::cls;
  137. if (newOpt >= 0) {
  138. newOpt--;
  139. newColor = stringFromColorOptions(newOpt);
  140. if (newOpt != currentOpt) {
  141. door.log() << deckcolor << " was " << currentDefault << ", "
  142. << currentOpt << ". Now " << newColor << ", " << newOpt
  143. << std::endl;
  144. save_deckcolor = true;
  145. }
  146. }
  147. }
  148. if (c == 'V') {
  149. // view settings -- Sysop Configuration
  150. if (cls_display_starfield)
  151. cls_display_starfield();
  152. else
  153. door << door::reset << door::cls;
  154. door::Panel config_panel = make_sysop_config();
  155. // config_panel.set(1, 1);
  156. door << config_panel << door::reset << door::nl;
  157. r = press_a_key();
  158. if (r < 0)
  159. return r;
  160. door << door::reset << door::cls;
  161. }
  162. if (c == 'Q') {
  163. return r;
  164. }
  165. }
  166. }
  167. return r;
  168. }
  169. int main(int argc, char *argv[]) {
  170. door::Door door("space-ace", argc, argv);
  171. // store the door log so we can easily access it.
  172. get_logger = [&door]() -> ofstream & { return door.log(); };
  173. press_a_key = [&door]() -> int { return press_any_key(door); };
  174. std::random_device rd;
  175. std::mt19937 rng(rd());
  176. cls_display_starfield = [&door, &rng]() -> void {
  177. display_starfield(door, rng);
  178. };
  179. DBData spacedb;
  180. spacedb.setUser(door.username);
  181. if (file_exists("space-ace.yaml")) {
  182. config = YAML::LoadFile("space-ace.yaml");
  183. }
  184. bool update_config = false;
  185. // populate with "good" defaults
  186. if (!config["hands_per_day"]) {
  187. config["hands_per_day"] = 3;
  188. update_config = true;
  189. }
  190. if (!config["date_format"]) {
  191. config["date_format"] = "%B %d"; // Month day or "%b %d,%Y" Mon,d YYYY
  192. update_config = true;
  193. }
  194. if (!config["date_score"]) {
  195. config["date_score"] = "%m/%d/%Y"; // or "%Y/%0m/%0d";
  196. update_config = true;
  197. }
  198. if (!config["makeup_per_day"]) {
  199. config["makeup_per_day"] = 5;
  200. update_config = true;
  201. }
  202. if (!config["play_days_ahead"]) {
  203. config["play_days_ahead"] = 2;
  204. update_config = true;
  205. }
  206. if (!config["date_monthly"]) {
  207. config["date_monthly"] = "%B %Y";
  208. update_config = true;
  209. }
  210. if (!config["_seed"]) {
  211. // pick numbers to use for seed
  212. std::string seeds;
  213. seeds += std::to_string(rng());
  214. seeds += ",";
  215. seeds += std::to_string(rng());
  216. seeds += ",";
  217. seeds += std::to_string(rng());
  218. config["_seed"] = seeds;
  219. update_config = true;
  220. }
  221. // save configuration -- something was updated
  222. if (update_config) {
  223. std::ofstream fout("space-ace.yaml");
  224. fout << config << std::endl;
  225. }
  226. // retrieve lastcall
  227. time_t last_call = std::stol(spacedb.getSetting("LastCall", "0"));
  228. std::chrono::_V2::system_clock::time_point now =
  229. std::chrono::system_clock::now();
  230. // store now as lastcall
  231. time_t now_t = std::chrono::system_clock::to_time_t(now);
  232. spacedb.setSetting("LastCall", std::to_string(now_t));
  233. // run maint
  234. {
  235. std::chrono::_V2::system_clock::time_point maint_date = now;
  236. firstOfMonthDate(maint_date);
  237. if (spacedb.expireScores(
  238. std::chrono::system_clock::to_time_t(maint_date))) {
  239. if (get_logger)
  240. get_logger() << "maint completed" << std::endl;
  241. door << "Thanks for waiting..." << door::nl;
  242. }
  243. }
  244. // Have they used this door before?
  245. if (last_call != 0) {
  246. door << door::ANSIColor(door::COLOR::YELLOW, door::ATTR::BOLD)
  247. << "Welcome Back!" << door::nl;
  248. auto nowClock = std::chrono::system_clock::from_time_t(now_t);
  249. auto lastClock = std::chrono::system_clock::from_time_t(last_call);
  250. auto delta = nowClock - lastClock;
  251. // int days = chrono::duration_cast<chrono::days>(delta).count(); //
  252. // c++ 20
  253. int hours = chrono::duration_cast<chrono::hours>(delta).count();
  254. int days = hours / 24;
  255. int minutes = chrono::duration_cast<chrono::minutes>(delta).count();
  256. int secs = chrono::duration_cast<chrono::seconds>(delta).count();
  257. if (days > 1) {
  258. door << door::ANSIColor(door::COLOR::GREEN, door::ATTR::BOLD)
  259. << "It's been " << days << " days since you last played."
  260. << door::nl;
  261. } else {
  262. if (hours > 1) {
  263. door << door::ANSIColor(door::COLOR::CYAN) << "It's been " << hours
  264. << " hours since you last played." << door::nl;
  265. } else {
  266. if (minutes > 1) {
  267. door << door::ANSIColor(door::COLOR::CYAN) << "It's been " << minutes
  268. << " minutes since you last played." << door::nl;
  269. } else {
  270. door << door::ANSIColor(door::COLOR::YELLOW, door::ATTR::BOLD)
  271. << "It's been " << secs << " seconds since you last played."
  272. << door::nl;
  273. door << "It's like you never left." << door::nl;
  274. }
  275. }
  276. }
  277. press_a_key();
  278. }
  279. int mx, my; // Max screen width/height
  280. if (door.width == 0) {
  281. // screen detect failed, use sensible defaults
  282. door.width = mx = 80;
  283. door.height = my = 23;
  284. } else {
  285. mx = door.width;
  286. my = door.height;
  287. }
  288. // We assume here that the width and height aren't something crazy like
  289. // 10x15. :P (or 24x923!)
  290. display_starfield_space_ace(door, rng);
  291. // for testing inactivity timeout
  292. // door.inactivity = 10;
  293. door::Panel timeout = make_timeout(mx, my);
  294. door::Menu m = make_main_menu();
  295. door::Panel about = make_about(); // 8 lines
  296. door::Panel help = make_help();
  297. // center the about box
  298. about.set((mx - 60) / 2, (my - 9) / 2);
  299. // center the help box
  300. help.set((mx - 60) / 2, (my - 15) / 2);
  301. PlayCards pc(door, spacedb, rng);
  302. int r = 0;
  303. while ((r >= 0) and (r != 6)) {
  304. // starfield + menu ?
  305. display_starfield(door, rng);
  306. r = m.choose(door);
  307. // need to reset the colors. (whoops!)
  308. door << door::reset << door::cls; // door::nl;
  309. // OK! The screen is blank at this point!
  310. switch (r) {
  311. case 1: // play game
  312. {
  313. // PlayCards pc(door, spacedb, rng);
  314. r = pc.play();
  315. // r = play_cards(door, spacedb, rng);
  316. }; break;
  317. case 2: // view scores
  318. // door << door::cls;
  319. {
  320. Scores score(door, spacedb);
  321. score.display_scores(door);
  322. }
  323. r = press_a_key();
  324. break;
  325. case 3: // configure
  326. r = configure(door, spacedb);
  327. // r = press_a_key();
  328. break;
  329. case 4: // help
  330. display_starfield(door, rng);
  331. door << help << door::nl;
  332. r = press_a_key();
  333. break;
  334. case 5: // about
  335. display_starfield(door, rng);
  336. door << about << door::nl;
  337. r = press_a_key();
  338. break;
  339. case 6: // quit
  340. break;
  341. }
  342. }
  343. if (r < 0) {
  344. // TIMEOUT:
  345. if (r == TIMEOUT) {
  346. door.log() << "TIMEOUT" << std::endl;
  347. door << timeout << door::reset << door::nl << door::nl;
  348. } else {
  349. if (r == OUTOFTIME) {
  350. door.log() << "OUTTA TIME" << std::endl;
  351. door::Panel notime = make_notime(mx, my);
  352. door << notime << door::reset << door::nl;
  353. }
  354. }
  355. return 0;
  356. }
  357. door << door::nl;
  358. // door << door::reset << door::cls;
  359. display_starfield(door, rng);
  360. door << m << door::reset << door::nl;
  361. // Normal DOOR exit goes here...
  362. door << door::nl << "Returning you to the BBS, please wait..." << door::nl;
  363. press_a_key = nullptr;
  364. get_logger = nullptr;
  365. cls_display_starfield = nullptr;
  366. return 0;
  367. }