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- #ifndef PLAY_H
- #define PLAY_H
- #include "db.h"
- #include "deck.h"
- #include "door.h"
- #include <chrono>
- #include <random>
- class PlayCards {
- private:
- door::Door &door;
- DBData &db;
- std::unique_ptr<door::Panel> spaceAceTriPeaks;
- std::unique_ptr<door::Panel> score_panel;
- std::unique_ptr<door::Panel> streak_panel;
- std::unique_ptr<door::Panel> left_panel;
- std::unique_ptr<door::Panel> cmd_panel;
- std::unique_ptr<door::Panel> make_score_panel();
- std::unique_ptr<door::Panel> make_tripeaks(void);
- std::unique_ptr<door::Panel> make_command_panel(void);
- std::unique_ptr<door::Panel> make_streak_panel(void);
- std::unique_ptr<door::Panel> make_left_panel(void);
- int hand;
- int total_hands;
- int play_card;
- int current_streak;
- int best_streak;
- int select_card; // the card the player selects, has state=1
- unsigned long score;
- Deck dp; // deckPanels
- int off_x, off_y;
- const int height = 3;
- std::chrono::_V2::system_clock::time_point play_day;
- door::ANSIColor deck_color;
- cards deck;
- cards state;
- void redraw(bool dealing);
- void bonus(void);
- public:
- PlayCards(door::Door &d, DBData &dbd);
- ~PlayCards();
- int play_cards(void);
- void init_values(void);
- door::renderFunction statusValue(door::ANSIColor status,
- door::ANSIColor value);
- door::renderFunction commandLineRender(door::ANSIColor bracket,
- door::ANSIColor inner,
- door::ANSIColor outer);
- };
- #endif
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