deck.h 5.2 KB

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  1. #include "door.h"
  2. #include <random>
  3. #include <string>
  4. #include <utility> // pair
  5. #include <vector>
  6. /*
  7. I tried card_height = 5, but the cards looked a little too stretched out/tall.
  8. 3 looks good.
  9. layout, rev2:
  10. 12345678901234567890123456789012345678901234567890123456789012345678901234567890
  11. +---------------------------------+
  12. Space Ace - Tri-Peaks Solitaire
  13. +---------------------------------+
  14. Cards start at 0, not 1!
  15. ░░1░░ ░░2░░ ░░3░░
  16. ░░░░░ ░░░░░ ░░░░░
  17. ▒▒4▒▒░░░▒▒5▒▒ ##6##░░░##7## ##8##░░░##9##
  18. ▒▒▒▒▒ ▒▒▒▒▒ ##### ##### ##### #####
  19. ▓▓10▓▒▒▒▓▓11▓▒▒▒▓▓12▓ ##13#===##14#===##15# ##16#===##17#===##18#
  20. ▓▓▓▓▓ ▓▓▓▓▓ ▓▓▓▓▓ ##### ##### ##### ##### ##### #####
  21. ██19█▓▓▓██20█▓▓▓██21█▓▓▓##22#===##23#===##24#===##25#===##26#===##27#===##28#
  22. █████ █████ █████ ##### ##### ##### ##### ##### ##### #####
  23. █████ █████ █████ ##### ##### ##### ##### ##### ##### #####
  24. Name: ##30# --29- Playing: December 31
  25. Score: ##### ----- Current Streak: nn
  26. Time used: xxx / XXX left ##### ----- Longest Streak: nn
  27. Playing Hand X of X Cards left XX
  28. 1234567890123456789012345 123456789012345 12345678901234567890
  29. [4/<] Left [6/>] Right [Space] Play Card [Enter] Draw [Q]uit [R]edraw [H]elp
  30. ^ -- above is 20 lines from +-- to [4/<] < Left
  31. score_panel left_panel streak_panel
  32. command_panel
  33. #####
  34. Player Information ##### Time in: xx Time out: xx
  35. Name: ##### Playing Day: November 3rd
  36. Hand Score : Current Streak: N
  37. Todays Score : XX Cards Remaining Longest Streak: NN
  38. Monthly Score: Playing Hand X of X Most Won: xxx Lost: xxx
  39. [4] Lf [6] Rt [Space] Play Card [Enter] Draw [D]one [H]elp [R]edraw
  40. layout, rev1:
  41. ░░░░░ ░░░░░ ░░░░░
  42. ░░░░░ ░░░░░ ░░░░░
  43. ▒▒▒▒▒░▒▒▒▒▒ #####░##### #####░#####
  44. ▒▒▒▒▒ ▒▒▒▒▒ ##### ##### ##### #####
  45. ▓▓▓▓▓▒▓▓▓▓▓▒▓▓▓▓▓ #####=#####=##### #####=#####=#####
  46. ▓▓▓▓▓ ▓▓▓▓▓ ▓▓▓▓▓ ##### ##### ##### ##### ##### #####
  47. █████▓█████▓█████▓#####=#####=#####=#####=#####=#####=#####
  48. █████ █████ █████ ##### ##### ##### ##### ##### ##### #####
  49. █████ █████ █████ ##### ##### ##### ##### ##### ##### #####
  50. #####
  51. Player Information ##### Time in: xx Time out: xx
  52. Name: ##### Playing Day: November 3rd
  53. Hand Score : Current Streak: N
  54. Todays Score : XX Cards Remaining Longest Streak: NN
  55. Monthly Score: Playing Hand X of X Most Won: xxx Lost: xxx
  56. [4] Lf [6] Rt [Space] Play Card [Enter] Draw [D]one [H]elp [R]edraw
  57. Spacing 1 or 3. 1 is what was used before, 3 looks better, takes up more
  58. screenspace. And I have plenty, even on 80x23.
  59. TODO: Have functions that gives me:
  60. int deck(int c); // which deck #
  61. int suit(int c); // suit
  62. int rank(int c); // rank
  63. */
  64. typedef std::vector<int> cards;
  65. class Deck {
  66. private:
  67. door::ANSIColor cardback;
  68. vector<door::Panel *> cards;
  69. vector<door::Panel *> backs;
  70. vector<door::Panel *> mark;
  71. door::Panel *card_of(int c);
  72. std::string back_char(int level);
  73. door::Panel *back_of(int level);
  74. door::Panel *mark_of(int c);
  75. int is_rank(int c);
  76. int is_suit(int c);
  77. int is_deck(int c);
  78. void init(void);
  79. char rank_symbol(int c);
  80. std::string suit_symbol(int c);
  81. int card_height;
  82. public:
  83. enum SUIT { HEART, DIAMOND, CLUBS, SPADE };
  84. Deck(int size = 3);
  85. Deck(door::ANSIColor backcolor, int size = 3);
  86. ~Deck();
  87. door::Panel *card(int c);
  88. door::Panel *back(int level);
  89. door::Panel *marker(int c);
  90. void part(int x, int y, door::Door &d, int level, bool left);
  91. int unblocks(int c);
  92. const static std::array<std::pair<int, int>, 18> blocks;
  93. };
  94. /**
  95. * @brief Given a position, space=3, height=3, return x,y and level.
  96. *
  97. * @param pos
  98. * @param space
  99. * @param h
  100. * @param x
  101. * @param y
  102. * @param level
  103. */
  104. void cardgo(int pos, int space, int h, int &x, int &y, int &level);
  105. /**
  106. * @brief shuffle deck of cards
  107. *
  108. * example of seeding the deck for a given date 2/27/2021 game 1
  109. * std::seed_seq s1{2021, 2, 27, 1};
  110. * vector<int> deck1 = card_shuffle(s1, 1);
  111. * @param seed
  112. * @param decks
  113. * @return vector<int>
  114. */
  115. cards card_shuffle(std::seed_seq &seed, int decks = 1);
  116. cards card_states(int decks = 1);