deck.h 973 B

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  1. #include "door.h"
  2. #include <string>
  3. #include <vector>
  4. /*
  5. I tried card_height = 5, but the cards looked a little too stretched out/tall.
  6. 3 looks good.
  7. Spacing 1 or 3. 1 is what was used before, 3 looks better, takes up more
  8. screenspace. And I have plenty, even on 80x23.
  9. */
  10. class Deck {
  11. private:
  12. door::ANSIColor cardback;
  13. vector<door::Panel *> cards;
  14. vector<door::Panel *> backs;
  15. door::Panel *card_of(int c);
  16. std::string back_char(int level);
  17. door::Panel *back_of(int level);
  18. int is_rank(int c);
  19. int is_suit(int c);
  20. void init(void);
  21. char rank_symbol(int c);
  22. std::string suit_symbol(int c);
  23. int card_height;
  24. public:
  25. enum SUIT { HEART, DIAMOND, CLUBS, SPADE };
  26. Deck(int size = 3);
  27. Deck(door::ANSIColor backcolor, int size = 3);
  28. ~Deck();
  29. door::Panel *card(int c);
  30. door::Panel *back(int level);
  31. void part(int x, int y, door::Door &d, int level, bool left);
  32. };
  33. void cardgo(int pos, int space, int h, int &x, int &y, int &level);