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- #include "door.h"
- #include "space.h"
- #include <chrono> // chrono::system_clock
- #include <ctime> // localtime
- #include <iomanip> // put_time
- #include <iostream>
- #include <random>
- #include <string>
- #include "db.h"
- #include "deck.h"
- /*
- Cards:
- 4 layers deep.
- https://en.wikipedia.org/wiki/Code_page_437
- using: \xb0, 0xb1, 0xb2, 0xdb
- OR: \u2591, \u2592, \u2593, \u2588
- Like so:
- ##### #####
- ##### #####
- ##### #####
- Cards: (Black on White, or Red on White)
- 8D### TH###
- ##D## ##H##
- ###D8 ###HT
- D, H = Red, Clubs, Spades = Black.
- ^ Where D = Diamonds, H = Hearts
- ♥, ♦, ♣, ♠
- \x03, \x04, \x05, \x06
- \u2665, \u2666, \u2663, \u2660
- Card layout. Actual cards are 3 lines thick.
- ░░░░░ ░░░░░ ░░░░░
- ░░░░░ ░░░░░ ░░░░░
- ▒▒▒▒▒░▒▒▒▒▒ #####░##### #####░#####
- ▒▒▒▒▒ ▒▒▒▒▒ ##### ##### ##### #####
- ▓▓▓▓▓▒▓▓▓▓▓▒▓▓▓▓▓ #####=#####=##### #####=#####=#####
- ▓▓▓▓▓ ▓▓▓▓▓ ▓▓▓▓▓ ##### ##### ##### ##### ##### #####
- █████▓█████▓█████▓#####=#####=#####=#####=#####=#####=#####
- █████ █████ █████ ##### ##### ##### ##### ##### ##### #####
- █████ █████ █████ ##### ##### ##### ##### ##### ##### #####
- #####
- Player Information ##### Time in: xx Time out: xx
- Name: ##### Playing Day: November 3rd
- Hand Score : Current Streak: N
- Todays Score : XX Cards Remaining Longest Streak: NN
- Monthly Score: Playing Hand X of X Most Won: xxx Lost: xxx
- [4] Lf [6] Rt [Space] Play Card [Enter] Draw [D]one [H]elp [R]edraw
- ►, ◄, ▲, ▼
- \x10, \x11, \x1e, \x1f
- \u25ba, \u25c4, \u25b2, \u25bc
- The Name is <- 6 to the left.
- # is back of card. = is upper card showing between.
- There's no fancy anything here. Cards overlap the last
- line of the previous line/card.
- */
- // The idea is that this would be defined elsewhere (maybe)
- int user_score = 0;
- // NOTE: When run as a door, we always detect CP437 (because that's what Enigma
- // is defaulting to)
- void adjust_score(int by) { user_score += by; }
- door::Panel make_timeout(int mx, int my) {
- door::ANSIColor yellowred =
- door::ANSIColor(door::COLOR::YELLOW, door::COLOR::RED, door::ATTR::BOLD);
- std::string line_text("Sorry, you've been inactive for too long.");
- int msgWidth = line_text.length() + (2 * 3); // + padding * 2
- door::Panel timeout((mx - (msgWidth)) / 2, my / 2 + 4, msgWidth);
- // place.setTitle(std::make_unique<door::Line>(title), 1);
- timeout.setStyle(door::BorderStyle::DOUBLE);
- timeout.setColor(yellowred);
- door::Line base(line_text);
- base.setColor(yellowred);
- std::string pad1(3, ' ');
- /*
- std::string pad1(3, '\xb0');
- if (door::unicode) {
- std::string unicode;
- door::cp437toUnicode(pad1.c_str(), unicode);
- pad1 = unicode;
- }
- */
- base.setPadding(pad1, yellowred);
- // base.setColor(door::ANSIColor(door::COLOR::GREEN, door::COLOR::BLACK));
- std::unique_ptr<door::Line> stuff = std::make_unique<door::Line>(base);
- timeout.addLine(std::make_unique<door::Line>(base));
- return timeout;
- }
- door::Panel make_notime(int mx, int my) {
- door::ANSIColor yellowred =
- door::ANSIColor(door::COLOR::YELLOW, door::COLOR::RED, door::ATTR::BOLD);
- std::string line_text("Sorry, you've used up all your time for today.");
- int msgWidth = line_text.length() + (2 * 3); // + padding * 2
- door::Panel timeout((mx - (msgWidth)) / 2, my / 2 + 4, msgWidth);
- // place.setTitle(std::make_unique<door::Line>(title), 1);
- timeout.setStyle(door::BorderStyle::DOUBLE);
- timeout.setColor(yellowred);
- door::Line base(line_text);
- base.setColor(yellowred);
- std::string pad1(3, ' ');
- /*
- std::string pad1(3, '\xb0');
- if (door::unicode) {
- std::string unicode;
- door::cp437toUnicode(pad1.c_str(), unicode);
- pad1 = unicode;
- }
- */
- base.setPadding(pad1, yellowred);
- // base.setColor(door::ANSIColor(door::COLOR::GREEN, door::COLOR::BLACK));
- std::unique_ptr<door::Line> stuff = std::make_unique<door::Line>(base);
- timeout.addLine(std::make_unique<door::Line>(base));
- return timeout;
- }
- door::Menu make_main_menu(void) {
- door::Menu m(5, 5, 25);
- door::Line mtitle("Space-Ace Main Menu");
- door::ANSIColor border_color(door::COLOR::CYAN, door::COLOR::BLUE);
- door::ANSIColor title_color(door::COLOR::CYAN, door::COLOR::BLUE,
- door::ATTR::BOLD);
- m.setColor(border_color);
- mtitle.setColor(title_color);
- mtitle.setPadding(" ", title_color);
- m.setTitle(std::make_unique<door::Line>(mtitle), 1);
- // m.setColorizer(true,
- m.setRender(true, door::Menu::makeRender(
- door::ANSIColor(door::COLOR::CYAN, door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::BLUE, door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::CYAN, door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::BLUE, door::ATTR::BOLD)));
- // m.setColorizer(false,
- m.setRender(false, door::Menu::makeRender(
- door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::WHITE, door::COLOR::BLUE,
- door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::CYAN, door::COLOR::BLUE,
- door::ATTR::BOLD)));
- m.addSelection('1', "Play Cards");
- m.addSelection('2', "View Scores");
- m.addSelection('3', "Drop to DOS");
- m.addSelection('4', "Chat with BUGZ");
- m.addSelection('H', "Help");
- m.addSelection('A', "About this game");
- m.addSelection('Q', "Quit");
- return m;
- }
- door::renderFunction statusValue(door::ANSIColor status,
- door::ANSIColor value) {
- door::renderFunction rf = [status,
- value](const std::string &txt) -> door::Render {
- door::Render r(txt);
- door::ColorOutput co;
- co.pos = 0;
- co.len = 0;
- co.c = status;
- size_t pos = txt.find(':');
- if (pos == std::string::npos) {
- // failed to find - use entire string as status color.
- co.len = txt.length();
- r.outputs.push_back(co);
- } else {
- pos++; // Have : in status color
- co.len = pos;
- r.outputs.push_back(co);
- co.reset();
- co.pos = pos;
- co.c = value;
- co.len = txt.length() - pos;
- r.outputs.push_back(co);
- }
- return r;
- };
- return rf;
- }
- door::renderFunction rStatus = [](const std::string &txt) -> door::Render {
- door::Render r(txt);
- door::ColorOutput co;
- // default colors STATUS: value
- door::ANSIColor status(door::COLOR::BLUE, door::ATTR::BOLD);
- door::ANSIColor value(door::COLOR::YELLOW, door::ATTR::BOLD);
- co.pos = 0;
- co.len = 0;
- co.c = status;
- size_t pos = txt.find(':');
- if (pos == std::string::npos) {
- // failed to find - use entire string as status color.
- co.len = txt.length();
- r.outputs.push_back(co);
- } else {
- pos++; // Have : in status color
- co.len = pos;
- r.outputs.push_back(co);
- co.reset();
- co.pos = pos;
- co.c = value;
- co.len = txt.length() - pos;
- r.outputs.push_back(co);
- }
- return r;
- };
- std::string return_current_time_and_date() {
- auto now = std::chrono::system_clock::now();
- auto in_time_t = std::chrono::system_clock::to_time_t(now);
- std::stringstream ss;
- // ss << std::put_time(std::localtime(&in_time_t), "%Y-%m-%d %X");
- ss << std::put_time(std::localtime(&in_time_t), "%Y-%m-%d %r");
- return ss.str();
- }
- door::Panel make_about(void) {
- door::Panel about(2, 2, 60);
- about.setStyle(door::BorderStyle::DOUBLE_SINGLE);
- about.setColor(door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD));
- about.addLine(std::make_unique<door::Line>("About This Door", 60));
- /*
- door::Line magic("---------------------------------", 60);
- magic.setColor(door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLACK,
- door::ATTR::BOLD));
- */
- about.addLine(std::make_unique<door::Line>(
- "---------------------------------", 60,
- door::ANSIColor(door::COLOR::CYAN, door::COLOR::BLUE, door::ATTR::BOLD)));
- /*
- 123456789012345678901234567890123456789012345678901234567890
- This door was written by Bugz.
- It is written in c++, only supports Linux, and replaces
- opendoors.
- It's written in c++, and replaces the outdated opendoors
- library.
- */
- about.addLine(
- std::make_unique<door::Line>("This door was written by Bugz.", 60));
- about.addLine(std::make_unique<door::Line>("", 60));
- about.addLine(std::make_unique<door::Line>(
- "It is written in c++, only support Linux, and replaces", 60));
- about.addLine(std::make_unique<door::Line>("opendoors.", 60));
- door::updateFunction updater = [](void) -> std::string {
- std::string text = "Currently: ";
- text.append(return_current_time_and_date());
- return text;
- };
- std::string current = updater();
- door::Line active(current, 60);
- active.setUpdater(updater);
- active.setRender(renderStatusValue(
- door::ANSIColor(door::COLOR::WHITE, door::COLOR::BLUE, door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD)));
- about.addLine(std::make_unique<door::Line>(active));
- /*
- about.addLine(std::make_unique<door::Line>(
- "Status: blue", 60,
- statusValue(door::ANSIColor(door::COLOR::GREEN, door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::MAGENTA, door::ATTR::BLINK))));
- about.addLine(std::make_unique<door::Line>("Name: BUGZ", 60, rStatus));
- about.addLine(std::make_unique<door::Line>(
- "Size: 10240", 60,
- statusValue(door::ANSIColor(door::COLOR::GREEN, door::COLOR::BLUE,
- door::ATTR::BOLD),
- door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLUE,
- door::ATTR::BOLD, door::ATTR::BLINK))));
- about.addLine(std::make_unique<door::Line>("Bugz is here.", 60, rStatus));
- */
- return about;
- }
- void display_starfield(int mx, int my, door::Door &door, std::mt19937 &rng) {
- door << door::reset << door::cls;
- // display starfield
- const char *stars[2];
- stars[0] = ".";
- if (door::unicode) {
- stars[1] = "\u2219"; // "\u00b7";
- } else {
- stars[1] = "\xf9"; // "\xfa";
- };
- {
- // Make uniform random distribution between 1 and MAX screen size X/Y
- std::uniform_int_distribution<int> uni_x(1, mx);
- std::uniform_int_distribution<int> uni_y(1, my);
- door::ANSIColor white(door::COLOR::WHITE);
- door::ANSIColor dark(door::COLOR::BLACK, door::ATTR::BRIGHT);
- for (int x = 0; x < (mx * my / 100); x++) {
- door::Goto star_at(uni_x(rng), uni_y(rng));
- door << star_at;
- if (x % 5 < 2)
- door << dark;
- else
- door << white;
- if (x % 2 == 0)
- door << stars[0];
- else
- door << stars[1];
- }
- }
- }
- void display_space_ace(int mx, int my, door::Door &door) {
- // space_ace is 72 chars wide, 6 high
- int sa_x = (mx - 72) / 2;
- int sa_y = (my - 6) / 2;
- // output the SpaceAce logo -- centered!
- for (const auto s : space) {
- door::Goto sa_at(sa_x, sa_y);
- door << sa_at;
- if (door::unicode) {
- std::string unicode;
- door::cp437toUnicode(s, unicode);
- door << unicode; // << door::nl;
- } else
- door << s; // << door::nl;
- sa_y++;
- }
- // pause 5 seconds so they can enjoy our awesome logo
- door.sleep_key(5);
- }
- void display_starfield_space_ace(int mx, int my, door::Door &door,
- std::mt19937 &rng) {
- display_starfield(mx, my, door, rng);
- display_space_ace(mx, my, door);
- door << door::reset;
- }
- int main(int argc, char *argv[]) {
- /*
- google::InitGoogleLogging(argv[0]);
- LOG(INFO) << "Welcome!";
- */
- door::Door door("space-ace", argc, argv);
- // door << door::reset << door::cls << door::nl;
- // door::ANSIColor ac(door::COLOR::YELLOW, door::ATTR::BOLD);
- // door::ANSIColor mb(door::COLOR::MAGENTA, door::ATTR::BLINK);
- // door << mb << "Does this work?" << door::reset << door::nl;
- DBData spacedb;
- // spacedb.init();
- std::string setting = "last_play";
- std::string user = door.username;
- std::string value;
- std::string blank = "<blank>";
- value = spacedb.getSetting(user, setting, blank);
- door << door::reset << "last_play: " << value << door::nl;
- std::this_thread::sleep_for(std::chrono::seconds(2));
- value = return_current_time_and_date();
- spacedb.setSetting(user, setting, value);
- // https://stackoverflow.com/questions/5008804/generating-random-integer-from-a-range
- std::random_device rd; // only used once to initialise (seed) engine
- std::mt19937 rng(
- rd()); // random-number engine used (Mersenne-Twister in this case)
- // std::uniform_int_distribution<int> uni(min, max); // guaranteed unbiased
- int mx, my; // Max screen width/height
- if (door.width == 0) {
- // screen detect failed, use sensible defaults
- mx = 80;
- my = 23;
- } else {
- mx = door.width;
- my = door.height;
- }
- // We assume here that the width and height are something crazy like 10x15. :P
- display_starfield_space_ace(mx, my, door, rng);
- // for testing inactivity timeout
- // door.inactivity = 10;
- door::Panel timeout = make_timeout(mx, my);
- door::Menu m = make_main_menu();
- int r = m.choose(door);
- // need to reset the colors. (whoops!)
- door << door::reset << door::nl;
- if (r < 0) {
- TIMEOUT:
- if (r == -1) {
- door.log("TIMEOUT");
- door << timeout << door::reset << door::nl << door::nl;
- } else {
- if (r == -3) {
- door.log("OUTTA TIME");
- door::Panel notime = make_notime(mx, my);
- door << notime << door::reset << door::nl;
- }
- }
- return 0;
- }
- /*
- display_starfield(mx, my, door, rng);
- // WARNING: After starfield, cursor position is random!
- door << door::Goto(1, 9); // door::nl << door::nl; // door::cls;
- door << "Your name: "
- << door::ANSIColor(door::COLOR::WHITE, door::COLOR::GREEN,
- door::ATTR::BOLD);
- std::string istring;
- istring = door.input_string(25);
- door << door::reset << door::nl << "You typed in [" << istring << "]"
- << door::nl;
- door << "Hello, " << door.username << ", you chose option " << r << "!"
- << door::nl;
- door << "Press a key...";
- r = door.sleep_key(door.inactivity);
- if (r < 0)
- goto TIMEOUT;
- */
- door << door::nl;
- door::Panel about = make_about();
- about.set((mx - 60) / 2, (my - 5) / 2);
- door << about;
- // magic time!
- door << door::reset << door::nl << "Press another key...";
- int x;
- for (x = 0; x < 60; ++x) {
- r = door.sleep_key(1);
- if (r == -1) {
- // ok! Expected timeout!
- // PROBLEM: regular "local" terminal loses current attributes
- // when cursor is save / restored.
- door << door::SaveCursor;
- if (about.update(door)) {
- // ok I need to "fix" the cursor position.
- // it has moved.
- }
- door << door::RestoreCursor << door::reset;
- } else {
- if (r < 0)
- goto TIMEOUT;
- if (r >= 0)
- break;
- }
- }
- if (x == 60)
- goto TIMEOUT;
- door << door::nl;
- door::ANSIColor deck_color;
- // RED, BLUE, GREEN, MAGENTA, CYAN
- std::uniform_int_distribution<int> rand_color(0, 4);
- switch (rand_color(rng)) {
- case 0:
- deck_color = door::ANSIColor(door::COLOR::RED);
- break;
- case 1:
- deck_color = door::ANSIColor(door::COLOR::BLUE);
- break;
- case 2:
- deck_color = door::ANSIColor(door::COLOR::GREEN);
- break;
- case 3:
- deck_color = door::ANSIColor(door::COLOR::MAGENTA);
- break;
- case 4:
- deck_color = door::ANSIColor(door::COLOR::CYAN);
- break;
- default:
- deck_color = door::ANSIColor(door::COLOR::BLUE, door::ATTR::BLINK);
- break;
- }
- int height = 3;
- Deck d(deck_color, height);
- door::Panel *c;
- door << door::reset << door::cls;
- // This displays the cards in the upper left corner.
- // We want them center, and down some.
- int space = 3;
- // int cards_dealt_width = 59; int cards_dealt_height = 9;
- int game_width;
- {
- int cx, cy, level;
- cardgo(27, space, height, cx, cy, level);
- game_width = cx + 5; // card width
- }
- int off_x = (mx - game_width) / 2;
- int off_y = (my - 9) / 2;
- std::seed_seq s1{2021, 2, 27, 1};
- cards deck1 = card_shuffle(s1, 1);
- cards state = card_states();
- // I tried setting the cursor before the delay and before displaying the card.
- // It is very hard to see / just about useless. Not worth the effort.
- for (int x = 0; x < 28; x++) {
- int cx, cy, level;
- cardgo(x, space, height, cx, cy, level);
- // This is hardly visible.
- // door << door::Goto(cx + off_x - 1, cy + off_y + 1);
- std::this_thread::sleep_for(std::chrono::milliseconds(75));
- c = d.back(level);
- c->set(cx + off_x, cy + off_y);
- door << *c;
- }
- /*
- std::this_thread::sleep_for(
- std::chrono::seconds(1)); // 3 secs seemed too long!
- */
- for (int x = 18; x < 28; x++) {
- int cx, cy, level;
- // usleep(1000 * 20);
- state.at(x) = 1;
- cardgo(x, space, height, cx, cy, level);
- // door << door::Goto(cx + off_x - 1, cy + off_y + 1);
- std::this_thread::sleep_for(std::chrono::milliseconds(200));
- c = d.card(deck1.at(x));
- c->set(cx + off_x, cy + off_y);
- door << *c;
- }
- door << door::reset;
- door << door::nl << door::nl;
- r = door.sleep_key(door.inactivity);
- if (r < 0)
- goto TIMEOUT;
- /*
- door::Panel *p = d.back(2);
- p->set(10, 10);
- door << *p;
- door::Panel *d8 = d.card(8);
- d8->set(20, 8);
- door << *d8;
- r = door.sleep_key(door.inactivity);
- if (r < 0)
- goto TIMEOUT;
- */
- // door << door::reset << door::cls;
- display_starfield(mx, my, door, rng);
- door << m << door::reset << door::nl << "This is what the menu looked liked!"
- << door::nl;
- // Normal DOOR exit goes here...
- door << door::nl << "Returning you to the BBS, please wait..." << door::nl;
- return 0;
- }
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