main.cpp 17 KB

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  1. #include "door.h"
  2. #include "yaml-cpp/yaml.h"
  3. #include <chrono> // chrono::system_clock
  4. #include <ctime> // localtime
  5. #include <iomanip> // put_time
  6. #include <iostream>
  7. #include <random>
  8. #include <string>
  9. #include "db.h"
  10. #include "deck.h"
  11. #include "play.h"
  12. #include "utils.h"
  13. #include "version.h"
  14. #include <algorithm> // transform
  15. // configuration here -- access via extern
  16. YAML::Node config;
  17. door::ANSIColor stringToANSIColor(std::string colorCode);
  18. std::function<std::ofstream &(void)> get_logger;
  19. std::function<void(void)> cls_display_starfield;
  20. /*
  21. unsigned long score = 0;
  22. int hand = 1;
  23. int total_hands = 3;
  24. int card_number = 28;
  25. int current_streak = 0;
  26. int best_streak = 0;
  27. int active_card = 23;
  28. std::chrono::_V2::system_clock::time_point play_day;
  29. */
  30. /*
  31. Cards:
  32. 4 layers deep.
  33. https://en.wikipedia.org/wiki/Code_page_437
  34. using: \xb0, 0xb1, 0xb2, 0xdb
  35. OR: \u2591, \u2592, \u2593, \u2588
  36. Like so:
  37. ##### #####
  38. ##### #####
  39. ##### #####
  40. Cards: (Black on White, or Red on White)
  41. 8D### TH###
  42. ##D## ##H##
  43. ###D8 ###HT
  44. D, H = Red, Clubs, Spades = Black.
  45. ^ Where D = Diamonds, H = Hearts
  46. ♥, ♦, ♣, ♠
  47. \x03, \x04, \x05, \x06
  48. \u2665, \u2666, \u2663, \u2660
  49. Card layout. Actual cards are 3 lines thick.
  50. ░░░░░ ░░░░░ ░░░░░
  51. ░░░░░ ░░░░░ ░░░░░
  52. ▒▒▒▒▒░▒▒▒▒▒ #####░##### #####░#####
  53. ▒▒▒▒▒ ▒▒▒▒▒ ##### ##### ##### #####
  54. ▓▓▓▓▓▒▓▓▓▓▓▒▓▓▓▓▓ #####=#####=##### #####=#####=#####
  55. ▓▓▓▓▓ ▓▓▓▓▓ ▓▓▓▓▓ ##### ##### ##### ##### ##### #####
  56. █████▓█████▓█████▓#####=#####=#####=#####=#####=#####=#####
  57. █████ █████ █████ ##### ##### ##### ##### ##### ##### #####
  58. █████ █████ █████ ##### ##### ##### ##### ##### ##### #####
  59. #####
  60. Player Information ##### Time in: xx Time out: xx
  61. Name: ##### Playing Day: November 3rd
  62. Hand Score : Current Streak: N
  63. Todays Score : XX Cards Remaining Longest Streak: NN
  64. Monthly Score: Playing Hand X of X Most Won: xxx Lost: xxx
  65. [4] Lf [6] Rt [Space] Play Card [Enter] Draw [D]one [H]elp [R]edraw
  66. ►, ◄, ▲, ▼
  67. \x10, \x11, \x1e, \x1f
  68. \u25ba, \u25c4, \u25b2, \u25bc
  69. The Name is <- 6 to the left.
  70. # is back of card. = is upper card showing between.
  71. There's no fancy anything here. Cards overlap the last
  72. line of the previous line/card.
  73. */
  74. door::renderFunction statusValue(door::ANSIColor status,
  75. door::ANSIColor value) {
  76. door::renderFunction rf = [status,
  77. value](const std::string &txt) -> door::Render {
  78. door::Render r(txt);
  79. door::ColorOutput co;
  80. co.pos = 0;
  81. co.len = 0;
  82. co.c = status;
  83. size_t pos = txt.find(':');
  84. if (pos == std::string::npos) {
  85. // failed to find :, render digits/numbers in value color
  86. int tpos = 0;
  87. for (char const &c : txt) {
  88. if (std::isdigit(c)) {
  89. if (co.c != value) {
  90. r.outputs.push_back(co);
  91. co.reset();
  92. co.pos = tpos;
  93. co.c = value;
  94. }
  95. } else {
  96. if (co.c != status) {
  97. r.outputs.push_back(co);
  98. co.reset();
  99. co.pos = tpos;
  100. co.c = status;
  101. }
  102. }
  103. co.len++;
  104. tpos++;
  105. }
  106. if (co.len != 0)
  107. r.outputs.push_back(co);
  108. } else {
  109. pos++; // Have : in status color
  110. co.len = pos;
  111. r.outputs.push_back(co);
  112. co.reset();
  113. co.pos = pos;
  114. co.c = value;
  115. co.len = txt.length() - pos;
  116. r.outputs.push_back(co);
  117. }
  118. return r;
  119. };
  120. return rf;
  121. }
  122. /*
  123. door::renderFunction rStatus = [](const std::string &txt) -> door::Render {
  124. door::Render r(txt);
  125. door::ColorOutput co;
  126. // default colors STATUS: value
  127. door::ANSIColor status(door::COLOR::BLUE, door::ATTR::BOLD);
  128. door::ANSIColor value(door::COLOR::YELLOW, door::ATTR::BOLD);
  129. co.pos = 0;
  130. co.len = 0;
  131. co.c = status;
  132. size_t pos = txt.find(':');
  133. if (pos == std::string::npos) {
  134. // failed to find - use entire string as status color.
  135. co.len = txt.length();
  136. r.outputs.push_back(co);
  137. } else {
  138. pos++; // Have : in status color
  139. co.len = pos;
  140. r.outputs.push_back(co);
  141. co.reset();
  142. co.pos = pos;
  143. co.c = value;
  144. co.len = txt.length() - pos;
  145. r.outputs.push_back(co);
  146. }
  147. return r;
  148. };
  149. */
  150. std::string return_current_time_and_date() {
  151. auto now = std::chrono::system_clock::now();
  152. auto in_time_t = std::chrono::system_clock::to_time_t(now);
  153. std::stringstream ss;
  154. // ss << std::put_time(std::localtime(&in_time_t), "%Y-%m-%d %X");
  155. ss << std::put_time(std::localtime(&in_time_t), "%Y-%m-%d %r");
  156. return ss.str();
  157. }
  158. int press_a_key(door::Door &door) {
  159. door << door::reset << "Press a key to continue...";
  160. int r = door.sleep_key(door.inactivity);
  161. door << door::nl;
  162. return r;
  163. }
  164. // DOES THIS WORK?
  165. bool iequals(const string &a, const string &b) {
  166. unsigned int sz = a.size();
  167. if (b.size() != sz)
  168. return false;
  169. for (unsigned int i = 0; i < sz; ++i)
  170. if (tolower(a[i]) != tolower(b[i]))
  171. return false;
  172. return true;
  173. }
  174. // This does not seem to be working. I keep getting zero.
  175. int opt_from_string(std::string colorCode) {
  176. for (std::size_t pos = 0; pos != deck_colors.size(); ++pos) {
  177. // if (caseInsensitiveStringCompare(colorCode, deck_colors[pos]) == 0) {
  178. if (iequals(colorCode, deck_colors[pos])) {
  179. return pos;
  180. }
  181. }
  182. return 0;
  183. }
  184. int configure(door::Door &door, DBData &db) {
  185. auto menu = make_config_menu();
  186. int r = 0;
  187. bool save_deckcolor = false;
  188. const char *deckcolor = "DeckColor";
  189. std::string newColor;
  190. while (r >= 0) {
  191. if (save_deckcolor) {
  192. door << menu;
  193. db.setSetting(deckcolor, newColor);
  194. save_deckcolor = false;
  195. }
  196. if (cls_display_starfield)
  197. cls_display_starfield();
  198. else
  199. door << door::reset << door::cls;
  200. r = menu.choose(door);
  201. if (r > 0) {
  202. door << door::reset << door::cls;
  203. char c = menu.which(r - 1);
  204. if (c == 'D') {
  205. // Ok, deck colors
  206. // get default
  207. std::string currentDefault = db.getSetting(deckcolor, "ALL");
  208. int currentOpt = opt_from_string(currentDefault);
  209. door << door::reset << door::cls;
  210. auto deck = make_deck_menu();
  211. deck.defaultSelection(currentOpt);
  212. if (cls_display_starfield)
  213. cls_display_starfield();
  214. else
  215. door << door::reset << door::cls;
  216. int newOpt = deck.choose(door);
  217. door << door::reset << door::cls;
  218. if (newOpt >= 0) {
  219. newOpt--;
  220. newColor = stringFromColorOptions(newOpt);
  221. if (newOpt != currentOpt) {
  222. door.log() << deckcolor << " was " << currentDefault << ", "
  223. << currentOpt << ". Now " << newColor << ", " << newOpt
  224. << std::endl;
  225. save_deckcolor = true;
  226. }
  227. }
  228. }
  229. if (c == 'V') {
  230. // view settings -- Sysop Configuration
  231. if (cls_display_starfield)
  232. cls_display_starfield();
  233. else
  234. door << door::reset << door::cls;
  235. door << door::Goto(1, 1);
  236. door << door::ANSIColor(door::COLOR::CYAN, door::COLOR::BLACK)
  237. << "Game Settings - SysOp Configurable" << door::reset << door::nl
  238. << door::nl;
  239. for (auto cfg : config) {
  240. std::string key = cfg.first.as<std::string>();
  241. if (key[0] == '_')
  242. continue;
  243. // TODO: replace _ with ' ' in string.
  244. while (replace(key, "_", " ")) {
  245. };
  246. std::string value = cfg.second.as<std::string>();
  247. door << door::ANSIColor(door::COLOR::CYAN, door::COLOR::BLACK,
  248. door::ATTR::BOLD)
  249. << std::setw(20) << key
  250. << door::ANSIColor(door::COLOR::YELLOW, door::COLOR::BLACK,
  251. door::ATTR::BOLD)
  252. << " : "
  253. << door::ANSIColor(door::COLOR::CYAN, door::COLOR::BLACK,
  254. door::ATTR::BOLD)
  255. << value << door::reset << door::nl;
  256. }
  257. r = press_a_key(door);
  258. if (r < 0)
  259. return r;
  260. door << door::reset << door::cls;
  261. }
  262. if (c == 'Q') {
  263. return r;
  264. }
  265. }
  266. }
  267. return r;
  268. }
  269. /*
  270. door::Panel make_score_panel(door::Door &door) {
  271. const int W = 25;
  272. door::Panel p(W);
  273. p.setStyle(door::BorderStyle::NONE);
  274. door::ANSIColor statusColor(door::COLOR::WHITE, door::COLOR::BLUE,
  275. door::ATTR::BOLD);
  276. door::ANSIColor valueColor(door::COLOR::YELLOW, door::COLOR::BLUE,
  277. door::ATTR::BOLD);
  278. door::renderFunction svRender = statusValue(statusColor, valueColor);
  279. // or use renderStatus as defined above.
  280. // We'll stick with these for now.
  281. {
  282. std::string userString = "Name: ";
  283. userString += door.username;
  284. door::Line username(userString, W);
  285. username.setRender(svRender);
  286. p.addLine(std::make_unique<door::Line>(username));
  287. }
  288. {
  289. door::updateFunction scoreUpdate = [](void) -> std::string {
  290. std::string text = "Score: ";
  291. text.append(std::to_string(score));
  292. return text;
  293. };
  294. std::string scoreString = scoreUpdate();
  295. door::Line score(scoreString, W);
  296. score.setRender(svRender);
  297. score.setUpdater(scoreUpdate);
  298. p.addLine(std::make_unique<door::Line>(score));
  299. }
  300. {
  301. door::updateFunction timeUpdate = [&door](void) -> std::string {
  302. std::stringstream ss;
  303. std::string text;
  304. ss << "Time used: " << setw(3) << door.time_used << " / " << setw(3)
  305. << door.time_left;
  306. text = ss.str();
  307. return text;
  308. };
  309. std::string timeString = timeUpdate();
  310. door::Line time(timeString, W);
  311. time.setRender(svRender);
  312. time.setUpdater(timeUpdate);
  313. p.addLine(std::make_unique<door::Line>(time));
  314. }
  315. {
  316. door::updateFunction handUpdate = [](void) -> std::string {
  317. std::string text = "Playing Hand ";
  318. text.append(std::to_string(hand));
  319. text.append(" of ");
  320. text.append(std::to_string(total_hands));
  321. return text;
  322. };
  323. std::string handString = handUpdate();
  324. door::Line hands(handString, W);
  325. hands.setRender(svRender);
  326. hands.setUpdater(handUpdate);
  327. p.addLine(std::make_unique<door::Line>(hands));
  328. }
  329. return p;
  330. }
  331. */
  332. int main(int argc, char *argv[]) {
  333. door::Door door("space-ace", argc, argv);
  334. // store the door log so we can easily access it.
  335. get_logger = [&door]() -> ofstream & { return door.log(); };
  336. std::random_device rd;
  337. std::mt19937 rng(rd());
  338. cls_display_starfield = [&door, &rng]() -> void {
  339. display_starfield(door, rng);
  340. };
  341. DBData spacedb;
  342. spacedb.setUser(door.username);
  343. if (file_exists("space-ace.yaml")) {
  344. config = YAML::LoadFile("space-ace.yaml");
  345. }
  346. bool update_config = false;
  347. // populate with "good" defaults
  348. if (!config["hands_per_day"]) {
  349. config["hands_per_day"] = 3;
  350. update_config = true;
  351. }
  352. if (!config["date_format"]) {
  353. config["date_format"] = "%B %d"; // Month day or "%b %d,%Y" Mon,d YYYY
  354. update_config = true;
  355. }
  356. if (!config["date_score"]) {
  357. config["date_score"] = "%m/%d/%Y"; // or "%Y/%0m/%0d";
  358. update_config = true;
  359. }
  360. if (!config["makeup_per_day"]) {
  361. config["makeup_per_day"] = 5;
  362. update_config = true;
  363. }
  364. if (!config["play_days_ahead"]) {
  365. config["play_days_ahead"] = 2;
  366. update_config = true;
  367. }
  368. /*
  369. if (config["hands_per_day"]) {
  370. get_logger() << "hands_per_day: " << config["hands_per_day"].as<int>()
  371. << std::endl;
  372. }
  373. */
  374. // save configuration -- something was updated
  375. if (update_config) {
  376. std::ofstream fout("space-ace.yaml");
  377. fout << config << std::endl;
  378. }
  379. // retrieve lastcall
  380. time_t last_call = std::stol(spacedb.getSetting("LastCall", "0"));
  381. // store now as lastcall
  382. time_t now =
  383. std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
  384. spacedb.setSetting("LastCall", std::to_string(now));
  385. // Have they used this door before?
  386. if (last_call != 0) {
  387. door << "Welcome Back!" << door::nl;
  388. auto nowClock = std::chrono::system_clock::from_time_t(now);
  389. auto lastClock = std::chrono::system_clock::from_time_t(last_call);
  390. auto delta = nowClock - lastClock;
  391. // int days = chrono::duration_cast<chrono::days>(delta).count(); //
  392. // c++ 20
  393. int hours = chrono::duration_cast<chrono::hours>(delta).count();
  394. int days = hours / 24;
  395. int minutes = chrono::duration_cast<chrono::minutes>(delta).count();
  396. int secs = chrono::duration_cast<chrono::seconds>(delta).count();
  397. if (days > 1) {
  398. door << "It's been " << days << " days since you last played."
  399. << door::nl;
  400. } else {
  401. if (hours > 1) {
  402. door << "It's been " << hours << " hours since you last played."
  403. << door::nl;
  404. } else {
  405. if (minutes > 1) {
  406. door << "It's been " << minutes << " minutes since you last played."
  407. << door::nl;
  408. } else {
  409. door << "It's been " << secs << " seconds since you last played."
  410. << door::nl;
  411. door << "It's like you never left." << door::nl;
  412. }
  413. }
  414. }
  415. press_a_key(door);
  416. }
  417. /*
  418. // example: saving the door.log() for global use.
  419. std::function<std::ofstream &(void)> get_logger;
  420. get_logger = [&door]() -> ofstream & { return door.log(); };
  421. if (get_logger) {
  422. get_logger() << "MEOW" << std::endl;
  423. get_logger() << "hey! It works!" << std::endl;
  424. }
  425. get_logger = nullptr; // before door destruction
  426. */
  427. // https://stackoverflow.com/questions/5008804/generating-random-integer-from-a-range
  428. // random-number engine used (Mersenne-Twister in this case)
  429. // std::uniform_int_distribution<int> uni(min, max); // guaranteed
  430. // unbiased
  431. int mx, my; // Max screen width/height
  432. if (door.width == 0) {
  433. // screen detect failed, use sensible defaults
  434. door.width = mx = 80;
  435. door.height = my = 23;
  436. } else {
  437. mx = door.width;
  438. my = door.height;
  439. }
  440. // We assume here that the width and height aren't something crazy like
  441. // 10x15. :P (or 24x923!)
  442. display_starfield_space_ace(door, rng);
  443. // for testing inactivity timeout
  444. // door.inactivity = 10;
  445. door::Panel timeout = make_timeout(mx, my);
  446. door::Menu m = make_main_menu();
  447. door::Panel about = make_about(); // 8 lines
  448. // center the about box
  449. about.set((mx - 60) / 2, (my - 9) / 2);
  450. int r = 0;
  451. while ((r >= 0) and (r != 6)) {
  452. // starfield + menu ?
  453. display_starfield(door, rng);
  454. r = m.choose(door);
  455. // need to reset the colors. (whoops!)
  456. door << door::reset << door::cls; // door::nl;
  457. // OK! The screen is blank at this point!
  458. switch (r) {
  459. case 1: // play game
  460. {
  461. PlayCards pc(door, spacedb, rng);
  462. r = pc.play();
  463. // r = play_cards(door, spacedb, rng);
  464. }; break;
  465. case 2: // view scores
  466. {
  467. door << door::cls;
  468. auto all_scores = spacedb.getScores();
  469. for (auto it : all_scores) {
  470. time_t on_this_date = it.first;
  471. std::string nice_date = convertDateToDateScoreFormat(on_this_date);
  472. door << " *** " << nice_date << " ***" << door::nl;
  473. for (auto sd : it.second) {
  474. door << setw(15) << sd.user << " " << sd.won << " " << sd.score
  475. << door::nl;
  476. }
  477. }
  478. door << "====================" << door::nl;
  479. }
  480. r = press_a_key(door);
  481. break;
  482. case 3: // configure
  483. r = configure(door, spacedb);
  484. // r = press_a_key(door);
  485. break;
  486. case 4: // help
  487. door << "Help! Need some help here..." << door::nl;
  488. r = press_a_key(door);
  489. break;
  490. case 5: // about
  491. display_starfield(door, rng);
  492. door << about << door::nl;
  493. r = press_a_key(door);
  494. break;
  495. case 6: // quit
  496. break;
  497. }
  498. }
  499. if (r < 0) {
  500. // TIMEOUT:
  501. if (r == -1) {
  502. door.log() << "TIMEOUT" << std::endl;
  503. door << timeout << door::reset << door::nl << door::nl;
  504. } else {
  505. if (r == -3) {
  506. door.log() << "OUTTA TIME" << std::endl;
  507. door::Panel notime = make_notime(mx, my);
  508. door << notime << door::reset << door::nl;
  509. }
  510. }
  511. return 0;
  512. }
  513. door << door::nl;
  514. // door << door::reset << door::cls;
  515. display_starfield(door, rng);
  516. door << m << door::reset << door::nl;
  517. // Normal DOOR exit goes here...
  518. door << door::nl << "Returning you to the BBS, please wait..." << door::nl;
  519. get_logger = nullptr;
  520. cls_display_starfield = nullptr;
  521. return 0;
  522. }