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- #include "deck.h"
- #include <sstream>
- Deck::Deck() {
- cardback = door::ANSIColor(door::COLOR::RED);
- init();
- }
- Deck::Deck(door::ANSIColor backcolor) : cardback{backcolor} { init(); }
- void Deck::init(void) {
- for (int i = 0; i < 52; ++i) {
- cards.push_back(card_of(i));
- }
- // 0 = BLANK, 1-4 levels
- for (int i = 0; i < 5; ++i) {
- backs.push_back(back_of(i));
- }
- }
- Deck::~Deck() {
- for (auto c : cards) {
- delete c;
- }
- cards.clear();
- for (auto b : backs) {
- delete b;
- }
- backs.clear();
- }
- int Deck::is_suit(int c) { return c / 13; }
- int Deck::is_rank(int c) { return c % 13; }
- char Deck::rank_symbol(int c) {
- switch (c) {
- case 0:
- return 'A';
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- return char(c + 0x30 + 1);
- case 9:
- return 'T';
- case 10:
- return 'J';
- case 11:
- return 'Q';
- case 12:
- return 'K';
- }
- return '?';
- }
- std::string Deck::suit_symbol(int c) {
- // unicode
- if (door::unicode) {
- switch (c) {
- case 0:
- return std::string("\u2665");
- case 1:
- return std::string("\u2666");
- case 2:
- return std::string("\u2663");
- case 3:
- return std::string("\u2660");
- }
- } else {
- switch (c) {
- case 0:
- return std::string(1, '\x03');
- case 1:
- return std::string(1, '\x04');
- case 2:
- return std::string(1, '\x05');
- case 3:
- return std::string(1, '\x06');
- }
- }
- return std::string("!", 1);
- }
- door::Panel *Deck::card_of(int c) {
- int suit = is_suit(c);
- int rank = is_rank(c);
- bool is_red = (suit < 2);
- door::ANSIColor color;
- if (is_red) {
- color = door::ANSIColor(door::COLOR::RED, door::COLOR::WHITE);
- } else {
- color = door::ANSIColor(door::COLOR::BLACK, door::COLOR::WHITE);
- }
- door::Panel *p = new door::Panel(0, 0, 5);
- // setColor sets border_color. NOT WHAT I WANT.
- // p->setColor(color);
- char r = rank_symbol(rank);
- std::string s = suit_symbol(suit);
- // build lines
- std::ostringstream oss;
- oss << r << s << " ";
- std::string str = oss.str();
- p->addLine(std::make_unique<door::Line>(str, 5, color));
- oss.str(std::string());
- oss.clear();
- oss << " " << s << " ";
- str = oss.str();
- p->addLine(std::make_unique<door::Line>(str, 5, color));
- oss.str(std::string());
- oss.clear();
- oss << " " << s << r;
- str = oss.str();
- p->addLine(std::make_unique<door::Line>(str, 5, color));
- oss.str(std::string());
- oss.clear();
- return p;
- }
- std::string Deck::back_char(int level) {
- std::string c;
- if (level == 0) {
- c = ' ';
- return c;
- }
- if (door::unicode) {
- switch (level) {
- case 1:
- c = "\u2591";
- break;
- case 2:
- c = "\u2592";
- break;
- case 3:
- c = "\u2593";
- break;
- case 4:
- c = "\u2588";
- break;
- }
- } else {
- switch (level) {
- case 1:
- c = "\xb0";
- break;
- case 2:
- c = "\xb1";
- break;
- case 3:
- c = "\xb2";
- break;
- case 4:
- c = "\xdb";
- break;
- }
- }
- return c;
- }
- door::Panel *Deck::back_of(int level) {
- // using: \xb0, 0xb1, 0xb2, 0xdb
- // OR: \u2591, \u2592, \u2593, \u2588
- // door::ANSIColor color(door::COLOR::RED, door::COLOR::BLACK);
- door::Panel *p = new door::Panel(0, 0, 5);
- std::string c = back_char(level);
- std::string l = c + c + c + c + c;
- p->addLine(std::make_unique<door::Line>(l, 5, cardback));
- p->addLine(std::make_unique<door::Line>(l, 5, cardback));
- p->addLine(std::make_unique<door::Line>(l, 5, cardback));
- return p;
- }
- void Deck::part(int x, int y, door::Door &d, int level, bool left) {
- // Render part of the back of a card.
- y += 2;
- if (!left) {
- x += 2;
- }
- std::string c = back_char(level);
- std::string l = c + c + c;
- door::Goto g(x, y);
- d << g << cardback << l;
- }
- door::Panel *Deck::card(int c) { return cards[c]; }
- door::Panel *Deck::back(int level) { return backs[level]; }
- /*
- 1 2 3 4 5 6
- 0123456789012345678901234567890123456789012345678901234567890
- ░░░░░ ░░░░░ ░░░░░
- ░░░░░ ░░░░░ ░░░░░
- ▒▒▒▒▒░▒▒▒▒▒ #####░##### #####░#####
- ▒▒▒▒▒ ▒▒▒▒▒ ##### ##### ##### #####
- ▓▓▓▓▓▒▓▓▓▓▓▒▓▓▓▓▓ #####=#####=##### #####=#####=#####
- ▓▓▓▓▓ ▓▓▓▓▓ ▓▓▓▓▓ ##### ##### ##### ##### ##### #####
- █████▓█████▓█████▓#####=#####=#####=#####=#####=#####=#####
- █████ █████ █████ ##### ##### ##### ##### ##### ##### #####
- █████ █████ █████ ##### ##### ##### ##### ##### ##### #####
- */
- void cardgo(int pos, int &x, int &y, int &level) {
- /*
- int levels[4] = {3, 6, 9, 10};
- for (level = 0; level < 4; ++level) {
- if (pos < levels[level]) {
- level++;
- // we're here
- y = (level -1) * 2 + 1;
- } else {
- pos -= levels[level];
- }
- }
- */
- if (pos < 3) {
- // top
- level = 1;
- y = (level - 1) * 2 + 1;
- x = (pos)*18 + 10;
- return;
- } else {
- pos -= 3;
- }
- if (pos < 6) {
- level = 2;
- y = (level - 1) * 2 + 1;
- int group = (pos) / 2;
- x = (pos)*6 + (group * 6) + 7;
- return;
- } else {
- pos -= 6;
- }
- if (pos < 9) {
- level = 3;
- y = (level - 1) * 2 + 1;
- x = (pos)*6 + 4;
- return;
- } else {
- pos -= 9;
- }
- if (pos < 10) {
- level = 4;
- y = (level - 1) * 2 + 1;
- x = (pos)*6 + 1;
- return;
- } else {
- // something is wrong.
- y = -1;
- x = -1;
- level = -1;
- }
- }
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