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@@ -4,10 +4,11 @@ use crate::group::*;
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// use std::collections::HashSet;
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// use std::collections::HashSet;
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use std::string::String;
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use std::string::String;
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+const SIZE: u8 = 3;
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/// Width of the sudoku board.
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/// Width of the sudoku board.
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-const WIDTH: u8 = 9;
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+const WIDTH: u8 = SIZE*SIZE;
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/// Size (width * height) of the board.
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/// Size (width * height) of the board.
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-const MAX_SIZE: u8 = 81;
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+const MAX_SIZE: u8 = WIDTH * WIDTH; // 81;
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// Use bitfields instead of HashSets.
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// Use bitfields instead of HashSets.
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use bit_field::BitField;
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use bit_field::BitField;
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@@ -140,6 +141,12 @@ mod tests {
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pub type SudokuBoard = [u8; MAX_SIZE as usize];
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pub type SudokuBoard = [u8; MAX_SIZE as usize];
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pub type SudokuPossible = [Possible; MAX_SIZE as usize];
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pub type SudokuPossible = [Possible; MAX_SIZE as usize];
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+/*
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+I probably should keep board and possible separate from one another.
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+Possible is only used when solving the puzzles, and only used by the
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+logic solver. Not needed by brute-force.
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+ */
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+
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy)]
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pub struct Sudoku {
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pub struct Sudoku {
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pub board: [u8; MAX_SIZE as usize],
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pub board: [u8; MAX_SIZE as usize],
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@@ -201,7 +208,7 @@ impl Sudoku {
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}
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}
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/// Load puzzle from a string.
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/// Load puzzle from a string.
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- /// Note, we load from (top,left), to (bottom,left) by columns.
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+ /// Note, we load from (top,left) going down, to (bottom,left) by columns.
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pub fn load_from_tld(&mut self, start_ch: char, blank: char, s: &str) {
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pub fn load_from_tld(&mut self, start_ch: char, blank: char, s: &str) {
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self.clear();
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self.clear();
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let mut x: u8 = 0;
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let mut x: u8 = 0;
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@@ -220,7 +227,7 @@ impl Sudoku {
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}
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}
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/// Load puzzle from a string.
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/// Load puzzle from a string.
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- /// This loads from (top,left) to (top,right), by rows.
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+ /// This loads from (top,left) going right, to (top,right), by rows.
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pub fn load_from_tlr(&mut self, start_ch: char, blank: char, s: &str) {
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pub fn load_from_tlr(&mut self, start_ch: char, blank: char, s: &str) {
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self.clear();
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self.clear();
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let mut i: u8 = 0;
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let mut i: u8 = 0;
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@@ -240,7 +247,7 @@ impl Sudoku {
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let mut x: u8 = 0;
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let mut x: u8 = 0;
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let mut y: u8 = 0;
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let mut y: u8 = 0;
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- for i in 0..MAX_SIZE {
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+ for _i in 0..MAX_SIZE {
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if self.board[pos(x, y) as usize] == 0 {
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if self.board[pos(x, y) as usize] == 0 {
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result.push(blank);
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result.push(blank);
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} else {
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} else {
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@@ -273,6 +280,12 @@ impl Sudoku {
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self.board[pos(x,y) as usize]
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self.board[pos(x,y) as usize]
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}
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}
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+ /*
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+ This set does more then it needs to.
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+ When setting a location, it also updates the possible.
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+ This needs to be moved into something else. Putting it into Possible?
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+ */
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+
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pub fn set(&mut self, x: u8, y: u8, value: u8) {
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pub fn set(&mut self, x: u8, y: u8, value: u8) {
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self.board[pos(x, y) as usize] = value;
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self.board[pos(x, y) as usize] = value;
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// Ok, update the possible
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// Ok, update the possible
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@@ -300,6 +313,9 @@ impl Sudoku {
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self.possible[pos(x, y) as usize].clear();
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self.possible[pos(x, y) as usize].clear();
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}
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}
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+ /// Reset the Possible
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+ /// - For when a new puzzle has been loaded.
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+ /// - When something has changed, and the possibles are out of sync.
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pub fn reset_possible(&mut self) {
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pub fn reset_possible(&mut self) {
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// Reset the possible.
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// Reset the possible.
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self.clear_possible();
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self.clear_possible();
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@@ -325,6 +341,7 @@ impl Sudoku {
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}
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}
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}
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}
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+ /// Display the sudoku puzzle.
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pub fn display(&self) {
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pub fn display(&self) {
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println!("╔═══╦═══╦═══╗");
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println!("╔═══╦═══╦═══╗");
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for y in 0..WIDTH {
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for y in 0..WIDTH {
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@@ -351,6 +368,8 @@ impl Sudoku {
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}
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}
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}
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}
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+ /// Display the possibles.
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+ /// This should be in the Possible struct, not here.
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pub fn display_possible(&self) {
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pub fn display_possible(&self) {
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for y in 0..WIDTH {
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for y in 0..WIDTH {
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for x in 0..WIDTH {
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for x in 0..WIDTH {
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@@ -381,6 +400,10 @@ impl Sudoku {
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}
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}
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}
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}
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+ /// Is the puzzle complete?
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+ /// Have all of the locations been filled with a value?
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+ /// - This does not validate that it is a correct puzzle,
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+ /// - It doesn't check for duplicate digits (for example).
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pub fn puzzle_complete(&self) -> bool {
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pub fn puzzle_complete(&self) -> bool {
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for i in 0..MAX_SIZE {
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for i in 0..MAX_SIZE {
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if self.board[i as usize] == 0 {
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if self.board[i as usize] == 0 {
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@@ -390,6 +413,9 @@ impl Sudoku {
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true
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true
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}
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}
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+ /// Recursive brute-force solver
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+ /// - As possibilities are tried, it recursively calls itself to see
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+ /// if there are any solutions with the given possibility.
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fn calculate_possible(&mut self, total_solutions: &mut u16, solutions: &mut Vec<SudokuBoard>) -> bool {
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fn calculate_possible(&mut self, total_solutions: &mut u16, solutions: &mut Vec<SudokuBoard>) -> bool {
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for idx in 0..MAX_SIZE {
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for idx in 0..MAX_SIZE {
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if self.board[idx as usize] == 0 {
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if self.board[idx as usize] == 0 {
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@@ -454,6 +480,9 @@ impl Sudoku {
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false
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false
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}
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}
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+ /// Brute-force solver
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+ /// - Prints out a (one) solution.
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+ /// - Returns the number of solutions found.
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pub fn bruteforce_solver(&self) -> u16 {
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pub fn bruteforce_solver(&self) -> u16 {
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let mut workset = Sudoku {
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let mut workset = Sudoku {
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board: self.board,
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board: self.board,
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@@ -475,6 +504,8 @@ impl Sudoku {
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total_solutions
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total_solutions
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}
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}
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+ /// Make a sudoku puzzle.
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+ /// This gives us a fully solved puzzle.
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pub fn make(&mut self) {
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pub fn make(&mut self) {
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let mut rng = ChaCha20Rng::from_entropy();
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let mut rng = ChaCha20Rng::from_entropy();
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@@ -482,6 +513,9 @@ impl Sudoku {
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// Ok, this gives us a random (but fully solved) puzzle.
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// Ok, this gives us a random (but fully solved) puzzle.
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}
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}
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+ /// Fill puzzle with random
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+ /// - This is like the brute-force solver, it calls itself recursively
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+ /// and backtraces if a solution can't be found.
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fn fill_board(&mut self, rng: &mut ChaCha20Rng) -> bool {
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fn fill_board(&mut self, rng: &mut ChaCha20Rng) -> bool {
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let backup = Sudoku {
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let backup = Sudoku {
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board: self.board,
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board: self.board,
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@@ -530,6 +564,10 @@ impl Sudoku {
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return true;
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return true;
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}
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}
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+ /// Puzzle generation
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+ /// - Removes a number, tests to see if the puzzle can still be solved by logic.
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+ /// - Returns true when still a valid, solvable puzzle.
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+ /// - Otherwise, restores number and returns false.
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pub fn remove(&mut self) -> bool {
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pub fn remove(&mut self) -> bool {
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// Find a number, remove it. Save position.
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// Find a number, remove it. Save position.
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let mut rng = ChaCha20Rng::from_entropy();
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let mut rng = ChaCha20Rng::from_entropy();
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@@ -611,6 +649,9 @@ impl Sudoku {
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}
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}
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*/
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*/
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+ /// Solve, using logic alone
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+ /// - Returns true when something was added to the board.
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+ /// - Call solve until it returns false.
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pub fn solve(&mut self, debug: bool) -> bool {
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pub fn solve(&mut self, debug: bool) -> bool {
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// Pass 1: Look for singles in the possible sets.
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// Pass 1: Look for singles in the possible sets.
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let mut found_something = false;
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let mut found_something = false;
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