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@@ -512,13 +512,14 @@ impl AnyBoard {
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false
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}
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- // Mess with your brain:
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// The board manipulations below should be implemented without cloning the board.
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- // We should be able to just swap values. FUTURE: TODO: no allocations.
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+ // We should be able to just swap values. Done.
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/// Invert the index
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///
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- /// Convert 0..width to width..=0
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+ /// Convert 0..width to (width-1)..=0
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+ /// With width=9 it is 0 to 8 inverted becomes 8 to 0.
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+ #[inline]
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pub fn invert(&self, index: u8) -> u8 {
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self.width - 1 - index
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}
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@@ -549,7 +550,7 @@ impl AnyBoard {
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// (x1,y1) = lower case
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// (x2,y2) = upper case
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- for idx in 0..self.width-1 {
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+ for idx in 0..self.width - 1 {
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// println!("idx: {idx}");
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for pass in 0..2 {
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x1 = idx;
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@@ -573,9 +574,9 @@ impl AnyBoard {
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// println!("Idx {idx} Pass {pass} Starting ({x1},{y1}), ({x2},{y2})");
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for _swap in 0..self.width {
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// println!("Swap ({x1},{y1}) <=> ({x2},{y2})");
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- (self[(x1,y1)], self[(x2,y2)]) = (self[(x2,y2)], self[(x1,y1)]);
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+ (self[(x1, y1)], self[(x2, y2)]) = (self[(x2, y2)], self[(x1, y1)]);
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- if (y1 == 0) || (x2 == 0) {
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+ if (y1 == 0) || (x2 == 0) {
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break;
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}
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x1 += 1;
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@@ -589,7 +590,7 @@ impl AnyBoard {
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}
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}
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}
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-
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+
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/*
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// The memory allocation way of swapping.
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let temp = self.clone();
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@@ -625,6 +626,9 @@ impl AnyBoard {
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///
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/// Which is same as flip + flip_x.
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pub fn rotate_cw(&mut self) {
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+ self.flip();
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+ self.flip_x();
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+ /*
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let temp = self.clone();
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let width = self.width;
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for x in 0..self.width {
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@@ -632,12 +636,16 @@ impl AnyBoard {
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self[(width - 1 - x, y)] = temp[(y, x)]
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}
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}
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+ */
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}
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/// Rotate board Counter-Clockwise
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///
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/// Which is flip + flip_y.
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pub fn rotate_ccw(&mut self) {
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+ self.flip();
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+ self.flip_y();
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+ /*
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let temp = self.clone();
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let width = self.width;
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for x in 0..self.width {
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@@ -645,18 +653,10 @@ impl AnyBoard {
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self[(x, width - 1 - y)] = temp[(y, x)]
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}
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}
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+ */
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}
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}
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-//
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-// Ok! This is interesting:
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-//
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-// This allows you to index the board by (u8,u8) or usize.
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-//
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-
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-// Need to use u32, so 5*5=25, 25 bits can be accessed.
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-// u16 is fine for 3*3=9.
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-
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/// AnyPossible - Track what values can possibly go in what positions.
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#[derive(Debug, Clone)]
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pub struct AnyPossible {
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@@ -1087,7 +1087,9 @@ impl AnySolver {
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const OUTPUT: bool = false;
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+ if OUTPUT {
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println!("finalize_possible starts");
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+ };
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// I might want to save the pair information.
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@@ -1106,13 +1108,11 @@ impl AnySolver {
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}
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updated_here = false;
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- /// Do we output things from this function? (Debug, Development infomation)
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- const NOISY: bool = true; // false;
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if OUTPUT {
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self.possible.display();
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}
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- let mut cell_has_value = Flags::new(self.board.max_index);
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- // vec![false; self.board.max_index];
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+
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+ // let mut cell_has_value = Flags::new(self.board.max_index);
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/*
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let mut cell_update = vec![false; width as usize];
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@@ -1365,7 +1365,9 @@ impl AnySolver {
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}
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}
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+ if OUTPUT {
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println!("finalize_possible ends...");
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+ }
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return updated;
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/*
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