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@@ -21,14 +21,14 @@ use rand_chacha::ChaCha20Rng;
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use rand::distributions::{Distribution, Uniform};
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use rand::distributions::{Distribution, Uniform};
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[derive(Debug, Copy, Clone, PartialEq)]
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-pub struct Possible(u16);
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+pub struct Bits(u16);
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/// Set bits number of bits to 1 (true)
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/// Set bits number of bits to 1 (true)
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pub const fn set_bits(bits: u8) -> u16 {
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pub const fn set_bits(bits: u8) -> u16 {
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(1 << (bits)) - 1
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(1 << (bits)) - 1
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}
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}
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-impl Possible {
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+impl Bits {
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/// clear all bits
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/// clear all bits
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pub fn clear(&mut self) {
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pub fn clear(&mut self) {
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self.0 = 0;
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self.0 = 0;
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@@ -61,21 +61,21 @@ impl Possible {
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}
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}
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}
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}
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-struct PossibleIterator<'a> {
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- possible: &'a Possible,
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+struct BitsIterator<'a> {
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+ possible: &'a Bits,
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index: u8,
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index: u8,
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}
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}
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-impl Possible {
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- fn iter(&self) -> PossibleIterator {
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- PossibleIterator {
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+impl Bits {
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+ fn iter(&self) -> BitsIterator {
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+ BitsIterator {
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possible: self,
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possible: self,
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index: 1,
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index: 1,
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}
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}
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}
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}
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}
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}
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-impl<'a> Iterator for PossibleIterator<'a> {
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+impl<'a> Iterator for BitsIterator<'a> {
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type Item = u8;
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type Item = u8;
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fn next(&mut self) -> Option<u8> {
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fn next(&mut self) -> Option<u8> {
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@@ -98,7 +98,7 @@ mod tests {
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#[test]
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#[test]
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fn check_possible_bitset() {
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fn check_possible_bitset() {
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- let mut p = Possible(0);
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+ let mut p = Bits(0);
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p.clear();
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p.clear();
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@@ -113,7 +113,7 @@ mod tests {
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#[test]
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#[test]
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fn check_possible_iter() {
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fn check_possible_iter() {
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- let mut p = Possible(0);
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+ let mut p = Bits(0);
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p.set(3, true);
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p.set(3, true);
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p.set(5, true);
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p.set(5, true);
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p.set(6, true);
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p.set(6, true);
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@@ -128,7 +128,7 @@ mod tests {
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#[test]
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#[test]
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fn check_bits() {
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fn check_bits() {
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// Set bits 0-5 (6 bits total)
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// Set bits 0-5 (6 bits total)
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- let p = Possible(set_bits(6));
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+ let p = Bits(set_bits(6));
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for i in 0..6 {
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for i in 0..6 {
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let result = p.get(i);
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let result = p.get(i);
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@@ -139,19 +139,69 @@ mod tests {
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}
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}
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pub type SudokuBoard = [u8; MAX_SIZE as usize];
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pub type SudokuBoard = [u8; MAX_SIZE as usize];
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-pub type SudokuPossible = [Possible; MAX_SIZE as usize];
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+pub type Possible = [Bits; MAX_SIZE as usize];
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+pub type SudokuPossible = [Bits; MAX_SIZE as usize];
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+
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+#[derive(Debug, Clone, Copy)]
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+pub struct Board([u8; MAX_SIZE as usize]);
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+#[derive(Debug, Clone, Copy)]
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+pub struct BoardPossible([Bits; MAX_SIZE as usize]);
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/*
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/*
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I probably should keep board and possible separate from one another.
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I probably should keep board and possible separate from one another.
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Possible is only used when solving the puzzles, and only used by the
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Possible is only used when solving the puzzles, and only used by the
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logic solver. Not needed by brute-force.
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logic solver. Not needed by brute-force.
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+
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+Ok, the problem is that the possible doesn't make any sense to be
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+unlinked in any way from the board. I think they have to be together.
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*/
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*/
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+ /*
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+#[derive(Debug, Clone, Copy)]
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+pub struct SudokuPossible {
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+ pub possible: [Possible; MAX_SIZE as usize];
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+}
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+*/
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+
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+impl BoardPossible {
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+ /// Display the possibles.
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+ /// This should be in the Possible struct, not here.
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+ pub fn display(&self) {
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+ for y in 0..WIDTH {
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+ for x in 0..WIDTH {
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+ // print!("p={:?}", self.possible[pos(x, y) as usize]);
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+ let mut possible = String::new();
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+
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+ for p in self.0[pos(x, y) as usize].iter() {
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+ // print!("{},", p);
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+ possible += format!("{},", p).as_str();
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+ }
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+
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+ // for i in 0..SIZE {
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+ // let &pos = self.possible[pos(x, y) as usize];
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+ print!("({},{}):", x, y);
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+ // print!("{:20}", format!("{:?}", self.possible[pos(x, y) as usize]));
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+ print!("{:9}", possible);
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+ /*
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+ if pos == 0 {
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+ print!(" ");
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+ } else {
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+ print!("{}", pos);
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+ }
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+ */
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+ // }
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+ // print!(" ");
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+ }
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+ println!("");
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+ }
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+ }
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+}
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+
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+
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy)]
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pub struct Sudoku {
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pub struct Sudoku {
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- pub board: [u8; MAX_SIZE as usize],
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- // pub possible: [HashSet<u8>; MAX_SIZE as usize],
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- pub possible: [Possible; MAX_SIZE as usize],
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+ pub board: [u8; MAX_SIZE as usize], // Board
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+ pub possible: [Bits; MAX_SIZE as usize], // BoardPossible
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}
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}
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/// Translate x,y to position in board.
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/// Translate x,y to position in board.
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@@ -183,7 +233,7 @@ let arr: [Vec<u32>; 10] = [(); 10].map(|_| Vec::with_capacity(100));
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impl Sudoku {
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impl Sudoku {
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pub fn new() -> Self {
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pub fn new() -> Self {
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// let b : HashSet<u8> = HashSet::from_iter(1..=9);
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// let b : HashSet<u8> = HashSet::from_iter(1..=9);
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- let mut initial: Possible = Possible(set_bits(10));
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+ let mut initial: Bits = Bits(set_bits(10));
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initial.set(0, false);
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initial.set(0, false);
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let s = Sudoku {
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let s = Sudoku {
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@@ -194,13 +244,13 @@ impl Sudoku {
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}
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}
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pub fn clear_possible(&mut self) {
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pub fn clear_possible(&mut self) {
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- let mut initial = Possible(set_bits(10));
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+ let mut initial = Bits(set_bits(10));
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initial.set(0, false);
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initial.set(0, false);
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self.possible = [initial; MAX_SIZE as usize];
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self.possible = [initial; MAX_SIZE as usize];
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}
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}
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pub fn clear(&mut self) {
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pub fn clear(&mut self) {
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- let mut initial = Possible(set_bits(10));
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+ let mut initial = Bits(set_bits(10));
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initial.set(0, false);
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initial.set(0, false);
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self.board = [0; MAX_SIZE as usize];
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self.board = [0; MAX_SIZE as usize];
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@@ -486,7 +536,7 @@ impl Sudoku {
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pub fn bruteforce_solver(&self) -> u16 {
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pub fn bruteforce_solver(&self) -> u16 {
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let mut workset = Sudoku {
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let mut workset = Sudoku {
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board: self.board,
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board: self.board,
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- possible: [Possible(0); MAX_SIZE as usize],
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+ possible: [Bits(0); MAX_SIZE as usize],
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};
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};
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let mut total_solutions: u16 = 0;
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let mut total_solutions: u16 = 0;
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@@ -670,7 +720,7 @@ impl Sudoku {
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}
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}
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let mut g = Group::new();
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let mut g = Group::new();
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- let mut values = Possible(0); // HashSet<u8> = HashSet::new();
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+ let mut values = Bits(0); // HashSet<u8> = HashSet::new();
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let mut group_process = |this: &mut Self, grp: &Group| {
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let mut group_process = |this: &mut Self, grp: &Group| {
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// Collect all the possible values within the group.
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// Collect all the possible values within the group.
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