from twisted.internet import reactor from twisted.internet import task from twisted.internet import defer from colorama import Fore, Back, Style from twisted.python import log from itertools import cycle import pendulum from pprint import pformat def merge(color_string): """ Given a string of colorama ANSI, merge them if you can. """ return color_string.replace("m\x1b[", ";") class PlayerInput(object): """ Player Input Example: from flexible import PlayerInput ask = PlayerInput(self.game) # abort_blank means, if the input field is blank, abort. Use error_back. d = ask.prompt("What is your quest?", 40, name="quest", abort_blank=True) # Display the user's input / but not needed. d.addCallback(ask.output) d.addCallback( lambda ignore: ask.prompt( "What is your favorite color?", 10, name="color" ) ) d.addCallback(ask.output) d.addCallback( lambda ignore: ask.prompt( "What is your least favorite number?", 12, name="number", digits=True, ) ) d.addCallback(ask.output) def show_values(show): log.msg(show) self.queue_game.put(pformat(show).replace("\n", "\n\r") + self.nl) d.addCallback(lambda ignore: show_values(ask.keep)) d.addCallback(self.welcome_back) # On error, just return back d.addErrback(self.welcome_back) """ def __init__(self, game): # I think game gives us access to everything we need self.game = game self.observer = self.game.observer self.save = None self.deferred = None self.queue_game = game.queue_game self.keep = {} # default colors self.c = merge(Style.BRIGHT + Fore.WHITE + Back.BLUE) self.cp = merge(Style.BRIGHT + Fore.YELLOW + Back.BLUE) # useful consts self.r = Style.RESET_ALL self.nl = "\n\r" self.bsb = "\b \b" self.keepalive = None def color(self, c): self.c = c def colorp(self, cp): self.cp = cp def alive(self): log.msg("PlayerInput.alive()") self.game.queue_player.put(" ") def prompt(self, user_prompt, limit, **kw): """ Generate prompt for user input. Note: This returns deferred. prompt = text displayed. limit = # of characters allowed. default = (text to default to) keywords: abort_blank : Abort if they give us blank text. name : Stores the input in self.keep dict. digits : Only allow 0-9 to be entered. """ log.msg("PlayerInput({0}, {1}, {2}".format(user_prompt, limit, kw)) self.limit = limit self.input = "" self.kw = kw assert self.save is None assert self.keepalive is None # Note: This clears out the server "keep alive" self.save = self.observer.save() self.observer.connect("player", self.get_input) self.keepalive = task.LoopingCall(self.alive) self.keepalive.start(30) # We need to "hide" the game output. # Otherwise it WITH mess up the user input display. self.to_player = self.game.to_player self.game.to_player = False # Display prompt # self.queue_game.put(self.r + self.nl + self.c + user_prompt + " " + self.cp) self.queue_game.put(self.r + self.c + user_prompt + self.r + " " + self.cp) # Set "Background of prompt" self.queue_game.put(" " * limit + "\b" * limit) assert self.deferred is None d = defer.Deferred() self.deferred = d log.msg("Return deferred ...", self.deferred) return d def get_input(self, chunk): """ Data from player (in bytes) """ chunk = chunk.decode("utf-8", "ignore") for ch in chunk: if ch == "\b": if len(self.input) > 0: self.queue_game.put(self.bsb) self.input = self.input[0:-1] else: self.queue_game.put("\a") elif ch == "\r": self.queue_game.put(self.r + self.nl) log.msg("Restore observer dispatch", self.save) assert not self.save is None self.observer.load(self.save) self.save = None log.msg("Disable keepalive") self.keepalive.stop() self.keepalive = None line = self.input self.input = "" assert not self.deferred is None self.game.to_player = self.to_player # If they gave us the keyword name, save the value as that name if "name" in self.kw: self.keep[self.kw["name"]] = line if "abort_blank" in self.kw and self.kw["abort_blank"]: # Abort on blank input if line.strip() == "": # Yes, input is blank, abort. log.msg("errback, abort_blank") reactor.callLater( 0, self.deferred.errback, Exception("abort_blank") ) self.deferred = None return # Ok, use deferred.callback, or reactor.callLater? # self.deferred.callback(line) reactor.callLater(0, self.deferred.callback, line) self.deferred = None return elif ch.isprintable(): # Printable, but is it acceptable? if "digits" in self.kw: if not ch.isdigit(): self.queue_game.put("\a") continue if len(self.input) + 1 <= self.limit: self.input += ch self.queue_game.put(ch) else: self.queue_game.put("\a") def output(self, line): """ A default display of what they just input. """ log.msg("PlayerInput.output({0})".format(line)) self.game.queue_game.put(self.r + "[{0}]".format(line) + self.nl) return line PORT_CLASSES = { 1: "BBS", 2: "BSB", 3: "SBB", 4: "SSB", 5: "SBS", 6: "BSS", 7: "SSS", 8: "BBB", } CLASSES_PORT = {v: k for k, v in PORT_CLASSES.items()} import re class CIMPortReport(object): """ Parse data from CIM Port Report Example: from flexible import CIMPortReport report = CIMPortReport(self.game) d = report.whenDone() d.addCallback(self.port_report) d.addErrback(self.welcome_back) def port_report(self, portdata): self.portdata = portdata self.queue_game.put("Loaded {0} records.".format(len(portdata)) + self.nl) self.welcome_back() def welcome_back(self,*_): ... restore keep alive timers, etc. """ def __init__(self, game): self.game = game self.queue_game = game.queue_game self.queue_player = game.queue_player self.observer = game.observer # Yes, at this point we would activate self.prompt = game.buffer self.save = self.observer.save() # I actually don't want the player input, but I'll grab it anyway. self.observer.connect("player", self.player) self.observer.connect("prompt", self.game_prompt) self.observer.connect("game-line", self.game_line) # If we want it, it's here. self.defer = None self.to_player = self.game.to_player log.msg("to_player (stored)", self.to_player) # Hide what's happening from the player self.game.to_player = False self.queue_player.put("^") # Activate CIM self.state = 1 self.portdata = {} self.portcycle = cycle(["/", "-", "\\", "|"]) def game_prompt(self, prompt): if prompt == ": ": if self.state == 1: # Ok, then we're ready to request the port report self.portcycle = cycle(["/", "-", "\\", "|"]) self.queue_player.put("R") self.state = 2 elif self.state == 2: self.queue_player.put("Q") self.state = 3 if re.match(r"Command \[TL=.* \(\?=Help\)\? :", prompt): if self.state == 3: # Ok, time to exit # exit from this... self.game.to_player = self.to_player self.observer.load(self.save) self.save = None self.game.portdata = self.portdata self.queue_game.put("\b \b\r\n") if not self.defer is None: self.defer.callback(self.portdata) self.defer = None def game_line(self, line): if line == "" or line == ": ": return if line == ": ENDINTERROG": return # This should be the CIM Report Data -- parse it if self.portcycle: if len(self.portdata) % 10 == 0: self.queue_game.put("\b" + next(self.portcycle)) work = line.replace("%", "") parts = re.split(r"(?<=\d)\s", work) if len(parts) == 8: port = int(parts[0].strip()) data = dict() def portBS(info): if info[0] == "-": bs = "B" else: bs = "S" return (bs, int(info[1:].strip())) data["fuel"] = dict() data["fuel"]["sale"], data["fuel"]["units"] = portBS(parts[1]) data["fuel"]["pct"] = int(parts[2].strip()) data["org"] = dict() data["org"]["sale"], data["org"]["units"] = portBS(parts[3]) data["org"]["pct"] = int(parts[4].strip()) data["equ"] = dict() data["equ"]["sale"], data["equ"]["units"] = portBS(parts[5]) data["equ"]["pct"] = int(parts[6].strip()) # Store what this port is buying/selling data["port"] = ( data["fuel"]["sale"] + data["org"]["sale"] + data["equ"]["sale"] ) # Convert BBS/SBB to Class number 1-8 data["class"] = CLASSES_PORT[data["port"]] self.portdata[port] = data else: log.msg("CIMPortReport:", line, "???") def __del__(self): log.msg("CIMPortReport {0} RIP".format(self)) def whenDone(self): self.defer = defer.Deferred() # Call this to chain something after we exit. return self.defer def player(self, chunk): """ Data from player (in bytes). """ chunk = chunk.decode("utf-8", "ignore") key = chunk.upper() log.msg("CIMPortReport.player({0}) : I AM stopping...".format(key)) # Stop the keepalive if we are activating something else # or leaving... # self.keepalive.stop() self.queue_game.put("\b \b\r\n") if not self.defer is None: # We have something, so: self.game.to_player = self.to_player self.observer.load(self.save) self.save = None self.defer.errback(Exception("User Abort")) self.defer = None else: # Still "exit" out. self.game.to_player = self.to_player self.observer.load(self.save) class ScriptPort(object): """ Performs the Port script. """ def __init__(self, game): self.game = game self.queue_game = game.queue_game self.queue_player = game.queue_player self.observer = game.observer self.r = Style.RESET_ALL self.nl = "\n\r" self.this_sector = None # Starting sector self.sector1 = None # Current Sector self.sector2 = None # Next Sector Stop self.percent = 5 # Stick with the good default. self.credits = 0 # Activate self.prompt = game.buffer self.save = self.observer.save() self.observer.connect('player', self.player) self.observer.connect("prompt", self.game_prompt) self.observer.connect("game-line", self.game_line) self.defer = None self.queue_game.put( self.nl + "Script based on: Port Pair Trading v2.00" + self.r + self.nl ) self.possible_sectors = None self.state = 1 self.queue_player.put("D") # Original, send 'D' to display current sector. # We could get the sector number from the self.prompt string -- HOWEVER: # IF! We send 'D', we can also get the sectors around -- we might not even need to # prompt for sector to trade with (we could possibly figure it out ourselves). # [Command [TL=00:00:00]:[967] (?=Help)? : D] # [] # [] # [Sector : 967 in uncharted space.] # [Planets : (M) Into the Darkness] # [Warps to Sector(s) : 397 - (562) - (639)] # [] def whenDone(self): self.defer = defer.Deferred() # Call this to chain something after we exit. return self.defer def deactivate(self): self.state = 0 log.msg("ScriptPort.deactivate") assert(not self.save is None) self.observer.load(self.save) self.save = None if self.defer: self.defer.callback('done') self.defer = None def player(self, chunk: bytes): # If we receive anything -- ABORT! self.deactivate() def game_prompt(self, prompt: str): log.msg("{0} : {1}".format(self.state, prompt)) if self.state == 3: log.msg("game_prompt: ", prompt) if re.match(r"Command \[TL=.* \(\?=Help\)\? :", prompt): self.state = 4 log.msg("Ok, state 4") if self.sector2 is None: # Ok, we need to prompt for this. self.queue_game.put(self.r + self.nl + "Which sector to trade with? {0} ({1})".format(self.this_sector, self.game.portdata[self.this_sector]['port']) + self.nl + Fore.CYAN) for i, p in enumerate(self.possible): self.queue_game.put(" " + str(i + 1) + " : " + str(p) + " (" + self.game.portdata[p]['port'] + ")" + self.nl) pi = PlayerInput(self.game) def got_need1(*_): log.msg("Ok, I have:", pi.keep) if pi.keep['count'].strip() == '': self.deactivate() return self.times_left = int(pi.keep['count']) if pi.keep['choice'].strip() == '': self.deactivate() return c = int(pi.keep['choice']) -1 if c < 0 or c >= len(self.possible): self.deactivate() return self.sector2 = self.possible[int(pi.keep['choice']) -1] # self.queue_game.put(pformat(pi.keep).replace("\n", "\n\r")) self.state = 5 self.trade() d = pi.prompt("Choose -=>", 5, name='choice', digits=True) d.addCallback(lambda ignore: pi.prompt("Times to execute script:", 5, name='count', digits=True)) d.addCallback(got_need1) else: # We already have our target port, so... pi = PlayerInput(self.game) def got_need2(*_): if pi.keep['count'].strip() == '': self.deactivate() return self.times_left = int(pi.keep['count']) log.msg("Ok, I have:", pi.keep) self.queue_game.put(pformat(pi.keep).replace("\n", "\n\r")) self.state = 5 self.trade() self.queue_game.put(self.r + self.nl) d = pi.prompt("Times to execute script", 5, name='count') d.addCallback(got_need2) elif self.state == 7: if re.match(r"Command \[TL=.* \(\?=Help\)\? :", prompt): # Done if self.this_sector == self.sector1: self.this_sector = self.sector2 self.queue_player.put("{0}\r".format(self.sector2)) self.state = 10 else: self.times_left -= 1 if self.times_left <= 0: # Ok, exit out self.deactivate() return self.this_sector = self.sector1 self.queue_player.put("{0}\r".format(self.sector1)) self.state = 10 elif self.state == 8: # What are we trading # How many holds of Equipment do you want to buy [75]? if re.match(r"How many holds of .+ do you want to buy \[\d+\]\?", prompt): parts = prompt.split() trade_type = parts[4] if trade_type == 'Fuel': if (self.tpc in (5,7)) and (self.opc in (2,3,4,8)): # Can buy equipment - fuel ore is worthless. self.queue_player.put("0\r") return if (self.tpc in(4,7)) and (self.opc in (1,3,5,8)): # Can buy organics - fuel ore is worthless. self.queue_player.put("0\r") return if (self.tpc in (4,7,3,5)) and (self.opc in (3,4,5,7)): # No point in buying fuel ore if it can't be sold. self.queue_player.put("0\r") return elif trade_type == 'Organics': if (self.tpc in (6,7)) and (self.opc in (2,3,4,8)): # Can buy equipment - organics is worthless. self.queue_player.put("0\r") return if (self.tpc in (2,4,6,7)) and (self.opc in (2,4,6,7)): # No point in buying organics if it can't be sold. self.queue_player.put("0\r") return elif trade_type == 'Equipment': if (self.opc in (1,5,6,7)): # No point in buying equipment if it can't be sold. self.queue_player.put("0\r") return self.queue_player.put("\r") elif re.match(r"Command \[TL=.* \(\?=Help\)\? :", prompt): # Done if self.this_sector == self.sector1: self.this_sector = self.sector2 self.queue_player.put("{0}\r".format(self.sector2)) self.state = 10 else: self.times_left -= 1 if self.times_left <= 0: # Ok, exit out self.deactivate() return self.this_sector = self.sector1 self.queue_player.put("{0}\r".format(self.sector1)) self.state = 10 def trade(self, *_): # state 5 log.msg("trade!") self.queue_player.put("pt") # Port Trade self.this_port = self.game.portdata[self.this_sector] if self.this_sector == self.sector1: self.other_port = self.game.portdata[self.sector2] else: self.other_port = self.game.portdata[self.sector1] # Ok, perform some calculations self.tpc = self.this_port['class'] self.opc = self.other_port['class'] # [ Items Status Trading % of max OnBoard] # [ ----- ------ ------- -------- -------] # [Fuel Ore Selling 2573 93% 0] # [Organics Buying 2960 100% 0] # [Equipment Buying 1958 86% 0] # [] # [] # [You have 1,000 credits and 20 empty cargo holds.] # [] # [We are selling up to 2573. You have 0 in your holds.] # [How many holds of Fuel Ore do you want to buy [20]? 0] pass def game_line(self, line: str): if self.state == 1: # First exploration if line.startswith("Sector :"): # We have starting sector information parts = re.split("\s+", line) self.this_sector = int(parts[2]) # These will be the ones swapped around as we trade back and forth. self.sector1 = self.this_sector elif line.startswith("Warps to Sector(s) : "): # Warps to Sector(s) : 397 - (562) - (639) _, _, warps = line.partition(':') warps = warps.replace('-', '').replace('(', '').replace(')', '').strip() log.msg("Warps: [{0}]".format(warps)) self.warps = [ int(x) for x in re.split("\s+", warps)] log.msg("Warps: [{0}]".format(self.warps)) self.state = 2 elif self.state == 2: if line == "": # Ok, we're done self.state = 3 # Check to see if we have information on any possible ports if hasattr(self.game, 'portdata'): if not self.this_sector in self.game.portdata: self.state = 0 log.msg("Current sector {0} not in portdata.".format(self.this_sector)) self.queue_game.put(self.r + self.nl + "I can't find the current sector in the portdata." + self.nl) self.deactivate() return else: # Ok, we are in the portdata def port_burnt(port): if port['equ']['pct'] <= 20 or port['fuel']['pct'] <= 20 or port['org']['pct'] <= 20: return True return False pd = self.game.portdata[self.this_sector] if port_burnt(pd): log.msg("Current sector {0} port is burnt (<= 20%).".format(self.this_sector)) self.queue_game.put(self.r + self.nl + "Current sector port is burnt out. <= 20%." + self.nl) self.deactivate() return possible = [ x for x in self.warps if x in self.game.portdata ] log.msg("Ppossible:", possible) if len(possible) == 0: self.state = 0 self.queue_game.put(self.r + self.nl + "I don't see any ports in [{0}].".format(self.warps) + self.nl) self.deactivate() return possible = [ x for x in possible if not port_burnt(self.game.portdata[x]) ] log.msg("Possible:", possible) self.possible = possible if len(possible) == 0: self.state = 0 self.queue_game.put(self.r + self.nl + "I don't see any unburnt ports in [{0}].".format(self.warps) + self.nl) self.deactivate() return elif len(possible) == 1: # Ok! there's only one! self.sector2 = possible[0] # Display possible ports: # spos = [ str(x) for x in possible] # self.queue_game.put(self.r + self.nl + self.nl.join(spos) + self.nl) # At state 3, we only get a prompt. return else: self.state = 0 log.msg("We don't have any portdata!") self.queue_game.put(self.r + self.nl + "I have no portdata. Please run CIM Port Report." + self.nl) self.deactivate() return elif self.state == 5: if "-----" in line: self.state = 6 elif self.state == 6: if "We are buying up to" in line: # Sell self.state = 7 self.queue_player.put("\r") self.sell_perc = 100 + self.percent if "We are selling up to" in line: # Buy self.state = 8 self.sell_perc = 100 - self.percent if "You don't have anything they want" in line: # Neither! DRAT! self.deactivate() return if "We're not interested." in line: log.msg("Try, try again. :(") self.state = 5 self.trade() elif self.state == 7: # Haggle Sell if "We'll buy them for" in line or "Our final offer" in line: if "Our final offer" in line: self.sell_perc -= 1 parts = line.replace(',', '').split() start_price = int(parts[4]) price = start_price * self.sell_perc // 100 log.msg("start: {0} % {1} price {2}".format(start_price, self.sell_perc, price)) self.sell_perc -= 1 self.queue_player.put("{0}\r".format(price)) if "We are selling up to" in line: # Buy self.state = 8 self.sell_perc = 100 - self.percent if line.startswith("You have ") and 'credits and' in line: parts = line.replace(',', '').split() credits = int(parts[2]) if self.credits == 0: self.credits = credits else: if credits <= self.credits: log.msg("We don't appear to be making any money here {0}.".format(credits)) self.deactivate() return if "We're not interested." in line: log.msg("Try, try again. :(") self.state = 5 self.trade() elif self.state == 8: # Haggle Buy if "We'll sell them for" in line or "Our final offer" in line: if "Our final offer" in line: self.sell_perc += 1 parts = line.replace(',', '').split() start_price = int(parts[4]) price = start_price * self.sell_perc // 100 log.msg("start: {0} % {1} price {2}".format(start_price, self.sell_perc, price)) self.sell_perc += 1 self.queue_player.put("{0}\r".format(price)) if "We're not interested." in line: log.msg("Try, try again. :(") self.state = 5 self.trade() elif self.state == 10: if "Sector : " in line: # Trade self.state = 5 reactor.callLater(0, self.trade, 0) # self.trade() # elif self.state == 3: # log.msg("At state 3 [{0}]".format(line)) # self.queue_game.put("At state 3.") # self.deactivate() # return class ProxyMenu(object): """ Display ProxyMenu Example: from flexible import ProxyMenu if re.match(r"Command \[TL=.* \(\?=Help\)\? :", prompt): menu = ProxyMenu(self.game) """ def __init__(self, game): self.nl = "\n\r" self.c = merge(Style.BRIGHT + Fore.YELLOW + Back.BLUE) self.r = Style.RESET_ALL self.c1 = merge(Style.BRIGHT + Fore.BLUE) self.c2 = merge(Style.NORMAL + Fore.CYAN) self.portdata = None self.game = game self.queue_game = game.queue_game self.observer = game.observer if hasattr(self.game, "portdata"): self.portdata = self.game.portdata else: self.portdata = {} # Yes, at this point we would activate self.prompt = game.buffer self.save = self.observer.save() self.observer.connect("player", self.player) # If we want it, it's here. self.defer = None self.keepalive = task.LoopingCall(self.awake) self.keepalive.start(30) self.menu() def __del__(self): log.msg("ProxyMenu {0} RIP".format(self)) def whenDone(self): self.defer = defer.Deferred() # Call this to chain something after we exit. return self.defer def menu(self): self.queue_game.put( self.nl + self.c + "TradeWars Proxy active." + self.r + self.nl ) def menu_item(ch: str, desc: str): self.queue_game.put( " " + self.c1 + ch + self.c2 + " - " + self.c1 + desc + self.nl ) menu_item("D", "Diagnostics") menu_item("Q", "Quest") menu_item("T", "Display current Time") menu_item("P", "Port CIM Report") menu_item("S", "Scripts") menu_item("X", "eXit") self.queue_game.put(" " + self.c + "-=>" + self.r + " ") def awake(self): log.msg("ProxyMenu.awake()") self.game.queue_player.put(" ") def port_report(self, portdata: dict): self.portdata = portdata self.queue_game.put("Loaded {0} records.".format(len(portdata)) + self.nl) self.welcome_back() def player(self, chunk: bytes): """ Data from player (in bytes). """ chunk = chunk.decode("utf-8", "ignore") key = chunk.upper() log.msg("ProxyMenu.player({0})".format(key)) # Stop the keepalive if we are activating something else # or leaving... self.keepalive.stop() if key == "T": self.queue_game.put(self.c + key + self.r + self.nl) # perform T option now = pendulum.now() self.queue_game.put( self.nl + self.c1 + "Current time " + now.to_datetime_string() + self.nl ) elif key == "P": self.queue_game.put(self.c + key + self.r + self.nl) # Activate CIM Port Report report = CIMPortReport(self.game) d = report.whenDone() d.addCallback(self.port_report) d.addErrback(self.welcome_back) return elif key == "S": self.queue_game.put(self.c + key + self.r + self.nl) self.activate_scripts_menu() return elif key == "D": self.queue_game.put(self.c + key + self.r + self.nl) self.queue_game.put(pformat(self.portdata).replace("\n", "\n\r") + self.nl) elif key == "Q": self.queue_game.put(self.c + key + self.r + self.nl) # This is an example of chaining PlayerInput prompt calls. ask = PlayerInput(self.game) d = ask.prompt("What is your quest?", 40, name="quest", abort_blank=True) # Display the user's input d.addCallback(ask.output) d.addCallback( lambda ignore: ask.prompt( "What is your favorite color?", 10, name="color" ) ) d.addCallback(ask.output) d.addCallback( lambda ignore: ask.prompt( "What is the meaning of the squirrel?", 12, name="squirrel", digits=True, ) ) d.addCallback(ask.output) def show_values(show): log.msg(show) self.queue_game.put(pformat(show).replace("\n", "\n\r") + self.nl) d.addCallback(lambda ignore: show_values(ask.keep)) d.addCallback(self.welcome_back) # On error, just return back # This doesn't seem to be getting called. # d.addErrback(lambda ignore: self.welcome_back) d.addErrback(self.welcome_back) return elif key == "X": self.queue_game.put(self.c + key + self.r + self.nl) self.queue_game.put("Proxy done." + self.nl) self.observer.load(self.save) self.save = None # It isn't running (NOW), so don't try to stop it. # self.keepalive.stop() self.keepalive = None # Ok, this is a HORRIBLE idea, because the prompt might be # outdated. # self.queue_game.put(self.prompt) self.prompt = None # Possibly: Send '\r' to re-display the prompt # instead of displaying the original one. self.game.queue_player.put("d") # Were we asked to do something when we were done here? if self.defer: reactor.CallLater(0, self.defer.callback) # self.defer.callback() self.defer = None return self.keepalive.start(30, True) self.menu() def activate_scripts_menu(self): self.observer.disconnect("player", self.player) self.observer.connect("player", self.scripts_player) self.scripts_menu() def deactivate_scripts_menu(self, *_): self.observer.disconnect("player", self.scripts_player) self.observer.connect("player", self.player) self.welcome_back() def scripts_menu(self, *_): c1 = merge(Style.BRIGHT + Fore.CYAN) c2 = merge(Style.NORMAL + Fore.CYAN) def menu_item(ch, desc): self.queue_game.put( " " + c1 + ch + c2 + " - " + c1 + desc + self.nl ) menu_item("1", "Ports (Trades between two sectors)") menu_item("2", "TODO") menu_item("3", "TODO") menu_item("X", "eXit") self.queue_game.put(" " + c1 + "-=>" + self.r + " ") def scripts_player(self, chunk: bytes): """ Data from player (in bytes). """ chunk = chunk.decode("utf-8", "ignore") key = chunk.upper() if key == '1': self.queue_game.put(self.c + key + self.r + self.nl) # Activate this magical event here ports = ScriptPort(self.game) d = ports.whenDone() # d.addCallback(self.scripts_menu) # d.addErrback(self.scripts_menu) d.addCallback(self.deactivate_scripts_menu) d.addErrback(self.deactivate_scripts_menu) return elif key == 'X': self.queue_game.put(self.c + key + self.r + self.nl) self.deactivate_scripts_menu() return else: self.queue_game.put(self.c + "?" + self.r + self.nl) self.scripts_menu() def welcome_back(self, *_): log.msg("welcome_back") self.keepalive.start(30, True) self.menu()