#include "dispatchers.h" #include "logging.h" Dispatch::Dispatch(Director &dir) : d{dir} {}; // virtuals /* void Dispatch::server_line(const std::string &line){}; void Dispatch::server_prompt(const std::string &prompt){}; void Dispatch::client_input(const std::string &input){}; */ void Dispatch::to_server(const std::string &send) { d.to_server(send); } void Dispatch::to_client(const std::string &send) { d.to_client(send); } const std::string &Dispatch::get_prompt(void) { return d.get_prompt(); } CoreDispatch::CoreDispatch(Director &d) : Dispatch{d} { d.set_server_line( [this](const std::string &s){ server_line(s); } ); d.set_server_prompt( [this](const std::string &s){ server_prompt(s); } ); d.set_client_input( [this](const std::string &s){ client_input(s); } ); } void CoreDispatch::server_line(const std::string &line) {} void CoreDispatch::server_prompt(const std::string &prompt) {} void CoreDispatch::client_input(const std::string &input) { BUGZ_LOG(warning) << "Got: " << input << " prompt=" << get_prompt(); }