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- #ifndef SESSION_H
- #define SESSION_H
- #include <boost/asio.hpp>
- #include <boost/asio/ip/basic_resolver.hpp>
- #include <boost/asio/signal_set.hpp>
- #include <map>
- #include <string>
- #include "director.h"
- #include "session_common.h"
- // don't want this here!
- #include "dispatchers.h"
- #define MAX_BUFFER 256
- /*
- The Session:
- */
- class Session : public std::enable_shared_from_this<Session> {
- public:
- Session(boost::asio::ip::tcp::socket socket,
- boost::asio::io_service &io_service, std::string hostname,
- std::string port, bool server_telnet_);
- ~Session();
- void start(void);
- const std::string &get_prompt(void);
- void set_prompt(const std::string &prompt);
- void to_client(const std::string &message, bool log = true);
- void to_server(const std::string &message, const std::string &source);
- void to_server(const std::string &message);
- /*
- DispatchSettings save_settings(void);
- void restore_settings(const DispatchSettings &ss);
- */
- // The session line parsing needs show_client
- // these move to Director
- // bool show_client = true;
- bool talk_direct = true;
- bool server_telnet;
- void post(notifyFunc nf);
- private:
- Director director;
- void on_server_line(const std::string &line, const std::string &raw_line);
- void on_server_prompt(const std::string &prompt,
- const std::string &raw_prompt);
- void parse_auth(void);
- void on_connect(const boost::system::error_code error);
- void server_read(void);
- void on_resolve(const boost::system::error_code error,
- const boost::asio::ip::tcp::resolver::results_type results);
- void client_read(void);
- void client_input(const std::string &input);
- void on_shutdown(boost::system::error_code ec);
- void split_lines(std::string line);
- void process_lines(std::string &received);
- private:
- /*
- Move to director -?
- StringFunc SL_parser;
- void SL_cimline(const std::string &line);
- void SL_thiefline(const std::string &line);
- void SL_sectorline(const std::string &line);
- void SL_portline(const std::string &line);
- void SL_warpline(const std::string &line);
- */
- void set_prompt_timer(void);
- void reset_prompt_timer(void);
- void on_prompt_timeout(const boost::system::error_code error);
- void stayin_alive(const boost::system::error_code error);
- void start_keepin_alive(void);
- int time_ms;
- int keepalive_secs;
- // Move this to director. This controls if the "keep alive" fires or not.
- bool active = false;
- /* Move to director.
- MainDispatch main;
- void proxy_activate(void);
- void proxy_deactivate(void);
- // std::stack<Dispatch *> director;
- bool active = false;
- */
- /**
- * The client's socket
- */
- boost::asio::ip::tcp::socket socket_;
- boost::asio::io_service &io_service_;
- boost::asio::ip::tcp::resolver resolver_;
- /**
- * The server's socket
- */
- boost::asio::ip::tcp::socket server_;
- /**
- * The time that we'll use to fire off the "prompt" event.
- *
- * The idea being that we'd receive chars, processing lines.
- * And if we have something in server_prompt start the timer.
- * If we receive more, process lines, if !server_prompt.empty()
- * reset the timer.
- *
- * If the timer fires (and isn't aborted), fire off the prompt.
- *
- * I'm not so sure about this -- because this adds delay to the
- * proxy. [It might be better to just fire off "some" text, and
- * have it ignored, rather then adding a delay.] Or, this might
- * not matter at all, I'm thinking milliseconds here!
- */
- boost::asio::high_resolution_timer prompt_timer_;
- /**
- * Keep connection alive, don't timeout.
- *
- * This gets set by to_server config[keepalive], and sends a
- * space ' ' if we haven't sent anything to the server in that
- * many seconds.
- */
- boost::asio::high_resolution_timer keep_alive_;
- /**
- * What characters have been received from the server,
- * that weren't \n terminated?
- *
- * This needs to be reset/cleared if there's a \r (carriage return).
- */
- std::string server_prompt;
- /**
- * The client read buffer.
- *
- * This is too big, we don't get that many characters from the client.
- *
- */
- char read_buffer[MAX_BUFFER];
- /**
- * The server read buffer.
- */
- char server_buffer[MAX_BUFFER];
- /**
- * The rlogin information received from the client.
- *
- * We check this, and if it isn't valid, we spoof some rlogin
- * connection.
- */
- std::string rlogin_auth;
- /**
- * The username passed in via rlogin. We need this so we know what
- * name we need to store the data under.
- */
- std::string rlogin_name;
- std::string host;
- std::string port;
- char game = 0;
- /**
- * Are we connected to the server?
- *
- * Don't shutdown the server socket if we aren't connected.
- */
- bool connected = false;
- };
- /*
- maybe move the resolver part to the server, so I don't need io_service?
- I'm not sure what the socket connection part is going to need just yet,
- so I probably won't move that just yet. [NNY!]
- */
- class Server {
- public:
- Server(boost::asio::io_service &io_service,
- const boost::asio::ip::tcp::endpoint &endpoint,
- const std::string &host, const std::string &port, bool server_telnet_);
- ~Server();
- private:
- void do_accept(void);
- void on_signal(const boost::system::error_code &ec, int signal);
- bool server_telnet;
- boost::asio::io_service &io_service_;
- boost::asio::ip::tcp::acceptor acceptor_;
- boost::asio::signal_set signal_;
- bool keep_accepting;
- /**
- * The host to connect to (from config)
- */
- std::string host_;
- /**
- * The port to connect to (from config)
- *
- */
- std::string port_;
- };
- #endif
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