main.c 58 KB

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  1. /*
  2. Space Construct v0.6-dev
  3. Beanzilla@21:4/110 on FsxNet
  4. Beanzilla@637:1/110 on HappyNet
  5. */
  6. #define VERSION_MAJOR 0
  7. #define VERSION_MINOR 6
  8. #ifndef VERSION_TYPE
  9. #define VERSION_TYPE "dev"
  10. #endif
  11. #define PATH_MAX 256
  12. #define PATH_SEP "/"
  13. #include <MagiDoor.h>
  14. #include <sqlite3.h>
  15. #if defined(_MSC_VER) || defined(WIN32)
  16. #define snprintf _snprintf
  17. #define strcasecmp _stricmp
  18. #include <winsock2.h>
  19. #ifndef _MSC_VER
  20. #define _MSC_VER 1
  21. #endif
  22. #else
  23. #include <arpa/inet.h>
  24. #endif
  25. // Standard C
  26. #include <time.h>
  27. #include <stdio.h>
  28. #include <string.h>
  29. #include <stdlib.h>
  30. #include <stdarg.h>
  31. #include <ctype.h>
  32. #include <sys/types.h>
  33. #include <sys/stat.h>
  34. #include <unistd.h> // stat
  35. char * log_path = "logs";
  36. int inuse = 0; // Are any other copies of us running? (We are a single user door!)
  37. int debug = 0; // Are we in debug mode?
  38. // Please change it for your system!
  39. int allowDev = 1; // Allow "Beanzilla" to not need the password.
  40. char * sysop_pass = "spaceISbig"; // Case sensitive!
  41. // User Structure (This includes guns, fuel, armor, shields, HP)
  42. typedef struct user_info {
  43. int uid; // Primary Key
  44. int experience; // Think about this as score
  45. // Was ship structure, now is part of user
  46. int guns; // Placed Guns, More means more damage (Deals from 1-2 damage per attack)
  47. int fuel; // How many "turns" do we have
  48. int metal; // Used to build more guns/armors/shields possibly fuel too (guns take 5, armor takes 3, shields take 7, maybe fuel takes 12)
  49. int armors; // Placed Armors (Each Armor takes 4 points of damage then breaks off)
  50. int shields; // Placed Shields (Each Shields takes 3 points of damage then is offline, regenerates 1 point per attack/turn must reach 50% of max to being protecting again)
  51. int hitpoints; // Total hitpoints till we die (Rules for taking damage, shields first then armor then hitpoints)
  52. int armorpoints; // Points we get from armors (Repairable but costs 1 metal per point, but can break if taking too much damage)
  53. int shieldpoints; // Points we get from shields (Self-Regenerates, and does not get destroyed)
  54. int shieldsup; // 0 means yes, anything else means shields are offline, deduct if not 0 for each attack.
  55. int laston; // 20200630 is 6-30-2020
  56. int dirty; // Need to save?
  57. char nick[256]; // What they go by on score board, this allows duping since we really go by real
  58. char real[256]; // Their real name to match with drop file info, prevents someone from loging in as another
  59. } user_inf;
  60. // DateStamp Structure to provide date difference
  61. typedef struct dateTamp {
  62. int year; // YYYY, or number of years difference
  63. int month; // MM, or number of months difference
  64. int day; // DD, or number of days difference.
  65. int age; // Taking down to aproximate day count.
  66. } dT; // YYYYMMDD it in int form
  67. void dolog(char *fmt, ...) {
  68. // Low end Logging
  69. char buffer[PATH_MAX];
  70. struct tm *time_now;
  71. time_t timen;
  72. FILE *logfptr;
  73. timen = time(NULL);
  74. time_now = localtime(&timen);
  75. if (log_path != NULL) {
  76. snprintf(buffer, PATH_MAX, "%s%s%04d%02d%02d.log", log_path, PATH_SEP,
  77. time_now->tm_year + 1900, time_now->tm_mon + 1, time_now->tm_mday);
  78. } else {
  79. snprintf(buffer, PATH_MAX, "%04d%02d%02d.log", time_now->tm_year + 1900,
  80. time_now->tm_mon + 1, time_now->tm_mday);
  81. }
  82. logfptr = fopen(buffer, "a");
  83. if (!logfptr) {
  84. return;
  85. }
  86. va_list ap;
  87. va_start(ap, fmt);
  88. vsnprintf(buffer, 512, fmt, ap);
  89. va_end(ap);
  90. fprintf(logfptr, "%02d:%02d:%02d %s\n", time_now->tm_hour, time_now->tm_min,
  91. time_now->tm_sec, buffer);
  92. fclose(logfptr);
  93. }
  94. int dateStamp() {
  95. // YYYYMMDD \o/ In a INT so we can store it and compare against it!
  96. struct tm *time_now;
  97. time_t timen;
  98. int result = 0;
  99. timen = time(NULL);
  100. time_now = localtime(&timen);
  101. result += ((time_now->tm_year + 1900) * 10000);
  102. result += (time_now->tm_mon * 100) + 100;
  103. result += time_now->tm_mday;
  104. return result;
  105. }
  106. int compareDate(int dt) {
  107. // Returns integer of difference, from now.
  108. struct tm *time_now;
  109. time_t timen;
  110. int now = 0;
  111. timen = time(NULL);
  112. time_now = localtime(&timen);
  113. now += ((time_now->tm_year + 1900) * 10000);
  114. now += (time_now->tm_mon * 100) + 100;
  115. now += time_now->tm_mday;
  116. return (now - dt); // 10000 = 1 Year, 100 = 1 Month, 1 = 1 Day
  117. }
  118. dT fromDate(int diff) {
  119. // Reverse process so we can compare exact days or get the structure back out too.
  120. dT result;
  121. result.year = diff / 10000;
  122. result.month = (diff / 100) % 100;
  123. result.day = diff % 100;
  124. result.age = 0;
  125. // Process Aprox day count
  126. result.age += (365 * result.year);
  127. result.age += (30 * result.month);
  128. result.age += result.day;
  129. return result;
  130. }
  131. int db_test() {
  132. // Displays all users in the database
  133. sqlite3 *db;
  134. sqlite3_stmt *stmt;
  135. char sqlbuffer[256];
  136. char strbuffer[256];
  137. int sizeofdb = 0;
  138. int rc = sqlite3_open("spaceconstruct.db3", &db);
  139. if(rc) { // Did we do a successful open?
  140. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  141. sqlite3_close(db);
  142. md_exit(1);
  143. }
  144. sqlite3_busy_timeout(db, 5000);
  145. // DB open
  146. strcpy(sqlbuffer, "SELECT * FROM user;");
  147. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer), &stmt, NULL);
  148. while(sqlite3_step(stmt) == SQLITE_ROW) {
  149. md_printf("`white`%s=%d %s=%s %s=%s %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d\r\n",
  150. sqlite3_column_name(stmt, 0), // int, uid
  151. sqlite3_column_int(stmt, 0),
  152. sqlite3_column_name(stmt, 1), // text, nick
  153. sqlite3_column_text(stmt, 1),
  154. sqlite3_column_name(stmt, 2), // text, real
  155. sqlite3_column_text(stmt, 2),
  156. sqlite3_column_name(stmt, 3), // int, experiece
  157. sqlite3_column_int(stmt, 3),
  158. sqlite3_column_name(stmt, 4), // int, metal
  159. sqlite3_column_int(stmt, 4),
  160. sqlite3_column_name(stmt, 5), // int, fuel
  161. sqlite3_column_int(stmt, 5),
  162. sqlite3_column_name(stmt, 6), // int, guns
  163. sqlite3_column_int(stmt, 6),
  164. sqlite3_column_name(stmt, 7), // int, armors
  165. sqlite3_column_int(stmt, 7),
  166. sqlite3_column_name(stmt, 8), // int, shields
  167. sqlite3_column_int(stmt, 8),
  168. sqlite3_column_name(stmt, 9), // int, armorpoints
  169. sqlite3_column_int(stmt, 9),
  170. sqlite3_column_name(stmt, 10), // int, shieldpoints
  171. sqlite3_column_int(stmt, 10),
  172. sqlite3_column_name(stmt, 11), // int, hitpoints
  173. sqlite3_column_int(stmt, 11),
  174. sqlite3_column_name(stmt, 12), // int, shieldsup
  175. sqlite3_column_int(stmt, 12),
  176. sqlite3_column_name(stmt, 13), // int, laston
  177. sqlite3_column_int(stmt, 13)
  178. );
  179. sizeofdb += 1;
  180. } // Clean up database
  181. sqlite3_finalize(stmt);
  182. sqlite3_close(db);
  183. return sizeofdb;
  184. }
  185. int check_lock() {
  186. // Checks stats of lock, (1 = Lock is in effect, 0 = No Lock established)
  187. struct stat s;
  188. if (stat("lock.flg", &s) == 0) {
  189. return 1;
  190. } else {
  191. return 0;
  192. }
  193. }
  194. void grab_lock() {
  195. // Attempt to grab lock
  196. int valid = check_lock();
  197. FILE *fhandle;
  198. if (valid == 0) {
  199. fhandle = fopen("lock.flg", "w");
  200. if(!fhandle) {
  201. dolog("E: Unable to make lock.flg!");
  202. fprintf(stderr, "Unable to establish lock!\r\n");
  203. md_exit(-1);
  204. }
  205. fprintf(fhandle, "I am in use already!\n");
  206. fclose(fhandle);
  207. } else {
  208. dolog("W: Lock already established!");
  209. }
  210. }
  211. void rel_lock() {
  212. // Attempt to release lock
  213. int valid = check_lock();
  214. if (valid == 1) {
  215. if (unlink("lock.flg") != 0) {
  216. dolog("E: Unable to release lock.flg!");
  217. fprintf(stderr, "Unable to release lock!\r\n");
  218. md_exit(-1);
  219. }
  220. } else {
  221. dolog("W: Lock already released!");
  222. }
  223. }
  224. void log_drop() {
  225. // Spits out info from Drop File:
  226. md_printf("`white`First=%s Last=%s Alias=%s TimeLeft=%d SecLevel=%d Location=%s Node=%d Socket=%d Sysop=%s\r\n",
  227. mdcontrol.user_firstname,
  228. mdcontrol.user_lastname,
  229. mdcontrol.user_alias,
  230. mdcontrol.user_timeleft,
  231. mdcontrol.user_seclevel,
  232. mdcontrol.user_location,
  233. mdcontrol.node,
  234. mdcontrol.socket,
  235. mdcontrol.sysop_name
  236. );
  237. }
  238. void paws() {
  239. // Aaah, DRY
  240. md_printf("`white`Press any key to continue...");
  241. md_getc();
  242. md_printf("\r\n");
  243. }
  244. int yesNo() {
  245. char ch;
  246. int done = 0;
  247. md_printf("`bright black`(`bright white`Y`bright black`)`white`es `bright black`(`bright red`N`bright black`)`red`o`white`");
  248. ch = md_get_answer("YyNn\r");
  249. md_printf("\r\n");
  250. switch(tolower(ch)) {
  251. case 'y':
  252. done = 1;
  253. break;
  254. case '\r':
  255. case 'n':
  256. break;
  257. }
  258. return done;
  259. }
  260. int randrange(int min, int max){
  261. return min + rand() / (RAND_MAX / (max - min + 1) + 1);
  262. }
  263. int locate_player(char first[], char last[]) {
  264. // returns user id for given real name and 0 for no record found
  265. sqlite3 *db;
  266. sqlite3_stmt *stmt;
  267. char sqlbuffer[256];
  268. int result = 0;
  269. char name[256];
  270. int rc = sqlite3_open("spaceconstruct.db3", &db);
  271. if(rc) { // Did we do a successful open?
  272. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  273. sqlite3_close(db);
  274. md_exit(-1);
  275. }
  276. sqlite3_busy_timeout(db, 5000);
  277. // Form Real Name
  278. strcpy(name, "");
  279. strcat(name, first);
  280. strcat(name, " ");
  281. strcat(name, last);
  282. //md_printf("realname = '%s'\r\n", name);
  283. // Locating user with given name
  284. strcpy(sqlbuffer, "SELECT * from user where real=? COLLATE NOCASE;");
  285. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  286. sqlite3_bind_text(stmt, 1, name, strlen(name), SQLITE_STATIC);
  287. rc = sqlite3_step(stmt);
  288. if (rc == SQLITE_ROW) {
  289. //dolog("User=%s uid=%d", name, sqlite3_column_int(stmt, 0));
  290. result = sqlite3_column_int(stmt, 0);
  291. } else {
  292. dolog("W: Unable to locate user=%s", name);
  293. result = 0;
  294. } // Clean Up, return results
  295. sqlite3_finalize(stmt);
  296. sqlite3_close(db);
  297. return result;
  298. }
  299. user_inf load_player(int uuid) {
  300. // Returns a player Structure from database
  301. sqlite3 *db;
  302. sqlite3_stmt *stmt;
  303. char sqlbuffer[256];
  304. user_inf result;
  305. int rc = sqlite3_open("spaceconstruct.db3", &db);
  306. if(rc) { // Did we do a successful open?
  307. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  308. sqlite3_close(db);
  309. md_exit(-1);
  310. }
  311. sqlite3_busy_timeout(db, 5000);
  312. strcpy(sqlbuffer, "SELECT * FROM user WHERE uid=?;");
  313. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  314. sqlite3_bind_int(stmt, 1, uuid);
  315. rc = sqlite3_step(stmt);
  316. if (rc == SQLITE_ROW) {
  317. result.uid = sqlite3_column_int(stmt, 0);
  318. strcpy(result.nick, sqlite3_column_text(stmt, 1));
  319. strcpy(result.real, sqlite3_column_text(stmt, 2));
  320. result.experience = sqlite3_column_int(stmt, 3);
  321. result.metal = sqlite3_column_int(stmt, 4);
  322. result.fuel = sqlite3_column_int(stmt, 5);
  323. result.guns = sqlite3_column_int(stmt, 6);
  324. result.armors = sqlite3_column_int(stmt, 7);
  325. result.shields = sqlite3_column_int(stmt, 8);
  326. result.armorpoints = sqlite3_column_int(stmt, 9);
  327. result.shieldpoints = sqlite3_column_int(stmt, 10);
  328. result.hitpoints = sqlite3_column_int(stmt, 11);
  329. result.shieldsup = sqlite3_column_int(stmt, 12);
  330. result.laston = sqlite3_column_int(stmt, 13);
  331. } else {
  332. //dolog("E: Unable to locate user with id=%d got %s (%d)", uuid, sqlite3_errmsg(db), rc);
  333. sqlite3_finalize(stmt);
  334. sqlite3_close(db);
  335. result.uid = 0;
  336. return result;
  337. }
  338. sqlite3_finalize(stmt);
  339. sqlite3_close(db);
  340. return result;
  341. }
  342. user_inf highest_player() {
  343. // Used to find if someone may have fought the Unknown One and won the game already!
  344. int done = 0;
  345. user_inf test;
  346. int high = 0;
  347. int high_exp = 0;
  348. int id = 1;
  349. while(!done) {
  350. test = load_player(id);
  351. if(test.uid != 0) {
  352. if(test.experience > high_exp) {
  353. // Update highest player id and experience
  354. high_exp = test.experience;
  355. high = id;
  356. }
  357. } else {
  358. done = 1;
  359. }
  360. id += 1;
  361. } // Ok highest experiencing player found!
  362. test = load_player(high);
  363. return test;
  364. }
  365. void update_player(user_inf data) {
  366. sqlite3 *db;
  367. sqlite3_stmt *stmt;
  368. char sqlbuffer[1024];
  369. int rc = sqlite3_open("spaceconstruct.db3", &db);
  370. if(rc) { // Did we do a successful open?
  371. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  372. sqlite3_close(db);
  373. md_exit(-1);
  374. }
  375. sqlite3_busy_timeout(db, 5000);
  376. // Bad, don't do this... opens to SQL injection!
  377. //snprintf(sqlbuffer, 1024, "UPDATE user SET nick = '%s', experience = %d, metal = %d, fuel = %d, guns = %d, armors = %d, shields = %d, armorpoints = %d, shieldpoints = %d, hitpoints = %d WHERE uid=%d;",
  378. // data.nick, data.experience, data.metal, data.fuel, data.guns, data.armors, data.shields, data.armorpoints, data.shieldpoints, data.hitpoints, data.uid);
  379. strcpy(sqlbuffer, "UPDATE user SET nick=?, experience=?, metal=?, fuel=?, guns=?, armors=?, shields=?, armorpoints=?, shieldpoints=?, hitpoints=?, shieldsup=?, laston=? WHERE uid=?;");
  380. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  381. // Bind All data values
  382. sqlite3_bind_text(stmt, 1, data.nick, strlen(data.nick), SQLITE_STATIC);
  383. sqlite3_bind_int(stmt, 2, data.experience);
  384. sqlite3_bind_int(stmt, 3, data.metal);
  385. sqlite3_bind_int(stmt, 4, data.fuel);
  386. sqlite3_bind_int(stmt, 5, data.guns);
  387. sqlite3_bind_int(stmt, 6, data.armors);
  388. sqlite3_bind_int(stmt, 7, data.shields);
  389. sqlite3_bind_int(stmt, 8, data.armorpoints);
  390. sqlite3_bind_int(stmt, 9, data.shieldpoints);
  391. sqlite3_bind_int(stmt, 10, data.hitpoints);
  392. sqlite3_bind_int(stmt, 11, data.shieldsup);
  393. sqlite3_bind_int(stmt, 12, data.laston);
  394. sqlite3_bind_int(stmt, 13, data.uid);
  395. // Execute
  396. rc = sqlite3_step(stmt);
  397. if(rc != SQLITE_DONE) {
  398. dolog("E: failed updating player=%d got error %s (%d)", data.uid, sqlite3_errmsg(db), rc);
  399. sqlite3_finalize(stmt);
  400. sqlite3_close(db);
  401. md_exit(-1);
  402. }
  403. sqlite3_finalize(stmt);
  404. sqlite3_close(db);
  405. }
  406. int create_player(user_inf data) {
  407. sqlite3 *db;
  408. sqlite3_stmt *stmt;
  409. char sqlbuffer[1024];
  410. int rc = sqlite3_open("spaceconstruct.db3", &db);
  411. if(rc) { // Did we do a successful open?
  412. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  413. sqlite3_close(db);
  414. md_exit(-1);
  415. }
  416. sqlite3_busy_timeout(db, 5000);
  417. strcpy(sqlbuffer, "INSERT INTO user (nick, real, experience, metal, fuel, guns, armors, shields, armorpoints, shieldpoints, hitpoints, shieldsup, laston) VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);");
  418. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  419. sqlite3_bind_text(stmt, 1, data.nick, strlen(data.nick), SQLITE_STATIC);
  420. sqlite3_bind_text(stmt, 2, data.real, strlen(data.real), SQLITE_STATIC);
  421. sqlite3_bind_int(stmt, 3, data.experience);
  422. sqlite3_bind_int(stmt, 4, data.metal);
  423. sqlite3_bind_int(stmt, 5, data.fuel);
  424. sqlite3_bind_int(stmt, 6, data.guns);
  425. sqlite3_bind_int(stmt, 7, data.armors);
  426. sqlite3_bind_int(stmt, 8, data.shields);
  427. sqlite3_bind_int(stmt, 9, data.armorpoints);
  428. sqlite3_bind_int(stmt, 10, data.shieldpoints);
  429. sqlite3_bind_int(stmt, 11, data.hitpoints);
  430. sqlite3_bind_int(stmt, 12, data.shieldsup);
  431. sqlite3_bind_int(stmt, 13, data.laston);
  432. rc = sqlite3_step(stmt);
  433. if(rc != SQLITE_DONE) {
  434. dolog("E: failed inserting player=%d got error %s (%d)", data.nick, sqlite3_errmsg(db), rc);
  435. sqlite3_finalize(stmt);
  436. sqlite3_close(db);
  437. md_exit(-1);
  438. }
  439. sqlite3_finalize(stmt);
  440. sqlite3_close(db);
  441. return 1; // Good
  442. }
  443. // Removed due to fact it throws off the internal id system
  444. /*void delete_player(int uuid) {
  445. sqlite3 *db;
  446. sqlite3_stmt *stmt;
  447. char sqlbuffer[256];
  448. int rc = sqlite3_open("spaceconstruct.db3", &db);
  449. if(rc) { // Did we do a successful open?
  450. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  451. sqlite3_close(db);
  452. md_exit(-1);
  453. }
  454. sqlite3_busy_timeout(db, 5000);
  455. strcpy(sqlbuffer, "DELETE FROM user WHERE uid=?;");
  456. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  457. sqlite3_bind_int(stmt, 1, uuid);
  458. rc = sqlite3_step(stmt);
  459. if (rc != SQLITE_DONE){
  460. dolog("E: Unable to locate user with id=%d got %s (%d)", uuid, sqlite3_errmsg(db), rc);
  461. sqlite3_finalize(stmt);
  462. sqlite3_close(db);
  463. md_exit(-1);
  464. }
  465. sqlite3_finalize(stmt);
  466. sqlite3_close(db);
  467. }*/
  468. void delete_players() {
  469. sqlite3 *db;
  470. sqlite3_stmt *stmt;
  471. char sqlbuffer[256];
  472. int rc = sqlite3_open("spaceconstruct.db3", &db);
  473. if(rc) { // Did we do a successful open?
  474. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  475. sqlite3_close(db);
  476. md_exit(-1);
  477. }
  478. sqlite3_busy_timeout(db, 5000);
  479. strcpy(sqlbuffer, "DELETE FROM user;");
  480. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  481. rc = sqlite3_step(stmt);
  482. if (rc != SQLITE_DONE){
  483. dolog("E: Delete_players 1/2, Unexpected error got %s (%d)", sqlite3_errmsg(db), rc);
  484. sqlite3_finalize(stmt);
  485. sqlite3_close(db);
  486. md_exit(-1);
  487. }
  488. strcpy(sqlbuffer, "UPDATE sqlite_sequence SET seq = 0 WHERE name='user';");
  489. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  490. rc = sqlite3_step(stmt);
  491. if (rc != SQLITE_DONE){
  492. dolog("E: Delete_players 2/2, Unexpected error got %s (%d)", sqlite3_errmsg(db), rc);
  493. sqlite3_finalize(stmt);
  494. sqlite3_close(db);
  495. md_exit(-1);
  496. }
  497. sqlite3_finalize(stmt);
  498. sqlite3_close(db);
  499. }
  500. int display_all_players() {
  501. sqlite3 *db;
  502. sqlite3_stmt *stmt;
  503. char sqlbuffer[1024];
  504. int rc = sqlite3_open("spaceconstruct.db3", &db);
  505. if(rc) { // Did we do a successful open?
  506. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  507. sqlite3_close(db);
  508. md_exit(1);
  509. }
  510. sqlite3_busy_timeout(db, 5000);
  511. strcpy(sqlbuffer, "SELECT * from user ORDER BY experience DESC, nick DESC;");
  512. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  513. int total = 0;
  514. md_printf("`bright green`___ The Players ___\r\n");
  515. while(sqlite3_step(stmt) == SQLITE_ROW) {
  516. md_printf("`bright white` %s (%d)\r\n", sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 3));
  517. total += 1;
  518. }
  519. if(total > 1) {
  520. md_printf("`green`There are a total of `bright green`%d`green` players\r\n", total);
  521. } else if(total == 0) {
  522. md_printf("`green`There are a total of `bright green`%d`green` players\r\n", total);
  523. } else {
  524. md_printf("`green`There are a total of `bright green`%d`green` player\r\n", total);
  525. }
  526. sqlite3_finalize(stmt);
  527. sqlite3_close(db);
  528. return total;
  529. }
  530. int display_all_opponents(int us) {
  531. sqlite3 *db;
  532. sqlite3_stmt *stmt;
  533. char sqlbuffer[1024];
  534. int rc = sqlite3_open("spaceconstruct.db3", &db);
  535. if(rc) { // Did we do a successful open?
  536. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  537. sqlite3_close(db);
  538. md_exit(1);
  539. }
  540. sqlite3_busy_timeout(db, 5000);
  541. strcpy(sqlbuffer, "SELECT * from user ORDER BY experience DESC, nick DESC;");
  542. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  543. int total = 1;
  544. md_printf("`bright green`___ Target List ___\r\n");
  545. while(sqlite3_step(stmt) == SQLITE_ROW) {
  546. if(total != us) {
  547. md_printf("`bright black`(`bright white`%d`bright black`) `bright white`%s (%d)\r\n", total, sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 3));
  548. }
  549. total += 1;
  550. }
  551. total -= 1;
  552. sqlite3_finalize(stmt);
  553. sqlite3_close(db);
  554. return total;
  555. }
  556. user_inf build_menu(user_inf my) {
  557. int done = 0;
  558. char ch;
  559. if(my.metal != 0) {
  560. while(!done) {
  561. md_clr_scr();
  562. md_sendfile("ansis/sc_build.ans", FALSE);
  563. // Paint over sc_build.ans file
  564. md_set_cursor(3, 15);
  565. md_printf("%5d", (4 * (my.guns + 1)));
  566. md_set_cursor(4, 15);
  567. md_printf("%5d", (3 * (my.armors + 1)));
  568. md_set_cursor(5, 15);
  569. md_printf("%5d", (6 * (my.shields + 1)));
  570. md_set_cursor(9, 0);
  571. // Resuming normal operations
  572. md_printf("`bright yellow`You have %8d metal\r\n", my.metal);
  573. ch = md_get_answer("GgAaSsCcRr\r");
  574. switch(tolower(ch)) {
  575. case 'g':
  576. if(my.metal >= (4 * (my.guns + 1))) {
  577. my.metal -= (4 * (my.guns + 1));
  578. my.guns += 1;
  579. my.hitpoints += 1;
  580. md_printf("`bright green`Added a new gun!\r\n`white`");
  581. paws();
  582. } else {
  583. md_printf("`bright red`You don't have the %d metal for this!\r\n`white`", (4 * (my.guns + 1)));
  584. paws();
  585. }
  586. break;
  587. case 'a':
  588. if(my.metal >= (3 * (my.armors + 1))) {
  589. my.metal -= (3 * (my.armors + 1));
  590. my.armors += 1;
  591. my.hitpoints += 1;
  592. my.armorpoints += 8;
  593. md_printf("`bright green`Added a new armor!\r\n`white`");
  594. paws();
  595. } else {
  596. md_printf("`bright red`You don't have the %d metal for this!\r\n`white`", (3 * (my.armors + 1)));
  597. paws();
  598. }
  599. break;
  600. case 's':
  601. if(my.metal >= (6 * (my.shields + 1))) {
  602. my.metal -= (6 * (my.shields + 1));
  603. my.shields += 1;
  604. my.hitpoints += 1;
  605. if(my.shieldsup == 0) {
  606. my.shieldpoints += 3;
  607. } else {
  608. my.shieldpoints += 1;
  609. }
  610. md_printf("`bright green`Added a new shield!\r\n`white`");
  611. paws();
  612. } else {
  613. md_printf("`bright red`You don't have the %d metal for this!\r\n`white`", (6 * (my.shields + 1)));
  614. paws();
  615. }
  616. break;
  617. case '\r':
  618. case 'c':
  619. done = 1;
  620. break;
  621. case 'r':
  622. if(my.experience > 25) {
  623. if(my.metal > 25) {
  624. my.experience -= 25;
  625. my.metal -= 25;
  626. my.fuel += 5;
  627. md_printf("`bright green`Made 5 fuel using 25 experience and 25 metal!\r\n");
  628. paws();
  629. } else {
  630. md_printf("`bright red`You need 25 experience and 25 metal to make fuel!\r\n");
  631. paws();
  632. }
  633. } else {
  634. md_printf("`bright red`You need 25 experience and 25 metal to make fuel!\r\n");
  635. paws();
  636. }
  637. break;
  638. }
  639. }
  640. update_player(my);
  641. return my;
  642. } else {
  643. return my;
  644. }
  645. }
  646. void pvp_menu(user_inf my, user_inf targ) {
  647. int done = 0;
  648. int playerWon = 0;
  649. char ch;
  650. // Extract temp values, assume offline player is at their best
  651. int temp_hp = (targ.shields + targ.armors + targ.guns + 2);
  652. int temp_ap = (targ.armors * 8);
  653. int temp_sp = (targ.shields * 3);
  654. int temp_su = 0;
  655. int temp_dmg = (targ.guns + 1); // Add 1 additional point of damage for offline player
  656. // Prep Combat values
  657. int fire = 0; // Fire Guns
  658. int flee = 0; // Run away
  659. int regen = 0; // Shields
  660. int temp = 0;
  661. int temp1 = 0;
  662. while(!done) {
  663. // Process Shields up
  664. if(temp_su != 0) {
  665. temp_su -= 1;
  666. }
  667. if(my.shieldsup != 0) {
  668. my.shieldsup -= 1;
  669. }
  670. // Process Crew repairing hitpoints
  671. if(temp_hp < (targ.shields + targ.armors + targ.guns + 2)) {
  672. regen = rand() % 100;
  673. if(regen >= 85) { // 15%, offline get a bonus 5% on repairing hull.
  674. temp_hp += 1;
  675. md_printf("`bright green`%s`green`'s crew repaired their hull for 1 point!\r\n", targ.nick);
  676. }
  677. }
  678. if(my.hitpoints < (my.shields + my.armors + my.guns + 2)) {
  679. regen = rand() % 100;
  680. if(regen >= 90) { // 10%
  681. my.hitpoints += 1;
  682. md_printf("`bright green`Your crew repaired your hull for 1 point!\r\n");
  683. }
  684. }
  685. // Process Shields regenerating and display player stats
  686. if(temp_su == 0) {
  687. if(temp_sp < (targ.shields * 3)) {
  688. regen = rand() % 100;
  689. if(regen >= 65) { // 35%, offline bonus
  690. temp_sp += targ.shields;
  691. if(temp_sp > (targ.shields * 3)) {
  692. temp_sp = (targ.shields * 3);
  693. }
  694. md_printf("`bright green`%s`green`'s shields regenerate %d points!\r\n", targ.nick, targ.shields);
  695. }
  696. }
  697. md_printf("`bright white`%s has `bright cyan`%d`bright white` shields, %d armor and %d hitpoints left\r\n", targ.nick, temp_sp, temp_ap, temp_hp);
  698. } else {
  699. if(temp_sp < (targ.shields * 3)) {
  700. regen = rand() % 100;
  701. if(regen >= 65) { // 35%, offline bonus
  702. temp_sp += 1;
  703. if(temp_sp > (targ.shields * 3)) {
  704. temp_sp = (targ.shields * 3);
  705. }
  706. md_printf("`bright green`%s`green`'s shields regenerate 1 points!\r\n", targ.nick);
  707. }
  708. }
  709. md_printf("`bright white`%s has `bright cyan`%d`bright white` shields, %d armor and %d hitpoints left\r\n", targ.nick, temp_sp, temp_ap, temp_hp);
  710. }
  711. // Online Players Shields
  712. if(my.shieldsup == 0) {
  713. if(my.shieldpoints < (my.shields * 3)) {
  714. regen = rand() % 100;
  715. if(regen >= 70) { // 30%
  716. my.shieldpoints += my.shields;
  717. if(my.shieldpoints > (my.shields * 3)) {
  718. my.shieldpoints = (my.shields * 3);
  719. }
  720. md_printf("`bright green`Your shields regenerate %d points!\r\n", my.shields);
  721. }
  722. }
  723. md_printf("`bright white`Your ship has `bright cyan`%d`bright white` shields, %d armor and %d hitpoints left:\r\n", my.shieldpoints, my.armorpoints, my.hitpoints);
  724. } else {
  725. if(my.shieldpoints < (my.shields * 3)) {
  726. regen = rand() % 100;
  727. if(regen >= 70) { // 30%
  728. my.shieldpoints += 1;
  729. if(my.shieldpoints > (my.shields * 3)) {
  730. my.shieldpoints = (my.shields * 3);
  731. }
  732. md_printf("`bright green`Your shields regenerate 1 points!\r\n");
  733. }
  734. }
  735. md_printf("`bright white`Your ship has `bright cyan`%d`bright white` shields, %d armor and %d hitpoints left:\r\n", my.shieldpoints, my.armorpoints, my.hitpoints);
  736. }
  737. // Form combat menu (Not allowing online to repair since offline can't really repair either)
  738. md_printf("`bright black`(`bright white`A`bright black`)`white`ttack\r\n");
  739. md_printf("`bright black`(`bright white`F`bright black`)`white`lee\r\n");
  740. // Online Players action
  741. ch = md_get_answer("AaFf\r");
  742. switch(tolower(ch)) {
  743. case '\r':
  744. case 'a':
  745. fire = rand() % 100;
  746. temp = my.guns;
  747. if(fire >= 50) {
  748. // Proccess online dealing damage to offline
  749. if(temp_su == 0 && temp_sp != 0) {
  750. if(temp >= temp_sp) {
  751. temp_su = (targ.shields + 2);
  752. temp -= temp_sp;
  753. temp_sp = 0;
  754. md_printf("`bright cyan`%s's shields absorbed %d damage and went offline!\r\n", targ.nick, temp_dmg);
  755. } else {
  756. temp1 = temp;
  757. temp -= temp_sp;
  758. temp_sp -= temp1;
  759. md_printf("`bright cyan`%s's shields absorbed %d damage!\r\n", targ.nick, temp1);
  760. temp1 = 0;
  761. }
  762. } // Armor
  763. if(temp > 0) {
  764. if(temp_ap != 0) {
  765. if(temp >= temp_ap) {
  766. temp1 = temp;
  767. temp -= temp_ap;
  768. temp_ap = 0;
  769. md_printf("`yellow`%s's armor took %d damage and broke!\r\n`white`", targ.nick, temp1);
  770. temp1 = 0;
  771. } else {
  772. temp1 = temp;
  773. temp -= temp_ap;
  774. temp_ap -= temp1;
  775. md_printf("`bright yellow`%s's armor took %d damage!\r\n`white`", targ.nick, temp1);
  776. temp1 = 0;
  777. }
  778. }
  779. } // Offline's hitpoints!
  780. if(temp > 0) {
  781. if(temp < temp_hp) {
  782. temp1 = temp;
  783. temp -= temp_hp; // should be 0
  784. temp_hp -= temp1;
  785. md_printf("`bright red`%s's hull took %d damage!\r\n", targ.nick, temp1);
  786. temp1 = 0;
  787. } else {
  788. playerWon = 1; // Online won over Offline!
  789. done = 1;
  790. md_printf("`red`%s's hull took %d damage and broke!\r\n", targ.nick, temp);
  791. }
  792. }
  793. } else { // Online missed
  794. md_printf("`white`You missed!\r\n");
  795. }
  796. break;
  797. case 'f':
  798. flee = rand() % 100;
  799. if(flee >= 80) { // 20% chance the online flees
  800. playerWon = 3; // Online ran away from Offline
  801. done = 1;
  802. md_printf("`bright green`You ran away from %s!\r\n", targ.nick);
  803. } else {
  804. md_printf("`bright red`%s found you!\r\n", targ.nick);
  805. }
  806. break;
  807. } // Now for Offline to attack
  808. if(!playerWon) {
  809. temp = temp_dmg;
  810. fire = rand() % 100;
  811. if(fire >= 45) { // 55%, 5% bonus for offline
  812. if(my.shieldsup == 0 && my.shieldpoints != 0) {
  813. if(temp >= my.shieldpoints) {
  814. // Damage will lower shields!
  815. my.shieldsup = (my.shields + 2);
  816. temp -= my.shieldpoints;
  817. my.shieldpoints = 0;
  818. md_printf("`bright cyan`Shields absorbed %d damage and went offline!\r\n`white`", temp_dmg);
  819. } else {
  820. // Damage to shields but not lower them
  821. temp1 = temp;
  822. temp -= my.shieldpoints;
  823. my.shieldpoints -= temp1;
  824. temp1 = 0;
  825. md_printf("`bright cyan`Shields absorbed %d damage!\r\n`white`", temp_dmg);
  826. }
  827. }
  828. // shields now armor
  829. if(temp > 0) {
  830. if(my.armorpoints != 0) {
  831. // We do have armor
  832. if(temp >= my.armorpoints) {
  833. // Damage will destroy armor!
  834. temp1 = temp;
  835. temp -= my.armorpoints;
  836. my.armorpoints = 0;
  837. md_printf("`yellow`Armor took %d damage and broke!\r\n`white`", temp1);
  838. temp1 = 0;
  839. } else {
  840. // Nope armor is good
  841. temp1 = temp;
  842. temp -= my.armorpoints;
  843. my.armorpoints -= temp1;
  844. md_printf("`bright yellow`Armor took %d damage!\r\n`white`", temp1);
  845. temp1 = 0;
  846. }
  847. }
  848. }
  849. // armor now hull
  850. if(temp > 0) {
  851. if(temp < my.hitpoints) {
  852. temp1 = temp;
  853. temp -= my.hitpoints; // should be 0
  854. my.hitpoints -= temp1;
  855. md_printf("`bright red`Hull took %d damage!\r\n", temp1);
  856. } else {
  857. playerWon = 2; // offline won over online!
  858. done = 1;
  859. my.hitpoints = 0;
  860. md_printf("`red`Hull took %d damage and broke!\r\n", temp);
  861. }
  862. }
  863. }
  864. }
  865. }
  866. // Winning Move?
  867. if(playerWon) {
  868. switch(playerWon) {
  869. case 1: // Online won over offline
  870. if(targ.experience) { // Just incase someone is dumb and attacked a player with no exp
  871. my.experience += (targ.experience / 2); // Gain half exp from offline
  872. targ.experience -= (targ.experience / 2); // Process offline giving online that exp
  873. }
  874. if(targ.metal) {
  875. my.metal += (targ.metal / 2);
  876. targ.metal -= (targ.metal / 2);
  877. }
  878. my.fuel -= 4;
  879. if(my.fuel < 0) {
  880. my.fuel = 0;
  881. }
  882. md_printf("`bright green`Congrats on defeating %s!\r\n`white`", targ.nick);
  883. break;
  884. case 2: // Offline won over online!
  885. if(my.experience) {
  886. targ.experience += (my.experience / 2);
  887. my.experience -= (my.experience / 2);
  888. }
  889. if(my.metal) {
  890. targ.metal += (my.metal / 2);
  891. my.metal -= (my.metal / 2);
  892. }
  893. my.fuel -= 4;
  894. if(my.fuel < 0) {
  895. my.fuel = 0;
  896. }
  897. md_printf("`bright red`Sorry for your loss! (We rebuild your ship)\r\n");
  898. my.hitpoints = 4;
  899. my.armorpoints = 8;
  900. my.shieldpoints = 0;
  901. my.shieldsup = 0;
  902. my.armors = 1;
  903. my.shields = 0;
  904. my.guns = 1;
  905. break;
  906. case 3:
  907. my.fuel -= 1;
  908. break;
  909. }
  910. }
  911. // DOne
  912. update_player(targ);
  913. update_player(my);
  914. }
  915. user_inf combat_menu(user_inf my, int targ_hp, int targ_dmg, int asteroid) {
  916. int done = 0;
  917. int playerWon = 0; // Did the player win? (1 = Yes, 2 = No, 3 = Flee)
  918. char ch;
  919. int armorRep = 0; // Can armor be repaired?
  920. int temp = 0;
  921. int temp1 = 0;
  922. int temp2 = 0;
  923. int temp_hp = targ_hp;
  924. int flee = 0;
  925. int fire = 0;
  926. int regen = 0;
  927. while(!done) {
  928. if(asteroid == 0) {
  929. md_printf("`bright white`Pirate has %d hitpoints left\r\n", targ_hp);
  930. } else if(asteroid == 1) {
  931. md_printf("`bright white`Asteroid has %d hitpoints left\r\n", targ_hp);
  932. } else if(asteroid == 2) {
  933. md_printf("`bright white`Unknown One has %d hitpoints left\r\n", targ_hp);
  934. }
  935. // Proccess Shields comming back online
  936. if(my.shieldsup != 0) {
  937. my.shieldsup -= 1;
  938. }
  939. // Proccess Crew repairing hull
  940. if(my.hitpoints < (my.guns + my.armors + my.shields + 2)) {
  941. regen = rand() % 100;
  942. if(regen >= 90) {
  943. my.hitpoints += 1;
  944. if(my.hitpoints > (my.guns + my.armors + my.shields + 2)) {
  945. my.hitpoints = (my.guns + my.armors + my.shields + 2);
  946. }
  947. md_printf("`bright green`Your crew repaired your hull for 1 point!\r\n");
  948. }
  949. }
  950. if(my.shieldsup == 0) {
  951. // Proccess Shield Regeneration
  952. if(my.shieldpoints < (my.shields * 3)) {
  953. regen = rand() % 100;
  954. if(regen >= 70) {
  955. my.shieldpoints += my.shields;
  956. if(my.shieldpoints > (my.shields * 3)) {
  957. my.shieldpoints = (my.shields * 3);
  958. }
  959. md_printf("`bright green`Your shields regenerate %d points!\r\n", my.shields);
  960. }
  961. }
  962. md_printf("`bright white`Your ship has `bright cyan`%d`bright white` shields, %d armor and %d hitpoints left:\r\n", my.shieldpoints, my.armorpoints, my.hitpoints);
  963. } else {
  964. // Shields should still regenerate some
  965. if(my.shieldpoints < (my.shields * 3)) {
  966. regen = rand() % 100;
  967. if(regen >= 70) {
  968. my.shieldpoints += 1;
  969. if(my.shieldpoints > (my.shields * 3)) {
  970. my.shieldpoints = (my.shields * 3);
  971. }
  972. md_printf("`bright green`Your shields regenerate 1 points!\r\n");
  973. }
  974. }
  975. md_printf("`bright white`Your ship has `bright cyan`%d`bright white` shields, %d armor and %d hitpoints left:\r\n", my.shieldpoints, my.armorpoints, my.hitpoints);
  976. }
  977. // Forming Combat Menu
  978. md_printf("`bright black`(`bright white`A`bright black`)`white`ttack\r\n");
  979. if(my.armorpoints < (my.armors * 8)) {
  980. md_printf("`bright black`(`bright white`R`bright black`)`white`epair Armor\r\n");
  981. armorRep = 1; // Yes we can repair armor
  982. }
  983. md_printf("`bright black`(`bright white`F`bright black`)`white`lee\r\n");
  984. // Proccess User action
  985. ch = md_get_answer("AaRrFf\r");
  986. switch(tolower(ch)) {
  987. case '\r':
  988. case 'a':
  989. fire = rand() % 100;
  990. if(asteroid == 1) { // Its a rock so allow player to hit it more frequent
  991. fire += 15;
  992. }
  993. if(fire >= 50) {
  994. targ_hp -= my.guns;
  995. if(targ_hp <= 0) {
  996. md_printf("`bright red`Target Destroyed!\r\n");
  997. done = 1;
  998. playerWon = 1;
  999. } else {
  1000. md_printf("`bright red`Target took %d damage!\r\n", my.guns);
  1001. }
  1002. } else {
  1003. md_printf("`white`You Missed!\r\n");
  1004. }
  1005. break;
  1006. case 'r':
  1007. if(armorRep) {
  1008. if(my.metal > 0) {
  1009. my.metal -= 1;
  1010. my.armorpoints += 2;
  1011. if(my.armorpoints < (my.armors * 8)) {
  1012. my.armorpoints = (my.armors * 8);
  1013. }
  1014. md_printf("`bright green`Repaired 2 Armor points!\r\n");
  1015. } else {
  1016. md_printf("`bright red`You need metal inorder to repair!\r\n");
  1017. }
  1018. } else {
  1019. md_printf("`bright yellow`You don't seem to need repairs!\r\n");
  1020. }
  1021. break;
  1022. case 'f':
  1023. flee = rand() % 100;
  1024. if(asteroid == 1) {
  1025. flee = 100; // Always allow fleeing from asteroid
  1026. } else if(asteroid == 2) {
  1027. flee = 0; // Never allow fleeing from Unknown One
  1028. }
  1029. if(flee >= 82) {
  1030. playerWon = 3;
  1031. done = 1;
  1032. md_printf("`bright green`You ran away!\r\n");
  1033. } else {
  1034. md_printf("`bright red`Target found you!\r\n");
  1035. }
  1036. break;
  1037. } // If Enemy is alive proccess incomming attack
  1038. if(targ_hp > 0) {
  1039. temp = targ_dmg;
  1040. fire = rand() % 100;
  1041. if(asteroid == 1) { // Yup it doesn't have gunz cuz it's rock.
  1042. fire = 0;
  1043. } else if(asteroid == 2) { // This is the Unknown One
  1044. fire += 5;
  1045. }
  1046. if(fire >= 40) {
  1047. // Shields
  1048. if(my.shieldsup == 0 && my.shieldpoints != 0) {
  1049. if(temp >= my.shieldpoints) {
  1050. // Damage will lower shields!
  1051. my.shieldsup = (my.shields + 2);
  1052. temp -= my.shieldpoints;
  1053. my.shieldpoints = 0;
  1054. md_printf("`bright cyan`Shields absorbed %d damage and went offline!\r\n`white`", targ_dmg);
  1055. } else {
  1056. // Damage to shields but not lower them
  1057. temp1 = temp;
  1058. temp -= my.shieldpoints;
  1059. my.shieldpoints -= temp1;
  1060. temp1 = 0;
  1061. md_printf("`bright cyan`Shields absorbed %d damage!\r\n`white`", targ_dmg);
  1062. }
  1063. }
  1064. // shields now armor
  1065. if(temp > 0) {
  1066. if(my.armorpoints != 0) {
  1067. // We do have armor
  1068. if(temp >= my.armorpoints) {
  1069. // Damage will destroy armor!
  1070. temp2 = temp;
  1071. temp -= my.armorpoints;
  1072. my.armorpoints = 0;
  1073. md_printf("`yellow`Armor took %d damage and broke!\r\n`white`", temp2);
  1074. } else {
  1075. // Nope armor is good
  1076. temp1 = temp;
  1077. temp2 = temp;
  1078. temp -= my.armorpoints;
  1079. my.armorpoints -= temp1;
  1080. temp1 = 0;
  1081. md_printf("`bright yellow`Armor took %d damage!\r\n`white`", temp2);
  1082. }
  1083. }
  1084. }
  1085. // armor now hull
  1086. if(temp > 0) {
  1087. if(temp < my.hitpoints) {
  1088. temp1 = temp;
  1089. temp -= my.hitpoints; // should be 0
  1090. my.hitpoints -= temp1;
  1091. md_printf("`bright red`Hull took %d damage!\r\n", temp1);
  1092. } else {
  1093. playerWon = 2; // Nope the target did us in
  1094. done = 1;
  1095. my.hitpoints = 0;
  1096. md_printf("`red`Hull took %d damage and broke!\r\n", temp);
  1097. }
  1098. }
  1099. }
  1100. // firing
  1101. }
  1102. // Winning move?
  1103. if(playerWon) {
  1104. if(playerWon == 1) {
  1105. // Player won
  1106. my.experience += (temp_hp + targ_dmg);
  1107. my.metal += temp_hp;
  1108. if(asteroid == 1) { // If asteroid reward more experience and metal!
  1109. my.experience += 2;
  1110. my.metal += 2;
  1111. } else if(asteroid == 2) { // If it was the boss!
  1112. my.experience += 6000; // Ensure the game triggers a reset!
  1113. my.metal = 0; // Stop the player!
  1114. my.fuel = 2; // Prevent the player from doing anything else
  1115. }
  1116. my.fuel -= 2;
  1117. if(my.fuel < 0) {
  1118. my.fuel = 0;
  1119. }
  1120. md_printf("`bright green`Congrats on your victory!\r\n`white`");
  1121. } else if(playerWon == 2) {
  1122. // Target won
  1123. my.experience -= (temp_hp + targ_dmg);
  1124. my.metal -= temp_hp;
  1125. my.fuel -= 3;
  1126. if(my.experience < 0) {
  1127. my.experience = 0;
  1128. }
  1129. if(my.metal < 0) {
  1130. my.metal = 0;
  1131. }
  1132. if(my.fuel < 0) {
  1133. my.fuel = 0;
  1134. }
  1135. md_printf("`bright red`Sorry for your loss! (We rebuild your ship)\r\n");
  1136. my.hitpoints = 4;
  1137. my.armorpoints = 8;
  1138. my.shieldpoints = 0;
  1139. my.shieldsup = 0;
  1140. my.armors = 1;
  1141. my.shields = 0;
  1142. my.guns = 1;
  1143. } else if(playerWon == 3) {
  1144. // Chicken!
  1145. my.fuel -= 1;
  1146. }
  1147. }
  1148. }
  1149. update_player(my);
  1150. return my;
  1151. }
  1152. void about_game() {
  1153. int done = 0;
  1154. int page = 1;
  1155. char p[12];
  1156. char targ[256];
  1157. while(!done) {
  1158. switch(page) {
  1159. case 1:
  1160. md_clr_scr();
  1161. md_sendfile("ansis/sc_doc_1.ans", FALSE);
  1162. paws();
  1163. break;
  1164. case 2:
  1165. md_clr_scr();
  1166. md_sendfile("ansis/sc_doc_2.ans", FALSE);
  1167. paws();
  1168. break;
  1169. case 3:
  1170. md_clr_scr();
  1171. md_sendfile("ansis/sc_doc_3.ans", FALSE);
  1172. paws();
  1173. break;
  1174. case 4:
  1175. md_clr_scr();
  1176. md_sendfile("ansis/sc_doc_4.ans", FALSE);
  1177. paws();
  1178. break;
  1179. case 5:
  1180. md_clr_scr();
  1181. md_sendfile("ansis/sc_doc_5.ans", FALSE);
  1182. paws();
  1183. break;
  1184. case 6:
  1185. done = 1;
  1186. break;
  1187. }
  1188. md_clr_scr();
  1189. page += 1;
  1190. }
  1191. }
  1192. void play_game() {
  1193. int done = 0;
  1194. char ch;
  1195. char ch1[256];
  1196. user_inf myself;
  1197. user_inf myself2;
  1198. user_inf testing;
  1199. int reset = 0;
  1200. int doRefuel = 0;
  1201. int pirate_encounter = 0;
  1202. int pirate_hp = 0; // Reused for asteroid
  1203. int pirate_dmg = 0; // Reused for asteroid
  1204. int asteroid = 0; // 1 means yes we need to remove damage... completely.
  1205. int me = locate_player(mdcontrol.user_firstname, mdcontrol.user_lastname);
  1206. int abort = 0;
  1207. if(me != 0) {
  1208. //myself = load_player(me);
  1209. testing = load_player(me);
  1210. if(testing.uid != 0) {
  1211. myself = load_player(me);
  1212. }
  1213. dT age = formDate(compareDate(myself.laston));
  1214. // Process player inactivity
  1215. if(age.age >= 30) { // 30 days
  1216. md_printf("`bright green`Since you haven't played a while we have reset your account!\r\n");
  1217. me = 0;
  1218. reset = 1;
  1219. }
  1220. // Processing fuel regeneration
  1221. if(age.age != 0) {
  1222. doRefuel = 1;
  1223. }
  1224. }
  1225. if(me != 0) {
  1226. md_printf("`bright white`Welcome back `bright green`%s\r\n", myself.nick);
  1227. dT age = formDate(compareDate(myself.laston));
  1228. dolog("%s is now playing (G=%d A=%d S=%d F=%d M=%d AP=%d SP=%d (%d) HP=%d LO=%d or %d days)",
  1229. myself.nick, myself.guns, myself.armors, myself.shields, myself.fuel, myself.metal, myself.armorpoints,
  1230. myself.shieldpoints, myself.shieldsup, myself.hitpoints, myself.laston, age.age);
  1231. myself.laston = dateStamp();
  1232. if(age.day != 0 || age.month != 0 || age.year != 0) {
  1233. md_printf("`bright yellow`Haven't seen you for");
  1234. }
  1235. if(age.day != 0) {
  1236. if(age.day > 1) {
  1237. md_printf(" %d days", age.day);
  1238. } else {
  1239. md_printf(" %d day", age.day);
  1240. }
  1241. }
  1242. if(age.month != 0) {
  1243. if(age.month > 1) {
  1244. md_printf(" %d months", age.month);
  1245. } else {
  1246. md_printf(" %d month", age.month);
  1247. }
  1248. }
  1249. if(age.year != 0) {
  1250. if(age.year > 1) {
  1251. md_printf(" %d years", age.year);
  1252. } else {
  1253. md_printf(" %d year", age.year);
  1254. }
  1255. }
  1256. if(age.day != 0 || age.month != 0 || age.year != 0) {
  1257. md_printf("\r\n");
  1258. }
  1259. if(doRefuel) {
  1260. if(myself.fuel != 0) {
  1261. myself.fuel += (age.age * 2);
  1262. } else {
  1263. myself.fuel += ((age.age * 2) + 10);
  1264. md_printf("`bright green`For using all your fuel last time you get bonus fuel today!\r\n");
  1265. }
  1266. md_printf("`bright green`You now have %d fuel\r\n", myself.fuel);
  1267. }
  1268. update_player(myself);
  1269. paws();
  1270. } else {
  1271. md_printf("`bright white`You look new here. (Hit Enter to abort)\r\n");
  1272. while(done == 0) {
  1273. md_printf("`bright yellow`What's your name: ");
  1274. md_getstring(ch1, 26, 32, 126);
  1275. md_printf("\r\n");
  1276. if(strlen(ch1) > 0) {
  1277. //md_getstring(ch1, 256, 32, 126);
  1278. strcpy(myself.nick, ch1);
  1279. } else {
  1280. md_clr_scr();
  1281. abort = 1;
  1282. done = 1;
  1283. md_printf("`bright red`Ok, come back later then...`white`\r\n");
  1284. paws();
  1285. }
  1286. if(abort == 0) {
  1287. md_printf("`bright white`Are you sure you want to be called `bright green`%s\r\n");
  1288. done = yesNo();
  1289. if(done) {
  1290. if(reset) { // So we are reseting the user, this wipes all values and uses update instead of create
  1291. myself.experience = 0;
  1292. myself.metal = 0;
  1293. myself.fuel = 10;
  1294. myself.guns = 1;
  1295. myself.armors = 1;
  1296. myself.shields = 0;
  1297. myself.armorpoints = 8;
  1298. myself.shieldpoints = 0;
  1299. myself.hitpoints = 4;
  1300. myself.shieldsup = 0;
  1301. myself.laston = dateStamp();
  1302. update_player(myself);
  1303. } else { // Brand new user
  1304. char name[256];
  1305. strcpy(myself2.nick, myself.nick);
  1306. strcpy(name, "");
  1307. strcat(name, mdcontrol.user_firstname);
  1308. strcat(name, " ");
  1309. strcat(name, mdcontrol.user_lastname);
  1310. strcpy(myself2.real, name);
  1311. myself2.experience = 0;
  1312. myself2.metal = 0;
  1313. myself2.fuel = 10;
  1314. myself2.guns = 1;
  1315. myself2.armors = 1;
  1316. myself2.shields = 0;
  1317. myself2.armorpoints = 8;
  1318. myself2.shieldpoints = 0;
  1319. myself2.hitpoints = 4;
  1320. myself2.shieldsup = 0;
  1321. myself2.laston = dateStamp();
  1322. create_player(myself2);
  1323. myself = load_player(locate_player(mdcontrol.user_firstname, mdcontrol.user_lastname));
  1324. }
  1325. }
  1326. }
  1327. }
  1328. done = 0; // Reset this for our next loop.
  1329. }
  1330. // Ok user is here now lets ask what they want to do... build/attack
  1331. if(abort == 0) {
  1332. md_clr_scr();
  1333. while(!done) {
  1334. md_printf("`bright yellow`You have %d fuel left for today,\r\n", myself.fuel);
  1335. if(myself.shieldsup == 0) {
  1336. md_printf("`bright yellow`Your ship has `bright cyan`%d`bright yellow` shields, %d armor and %d hitpoints left:\r\n", myself.shieldpoints, myself.armorpoints, myself.hitpoints);
  1337. } else {
  1338. md_printf("`bright yellow`Your ship has %d armor, `bright cyan`%d`bright yellow` shields and %d hitpoints left:\r\n", myself.armorpoints, myself.shieldpoints, myself.hitpoints);
  1339. }
  1340. if(myself.armorpoints < (myself.armors * 8)) {
  1341. md_printf("`bright black`(`bright white`R`bright black`)`white`epair Armor\r\n");
  1342. }
  1343. if(myself.shieldpoints < (myself.shields * 3) || myself.shieldsup != 0) {
  1344. md_printf("`bright black`(`bright white`G`bright black`)`white`enerate Shields\r\n");
  1345. }
  1346. if(myself.fuel >= 2) {
  1347. md_sendfile("ansis/sc_gameh.ans", FALSE);
  1348. ch = md_get_answer("SsHhBbQqRrGgLlVv");
  1349. } else {
  1350. md_sendfile("ansis/sc_gamel.ans", FALSE);
  1351. ch = md_get_answer("BbQqRrGgLlVv");
  1352. }
  1353. md_clr_scr();
  1354. switch(tolower(ch)) {
  1355. case 's':
  1356. if(myself.fuel >= 2) {
  1357. pirate_encounter = rand() % 100;
  1358. if(pirate_encounter >= 75) { // 25% chance to encounter a Pirate, or Unknown One
  1359. if(myself.experience > 3000) {
  1360. if(pirate_encounter >= 95) { // 5% chance to encounter unknown one
  1361. md_printf("`bright yellow`You encounter the `bright red`Unknown One\r\n`white`");
  1362. asteroid = 2;
  1363. } else {
  1364. md_printf("`bright yellow`You encounter a `bright red`Pirate\r\n`white`");
  1365. asteroid = 0;
  1366. }
  1367. } else { // The player is not skilled enough to fight the unknown one
  1368. md_printf("`bright yellow`You encounter a `bright red`Pirate\r\n`white`");
  1369. asteroid = 0;
  1370. }
  1371. } else { // 75% chance to encounter a Asteroid
  1372. md_printf("`bright yellow`You encounter a `bright red`Asteroid\r\n`white`");
  1373. asteroid = 1;
  1374. }
  1375. if(asteroid == 0 || asteroid == 2) {
  1376. pirate_hp = ((myself.hitpoints + 1) + (rand() % 4));
  1377. if(asteroid == 2) { // Increase boss hitpoints
  1378. pirate_hp += 10;
  1379. }
  1380. // Increase difficulty based on experience...
  1381. pirate_dmg = (myself.experience / 500);
  1382. if(pirate_dmg == 0) { // Always deal damage
  1383. pirate_dmg = 1;
  1384. }
  1385. if(asteroid == 2) { // Increase boss damage
  1386. pirate_dmg += 2;
  1387. }
  1388. // Send off to combat menu
  1389. myself = combat_menu(myself, pirate_hp, pirate_dmg, asteroid);
  1390. } else {
  1391. pirate_hp = (myself.hitpoints + 1) + (rand() % 10);
  1392. // Send off to combat menu
  1393. myself = combat_menu(myself, pirate_hp, 0, asteroid);
  1394. }
  1395. }
  1396. break;
  1397. case 'h':
  1398. if(myself.fuel >= 4) {
  1399. int targs = display_all_opponents(myself.uid);
  1400. int targg = 1;
  1401. int done2 = 0;
  1402. if(targg == myself.uid) {
  1403. targg += 1;
  1404. }
  1405. while(!done2) {
  1406. md_printf("`bright red`Targetting: %d\r\n", targg);
  1407. if(yesNo()) {
  1408. done2 = 1;
  1409. } else if(targg < targs){
  1410. targg += 1;
  1411. } else {
  1412. done2 = 1;
  1413. md_printf("`bright red`ABORTED!\r\n");
  1414. break;
  1415. }
  1416. }
  1417. user_inf targ = load_player(targg);
  1418. if(targ.uid != 0) {
  1419. // I need to add some limits in here else someone could attack weaker players!
  1420. int proceed = 0;
  1421. int temp = targ.experience + 1000; // Prevent the person from selecting a player that is higher than them
  1422. int temp1 = targ.experience - 500; // Prevent the person from selecting a player that is lower than them
  1423. if(temp1 > 0) {
  1424. temp1 = 0;
  1425. }
  1426. if(temp > myself.experience && temp1 < myself.experience) {
  1427. proceed = 1;
  1428. }
  1429. if(proceed) {
  1430. pvp_menu(myself, targ);
  1431. } else {
  1432. md_printf("`bright white`Please select a opponent within your range of expertise!\r\n");
  1433. break;
  1434. }
  1435. }
  1436. } else {
  1437. md_printf("`bright white`You need 4 fuel to fight another player!\r\n`white`");
  1438. }
  1439. break;
  1440. case 'b':
  1441. if(myself.metal != 0) {
  1442. // Send off to build menu
  1443. md_clr_scr();
  1444. //md_sendfile("ansis/sc_build.ans", FALSE);
  1445. myself = build_menu(myself);
  1446. } else {
  1447. md_printf("`bright white`I am sorry you have no metal go fight.`white`\r\n");
  1448. }
  1449. break;
  1450. case 'q':
  1451. done = 1;
  1452. break;
  1453. case 'r':
  1454. if(myself.armorpoints < (myself.armors * 8)) {
  1455. if(myself.metal > 0) {
  1456. myself.metal -= 1;
  1457. myself.armorpoints += 4;
  1458. if(myself.armorpoints > (myself.armors * 8)) {
  1459. myself.armorpoints = (myself.armors * 8);
  1460. }
  1461. update_player(myself);
  1462. md_printf("`bright green`Repaired 4 Armor Points!\r\n`white`");
  1463. } else {
  1464. md_printf("`bright red`You need metal inorder to repair!\r\n`white`");
  1465. }
  1466. } else {
  1467. md_printf("`bright yellow`You don't seem to need repairs!\r\n`white`");
  1468. }
  1469. break;
  1470. case 'g':
  1471. if(myself.shieldpoints < (myself.shields * 3) || myself.shieldsup != 0) {
  1472. myself.shieldpoints += myself.shields;
  1473. myself.shieldsup -= 1;
  1474. if(myself.shieldsup < 0) {
  1475. myself.shieldsup = 0;
  1476. }
  1477. if(myself.shieldpoints > (myself.shields * 3)) {
  1478. myself.shieldpoints = (myself.shields * 3);
  1479. }
  1480. update_player(myself);
  1481. md_printf("`bright green`Regenerated Shields!\r\n`white`");
  1482. } else {
  1483. md_printf("`bright yellow`You don't seem to need to regenerate shields!\r\n`white`");
  1484. }
  1485. break;
  1486. case 'v':
  1487. md_printf("`bright white` ___ %s's Ship Status ___\r\n", myself.nick);
  1488. md_printf("`bright white`Items: # Installed: Metal to Upgrade:\r\n");
  1489. md_printf("`bright red`Guns: %8d %8d\r\n", myself.guns, (4 * (myself.guns + 1)));
  1490. md_printf("`bright yellow`Armor: %8d %8d\r\n", myself.armors, (3 * (myself.armors + 1)));
  1491. md_printf("`bright cyan`Shields: %8d %8d\r\n", myself.shields, (6 * (myself.shields + 1)));
  1492. md_printf("`bright white`\r\n ___ Situation Report ___\r\n");
  1493. md_printf("`bright white`Items: Maximum: Current:\r\n");
  1494. md_printf("`bright green`Hitpoints: %8d %8d\r\n", (myself.guns + myself.armors + myself.shields + 2), myself.hitpoints);
  1495. md_printf("`bright yellow`Armor: %8d %8d\r\n", (myself.armors * 8), myself.armorpoints);
  1496. md_printf("`bright cyan`Shields: %8d %8d\r\n", (myself.shields * 3), myself.shieldpoints);
  1497. md_printf("`bright magenta`Experience: %8d\r\n", myself.experience);
  1498. md_printf("`bright magenta`Fuel: %8d\r\n", myself.fuel);
  1499. md_printf("`white`Metal: %8d\r\n", myself.metal);
  1500. paws();
  1501. md_clr_scr();
  1502. break;
  1503. }
  1504. }
  1505. }
  1506. }
  1507. void sysop_menu() {
  1508. int done = 0;
  1509. char ch;
  1510. int targ_ply = 1;
  1511. int targ_max = 0;
  1512. int done1 = 0;
  1513. user_inf targ;
  1514. while(!done) {
  1515. md_clr_scr();
  1516. md_sendfile("ansis/sc_sysop.ans", TRUE);
  1517. ch = md_get_answer("RrNnQq");
  1518. //md_printf("\r\n");
  1519. switch(tolower(ch)) {
  1520. case 'q':
  1521. done = 1;
  1522. break;
  1523. case 'r':
  1524. md_printf("`bright red`__ Reset ___\r\n");
  1525. md_printf("`bright red`DANGER THIS WILL DELETE ALL PLAYERS IN GAME\r\n");
  1526. if(yesNo() == 0) {
  1527. md_printf("`bright red`ABORTED!\r\n");
  1528. paws();
  1529. break;
  1530. }
  1531. dolog("%s issued reset", mdcontrol.user_alias);
  1532. delete_players();
  1533. paws();
  1534. break;
  1535. case 'n':
  1536. md_printf("`bright red`__ New Day ___\r\n");
  1537. while(!done1) {
  1538. targ = load_player(targ_ply);
  1539. if(targ.uid != 0) {
  1540. targ.laston -= 1; // Travel back 1 day
  1541. update_player(targ); // Save
  1542. } else {
  1543. done1 = 1;
  1544. }
  1545. targ_ply += 1;
  1546. targ_max += 1;
  1547. }
  1548. md_printf("`bright red`%d players affected\r\n", (targ_max - 1));
  1549. targ_ply = 1;
  1550. targ_max = 0;
  1551. done1 = 0;
  1552. dolog("%s issued new day", mdcontrol.user_alias);
  1553. paws();
  1554. break;
  1555. }
  1556. }
  1557. md_clr_scr();
  1558. }
  1559. void main_menu() {
  1560. // Main menu for once things are done being initalized
  1561. int done = 0;
  1562. int done1 = 0; // For Reset Game and for New Day... also for Debug
  1563. int targ_ply = 1; // Target player to perform op!
  1564. int targ_max = 0; // Total number of players affected!
  1565. user_inf targ; // Player Struct
  1566. user_inf test;
  1567. dT targ_age; // Date Struct
  1568. char targ_real[256];
  1569. char ch;
  1570. int auth; // Security
  1571. char sys[48]; // Security
  1572. // 0 means we got the lock first, 1 means someone else has it already!
  1573. while(!done) {
  1574. md_clr_scr();
  1575. md_sendfile("ansis/sc_main.ans", TRUE);
  1576. ch = md_get_answer("PpLlVvQqSs");
  1577. md_clr_scr();
  1578. switch(tolower(ch)){
  1579. case 'q':
  1580. // Quit
  1581. done = 1;
  1582. break;
  1583. case 'p':
  1584. // Play Game (Default if the player just hits enter)
  1585. // Check to see if we have a winner if so refuse to let anyone on! (Wait 3 days then reset the game!)
  1586. test = highest_player();
  1587. dT test2 = formDate(compareDate(test.laston));
  1588. if(test.experience >= 8000) { // If the player has the minimum of 3000 exp to fight the Unkown One and wins earning 5000 thats 8000 minimum
  1589. if(test2.age >= 3) { // Auto reset the game or not allow the player to play!
  1590. delete_players();
  1591. dolog("Auto-Reset Occured!");
  1592. md_printf("`bright green`Game has been reset!\r\n");
  1593. paws();
  1594. } else { // And the lucky winner is!
  1595. int resetage = 3 - test2.age;
  1596. md_printf("`bright green`%s has won the game!\r\n", test.nick);
  1597. md_printf("`bright green`The Game will reset in %d days!\r\n", resetage);
  1598. paws();
  1599. break;
  1600. }
  1601. }
  1602. inuse = check_lock();
  1603. if (inuse == 0) {
  1604. //md_printf("`bright white`Play\r\n");
  1605. grab_lock();
  1606. play_game();
  1607. rel_lock();
  1608. } else {
  1609. md_clr_scr();
  1610. md_sendfile("ansis/sc_inuse.ans", FALSE);
  1611. paws();
  1612. }
  1613. break;
  1614. case 'a':
  1615. about_game();
  1616. break;
  1617. case 'l':
  1618. // List Players in the game
  1619. display_all_players();
  1620. paws();
  1621. break;
  1622. case 'v':
  1623. // Version
  1624. md_clr_scr();
  1625. md_printf("`bright yellow`_____________________________\r\n");
  1626. md_printf("`bright yellow` Space Construct v%d.%d-%s\r\n", VERSION_MAJOR, VERSION_MINOR, VERSION_TYPE);
  1627. md_printf("`bright yellow` By: Beanzilla\r\n");
  1628. md_printf("`bright yellow` FsxNet 21:4/110\r\n");
  1629. md_printf("`bright yellow` HappyNet 637:1/110\r\n");
  1630. md_printf("`bright yellow`_____________________________\r\n");
  1631. paws();
  1632. break;
  1633. case 's':
  1634. auth = 0;
  1635. if(allowDev && strcmp(mdcontrol.user_alias, "Beanzilla") == 0) {
  1636. md_printf("`bright green`Access Granted\r\n");
  1637. auth = 1;
  1638. } else {
  1639. md_printf("`bright red`Sysop Password: ");
  1640. strcpy(sys, "");
  1641. md_getstring(sys, 32, 32, 126);
  1642. md_clr_scr(); // Add a bit of protecton
  1643. if(strcmp(sys, sysop_pass) == 0) {
  1644. md_printf("`bright green`Access Granted\r\n");
  1645. auth = 1;
  1646. }
  1647. }
  1648. // Give only Sysop and dev access to restricted commands
  1649. if(auth) {
  1650. paws();
  1651. sysop_menu();
  1652. } else {
  1653. md_printf("`bright red`Access Denied\r\n");
  1654. paws();
  1655. }
  1656. break;
  1657. }
  1658. }
  1659. }
  1660. void cleanMe() {
  1661. rel_lock();
  1662. md_exit(0);
  1663. }
  1664. int main(int argc, char **argv) {
  1665. int socket;
  1666. if (argc < 2) { // Not enough arguments
  1667. fprintf(stderr, "usage:\n%s (DROPFILE [SOCKET])\r\n", argv[0]);
  1668. dolog("E %s (DROPFILE [SOCKET])", argv[0]);
  1669. return 0;
  1670. }
  1671. if (argc > 2) { // If socket is found use socket
  1672. if (argv[2][0] >= '0' && argv[2][0] <= '9') {
  1673. socket = strtol(argv[2], NULL, 10);
  1674. } else {
  1675. socket = -1;
  1676. }
  1677. } else {
  1678. socket = -1;
  1679. }
  1680. // Initiate MagiDoor
  1681. md_init(argv[1], socket);
  1682. atexit(cleanMe);
  1683. md_clr_scr();
  1684. // Debug System
  1685. if (debug) {
  1686. dolog("=== Debug ===");
  1687. md_printf("`white`=== Debug ===\r\n");
  1688. md_printf("DropFile...\r\n");
  1689. log_drop();
  1690. int test = check_lock();
  1691. if (test == 0) {
  1692. md_printf("Lock is: Avalible\r\n");
  1693. md_printf("Database...\r\n");
  1694. db_test();
  1695. } else {
  1696. md_printf("Lock is: Taken\r\n");
  1697. md_printf("CANCELED Database Dump\r\n");
  1698. }
  1699. paws();
  1700. md_clr_scr();
  1701. } else {
  1702. dolog("--- Debug ---");
  1703. }
  1704. // Main Menu
  1705. main_menu();
  1706. }