main.c 61 KB

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  1. /*
  2. Space Construct v0.6-dev
  3. Beanzilla@21:4/110 on FsxNet
  4. Beanzilla@637:1/110 on HappyNet
  5. */
  6. #define VERSION_MAJOR 0
  7. #define VERSION_MINOR 6
  8. #ifndef VERSION_TYPE
  9. #define VERSION_TYPE "dev"
  10. #endif
  11. #define PATH_MAX 256
  12. #define PATH_SEP "/"
  13. #include <MagiDoor.h>
  14. #include <sqlite3.h>
  15. #if defined(_MSC_VER) || defined(WIN32)
  16. #define snprintf _snprintf
  17. #define strcasecmp _stricmp
  18. #include <winsock2.h>
  19. #ifndef _MSC_VER
  20. #define _MSC_VER 1
  21. #endif
  22. #else
  23. #include <arpa/inet.h>
  24. #endif
  25. // Standard C
  26. #include <time.h>
  27. #include <stdio.h>
  28. #include <string.h>
  29. #include <stdlib.h>
  30. #include <stdarg.h>
  31. #include <ctype.h>
  32. #include <sys/types.h>
  33. #include <sys/stat.h>
  34. #include <unistd.h> // stat
  35. char * log_path = "logs";
  36. int inuse = 0; // Are any other copies of us running? (We are a single user door!)
  37. int debug = 0; // Are we in debug mode?
  38. // Please change it for your system!
  39. int allowDev = 0; // Allow "Beanzilla" to not need the password.
  40. char * sysop_pass = "spaceISbig"; // Not case insensitive!
  41. // User Structure (This includes guns, fuel, armor, shields, HP)
  42. typedef struct user_info {
  43. int uid; // Primary Key
  44. int experience; // Think about this as score
  45. // Was ship structure, now is part of user
  46. int guns; // Placed Guns, More means more damage (Deals from 1-2 damage per attack)
  47. int fuel; // How many "turns" do we have
  48. int metal; // Used to build more guns/armors/shields possibly fuel too (guns take 5, armor takes 3, shields take 7, maybe fuel takes 12)
  49. int armors; // Placed Armors (Each Armor takes 4 points of damage then breaks off)
  50. int shields; // Placed Shields (Each Shields takes 3 points of damage then is offline, regenerates 1 point per attack/turn must reach 50% of max to being protecting again)
  51. int hitpoints; // Total hitpoints till we die (Rules for taking damage, shields first then armor then hitpoints)
  52. int armorpoints; // Points we get from armors (Repairable but costs 1 metal per point, but can break if taking too much damage)
  53. int shieldpoints; // Points we get from shields (Self-Regenerates, and does not get destroyed)
  54. int shieldsup; // 0 means yes, anything else means shields are offline, deduct if not 0 for each attack.
  55. int laston; // 20200630 is 6-30-2020
  56. char nick[256]; // What they go by on score board, this allows duping since we really go by real
  57. char real[256]; // Their real name to match with drop file info, prevents someone from loging in as another
  58. } user_inf;
  59. // DateStamp Structure to provide date difference
  60. typedef struct dateTamp {
  61. int year; // YYYY, or number of years difference
  62. int month; // MM, or number of months difference
  63. int day; // DD, or number of days difference.
  64. int age; // Taking down to aproximate day count.
  65. } dT; // YYYYMMDD it in int form
  66. void dolog(char *fmt, ...) {
  67. // Low end Logging
  68. char buffer[PATH_MAX];
  69. struct tm *time_now;
  70. time_t timen;
  71. FILE *logfptr;
  72. timen = time(NULL);
  73. time_now = localtime(&timen);
  74. if (log_path != NULL) {
  75. snprintf(buffer, PATH_MAX, "%s%s%04d%02d%02d.log", log_path, PATH_SEP,
  76. time_now->tm_year + 1900, time_now->tm_mon + 1, time_now->tm_mday);
  77. } else {
  78. snprintf(buffer, PATH_MAX, "%04d%02d%02d.log", time_now->tm_year + 1900,
  79. time_now->tm_mon + 1, time_now->tm_mday);
  80. }
  81. logfptr = fopen(buffer, "a");
  82. if (!logfptr) {
  83. return;
  84. }
  85. va_list ap;
  86. va_start(ap, fmt);
  87. vsnprintf(buffer, 512, fmt, ap);
  88. va_end(ap);
  89. fprintf(logfptr, "%02d:%02d:%02d %s\n", time_now->tm_hour, time_now->tm_min,
  90. time_now->tm_sec, buffer);
  91. fclose(logfptr);
  92. }
  93. int dateStamp() {
  94. // YYYYMMDD \o/ In a INT so we can store it and compare against it!
  95. struct tm *time_now;
  96. time_t timen;
  97. int result = 0;
  98. timen = time(NULL);
  99. time_now = localtime(&timen);
  100. result += ((time_now->tm_year + 1900) * 10000);
  101. result += (time_now->tm_mon * 100) + 100;
  102. result += time_now->tm_mday;
  103. return result;
  104. }
  105. int compareDate(int dt) {
  106. // Returns integer of difference, from now.
  107. struct tm *time_now;
  108. time_t timen;
  109. int now = 0;
  110. timen = time(NULL);
  111. time_now = localtime(&timen);
  112. now += ((time_now->tm_year + 1900) * 10000);
  113. now += (time_now->tm_mon * 100) + 100;
  114. now += time_now->tm_mday;
  115. return (now - dt); // 10000 = 1 Year, 100 = 1 Month, 1 = 1 Day
  116. }
  117. dT formDate(int diff) {
  118. // Reverse process so we can compare exact days or get the structure back out too.
  119. dT result;
  120. result.year = 0;
  121. result.month = 0;
  122. result.day = 0;
  123. result.age = 0;
  124. int notDone = 1;
  125. while(notDone) {
  126. if(diff >= 10000) {
  127. diff -= 10000;
  128. result.year += 1;
  129. } else if(diff >= 100) {
  130. diff -= 100;
  131. result.month += 1;
  132. } else if(diff >= 1) {
  133. diff -= 1;
  134. result.day += 1;
  135. } else {
  136. notDone = 0;
  137. }
  138. } // Process Aprox day count
  139. if(result.year != 0) {
  140. result.age += (365 * result.year);
  141. } else if(result.month != 0) {
  142. result.age += (30 * result.month);
  143. } else if(result.day != 0) {
  144. result.age += result.day;
  145. }
  146. return result;
  147. }
  148. int db_test() {
  149. // Displays all users in the database
  150. sqlite3 *db;
  151. sqlite3_stmt *stmt;
  152. char sqlbuffer[256];
  153. char strbuffer[256];
  154. int sizeofdb = 0;
  155. int rc = sqlite3_open("spaceconstruct.db3", &db);
  156. if(rc) { // Did we do a successful open?
  157. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  158. sqlite3_close(db);
  159. md_exit(1);
  160. }
  161. sqlite3_busy_timeout(db, 5000);
  162. // DB open
  163. strcpy(sqlbuffer, "SELECT * FROM user;");
  164. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer), &stmt, NULL);
  165. while(sqlite3_step(stmt) == SQLITE_ROW) {
  166. md_printf("`white`%s=%d %s=%s %s=%s %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d\r\n",
  167. sqlite3_column_name(stmt, 0), // int, uid
  168. sqlite3_column_int(stmt, 0),
  169. sqlite3_column_name(stmt, 1), // text, nick
  170. sqlite3_column_text(stmt, 1),
  171. sqlite3_column_name(stmt, 2), // text, real
  172. sqlite3_column_text(stmt, 2),
  173. sqlite3_column_name(stmt, 3), // int, experiece
  174. sqlite3_column_int(stmt, 3),
  175. sqlite3_column_name(stmt, 4), // int, metal
  176. sqlite3_column_int(stmt, 4),
  177. sqlite3_column_name(stmt, 5), // int, fuel
  178. sqlite3_column_int(stmt, 5),
  179. sqlite3_column_name(stmt, 6), // int, guns
  180. sqlite3_column_int(stmt, 6),
  181. sqlite3_column_name(stmt, 7), // int, armors
  182. sqlite3_column_int(stmt, 7),
  183. sqlite3_column_name(stmt, 8), // int, shields
  184. sqlite3_column_int(stmt, 8),
  185. sqlite3_column_name(stmt, 9), // int, armorpoints
  186. sqlite3_column_int(stmt, 9),
  187. sqlite3_column_name(stmt, 10), // int, shieldpoints
  188. sqlite3_column_int(stmt, 10),
  189. sqlite3_column_name(stmt, 11), // int, hitpoints
  190. sqlite3_column_int(stmt, 11),
  191. sqlite3_column_name(stmt, 12), // int, shieldsup
  192. sqlite3_column_int(stmt, 12),
  193. sqlite3_column_name(stmt, 13), // int, laston
  194. sqlite3_column_int(stmt, 13)
  195. );
  196. sizeofdb += 1;
  197. } // Clean up database
  198. sqlite3_finalize(stmt);
  199. sqlite3_close(db);
  200. return sizeofdb;
  201. }
  202. int check_lock() {
  203. // Checks stats of lock, (1 = Lock is in effect, 0 = No Lock established)
  204. struct stat s;
  205. if (stat("lock.flg", &s) == 0) {
  206. return 1;
  207. } else {
  208. return 0;
  209. }
  210. }
  211. void grab_lock() {
  212. // Attempt to grab lock
  213. int valid = check_lock();
  214. FILE *fhandle;
  215. if (valid == 0) {
  216. fhandle = fopen("lock.flg", "w");
  217. if(!fhandle) {
  218. dolog("E: Unable to make lock.flg!");
  219. fprintf(stderr, "Unable to establish lock!\r\n");
  220. md_exit(-1);
  221. }
  222. fprintf(fhandle, "I am in use already!\n");
  223. fclose(fhandle);
  224. } else {
  225. dolog("W: Lock already established!");
  226. }
  227. }
  228. void rel_lock() {
  229. // Attempt to release lock
  230. int valid = check_lock();
  231. if (valid == 1) {
  232. if (unlink("lock.flg") != 0) {
  233. dolog("E: Unable to release lock.flg!");
  234. fprintf(stderr, "Unable to release lock!\r\n");
  235. md_exit(-1);
  236. }
  237. } else {
  238. dolog("W: Lock already released!");
  239. }
  240. }
  241. void log_drop() {
  242. // Spits out info from Drop File:
  243. md_printf("`white`First=%s Last=%s Alias=%s TimeLeft=%d SecLevel=%d Location=%s Node=%d Socket=%d Sysop=%s\r\n",
  244. mdcontrol.user_firstname,
  245. mdcontrol.user_lastname,
  246. mdcontrol.user_alias,
  247. mdcontrol.user_timeleft,
  248. mdcontrol.user_seclevel,
  249. mdcontrol.user_location,
  250. mdcontrol.node,
  251. mdcontrol.socket,
  252. mdcontrol.sysop_name
  253. );
  254. }
  255. void paws() {
  256. // Aaah, DRY
  257. md_printf("`white`Press any key to continue...");
  258. md_getc();
  259. md_printf("\r\n");
  260. }
  261. int yesNo() {
  262. char ch;
  263. int done = 0;
  264. md_printf("`bright black`(`bright white`Y`bright black`)`white`es `bright black`(`bright red`N`bright black`)`red`o`white`");
  265. ch = md_get_answer("YyNn\r");
  266. md_printf("\r\n");
  267. switch(tolower(ch)) {
  268. case 'y':
  269. done = 1;
  270. break;
  271. case '\r':
  272. case 'n':
  273. break;
  274. }
  275. return done;
  276. }
  277. int randrange(int min, int max){
  278. return min + rand() / (RAND_MAX / (max - min + 1) + 1);
  279. }
  280. int locate_player(char first[], char last[]) {
  281. // returns user id for given real name and 0 for no record found
  282. sqlite3 *db;
  283. sqlite3_stmt *stmt;
  284. char sqlbuffer[256];
  285. int result = 0;
  286. char name[256];
  287. int rc = sqlite3_open("spaceconstruct.db3", &db);
  288. if(rc) { // Did we do a successful open?
  289. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  290. sqlite3_close(db);
  291. md_exit(-1);
  292. }
  293. sqlite3_busy_timeout(db, 5000);
  294. // Form Real Name
  295. strcpy(name, "");
  296. strcat(name, first);
  297. strcat(name, " ");
  298. strcat(name, last);
  299. //md_printf("realname = '%s'\r\n", name);
  300. // Locating user with given name
  301. strcpy(sqlbuffer, "SELECT * from user where real=? COLLATE NOCASE;");
  302. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  303. sqlite3_bind_text(stmt, 1, name, strlen(name), SQLITE_STATIC);
  304. rc = sqlite3_step(stmt);
  305. if (rc == SQLITE_ROW) {
  306. //dolog("User=%s uid=%d", name, sqlite3_column_int(stmt, 0));
  307. result = sqlite3_column_int(stmt, 0);
  308. } else {
  309. dolog("W: Unable to locate user=%s", name);
  310. result = 0;
  311. } // Clean Up, return results
  312. sqlite3_finalize(stmt);
  313. sqlite3_close(db);
  314. return result;
  315. }
  316. user_inf load_player(int uuid) {
  317. // Returns a player Structure from database
  318. sqlite3 *db;
  319. sqlite3_stmt *stmt;
  320. char sqlbuffer[256];
  321. user_inf result;
  322. int rc = sqlite3_open("spaceconstruct.db3", &db);
  323. if(rc) { // Did we do a successful open?
  324. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  325. sqlite3_close(db);
  326. md_exit(-1);
  327. }
  328. sqlite3_busy_timeout(db, 5000);
  329. strcpy(sqlbuffer, "SELECT * FROM user WHERE uid=?;");
  330. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  331. sqlite3_bind_int(stmt, 1, uuid);
  332. rc = sqlite3_step(stmt);
  333. if (rc == SQLITE_ROW) {
  334. result.uid = sqlite3_column_int(stmt, 0);
  335. strcpy(result.nick, sqlite3_column_text(stmt, 1));
  336. strcpy(result.real, sqlite3_column_text(stmt, 2));
  337. result.experience = sqlite3_column_int(stmt, 3);
  338. result.metal = sqlite3_column_int(stmt, 4);
  339. result.fuel = sqlite3_column_int(stmt, 5);
  340. result.guns = sqlite3_column_int(stmt, 6);
  341. result.armors = sqlite3_column_int(stmt, 7);
  342. result.shields = sqlite3_column_int(stmt, 8);
  343. result.armorpoints = sqlite3_column_int(stmt, 9);
  344. result.shieldpoints = sqlite3_column_int(stmt, 10);
  345. result.hitpoints = sqlite3_column_int(stmt, 11);
  346. result.shieldsup = sqlite3_column_int(stmt, 12);
  347. result.laston = sqlite3_column_int(stmt, 13);
  348. } else {
  349. //dolog("E: Unable to locate user with id=%d got %s (%d)", uuid, sqlite3_errmsg(db), rc);
  350. sqlite3_finalize(stmt);
  351. sqlite3_close(db);
  352. result.uid = 0;
  353. return result;
  354. }
  355. sqlite3_finalize(stmt);
  356. sqlite3_close(db);
  357. return result;
  358. }
  359. user_inf highest_player() {
  360. // Used to find if someone may have fought the Unknown One and won the game already!
  361. int done = 0;
  362. user_inf test;
  363. int high = 0;
  364. int high_exp = 0;
  365. int id = 1;
  366. while(!done) {
  367. test = load_player(id);
  368. if(test.uid != 0) {
  369. if(test.experience > high_exp) {
  370. // Update highest player id and experience
  371. high_exp = test.experience;
  372. high = id;
  373. }
  374. } else {
  375. done = 1;
  376. }
  377. id += 1;
  378. } // Ok highest experiencing player found!
  379. test = load_player(high);
  380. return test;
  381. }
  382. void update_player(user_inf data) {
  383. sqlite3 *db;
  384. sqlite3_stmt *stmt;
  385. char sqlbuffer[1024];
  386. int rc = sqlite3_open("spaceconstruct.db3", &db);
  387. if(rc) { // Did we do a successful open?
  388. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  389. sqlite3_close(db);
  390. md_exit(-1);
  391. }
  392. sqlite3_busy_timeout(db, 5000);
  393. // Bad, don't do this... opens to SQL injection!
  394. //snprintf(sqlbuffer, 1024, "UPDATE user SET nick = '%s', experience = %d, metal = %d, fuel = %d, guns = %d, armors = %d, shields = %d, armorpoints = %d, shieldpoints = %d, hitpoints = %d WHERE uid=%d;",
  395. // data.nick, data.experience, data.metal, data.fuel, data.guns, data.armors, data.shields, data.armorpoints, data.shieldpoints, data.hitpoints, data.uid);
  396. strcpy(sqlbuffer, "UPDATE user SET nick=?, experience=?, metal=?, fuel=?, guns=?, armors=?, shields=?, armorpoints=?, shieldpoints=?, hitpoints=?, shieldsup=?, laston=? WHERE uid=?;");
  397. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  398. // Bind All data values
  399. sqlite3_bind_text(stmt, 1, data.nick, strlen(data.nick), SQLITE_STATIC);
  400. sqlite3_bind_int(stmt, 2, data.experience);
  401. sqlite3_bind_int(stmt, 3, data.metal);
  402. sqlite3_bind_int(stmt, 4, data.fuel);
  403. sqlite3_bind_int(stmt, 5, data.guns);
  404. sqlite3_bind_int(stmt, 6, data.armors);
  405. sqlite3_bind_int(stmt, 7, data.shields);
  406. sqlite3_bind_int(stmt, 8, data.armorpoints);
  407. sqlite3_bind_int(stmt, 9, data.shieldpoints);
  408. sqlite3_bind_int(stmt, 10, data.hitpoints);
  409. sqlite3_bind_int(stmt, 11, data.shieldsup);
  410. sqlite3_bind_int(stmt, 12, data.laston);
  411. sqlite3_bind_int(stmt, 13, data.uid);
  412. // Execute
  413. rc = sqlite3_step(stmt);
  414. if(rc != SQLITE_DONE) {
  415. dolog("E: failed updating player=%d got error %s (%d)", data.uid, sqlite3_errmsg(db), rc);
  416. sqlite3_finalize(stmt);
  417. sqlite3_close(db);
  418. md_exit(-1);
  419. }
  420. sqlite3_finalize(stmt);
  421. sqlite3_close(db);
  422. }
  423. int create_player(user_inf data) {
  424. sqlite3 *db;
  425. sqlite3_stmt *stmt;
  426. char sqlbuffer[1024];
  427. int rc = sqlite3_open("spaceconstruct.db3", &db);
  428. if(rc) { // Did we do a successful open?
  429. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  430. sqlite3_close(db);
  431. md_exit(-1);
  432. }
  433. sqlite3_busy_timeout(db, 5000);
  434. strcpy(sqlbuffer, "INSERT INTO user (nick, real, experience, metal, fuel, guns, armors, shields, armorpoints, shieldpoints, hitpoints, shieldsup, laston) VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);");
  435. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  436. sqlite3_bind_text(stmt, 1, data.nick, strlen(data.nick), SQLITE_STATIC);
  437. sqlite3_bind_text(stmt, 2, data.real, strlen(data.real), SQLITE_STATIC);
  438. sqlite3_bind_int(stmt, 3, data.experience);
  439. sqlite3_bind_int(stmt, 4, data.metal);
  440. sqlite3_bind_int(stmt, 5, data.fuel);
  441. sqlite3_bind_int(stmt, 6, data.guns);
  442. sqlite3_bind_int(stmt, 7, data.armors);
  443. sqlite3_bind_int(stmt, 8, data.shields);
  444. sqlite3_bind_int(stmt, 9, data.armorpoints);
  445. sqlite3_bind_int(stmt, 10, data.shieldpoints);
  446. sqlite3_bind_int(stmt, 11, data.hitpoints);
  447. sqlite3_bind_int(stmt, 12, data.shieldsup);
  448. sqlite3_bind_int(stmt, 13, data.laston);
  449. rc = sqlite3_step(stmt);
  450. if(rc != SQLITE_DONE) {
  451. dolog("E: failed inserting player=%d got error %s (%d)", data.nick, sqlite3_errmsg(db), rc);
  452. sqlite3_finalize(stmt);
  453. sqlite3_close(db);
  454. md_exit(-1);
  455. }
  456. sqlite3_finalize(stmt);
  457. sqlite3_close(db);
  458. return 1; // Good
  459. }
  460. // Removed due to fact it throws off the internal id system
  461. /*void delete_player(int uuid) {
  462. sqlite3 *db;
  463. sqlite3_stmt *stmt;
  464. char sqlbuffer[256];
  465. int rc = sqlite3_open("spaceconstruct.db3", &db);
  466. if(rc) { // Did we do a successful open?
  467. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  468. sqlite3_close(db);
  469. md_exit(-1);
  470. }
  471. sqlite3_busy_timeout(db, 5000);
  472. strcpy(sqlbuffer, "DELETE FROM user WHERE uid=?;");
  473. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  474. sqlite3_bind_int(stmt, 1, uuid);
  475. rc = sqlite3_step(stmt);
  476. if (rc != SQLITE_DONE){
  477. dolog("E: Unable to locate user with id=%d got %s (%d)", uuid, sqlite3_errmsg(db), rc);
  478. sqlite3_finalize(stmt);
  479. sqlite3_close(db);
  480. md_exit(-1);
  481. }
  482. sqlite3_finalize(stmt);
  483. sqlite3_close(db);
  484. }*/
  485. void delete_players() {
  486. sqlite3 *db;
  487. sqlite3_stmt *stmt;
  488. char sqlbuffer[256];
  489. int rc = sqlite3_open("spaceconstruct.db3", &db);
  490. if(rc) { // Did we do a successful open?
  491. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  492. sqlite3_close(db);
  493. md_exit(-1);
  494. }
  495. sqlite3_busy_timeout(db, 5000);
  496. strcpy(sqlbuffer, "DELETE FROM user;");
  497. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  498. rc = sqlite3_step(stmt);
  499. if (rc != SQLITE_DONE){
  500. dolog("E: Delete_players 1/2, Unexpected error got %s (%d)", sqlite3_errmsg(db), rc);
  501. sqlite3_finalize(stmt);
  502. sqlite3_close(db);
  503. md_exit(-1);
  504. }
  505. strcpy(sqlbuffer, "UPDATE sqlite_sequence SET seq = 0 WHERE name='user';");
  506. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  507. rc = sqlite3_step(stmt);
  508. if (rc != SQLITE_DONE){
  509. dolog("E: Delete_players 2/2, Unexpected error got %s (%d)", sqlite3_errmsg(db), rc);
  510. sqlite3_finalize(stmt);
  511. sqlite3_close(db);
  512. md_exit(-1);
  513. }
  514. sqlite3_finalize(stmt);
  515. sqlite3_close(db);
  516. }
  517. int display_all_players() {
  518. sqlite3 *db;
  519. sqlite3_stmt *stmt;
  520. char sqlbuffer[1024];
  521. int rc = sqlite3_open("spaceconstruct.db3", &db);
  522. if(rc) { // Did we do a successful open?
  523. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  524. sqlite3_close(db);
  525. md_exit(1);
  526. }
  527. sqlite3_busy_timeout(db, 5000);
  528. strcpy(sqlbuffer, "SELECT * from user ORDER BY experience DESC, nick DESC;");
  529. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  530. int total = 0;
  531. md_printf("`bright green`___ The Players ___\r\n");
  532. while(sqlite3_step(stmt) == SQLITE_ROW) {
  533. md_printf("`bright white` %s (%d)\r\n", sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 3));
  534. total += 1;
  535. }
  536. if(total > 1) {
  537. md_printf("`green`There are a total of `bright green`%d`green` players\r\n", total);
  538. } else if(total == 0) {
  539. md_printf("`green`There are a total of `bright green`%d`green` players\r\n", total);
  540. } else {
  541. md_printf("`green`There are a total of `bright green`%d`green` player\r\n", total);
  542. }
  543. sqlite3_finalize(stmt);
  544. sqlite3_close(db);
  545. return total;
  546. }
  547. int display_all_opponents(int us) {
  548. sqlite3 *db;
  549. sqlite3_stmt *stmt;
  550. char sqlbuffer[1024];
  551. int rc = sqlite3_open("spaceconstruct.db3", &db);
  552. if(rc) { // Did we do a successful open?
  553. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  554. sqlite3_close(db);
  555. md_exit(1);
  556. }
  557. sqlite3_busy_timeout(db, 5000);
  558. strcpy(sqlbuffer, "SELECT * from user ORDER BY experience DESC, nick DESC;");
  559. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  560. int total = 1;
  561. md_printf("`bright green`___ Target List ___\r\n");
  562. while(sqlite3_step(stmt) == SQLITE_ROW) {
  563. if(total != us) {
  564. md_printf("`bright black`(`bright white`%d`bright black`) `bright white`%s (%d)\r\n", total, sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 3));
  565. }
  566. total += 1;
  567. }
  568. total -= 1;
  569. sqlite3_finalize(stmt);
  570. sqlite3_close(db);
  571. return total;
  572. }
  573. user_inf build_menu(user_inf my) {
  574. int done = 0;
  575. char ch;
  576. if(my.metal != 0) {
  577. while(!done) {
  578. md_clr_scr();
  579. md_sendfile("ansis/sc_build.ans", FALSE);
  580. // Paint over sc_build.ans file
  581. md_set_cursor(3, 15);
  582. md_printf("%5d", (4 * (my.guns + 1)));
  583. md_set_cursor(4, 15);
  584. md_printf("%5d", (3 * (my.armors + 1)));
  585. md_set_cursor(5, 15);
  586. md_printf("%5d", (6 * (my.shields + 1)));
  587. md_set_cursor(9, 0);
  588. // Resuming normal operations
  589. md_printf("`bright yellow`You have %8d metal\r\n", my.metal);
  590. ch = md_get_answer("GgAaSsCcRr\r");
  591. switch(tolower(ch)) {
  592. case 'g':
  593. if(my.metal >= (4 * (my.guns + 1))) {
  594. my.metal -= (4 * (my.guns + 1));
  595. my.guns += 1;
  596. my.hitpoints += 1;
  597. md_printf("`bright green`Added a new gun!\r\n`white`");
  598. paws();
  599. } else {
  600. md_printf("`bright red`You don't have the %d metal for this!\r\n`white`", (4 * (my.guns + 1)));
  601. paws();
  602. }
  603. break;
  604. case 'a':
  605. if(my.metal >= (3 * (my.armors + 1))) {
  606. my.metal -= (3 * (my.armors + 1));
  607. my.armors += 1;
  608. my.hitpoints += 1;
  609. my.armorpoints += 8;
  610. md_printf("`bright green`Added a new armor!\r\n`white`");
  611. paws();
  612. } else {
  613. md_printf("`bright red`You don't have the %d metal for this!\r\n`white`", (3 * (my.armors + 1)));
  614. paws();
  615. }
  616. break;
  617. case 's':
  618. if(my.metal >= (6 * (my.shields + 1))) {
  619. my.metal -= (6 * (my.shields + 1));
  620. my.shields += 1;
  621. my.hitpoints += 1;
  622. if(my.shieldsup == 0) {
  623. my.shieldpoints += 3;
  624. } else {
  625. my.shieldpoints += 1;
  626. }
  627. md_printf("`bright green`Added a new shield!\r\n`white`");
  628. paws();
  629. } else {
  630. md_printf("`bright red`You don't have the %d metal for this!\r\n`white`", (6 * (my.shields + 1)));
  631. paws();
  632. }
  633. break;
  634. case '\r':
  635. case 'c':
  636. done = 1;
  637. break;
  638. case 'r':
  639. if(my.experience > 25) {
  640. if(my.metal > 25) {
  641. my.experience -= 25;
  642. my.metal -= 25;
  643. my.fuel += 5;
  644. md_printf("`bright green`Made 5 fuel using 25 experience and 25 metal!\r\n");
  645. paws();
  646. } else {
  647. md_printf("`bright red`You need 25 experience and 25 metal to make fuel!\r\n");
  648. paws();
  649. }
  650. } else {
  651. md_printf("`bright red`You need 25 experience and 25 metal to make fuel!\r\n");
  652. paws();
  653. }
  654. break;
  655. }
  656. }
  657. update_player(my);
  658. return my;
  659. } else {
  660. return my;
  661. }
  662. }
  663. void pvp_menu(user_inf my, user_inf targ) {
  664. int done = 0;
  665. int playerWon = 0;
  666. char ch;
  667. // Extract temp values, assume offline player is at their best
  668. int temp_hp = (targ.shields + targ.armors + targ.guns + 2);
  669. int temp_ap = (targ.armors * 8);
  670. int temp_sp = (targ.shields * 3);
  671. int temp_su = 0;
  672. int temp_dmg = (targ.guns + 1); // Add 1 additional point of damage for offline player
  673. // Prep Combat values
  674. int fire = 0; // Fire Guns
  675. int flee = 0; // Run away
  676. int regen = 0; // Shields
  677. int temp = 0;
  678. int temp1 = 0;
  679. while(!done) {
  680. // Process Shields up
  681. if(temp_su != 0) {
  682. temp_su -= 1;
  683. }
  684. if(my.shieldsup != 0) {
  685. my.shieldsup -= 1;
  686. }
  687. // Process Crew repairing hitpoints
  688. if(temp_hp < (targ.shields + targ.armors + targ.guns + 2)) {
  689. regen = rand() % 100;
  690. if(regen >= 85) { // 15%, offline get a bonus 5% on repairing hull.
  691. temp_hp += 1;
  692. md_printf("`bright green`%s`green`'s crew repaired their hull for 1 point!\r\n", targ.nick);
  693. }
  694. }
  695. if(my.hitpoints < (my.shields + my.armors + my.guns + 2)) {
  696. regen = rand() % 100;
  697. if(regen >= 90) { // 10%
  698. my.hitpoints += 1;
  699. md_printf("`bright green`Your crew repaired your hull for 1 point!\r\n");
  700. }
  701. }
  702. // Process Shields regenerating and display player stats
  703. if(temp_su == 0) {
  704. if(temp_sp < (targ.shields * 3)) {
  705. regen = rand() % 100;
  706. if(regen >= 65) { // 35%, offline bonus
  707. temp_sp += targ.shields;
  708. if(temp_sp > (targ.shields * 3)) {
  709. temp_sp = (targ.shields * 3);
  710. }
  711. md_printf("`bright green`%s`green`'s shields regenerate %d points!\r\n", targ.nick, targ.shields);
  712. }
  713. }
  714. md_printf("`bright white`%s has `bright cyan`%d`bright white` shields, %d armor and %d hitpoints left\r\n", targ.nick, temp_sp, temp_ap, temp_hp);
  715. } else {
  716. if(temp_sp < (targ.shields * 3)) {
  717. regen = rand() % 100;
  718. if(regen >= 65) { // 35%, offline bonus
  719. temp_sp += 1;
  720. if(temp_sp > (targ.shields * 3)) {
  721. temp_sp = (targ.shields * 3);
  722. }
  723. md_printf("`bright green`%s`green`'s shields regenerate 1 points!\r\n", targ.nick);
  724. }
  725. }
  726. md_printf("`bright white`%s has `bright cyan`%d`bright white` shields, %d armor and %d hitpoints left\r\n", targ.nick, temp_sp, temp_ap, temp_hp);
  727. }
  728. // Online Players Shields
  729. if(my.shieldsup == 0) {
  730. if(my.shieldpoints < (my.shields * 3)) {
  731. regen = rand() % 100;
  732. if(regen >= 70) { // 30%
  733. my.shieldpoints += my.shields;
  734. if(my.shieldpoints > (my.shields * 3)) {
  735. my.shieldpoints = (my.shields * 3);
  736. }
  737. md_printf("`bright green`Your shields regenerate %d points!\r\n", my.shields);
  738. }
  739. }
  740. md_printf("`bright white`Your ship has `bright cyan`%d`bright white` shields, %d armor and %d hitpoints left:\r\n", my.shieldpoints, my.armorpoints, my.hitpoints);
  741. } else {
  742. if(my.shieldpoints < (my.shields * 3)) {
  743. regen = rand() % 100;
  744. if(regen >= 70) { // 30%
  745. my.shieldpoints += 1;
  746. if(my.shieldpoints > (my.shields * 3)) {
  747. my.shieldpoints = (my.shields * 3);
  748. }
  749. md_printf("`bright green`Your shields regenerate 1 points!\r\n");
  750. }
  751. }
  752. md_printf("`bright white`Your ship has `bright cyan`%d`bright white` shields, %d armor and %d hitpoints left:\r\n", my.shieldpoints, my.armorpoints, my.hitpoints);
  753. }
  754. // Form combat menu (Not allowing online to repair since offline can't really repair either)
  755. md_printf("`bright black`(`bright white`A`bright black`)`white`ttack\r\n");
  756. md_printf("`bright black`(`bright white`F`bright black`)`white`lee\r\n");
  757. // Online Players action
  758. ch = md_get_answer("AaFf\r");
  759. switch(tolower(ch)) {
  760. case '\r':
  761. case 'a':
  762. fire = rand() % 100;
  763. temp = my.guns;
  764. if(fire >= 50) {
  765. // Proccess online dealing damage to offline
  766. if(temp_su == 0 && temp_sp != 0) {
  767. if(temp >= temp_sp) {
  768. temp_su = (targ.shields + 2);
  769. temp -= temp_sp;
  770. temp_sp = 0;
  771. md_printf("`bright cyan`%s's shields absorbed %d damage and went offline!\r\n", targ.nick, temp_dmg);
  772. } else {
  773. temp1 = temp;
  774. temp -= temp_sp;
  775. temp_sp -= temp1;
  776. md_printf("`bright cyan`%s's shields absorbed %d damage!\r\n", targ.nick, temp1);
  777. temp1 = 0;
  778. }
  779. } // Armor
  780. if(temp > 0) {
  781. if(temp_ap != 0) {
  782. if(temp >= temp_ap) {
  783. temp1 = temp;
  784. temp -= temp_ap;
  785. temp_ap = 0;
  786. md_printf("`yellow`%s's armor took %d damage and broke!\r\n`white`", targ.nick, temp1);
  787. temp1 = 0;
  788. } else {
  789. temp1 = temp;
  790. temp -= temp_ap;
  791. temp_ap -= temp1;
  792. md_printf("`bright yellow`%s's armor took %d damage!\r\n`white`", targ.nick, temp1);
  793. temp1 = 0;
  794. }
  795. }
  796. } // Offline's hitpoints!
  797. if(temp > 0) {
  798. if(temp < temp_hp) {
  799. temp1 = temp;
  800. temp -= temp_hp; // should be 0
  801. temp_hp -= temp1;
  802. md_printf("`bright red`%s's hull took %d damage!\r\n", targ.nick, temp1);
  803. temp1 = 0;
  804. } else {
  805. playerWon = 1; // Online won over Offline!
  806. done = 1;
  807. md_printf("`red`%s's hull took %d damage and broke!\r\n", targ.nick, temp);
  808. }
  809. }
  810. } else { // Online missed
  811. md_printf("`white`You missed!\r\n");
  812. }
  813. break;
  814. case 'f':
  815. flee = rand() % 100;
  816. if(flee >= 80) { // 20% chance the online flees
  817. playerWon = 3; // Online ran away from Offline
  818. done = 1;
  819. md_printf("`bright green`You ran away from %s!\r\n", targ.nick);
  820. } else {
  821. md_printf("`bright red`%s found you!\r\n", targ.nick);
  822. }
  823. break;
  824. } // Now for Offline to attack
  825. if(!playerWon) {
  826. temp = temp_dmg;
  827. fire = rand() % 100;
  828. if(fire >= 45) { // 55%, 5% bonus for offline
  829. if(my.shieldsup == 0 && my.shieldpoints != 0) {
  830. if(temp >= my.shieldpoints) {
  831. // Damage will lower shields!
  832. my.shieldsup = (my.shields + 2);
  833. temp -= my.shieldpoints;
  834. my.shieldpoints = 0;
  835. md_printf("`bright cyan`Shields absorbed %d damage and went offline!\r\n`white`", temp_dmg);
  836. } else {
  837. // Damage to shields but not lower them
  838. temp1 = temp;
  839. temp -= my.shieldpoints;
  840. my.shieldpoints -= temp1;
  841. temp1 = 0;
  842. md_printf("`bright cyan`Shields absorbed %d damage!\r\n`white`", temp_dmg);
  843. }
  844. }
  845. // shields now armor
  846. if(temp > 0) {
  847. if(my.armorpoints != 0) {
  848. // We do have armor
  849. if(temp >= my.armorpoints) {
  850. // Damage will destroy armor!
  851. temp1 = temp;
  852. temp -= my.armorpoints;
  853. my.armorpoints = 0;
  854. md_printf("`yellow`Armor took %d damage and broke!\r\n`white`", temp1);
  855. temp1 = 0;
  856. } else {
  857. // Nope armor is good
  858. temp1 = temp;
  859. temp -= my.armorpoints;
  860. my.armorpoints -= temp1;
  861. md_printf("`bright yellow`Armor took %d damage!\r\n`white`", temp1);
  862. temp1 = 0;
  863. }
  864. }
  865. }
  866. // armor now hull
  867. if(temp > 0) {
  868. if(temp < my.hitpoints) {
  869. temp1 = temp;
  870. temp -= my.hitpoints; // should be 0
  871. my.hitpoints -= temp1;
  872. md_printf("`bright red`Hull took %d damage!\r\n", temp1);
  873. } else {
  874. playerWon = 2; // offline won over online!
  875. done = 1;
  876. my.hitpoints = 0;
  877. md_printf("`red`Hull took %d damage and broke!\r\n", temp);
  878. }
  879. }
  880. }
  881. }
  882. }
  883. // Winning Move?
  884. if(playerWon) {
  885. switch(playerWon) {
  886. case 1: // Online won over offline
  887. if(targ.experience) { // Just incase someone is dumb and attacked a player with no exp
  888. my.experience += (targ.experience / 2); // Gain half exp from offline
  889. targ.experience -= (targ.experience / 2); // Process offline giving online that exp
  890. }
  891. if(targ.metal) {
  892. my.metal += (targ.metal / 2);
  893. targ.metal -= (targ.metal / 2);
  894. }
  895. my.fuel -= 4;
  896. if(my.fuel < 0) {
  897. my.fuel = 0;
  898. }
  899. md_printf("`bright green`Congrats on defeating %s!\r\n`white`", targ.nick);
  900. break;
  901. case 2: // Offline won over online!
  902. if(my.experience) {
  903. targ.experience += (my.experience / 2);
  904. my.experience -= (my.experience / 2);
  905. }
  906. if(my.metal) {
  907. targ.metal += (my.metal / 2);
  908. my.metal -= (my.metal / 2);
  909. }
  910. my.fuel -= 4;
  911. if(my.fuel < 0) {
  912. my.fuel = 0;
  913. }
  914. md_printf("`bright red`Sorry for your loss! (We rebuild your ship)\r\n");
  915. my.hitpoints = 4;
  916. my.armorpoints = 8;
  917. my.shieldpoints = 0;
  918. my.shieldsup = 0;
  919. my.armors = 1;
  920. my.shields = 0;
  921. my.guns = 1;
  922. break;
  923. case 3:
  924. my.fuel -= 1;
  925. break;
  926. }
  927. }
  928. // DOne
  929. update_player(targ);
  930. update_player(my);
  931. }
  932. user_inf combat_menu(user_inf my, int targ_hp, int targ_dmg, int asteroid) {
  933. int done = 0;
  934. int playerWon = 0; // Did the player win? (1 = Yes, 2 = No, 3 = Flee)
  935. char ch;
  936. int armorRep = 0; // Can armor be repaired?
  937. int temp = 0;
  938. int temp1 = 0;
  939. int temp2 = 0;
  940. int temp_hp = targ_hp;
  941. int flee = 0;
  942. int fire = 0;
  943. int regen = 0;
  944. while(!done) {
  945. if(asteroid == 0) {
  946. md_printf("`bright white`Pirate has %d hitpoints left\r\n", targ_hp);
  947. } else if(asteroid == 1) {
  948. md_printf("`bright white`Asteroid has %d hitpoints left\r\n", targ_hp);
  949. } else if(asteroid == 2) {
  950. md_printf("`bright white`Unknown One has %d hitpoints left\r\n", targ_hp);
  951. }
  952. // Proccess Shields comming back online
  953. if(my.shieldsup != 0) {
  954. my.shieldsup -= 1;
  955. }
  956. // Proccess Crew repairing hull
  957. if(my.hitpoints < (my.guns + my.armors + my.shields + 2)) {
  958. regen = rand() % 100;
  959. if(regen >= 90) {
  960. my.hitpoints += 1;
  961. if(my.hitpoints > (my.guns + my.armors + my.shields + 2)) {
  962. my.hitpoints = (my.guns + my.armors + my.shields + 2);
  963. }
  964. md_printf("`bright green`Your crew repaired your hull for 1 point!\r\n");
  965. }
  966. }
  967. if(my.shieldsup == 0) {
  968. // Proccess Shield Regeneration
  969. if(my.shieldpoints < (my.shields * 3)) {
  970. regen = rand() % 100;
  971. if(regen >= 70) {
  972. my.shieldpoints += my.shields;
  973. if(my.shieldpoints > (my.shields * 3)) {
  974. my.shieldpoints = (my.shields * 3);
  975. }
  976. md_printf("`bright green`Your shields regenerate %d points!\r\n", my.shields);
  977. }
  978. }
  979. md_printf("`bright white`Your ship has `bright cyan`%d`bright white` shields, %d armor and %d hitpoints left:\r\n", my.shieldpoints, my.armorpoints, my.hitpoints);
  980. } else {
  981. // Shields should still regenerate some
  982. if(my.shieldpoints < (my.shields * 3)) {
  983. regen = rand() % 100;
  984. if(regen >= 70) {
  985. my.shieldpoints += 1;
  986. if(my.shieldpoints > (my.shields * 3)) {
  987. my.shieldpoints = (my.shields * 3);
  988. }
  989. md_printf("`bright green`Your shields regenerate 1 points!\r\n");
  990. }
  991. }
  992. md_printf("`bright white`Your ship has `bright cyan`%d`bright white` shields, %d armor and %d hitpoints left:\r\n", my.shieldpoints, my.armorpoints, my.hitpoints);
  993. }
  994. // Forming Combat Menu
  995. md_printf("`bright black`(`bright white`A`bright black`)`white`ttack\r\n");
  996. if(my.armorpoints < (my.armors * 8)) {
  997. md_printf("`bright black`(`bright white`R`bright black`)`white`epair Armor\r\n");
  998. armorRep = 1; // Yes we can repair armor
  999. }
  1000. md_printf("`bright black`(`bright white`F`bright black`)`white`lee\r\n");
  1001. // Proccess User action
  1002. ch = md_get_answer("AaRrFf\r");
  1003. switch(tolower(ch)) {
  1004. case '\r':
  1005. case 'a':
  1006. fire = rand() % 100;
  1007. if(asteroid == 1) { // Its a rock so allow player to hit it more frequent
  1008. fire += 15;
  1009. }
  1010. if(fire >= 50) {
  1011. targ_hp -= my.guns;
  1012. if(targ_hp <= 0) {
  1013. md_printf("`bright red`Target Destroyed!\r\n");
  1014. done = 1;
  1015. playerWon = 1;
  1016. } else {
  1017. md_printf("`bright red`Target took %d damage!\r\n", my.guns);
  1018. }
  1019. } else {
  1020. md_printf("`white`You Missed!\r\n");
  1021. }
  1022. break;
  1023. case 'r':
  1024. if(armorRep) {
  1025. if(my.metal > 0) {
  1026. my.metal -= 1;
  1027. my.armorpoints += 2;
  1028. if(my.armorpoints < (my.armors * 8)) {
  1029. my.armorpoints = (my.armors * 8);
  1030. }
  1031. md_printf("`bright green`Repaired 2 Armor points!\r\n");
  1032. } else {
  1033. md_printf("`bright red`You need metal inorder to repair!\r\n");
  1034. }
  1035. } else {
  1036. md_printf("`bright yellow`You don't seem to need repairs!\r\n");
  1037. }
  1038. break;
  1039. case 'f':
  1040. flee = rand() % 100;
  1041. if(asteroid == 1) {
  1042. flee = 100; // Always allow fleeing from asteroid
  1043. } else if(asteroid == 2) {
  1044. flee = 0; // Never allow fleeing from Unknown One
  1045. }
  1046. if(flee >= 82) {
  1047. playerWon = 3;
  1048. done = 1;
  1049. md_printf("`bright green`You ran away!\r\n");
  1050. } else {
  1051. md_printf("`bright red`Target found you!\r\n");
  1052. }
  1053. break;
  1054. } // If Enemy is alive proccess incomming attack
  1055. if(targ_hp > 0) {
  1056. temp = targ_dmg;
  1057. fire = rand() % 100;
  1058. if(asteroid == 1) { // Yup it doesn't have gunz cuz it's rock.
  1059. fire = 0;
  1060. } else if(asteroid == 2) { // This is the Unknown One
  1061. fire += 5;
  1062. }
  1063. if(fire >= 40) {
  1064. // Shields
  1065. if(my.shieldsup == 0 && my.shieldpoints != 0) {
  1066. if(temp >= my.shieldpoints) {
  1067. // Damage will lower shields!
  1068. my.shieldsup = (my.shields + 2);
  1069. temp -= my.shieldpoints;
  1070. my.shieldpoints = 0;
  1071. md_printf("`bright cyan`Shields absorbed %d damage and went offline!\r\n`white`", targ_dmg);
  1072. } else {
  1073. // Damage to shields but not lower them
  1074. temp1 = temp;
  1075. temp -= my.shieldpoints;
  1076. my.shieldpoints -= temp1;
  1077. temp1 = 0;
  1078. md_printf("`bright cyan`Shields absorbed %d damage!\r\n`white`", targ_dmg);
  1079. }
  1080. }
  1081. // shields now armor
  1082. if(temp > 0) {
  1083. if(my.armorpoints != 0) {
  1084. // We do have armor
  1085. if(temp >= my.armorpoints) {
  1086. // Damage will destroy armor!
  1087. temp2 = temp;
  1088. temp -= my.armorpoints;
  1089. my.armorpoints = 0;
  1090. md_printf("`yellow`Armor took %d damage and broke!\r\n`white`", temp2);
  1091. } else {
  1092. // Nope armor is good
  1093. temp1 = temp;
  1094. temp2 = temp;
  1095. temp -= my.armorpoints;
  1096. my.armorpoints -= temp1;
  1097. temp1 = 0;
  1098. md_printf("`bright yellow`Armor took %d damage!\r\n`white`", temp2);
  1099. }
  1100. }
  1101. }
  1102. // armor now hull
  1103. if(temp > 0) {
  1104. if(temp < my.hitpoints) {
  1105. temp1 = temp;
  1106. temp -= my.hitpoints; // should be 0
  1107. my.hitpoints -= temp1;
  1108. md_printf("`bright red`Hull took %d damage!\r\n", temp1);
  1109. } else {
  1110. playerWon = 2; // Nope the target did us in
  1111. done = 1;
  1112. my.hitpoints = 0;
  1113. md_printf("`red`Hull took %d damage and broke!\r\n", temp);
  1114. }
  1115. }
  1116. }
  1117. // firing
  1118. }
  1119. // Winning move?
  1120. if(playerWon) {
  1121. if(playerWon == 1) {
  1122. // Player won
  1123. my.experience += (temp_hp + targ_dmg);
  1124. my.metal += temp_hp;
  1125. if(asteroid == 1) { // If asteroid reward more experience and metal!
  1126. my.experience += 2;
  1127. my.metal += 2;
  1128. } else if(asteroid == 2) { // If it was the boss!
  1129. my.experience += 6000; // Ensure the game triggers a reset!
  1130. my.metal = 0; // Stop the player!
  1131. my.fuel = 2; // Prevent the player from doing anything else
  1132. }
  1133. my.fuel -= 2;
  1134. if(my.fuel < 0) {
  1135. my.fuel = 0;
  1136. }
  1137. md_printf("`bright green`Congrats on your victory!\r\n`white`");
  1138. } else if(playerWon == 2) {
  1139. // Target won
  1140. my.experience -= (temp_hp + targ_dmg);
  1141. my.metal -= temp_hp;
  1142. my.fuel -= 3;
  1143. if(my.experience < 0) {
  1144. my.experience = 0;
  1145. }
  1146. if(my.metal < 0) {
  1147. my.metal = 0;
  1148. }
  1149. if(my.fuel < 0) {
  1150. my.fuel = 0;
  1151. }
  1152. md_printf("`bright red`Sorry for your loss! (We rebuild your ship)\r\n");
  1153. my.hitpoints = 4;
  1154. my.armorpoints = 8;
  1155. my.shieldpoints = 0;
  1156. my.shieldsup = 0;
  1157. my.armors = 1;
  1158. my.shields = 0;
  1159. my.guns = 1;
  1160. } else if(playerWon == 3) {
  1161. // Chicken!
  1162. my.fuel -= 1;
  1163. }
  1164. }
  1165. }
  1166. update_player(my);
  1167. return my;
  1168. }
  1169. void about_game() {
  1170. int done = 0;
  1171. int page = 1;
  1172. char p[12];
  1173. char targ[256];
  1174. while(!done) {
  1175. switch(page) {
  1176. case 1:
  1177. md_clr_scr();
  1178. md_sendfile("ansis/sc_doc_1.ans", FALSE);
  1179. paws();
  1180. break;
  1181. case 2:
  1182. md_clr_scr();
  1183. md_sendfile("ansis/sc_doc_2.ans", FALSE);
  1184. paws();
  1185. break;
  1186. case 3:
  1187. md_clr_scr();
  1188. md_sendfile("ansis/sc_doc_3.ans", FALSE);
  1189. paws();
  1190. break;
  1191. case 4:
  1192. md_clr_scr();
  1193. md_sendfile("ansis/sc_doc_4.ans", FALSE);
  1194. paws();
  1195. break;
  1196. case 5:
  1197. md_clr_scr();
  1198. md_sendfile("ansis/sc_doc_5.ans", FALSE);
  1199. paws();
  1200. break;
  1201. case 6:
  1202. done = 1;
  1203. break;
  1204. }
  1205. md_clr_scr();
  1206. page += 1;
  1207. }
  1208. }
  1209. void play_game() {
  1210. int done = 0;
  1211. char ch;
  1212. char ch1[256];
  1213. user_inf myself;
  1214. user_inf myself2;
  1215. user_inf testing;
  1216. int reset = 0;
  1217. int doRefuel = 0;
  1218. int pirate_encounter = 0;
  1219. int pirate_hp = 0; // Reused for asteroid
  1220. int pirate_dmg = 0; // Reused for asteroid
  1221. int asteroid = 0; // 1 means yes we need to remove damage... completely.
  1222. int me = locate_player(mdcontrol.user_firstname, mdcontrol.user_lastname);
  1223. int abort = 0;
  1224. if(me != 0) {
  1225. //myself = load_player(me);
  1226. testing = load_player(me);
  1227. if(testing.uid != 0) {
  1228. myself = load_player(me);
  1229. }
  1230. dT age = formDate(compareDate(myself.laston));
  1231. // Process player inactivity
  1232. if(age.age >= 30) { // 30 days
  1233. md_printf("`bright green`Since you haven't played a while we have reset your account!\r\n");
  1234. me = 0;
  1235. reset = 1;
  1236. }
  1237. // Processing fuel regeneration
  1238. if(age.age != 0) {
  1239. doRefuel = 1;
  1240. }
  1241. }
  1242. if(me != 0) {
  1243. md_printf("`bright white`Welcome back `bright green`%s\r\n", myself.nick);
  1244. dT age = formDate(compareDate(myself.laston));
  1245. dolog("%s is now playing (G=%d A=%d S=%d F=%d M=%d AP=%d SP=%d (%d) HP=%d LO=%d or %d days)",
  1246. myself.nick, myself.guns, myself.armors, myself.shields, myself.fuel, myself.metal, myself.armorpoints,
  1247. myself.shieldpoints, myself.shieldsup, myself.hitpoints, myself.laston, age.age);
  1248. myself.laston = dateStamp();
  1249. if(age.day != 0 || age.month != 0 || age.year != 0) {
  1250. md_printf("`bright yellow`Haven't seen you for");
  1251. }
  1252. if(age.day != 0) {
  1253. if(age.day > 1) {
  1254. md_printf(" %d days", age.day);
  1255. } else {
  1256. md_printf(" %d day", age.day);
  1257. }
  1258. }
  1259. if(age.month != 0) {
  1260. if(age.month > 1) {
  1261. md_printf(" %d months", age.month);
  1262. } else {
  1263. md_printf(" %d month", age.month);
  1264. }
  1265. }
  1266. if(age.year != 0) {
  1267. if(age.year > 1) {
  1268. md_printf(" %d years", age.year);
  1269. } else {
  1270. md_printf(" %d year", age.year);
  1271. }
  1272. }
  1273. if(age.day != 0 || age.month != 0 || age.year != 0) {
  1274. md_printf("\r\n");
  1275. }
  1276. if(doRefuel) {
  1277. if(myself.fuel != 0) {
  1278. myself.fuel += (age.age * 2);
  1279. } else {
  1280. myself.fuel += ((age.age * 2) + 10);
  1281. md_printf("`bright green`For using all your fuel last time you get bonus fuel today!\r\n");
  1282. }
  1283. md_printf("`bright green`You now have %d fuel\r\n", myself.fuel);
  1284. }
  1285. update_player(myself);
  1286. paws();
  1287. } else {
  1288. md_printf("`bright white`You look new here. (Hit Enter to abort)\r\n");
  1289. while(done == 0) {
  1290. md_printf("`bright yellow`What's your name: ");
  1291. md_getstring(ch1, 26, 32, 126);
  1292. md_printf("\r\n");
  1293. if(strlen(ch1) > 0) {
  1294. //md_getstring(ch1, 256, 32, 126);
  1295. strcpy(myself.nick, ch1);
  1296. } else {
  1297. md_clr_scr();
  1298. abort = 1;
  1299. done = 1;
  1300. md_printf("`bright red`Ok, come back later then...`white`\r\n");
  1301. paws();
  1302. }
  1303. if(abort == 0) {
  1304. md_printf("`bright white`Are you sure you want to be called `bright green`%s\r\n");
  1305. done = yesNo();
  1306. if(done) {
  1307. if(reset) { // So we are reseting the user, this wipes all values and uses update instead of create
  1308. myself.experience = 0;
  1309. myself.metal = 0;
  1310. myself.fuel = 10;
  1311. myself.guns = 1;
  1312. myself.armors = 1;
  1313. myself.shields = 0;
  1314. myself.armorpoints = 8;
  1315. myself.shieldpoints = 0;
  1316. myself.hitpoints = 4;
  1317. myself.shieldsup = 0;
  1318. myself.laston = dateStamp();
  1319. update_player(myself);
  1320. } else { // Brand new user
  1321. char name[256];
  1322. strcpy(myself2.nick, myself.nick);
  1323. strcpy(name, "");
  1324. strcat(name, mdcontrol.user_firstname);
  1325. strcat(name, " ");
  1326. strcat(name, mdcontrol.user_lastname);
  1327. strcpy(myself2.real, name);
  1328. myself2.experience = 0;
  1329. myself2.metal = 0;
  1330. myself2.fuel = 10;
  1331. myself2.guns = 1;
  1332. myself2.armors = 1;
  1333. myself2.shields = 0;
  1334. myself2.armorpoints = 8;
  1335. myself2.shieldpoints = 0;
  1336. myself2.hitpoints = 4;
  1337. myself2.shieldsup = 0;
  1338. myself2.laston = dateStamp();
  1339. create_player(myself2);
  1340. myself = load_player(locate_player(mdcontrol.user_firstname, mdcontrol.user_lastname));
  1341. }
  1342. }
  1343. }
  1344. }
  1345. done = 0; // Reset this for our next loop.
  1346. }
  1347. // Ok user is here now lets ask what they want to do... build/attack
  1348. if(abort == 0) {
  1349. md_clr_scr();
  1350. while(!done) {
  1351. md_printf("`bright yellow`You have %d fuel left for today,\r\n", myself.fuel);
  1352. if(myself.shieldsup == 0) {
  1353. md_printf("`bright yellow`Your ship has `bright cyan`%d`bright yellow` shields, %d armor and %d hitpoints left:\r\n", myself.shieldpoints, myself.armorpoints, myself.hitpoints);
  1354. } else {
  1355. md_printf("`bright yellow`Your ship has %d armor, `bright cyan`%d`bright yellow` shields and %d hitpoints left:\r\n", myself.armorpoints, myself.shieldpoints, myself.hitpoints);
  1356. }
  1357. if(myself.armorpoints < (myself.armors * 8)) {
  1358. md_printf("`bright black`(`bright white`R`bright black`)`white`epair Armor\r\n");
  1359. }
  1360. if(myself.shieldpoints < (myself.shields * 3) || myself.shieldsup != 0) {
  1361. md_printf("`bright black`(`bright white`G`bright black`)`white`enerate Shields\r\n");
  1362. }
  1363. if(myself.fuel >= 2) {
  1364. md_sendfile("ansis/sc_gameh.ans", FALSE);
  1365. ch = md_get_answer("SsHhBbQqRrGgLlVv\r");
  1366. } else {
  1367. md_sendfile("ansis/sc_gamel.ans", FALSE);
  1368. ch = md_get_answer("BbQqRrGgLlVv\r");
  1369. }
  1370. md_clr_scr();
  1371. switch(tolower(ch)) {
  1372. case '\r':
  1373. case 's':
  1374. if(myself.fuel >= 2) {
  1375. pirate_encounter = rand() % 100;
  1376. if(pirate_encounter >= 75) { // 25% chance to encounter a Pirate, or Unknown One
  1377. if(myself.experience > 3000) {
  1378. if(pirate_encounter >= 95) { // 5% chance to encounter unknown one
  1379. md_printf("`bright yellow`You encounter the `bright red`Unknown One\r\n`white`");
  1380. asteroid = 2;
  1381. } else {
  1382. md_printf("`bright yellow`You encounter a `bright red`Pirate\r\n`white`");
  1383. asteroid = 0;
  1384. }
  1385. } else { // The player is not skilled enough to fight the unknown one
  1386. md_printf("`bright yellow`You encounter a `bright red`Pirate\r\n`white`");
  1387. asteroid = 0;
  1388. }
  1389. } else { // 75% chance to encounter a Asteroid
  1390. md_printf("`bright yellow`You encounter a `bright red`Asteroid\r\n`white`");
  1391. asteroid = 1;
  1392. }
  1393. if(asteroid == 0 || asteroid == 2) {
  1394. pirate_hp = ((myself.hitpoints + 1) + (rand() % 4));
  1395. if(asteroid == 2) { // Increase boss hitpoints
  1396. pirate_hp += 10;
  1397. }
  1398. // Increase difficulty based on experience...
  1399. pirate_dmg = (myself.experience / 500);
  1400. if(pirate_dmg == 0) { // Always deal damage
  1401. pirate_dmg = 1;
  1402. }
  1403. if(asteroid == 2) { // Increase boss damage
  1404. pirate_dmg += 2;
  1405. }
  1406. // Send off to combat menu
  1407. myself = combat_menu(myself, pirate_hp, pirate_dmg, asteroid);
  1408. } else {
  1409. pirate_hp = (myself.hitpoints + 1) + (rand() % 10);
  1410. // Send off to combat menu
  1411. myself = combat_menu(myself, pirate_hp, 0, asteroid);
  1412. }
  1413. }
  1414. break;
  1415. case 'h':
  1416. if(myself.fuel >= 4) {
  1417. int targs = display_all_opponents(myself.uid);
  1418. int targg = 1;
  1419. int done2 = 0;
  1420. if(targg == myself.uid) {
  1421. targg += 1;
  1422. }
  1423. while(!done2) {
  1424. md_printf("`bright red`Targetting: %d\r\n", targg);
  1425. if(yesNo()) {
  1426. done2 = 1;
  1427. } else if(targg < targs){
  1428. targg += 1;
  1429. } else {
  1430. done2 = 1;
  1431. md_printf("`bright red`ABORTED!\r\n");
  1432. break;
  1433. }
  1434. }
  1435. user_inf targ = load_player(targg);
  1436. if(targ.uid != 0) {
  1437. // I need to add some limits in here else someone could attack weaker players!
  1438. int proceed = 0;
  1439. int temp = targ.experience + 1000; // Prevent the person from selecting a player that is higher than them
  1440. int temp1 = targ.experience - 500; // Prevent the person from selecting a player that is lower than them
  1441. if(temp1 > 0) {
  1442. temp1 = 0;
  1443. }
  1444. if(temp > myself.experience && temp1 < myself.experience) {
  1445. proceed = 1;
  1446. }
  1447. if(proceed) {
  1448. pvp_menu(myself, targ);
  1449. } else {
  1450. md_printf("`bright white`Please select a opponent within your range of expertise!\r\n");
  1451. break;
  1452. }
  1453. }
  1454. } else {
  1455. md_printf("`bright white`You need 4 fuel to fight another player!\r\n`white`");
  1456. }
  1457. break;
  1458. case 'b':
  1459. if(myself.metal != 0) {
  1460. // Send off to build menu
  1461. md_clr_scr();
  1462. //md_sendfile("ansis/sc_build.ans", FALSE);
  1463. myself = build_menu(myself);
  1464. } else {
  1465. md_printf("`bright white`I am sorry you have no metal go fight.`white`\r\n");
  1466. }
  1467. break;
  1468. case 'q':
  1469. done = 1;
  1470. break;
  1471. case 'r':
  1472. if(myself.armorpoints < (myself.armors * 8)) {
  1473. if(myself.metal > 0) {
  1474. myself.metal -= 1;
  1475. myself.armorpoints += 4;
  1476. if(myself.armorpoints > (myself.armors * 8)) {
  1477. myself.armorpoints = (myself.armors * 8);
  1478. }
  1479. update_player(myself);
  1480. md_printf("`bright green`Repaired 4 Armor Points!\r\n`white`");
  1481. } else {
  1482. md_printf("`bright red`You need metal inorder to repair!\r\n`white`");
  1483. }
  1484. } else {
  1485. md_printf("`bright yellow`You don't seem to need repairs!\r\n`white`");
  1486. }
  1487. break;
  1488. case 'g':
  1489. if(myself.shieldpoints < (myself.shields * 3) || myself.shieldsup != 0) {
  1490. myself.shieldpoints += myself.shields;
  1491. myself.shieldsup -= 1;
  1492. if(myself.shieldsup < 0) {
  1493. myself.shieldsup = 0;
  1494. }
  1495. if(myself.shieldpoints > (myself.shields * 3)) {
  1496. myself.shieldpoints = (myself.shields * 3);
  1497. }
  1498. update_player(myself);
  1499. md_printf("`bright green`Regenerated Shields!\r\n`white`");
  1500. } else {
  1501. md_printf("`bright yellow`You don't seem to need to regenerate shields!\r\n`white`");
  1502. }
  1503. break;
  1504. case 'v':
  1505. md_printf("`bright white` ___ %s's Ship Status ___\r\n", myself.nick);
  1506. md_printf("`bright white`Items: # Installed: Metal to Upgrade:\r\n");
  1507. md_printf("`bright red`Guns: %8d %8d\r\n", myself.guns, (4 * (myself.guns + 1)));
  1508. md_printf("`bright yellow`Armor: %8d %8d\r\n", myself.armors, (3 * (myself.armors + 1)));
  1509. md_printf("`bright cyan`Shields: %8d %8d\r\n", myself.shields, (6 * (myself.shields + 1)));
  1510. md_printf("`bright white`\r\n ___ Situation Report ___\r\n");
  1511. md_printf("`bright white`Items: Maximum: Current:\r\n");
  1512. md_printf("`bright green`Hitpoints: %8d %8d\r\n", (myself.guns + myself.armors + myself.shields + 2), myself.hitpoints);
  1513. md_printf("`bright yellow`Armor: %8d %8d\r\n", (myself.armors * 8), myself.armorpoints);
  1514. md_printf("`bright cyan`Shields: %8d %8d\r\n", (myself.shields * 3), myself.shieldpoints);
  1515. md_printf("`bright magenta`Experience: %8d\r\n", myself.experience);
  1516. md_printf("`bright magenta`Fuel: %8d\r\n", myself.fuel);
  1517. md_printf("`white`Metal: %8d\r\n", myself.metal);
  1518. paws();
  1519. md_clr_scr();
  1520. break;
  1521. }
  1522. }
  1523. }
  1524. }
  1525. void main_menu() {
  1526. // Main menu for once things are done being initalized
  1527. int done = 0;
  1528. int done1 = 0; // For Reset Game and for New Day... also for Debug
  1529. int targ_ply = 1; // Target player to perform op!
  1530. int targ_max = 0; // Total number of players affected!
  1531. user_inf targ; // Player Struct
  1532. user_inf test;
  1533. dT targ_age; // Date Struct
  1534. char targ_real[256];
  1535. char ch;
  1536. int auth; // Security
  1537. char sys[48]; // Security
  1538. // 0 means we got the lock first, 1 means someone else has it already!
  1539. while(!done) {
  1540. md_clr_scr();
  1541. md_sendfile("ansis/sc_mainl.ans", TRUE);
  1542. ch = md_get_answer("PpLlVvQqRrNnSsAa\r");
  1543. md_clr_scr();
  1544. switch(tolower(ch)){
  1545. case 'q':
  1546. // Quit
  1547. done = 1;
  1548. break;
  1549. case '\r':
  1550. case 'p':
  1551. // Play Game (Default if the player just hits enter)
  1552. // Check to see if we have a winner if so refuse to let anyone on! (Wait 3 days then reset the game!)
  1553. test = highest_player();
  1554. dT test2 = formDate(compareDate(test.laston));
  1555. if(test.experience >= 8000) { // If the player has the minimum of 3000 exp to fight the Unkown One and wins earning 5000 thats 8000 minimum
  1556. if(test2.age >= 3) { // Auto reset the game or not allow the player to play!
  1557. delete_players();
  1558. dolog("Auto-Reset Occured!");
  1559. md_printf("`bright green`Game has been reset!\r\n");
  1560. paws();
  1561. } else { // And the lucky winner is!
  1562. int resetage = 3 - test2.age;
  1563. md_printf("`bright green`%s has won the game!\r\n", test.nick);
  1564. md_printf("`bright green`The Game will reset in %d days!\r\n", resetage);
  1565. paws();
  1566. break;
  1567. }
  1568. }
  1569. inuse = check_lock();
  1570. // Lock game
  1571. if (inuse == 0) {
  1572. grab_lock();
  1573. }
  1574. if (inuse == 1) {
  1575. md_clr_scr();
  1576. md_sendfile("ansis/sc_inuse.ans", FALSE);
  1577. paws();
  1578. } else {
  1579. //md_printf("`bright white`Play\r\n");
  1580. play_game();
  1581. }
  1582. // Unlock game
  1583. if (inuse == 0) {
  1584. rel_lock();
  1585. }
  1586. break;
  1587. case 'a':
  1588. about_game();
  1589. break;
  1590. case 'l':
  1591. // List Players in the game
  1592. display_all_players();
  1593. paws();
  1594. break;
  1595. case 'v':
  1596. // Version
  1597. md_clr_scr();
  1598. md_printf("`bright yellow`_____________________________\r\n");
  1599. md_printf("`bright yellow` Space Construct v%d.%d-%s\r\n", VERSION_MAJOR, VERSION_MINOR, VERSION_TYPE);
  1600. md_printf("`bright yellow` By: Beanzilla\r\n");
  1601. md_printf("`bright yellow` FsxNet 21:4/110\r\n");
  1602. md_printf("`bright yellow` HappyNet 637:1/110\r\n");
  1603. md_printf("`bright yellow`_____________________________\r\n");
  1604. paws();
  1605. break;
  1606. case 'r':
  1607. // Give only Sysop and dev access to restricted commands
  1608. auth = 0;
  1609. if(allowDev && strcmp(mdcontrol.user_alias, "Beanzilla") == 0) {
  1610. md_printf("`bright green`Access Granted\r\n");
  1611. auth = 1;
  1612. } else {
  1613. md_printf("`bright red`Sysop Password: ");
  1614. strcpy(sys, "");
  1615. md_getstring(sys, 32, 32, 126);
  1616. md_printf("\r\n");
  1617. if(strcmp(sys, sysop_pass) == 0) {
  1618. md_printf("`bright green`Access Granted\r\n");
  1619. auth = 1;
  1620. }
  1621. }
  1622. if(auth) {
  1623. inuse = check_lock();
  1624. if(inuse == 1) {
  1625. md_printf("`bright red`Reset is unavalible because someone is playing the game!\r\n");
  1626. paws();
  1627. break;
  1628. }
  1629. md_printf("`bright red`__ Reset ___\r\n");
  1630. md_printf("`bright red`DANGER THIS WILL DELETE ALL PLAYERS IN GAME\r\n");
  1631. if(yesNo() == 0) {
  1632. md_printf("`bright red`ABORTED!\r\n");
  1633. paws();
  1634. break;
  1635. }
  1636. dolog("%s issued reset", mdcontrol.user_alias);
  1637. delete_players(); // Delete all players in user table
  1638. } else {
  1639. md_printf("`bright red`Not Authorized, Contact System Operator if you feel this was in error!\r\n");
  1640. md_printf("`bright red`Your sysop apears to be %s\r\n", mdcontrol.sysop_name);
  1641. }
  1642. paws();
  1643. break;
  1644. case 's':
  1645. auth = 0;
  1646. if(allowDev && strcmp(mdcontrol.user_alias, "Beanzilla") == 0) {
  1647. md_printf("`bright green`Access Granted\r\n");
  1648. auth = 1;
  1649. } else {
  1650. md_printf("`bright red`Sysop Password: ");
  1651. strcpy(sys, "");
  1652. md_getstring(sys, 32, 32, 126);
  1653. md_printf("\r\n");
  1654. if(strcmp(sys, sysop_pass) == 0) {
  1655. md_printf("`bright green`Access Granted\r\n");
  1656. auth = 1;
  1657. }
  1658. }
  1659. // Give only Sysop and dev access to restricted commands
  1660. if(auth) {
  1661. inuse = check_lock();
  1662. md_printf("`bright yellow`__ Show Debug ___\r\n");
  1663. if(inuse == 1) {
  1664. md_printf("`bright yellow`Warning Data maybe changed due to someone playing!\r\n");
  1665. }
  1666. while(!done1) {
  1667. targ = load_player(targ_ply);
  1668. if(targ.uid != 0) {
  1669. targ_age = formDate(compareDate(targ.laston));
  1670. md_printf("* %s has %d guns, %d armor, %d shields\r\n", targ.nick, targ.guns, targ.armors, targ.shields);
  1671. md_printf(" %d armorpoints, %d shieldpoints, %d hitpoints\r\n", targ.armorpoints, targ.shieldpoints, targ.hitpoints);
  1672. md_printf(" %d laston (raw), %d laston (days), %d shieldsup\r\n", targ.laston, targ_age.age, targ.shieldsup);
  1673. md_printf(" %d fuel, %d metal, %d experience\r\n\r\n", targ.fuel, targ.metal, targ.experience);
  1674. } else {
  1675. done1 = 1;
  1676. }
  1677. targ_ply += 1;
  1678. targ_max += 1;
  1679. }
  1680. md_printf("`bright yellow`%d players\r\n", (targ_max - 1));
  1681. targ_ply = 1;
  1682. targ_max = 0;
  1683. done1 = 0;
  1684. } else {
  1685. md_printf("`bright yellow`Not Authorized, Contact System Operator if you feel this was in error!\r\n");
  1686. md_printf("`bright yellow`Your sysop apears to be %s\r\n", mdcontrol.sysop_name);
  1687. }
  1688. paws();
  1689. break;
  1690. case 'n':
  1691. // Give only Sysop and dev access to restricted commands
  1692. auth = 0;
  1693. if(allowDev && strcmp(mdcontrol.user_alias, "Beanzilla") == 0) {
  1694. md_printf("`bright green`Access Granted\r\n");
  1695. auth = 1;
  1696. } else {
  1697. md_printf("`bright red`Sysop Password: ");
  1698. strcpy(sys, "");
  1699. md_getstring(sys, 32, 32, 126);
  1700. md_printf("\r\n");
  1701. if(strcmp(sys, sysop_pass) == 0) {
  1702. md_printf("`bright green`Access Granted\r\n");
  1703. auth = 1;
  1704. }
  1705. }
  1706. if(auth) {
  1707. inuse = check_lock();
  1708. if(inuse == 1) {
  1709. md_printf("`bright yellow`New Day is unavalible because someone is playing the game!\r\n");
  1710. paws();
  1711. break;
  1712. }
  1713. md_printf("`bright yellow`__ New Day ___\r\n");
  1714. dolog("%s issued new day", mdcontrol.user_alias);
  1715. while(!done1) {
  1716. targ = load_player(targ_ply);
  1717. if(targ.uid != 0) {
  1718. targ.laston -= 1; // Travel back 1 day
  1719. update_player(targ); // Save
  1720. } else {
  1721. done1 = 1;
  1722. }
  1723. targ_ply += 1;
  1724. targ_max += 1;
  1725. }
  1726. md_printf("`bright yellow`%d players\r\n", (targ_max - 1));
  1727. targ_ply = 1;
  1728. targ_max = 0;
  1729. done1 = 0;
  1730. } else {
  1731. md_printf("`bright yellow`Not Authorized, Contact System Operator if you feel this was in error!\r\n");
  1732. md_printf("`bright yellow`Your sysop apears to be %s\r\n", mdcontrol.sysop_name);
  1733. }
  1734. paws();
  1735. break;
  1736. }
  1737. }
  1738. }
  1739. int main(int argc, char **argv) {
  1740. int socket;
  1741. if (argc < 2) { // Not enough arguments
  1742. fprintf(stderr, "usage:\n%s (DROPFILE [SOCKET])\r\n", argv[0]);
  1743. dolog("E %s (DROPFILE [SOCKET])", argv[0]);
  1744. return 0;
  1745. }
  1746. if (argc > 2) { // If socket is found use socket
  1747. if (argv[2][0] >= '0' && argv[2][0] <= '9') {
  1748. socket = strtol(argv[2], NULL, 10);
  1749. } else {
  1750. socket = -1;
  1751. }
  1752. } else {
  1753. socket = -1;
  1754. }
  1755. // Initiate MagiDoor
  1756. md_init(argv[1], socket);
  1757. md_clr_scr();
  1758. // Debug System
  1759. if (debug) {
  1760. dolog("=== Debug ===");
  1761. md_printf("`white`=== Debug ===\r\n");
  1762. md_printf("DropFile...\r\n");
  1763. log_drop();
  1764. int test = check_lock();
  1765. if (test == 0) {
  1766. md_printf("Lock is: Avalible\r\n");
  1767. md_printf("Database...\r\n");
  1768. db_test();
  1769. } else {
  1770. md_printf("Lock is: Taken\r\n");
  1771. md_printf("CANCELED Database Dump\r\n");
  1772. }
  1773. paws();
  1774. md_clr_scr();
  1775. } else {
  1776. dolog("--- Debug ---");
  1777. }
  1778. // Main Menu
  1779. main_menu();
  1780. // Goodbye
  1781. md_exit(0);
  1782. }