main.c 54 KB

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  1. /*
  2. Space Construct v0.4-dev
  3. Beanzilla@21:4/110 on FsxNet
  4. Beanzilla@637:1/110 on HappyNet
  5. */
  6. #define VERSION_MAJOR 0
  7. #define VERSION_MINOR 4
  8. #ifndef VERSION_TYPE
  9. #define VERSION_TYPE "dev"
  10. #endif
  11. #define PATH_MAX 256
  12. #define PATH_SEP "/"
  13. #include <MagiDoor.h>
  14. #include <sqlite3.h>
  15. #if defined(_MSC_VER) || defined(WIN32)
  16. #define snprintf _snprintf
  17. #define strcasecmp _stricmp
  18. #include <winsock2.h>
  19. #ifndef _MSC_VER
  20. #define _MSC_VER 1
  21. #endif
  22. #else
  23. #include <arpa/inet.h>
  24. #endif
  25. // Standard C
  26. #include <time.h>
  27. #include <stdio.h>
  28. #include <string.h>
  29. #include <stdlib.h>
  30. #include <stdarg.h>
  31. #include <ctype.h>
  32. #include <sys/types.h>
  33. #include <sys/stat.h>
  34. #include <unistd.h> // stat
  35. char * log_path = "logs";
  36. int inuse = 0; // Are any other copies of us running? (We are a single door!)
  37. int debug = 0; // Are we in debug mode?
  38. // User Structure (This includes guns, fuel, armor, shields, HP)
  39. typedef struct user_info {
  40. int uid; // Primary Key
  41. int experience; // Think about this as score
  42. // Was ship structure, now is part of user
  43. int guns; // Placed Guns, More means more damage (Deals from 1-2 damage per attack)
  44. int fuel; // How many "turns" do we have
  45. int metal; // Used to build more guns/armors/shields possibly fuel too (guns take 5, armor takes 3, shields take 7, maybe fuel takes 12)
  46. int armors; // Placed Armors (Each Armor takes 4 points of damage then breaks off)
  47. int shields; // Placed Shields (Each Shields takes 3 points of damage then is offline, regenerates 1 point per attack/turn must reach 50% of max to being protecting again)
  48. int hitpoints; // Total hitpoints till we die (Rules for taking damage, shields first then armor then hitpoints)
  49. int armorpoints; // Points we get from armors (Repairable but costs 1 metal per point, but can break if taking too much damage)
  50. int shieldpoints; // Points we get from shields (Self-Regenerates, and does not get destroyed)
  51. int shieldsup; // 0 means yes, anything else means shields are offline, deduct if not 0 for each attack.
  52. int laston; // 20200630 is 6-30-2020
  53. char nick[256]; // What they go by on score board, this allows duping since we really go by real
  54. char real[256]; // Their real name to match with drop file info, prevents someone from loging in as another
  55. } user_inf;
  56. // DateStamp Structure to provide date difference
  57. typedef struct dateTamp {
  58. int year; // YYYY, or number of years difference
  59. int month; // MM, or number of months difference
  60. int day; // DD, or number of days difference.
  61. int age; // Taking down to aproximate day count.
  62. } dT; // YYYYMMDD it in int form
  63. void dolog(char *fmt, ...) {
  64. // Low end Logging
  65. char buffer[PATH_MAX];
  66. struct tm *time_now;
  67. time_t timen;
  68. FILE *logfptr;
  69. timen = time(NULL);
  70. time_now = localtime(&timen);
  71. if (log_path != NULL) {
  72. snprintf(buffer, PATH_MAX, "%s%s%04d%02d%02d.log", log_path, PATH_SEP,
  73. time_now->tm_year + 1900, time_now->tm_mon + 1, time_now->tm_mday);
  74. } else {
  75. snprintf(buffer, PATH_MAX, "%04d%02d%02d.log", time_now->tm_year + 1900,
  76. time_now->tm_mon + 1, time_now->tm_mday);
  77. }
  78. logfptr = fopen(buffer, "a");
  79. if (!logfptr) {
  80. return;
  81. }
  82. va_list ap;
  83. va_start(ap, fmt);
  84. vsnprintf(buffer, 512, fmt, ap);
  85. va_end(ap);
  86. fprintf(logfptr, "%02d:%02d:%02d %s\n", time_now->tm_hour, time_now->tm_min,
  87. time_now->tm_sec, buffer);
  88. fclose(logfptr);
  89. }
  90. int dateStamp() {
  91. // YYYYMMDD \o/ In a INT so we can store it and compare against it!
  92. struct tm *time_now;
  93. time_t timen;
  94. int result = 0;
  95. timen = time(NULL);
  96. time_now = localtime(&timen);
  97. result += ((time_now->tm_year + 1900) * 10000);
  98. result += (time_now->tm_mon * 100) + 100;
  99. result += time_now->tm_mday;
  100. return result;
  101. }
  102. int compareDate(int dt) {
  103. // Returns integer of difference, from now.
  104. struct tm *time_now;
  105. time_t timen;
  106. int now = 0;
  107. timen = time(NULL);
  108. time_now = localtime(&timen);
  109. now += ((time_now->tm_year + 1900) * 10000);
  110. now += (time_now->tm_mon * 100) + 100;
  111. now += time_now->tm_mday;
  112. return (now - dt); // 10000 = 1 Year, 100 = 1 Month, 1 = 1 Day
  113. }
  114. dT formDate(int diff) {
  115. // Reverse process so we can compare exact days or get the structure back out too.
  116. dT result;
  117. result.year = 0;
  118. result.month = 0;
  119. result.day = 0;
  120. result.age = 0;
  121. int notDone = 1;
  122. while(notDone) {
  123. if(diff >= 10000) {
  124. diff -= 10000;
  125. result.year += 1;
  126. } else if(diff >= 100) {
  127. diff -= 100;
  128. result.month += 1;
  129. } else if(diff >= 1) {
  130. diff -= 1;
  131. result.day += 1;
  132. } else {
  133. notDone = 0;
  134. }
  135. } // Process Aprox day count
  136. if(result.year != 0) {
  137. result.age += (365 * result.year);
  138. } else if(result.month != 0) {
  139. result.age += (30 * result.month);
  140. } else if(result.day != 0) {
  141. result.age += result.day;
  142. }
  143. return result;
  144. }
  145. int db_test() {
  146. sqlite3 *db;
  147. sqlite3_stmt *stmt;
  148. char sqlbuffer[256];
  149. char strbuffer[256];
  150. int sizeofdb = 0;
  151. int rc = sqlite3_open("spaceconstruct.db3", &db);
  152. if(rc) { // Did we do a successful open?
  153. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  154. sqlite3_close(db);
  155. md_exit(1);
  156. }
  157. sqlite3_busy_timeout(db, 5000);
  158. // DB open
  159. strcpy(sqlbuffer, "SELECT * FROM user;");
  160. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer), &stmt, NULL);
  161. while(sqlite3_step(stmt) == SQLITE_ROW) {
  162. md_printf("`white`%s=%d %s=%s %s=%s %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d\r\n",
  163. sqlite3_column_name(stmt, 0), // int, uid
  164. sqlite3_column_int(stmt, 0),
  165. sqlite3_column_name(stmt, 1), // text, nick
  166. sqlite3_column_text(stmt, 1),
  167. sqlite3_column_name(stmt, 2), // text, real
  168. sqlite3_column_text(stmt, 2),
  169. sqlite3_column_name(stmt, 3), // int, experiece
  170. sqlite3_column_int(stmt, 3),
  171. sqlite3_column_name(stmt, 4), // int, metal
  172. sqlite3_column_int(stmt, 4),
  173. sqlite3_column_name(stmt, 5), // int, fuel
  174. sqlite3_column_int(stmt, 5),
  175. sqlite3_column_name(stmt, 6), // int, guns
  176. sqlite3_column_int(stmt, 6),
  177. sqlite3_column_name(stmt, 7), // int, armors
  178. sqlite3_column_int(stmt, 7),
  179. sqlite3_column_name(stmt, 8), // int, shields
  180. sqlite3_column_int(stmt, 8),
  181. sqlite3_column_name(stmt, 9), // int, armorpoints
  182. sqlite3_column_int(stmt, 9),
  183. sqlite3_column_name(stmt, 10), // int, shieldpoints
  184. sqlite3_column_int(stmt, 10),
  185. sqlite3_column_name(stmt, 11), // int, hitpoints
  186. sqlite3_column_int(stmt, 11),
  187. sqlite3_column_name(stmt, 12), // int, shieldsup
  188. sqlite3_column_int(stmt, 12),
  189. sqlite3_column_name(stmt, 13), // int, laston
  190. sqlite3_column_int(stmt, 13)
  191. );
  192. sizeofdb += 1;
  193. } // Clean up database
  194. sqlite3_finalize(stmt);
  195. sqlite3_close(db);
  196. return sizeofdb;
  197. }
  198. int check_lock() {
  199. // Checks stats of lock, (1 = Lock is in effect, 0 = No Lock established)
  200. struct stat s;
  201. if (stat("lock.flg", &s) == 0) {
  202. return 1;
  203. } else {
  204. return 0;
  205. }
  206. }
  207. void grab_lock() {
  208. // Attempt to grab lock
  209. int valid = check_lock();
  210. FILE *fhandle;
  211. if (valid == 0) {
  212. fhandle = fopen("lock.flg", "w");
  213. if(!fhandle) {
  214. dolog("E: Unable to make lock.flg!");
  215. fprintf(stderr, "Unable to establish lock!\r\n");
  216. md_exit(-1);
  217. }
  218. fprintf(fhandle, "I am in use already!\n");
  219. fclose(fhandle);
  220. } else {
  221. dolog("W: Lock already established!");
  222. }
  223. }
  224. void rel_lock() {
  225. // Attempt to release lock
  226. int valid = check_lock();
  227. if (valid == 1) {
  228. if (unlink("lock.flg") != 0) {
  229. dolog("E: Unable to release lock.flg!");
  230. fprintf(stderr, "Unable to release lock!\r\n");
  231. md_exit(-1);
  232. }
  233. } else {
  234. dolog("W: Lock already released!");
  235. }
  236. }
  237. void log_drop() {
  238. // Spits out info from Drop File:
  239. md_printf("`white`First=%s Last=%s Alias=%s TimeLeft=%d SecLevel=%d Location=%s Node=%d Socket=%d Sysop=%s\r\n",
  240. mdcontrol.user_firstname,
  241. mdcontrol.user_lastname,
  242. mdcontrol.user_alias,
  243. mdcontrol.user_timeleft,
  244. mdcontrol.user_seclevel,
  245. mdcontrol.user_location,
  246. mdcontrol.node,
  247. mdcontrol.socket,
  248. mdcontrol.sysop_name
  249. );
  250. }
  251. void paws() {
  252. // Aaah, DRY
  253. md_printf("`white`Press any key to continue...");
  254. md_getc();
  255. md_printf("\r\n");
  256. }
  257. int yesNo() {
  258. char ch;
  259. int done = 0;
  260. md_printf("`bright black`(`bright white`Y`bright black`)`white`es `bright black`(`bright red`N`bright black`)`red`o");
  261. ch = md_get_answer("YyNn\r");
  262. md_printf("\r\n");
  263. switch(tolower(ch)) {
  264. case 'y':
  265. done = 1;
  266. break;
  267. case '\r':
  268. case 'n':
  269. break;
  270. }
  271. return done;
  272. }
  273. int randrange(int min, int max){
  274. return min + rand() / (RAND_MAX / (max - min + 1) + 1);
  275. }
  276. int locate_player(char first[], char last[]) {
  277. // returns user id for given real name and 0 for no record found
  278. sqlite3 *db;
  279. sqlite3_stmt *stmt;
  280. char sqlbuffer[256];
  281. int result = 0;
  282. char name[256];
  283. int rc = sqlite3_open("spaceconstruct.db3", &db);
  284. if(rc) { // Did we do a successful open?
  285. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  286. sqlite3_close(db);
  287. md_exit(-1);
  288. }
  289. sqlite3_busy_timeout(db, 5000);
  290. // Form Real Name
  291. strcpy(name, "");
  292. strcat(name, first);
  293. strcat(name, " ");
  294. strcat(name, last);
  295. //md_printf("realname = '%s'\r\n", name);
  296. // Locating user with given name
  297. strcpy(sqlbuffer, "SELECT * from user where real=? COLLATE NOCASE;");
  298. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  299. sqlite3_bind_text(stmt, 1, name, strlen(name), SQLITE_STATIC);
  300. rc = sqlite3_step(stmt);
  301. if (rc == SQLITE_ROW) {
  302. //dolog("User=%s uid=%d", name, sqlite3_column_int(stmt, 0));
  303. result = sqlite3_column_int(stmt, 0);
  304. } else {
  305. dolog("W: Unable to locate user=%s", name);
  306. result = 0;
  307. } // Clean Up, return results
  308. sqlite3_finalize(stmt);
  309. sqlite3_close(db);
  310. return result;
  311. }
  312. user_inf load_player(int uuid) {
  313. // Returns a player Structure from database
  314. sqlite3 *db;
  315. sqlite3_stmt *stmt;
  316. char sqlbuffer[256];
  317. user_inf result;
  318. int rc = sqlite3_open("spaceconstruct.db3", &db);
  319. if(rc) { // Did we do a successful open?
  320. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  321. sqlite3_close(db);
  322. md_exit(-1);
  323. }
  324. sqlite3_busy_timeout(db, 5000);
  325. strcpy(sqlbuffer, "SELECT * FROM user WHERE uid=?;");
  326. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  327. sqlite3_bind_int(stmt, 1, uuid);
  328. rc = sqlite3_step(stmt);
  329. if (rc == SQLITE_ROW) {
  330. result.uid = sqlite3_column_int(stmt, 0);
  331. strcpy(result.nick, sqlite3_column_text(stmt, 1));
  332. strcpy(result.real, sqlite3_column_text(stmt, 2));
  333. result.experience = sqlite3_column_int(stmt, 3);
  334. result.metal = sqlite3_column_int(stmt, 4);
  335. result.fuel = sqlite3_column_int(stmt, 5);
  336. result.guns = sqlite3_column_int(stmt, 6);
  337. result.armors = sqlite3_column_int(stmt, 7);
  338. result.shields = sqlite3_column_int(stmt, 8);
  339. result.armorpoints = sqlite3_column_int(stmt, 9);
  340. result.shieldpoints = sqlite3_column_int(stmt, 10);
  341. result.hitpoints = sqlite3_column_int(stmt, 11);
  342. result.shieldsup = sqlite3_column_int(stmt, 12);
  343. result.laston = sqlite3_column_int(stmt, 13);
  344. } else {
  345. //dolog("E: Unable to locate user with id=%d got %s (%d)", uuid, sqlite3_errmsg(db), rc);
  346. sqlite3_finalize(stmt);
  347. sqlite3_close(db);
  348. result.uid = 0;
  349. return result;
  350. }
  351. sqlite3_finalize(stmt);
  352. sqlite3_close(db);
  353. return result;
  354. }
  355. void update_player(user_inf data) {
  356. sqlite3 *db;
  357. sqlite3_stmt *stmt;
  358. char sqlbuffer[1024];
  359. int rc = sqlite3_open("spaceconstruct.db3", &db);
  360. if(rc) { // Did we do a successful open?
  361. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  362. sqlite3_close(db);
  363. md_exit(-1);
  364. }
  365. sqlite3_busy_timeout(db, 5000);
  366. // Bad, don't do this... opens to SQL injection!
  367. //snprintf(sqlbuffer, 1024, "UPDATE user SET nick = '%s', experience = %d, metal = %d, fuel = %d, guns = %d, armors = %d, shields = %d, armorpoints = %d, shieldpoints = %d, hitpoints = %d WHERE uid=%d;",
  368. // data.nick, data.experience, data.metal, data.fuel, data.guns, data.armors, data.shields, data.armorpoints, data.shieldpoints, data.hitpoints, data.uid);
  369. strcpy(sqlbuffer, "UPDATE user SET nick=?, experience=?, metal=?, fuel=?, guns=?, armors=?, shields=?, armorpoints=?, shieldpoints=?, hitpoints=?, shieldsup=?, laston=? WHERE uid=?;");
  370. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  371. // Bind All data values
  372. sqlite3_bind_text(stmt, 1, data.nick, strlen(data.nick), SQLITE_STATIC);
  373. sqlite3_bind_int(stmt, 2, data.experience);
  374. sqlite3_bind_int(stmt, 3, data.metal);
  375. sqlite3_bind_int(stmt, 4, data.fuel);
  376. sqlite3_bind_int(stmt, 5, data.guns);
  377. sqlite3_bind_int(stmt, 6, data.armors);
  378. sqlite3_bind_int(stmt, 7, data.shields);
  379. sqlite3_bind_int(stmt, 8, data.armorpoints);
  380. sqlite3_bind_int(stmt, 9, data.shieldpoints);
  381. sqlite3_bind_int(stmt, 10, data.hitpoints);
  382. sqlite3_bind_int(stmt, 11, data.shieldsup);
  383. sqlite3_bind_int(stmt, 12, data.laston);
  384. sqlite3_bind_int(stmt, 13, data.uid);
  385. // Execute
  386. rc = sqlite3_step(stmt);
  387. if(rc != SQLITE_DONE) {
  388. dolog("E: failed updating player=%d got error %s (%d)", data.uid, sqlite3_errmsg(db), rc);
  389. sqlite3_finalize(stmt);
  390. sqlite3_close(db);
  391. md_exit(-1);
  392. }
  393. sqlite3_finalize(stmt);
  394. sqlite3_close(db);
  395. }
  396. int create_player(user_inf data) {
  397. sqlite3 *db;
  398. sqlite3_stmt *stmt;
  399. char sqlbuffer[1024];
  400. int rc = sqlite3_open("spaceconstruct.db3", &db);
  401. if(rc) { // Did we do a successful open?
  402. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  403. sqlite3_close(db);
  404. md_exit(-1);
  405. }
  406. sqlite3_busy_timeout(db, 5000);
  407. strcpy(sqlbuffer, "INSERT INTO user (nick, real, experience, metal, fuel, guns, armors, shields, armorpoints, shieldpoints, hitpoints, shieldsup, laston) VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);");
  408. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  409. sqlite3_bind_text(stmt, 1, data.nick, strlen(data.nick), SQLITE_STATIC);
  410. sqlite3_bind_text(stmt, 2, data.real, strlen(data.real), SQLITE_STATIC);
  411. sqlite3_bind_int(stmt, 3, data.experience);
  412. sqlite3_bind_int(stmt, 4, data.metal);
  413. sqlite3_bind_int(stmt, 5, data.fuel);
  414. sqlite3_bind_int(stmt, 6, data.guns);
  415. sqlite3_bind_int(stmt, 7, data.armors);
  416. sqlite3_bind_int(stmt, 8, data.shields);
  417. sqlite3_bind_int(stmt, 9, data.armorpoints);
  418. sqlite3_bind_int(stmt, 10, data.shieldpoints);
  419. sqlite3_bind_int(stmt, 11, data.hitpoints);
  420. sqlite3_bind_int(stmt, 12, data.shieldsup);
  421. sqlite3_bind_int(stmt, 13, data.laston);
  422. rc = sqlite3_step(stmt);
  423. if(rc != SQLITE_DONE) {
  424. dolog("E: failed inserting player=%d got error %s (%d)", data.nick, sqlite3_errmsg(db), rc);
  425. sqlite3_finalize(stmt);
  426. sqlite3_close(db);
  427. md_exit(-1);
  428. }
  429. sqlite3_finalize(stmt);
  430. sqlite3_close(db);
  431. return 1; // Good
  432. }
  433. void delete_player(int uuid) {
  434. sqlite3 *db;
  435. sqlite3_stmt *stmt;
  436. char sqlbuffer[256];
  437. int rc = sqlite3_open("spaceconstruct.db3", &db);
  438. if(rc) { // Did we do a successful open?
  439. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  440. sqlite3_close(db);
  441. md_exit(-1);
  442. }
  443. sqlite3_busy_timeout(db, 5000);
  444. strcpy(sqlbuffer, "DELETE FROM user WHERE uid=?;");
  445. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  446. sqlite3_bind_int(stmt, 1, uuid);
  447. rc = sqlite3_step(stmt);
  448. if (rc != SQLITE_DONE){
  449. dolog("E: Unable to locate user with id=%d got %s (%d)", uuid, sqlite3_errmsg(db), rc);
  450. sqlite3_finalize(stmt);
  451. sqlite3_close(db);
  452. md_exit(-1);
  453. }
  454. sqlite3_finalize(stmt);
  455. sqlite3_close(db);
  456. }
  457. void delete_players() {
  458. sqlite3 *db;
  459. sqlite3_stmt *stmt;
  460. char sqlbuffer[256];
  461. int rc = sqlite3_open("spaceconstruct.db3", &db);
  462. if(rc) { // Did we do a successful open?
  463. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  464. sqlite3_close(db);
  465. md_exit(-1);
  466. }
  467. sqlite3_busy_timeout(db, 5000);
  468. strcpy(sqlbuffer, "DELETE FROM user;");
  469. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  470. rc = sqlite3_step(stmt);
  471. if (rc != SQLITE_DONE){
  472. dolog("E: Delete_players 1/2, Unexpected error got %s (%d)", sqlite3_errmsg(db), rc);
  473. sqlite3_finalize(stmt);
  474. sqlite3_close(db);
  475. md_exit(-1);
  476. }
  477. strcpy(sqlbuffer, "UPDATE sqlite_sequence SET seq = 0 WHERE name='user';");
  478. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  479. rc = sqlite3_step(stmt);
  480. if (rc != SQLITE_DONE){
  481. dolog("E: Delete_players 2/2, Unexpected error got %s (%d)", sqlite3_errmsg(db), rc);
  482. sqlite3_finalize(stmt);
  483. sqlite3_close(db);
  484. md_exit(-1);
  485. }
  486. sqlite3_finalize(stmt);
  487. sqlite3_close(db);
  488. }
  489. int display_all_players() {
  490. sqlite3 *db;
  491. sqlite3_stmt *stmt;
  492. char sqlbuffer[1024];
  493. int rc = sqlite3_open("spaceconstruct.db3", &db);
  494. if(rc) { // Did we do a successful open?
  495. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  496. sqlite3_close(db);
  497. md_exit(1);
  498. }
  499. sqlite3_busy_timeout(db, 5000);
  500. strcpy(sqlbuffer, "SELECT * from user ORDER BY experience DESC, nick DESC;");
  501. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  502. int total = 0;
  503. md_printf("`bright green`___ The Players ___\r\n");
  504. while(sqlite3_step(stmt) == SQLITE_ROW) {
  505. md_printf("`bright white` %s (%d)\r\n", sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 3));
  506. total += 1;
  507. }
  508. if(total > 1) {
  509. md_printf("`green`There are a total of `bright green`%d`green` players\r\n", total);
  510. } else if(total == 0) {
  511. md_printf("`green`There are a total of `bright green`%d`green` players\r\n", total);
  512. } else {
  513. md_printf("`green`There are a total of `bright green`%d`green` player\r\n", total);
  514. }
  515. sqlite3_finalize(stmt);
  516. sqlite3_close(db);
  517. return total;
  518. }
  519. int display_all_opponents(int us) {
  520. sqlite3 *db;
  521. sqlite3_stmt *stmt;
  522. char sqlbuffer[1024];
  523. int rc = sqlite3_open("spaceconstruct.db3", &db);
  524. if(rc) { // Did we do a successful open?
  525. dolog("E: failed opening database %s", sqlite3_errmsg(db));
  526. sqlite3_close(db);
  527. md_exit(1);
  528. }
  529. sqlite3_busy_timeout(db, 5000);
  530. strcpy(sqlbuffer, "SELECT * from user ORDER BY experience DESC, nick DESC;");
  531. sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
  532. int total = 1;
  533. md_printf("`bright green`___ Target List ___\r\n");
  534. while(sqlite3_step(stmt) == SQLITE_ROW) {
  535. if(total != us) {
  536. md_printf("`bright black`(`bright white`%d`bright black`) `bright white`%s (%d)\r\n", total, sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 3));
  537. }
  538. total += 1;
  539. }
  540. total -= 1;
  541. sqlite3_finalize(stmt);
  542. sqlite3_close(db);
  543. return total;
  544. }
  545. user_inf build_menu(user_inf my) {
  546. int done = 0;
  547. char ch;
  548. if(my.metal != 0) {
  549. while(!done) {
  550. md_clr_scr();
  551. md_sendfile("ansis/sc_build.ans", FALSE);
  552. md_printf("`bright yellow`You have %d metal\r\n", my.metal);
  553. ch = md_get_answer("GgAaSsCcRr\r");
  554. switch(tolower(ch)) {
  555. case 'g':
  556. if(my.metal >= (4 * (my.guns + 1))) {
  557. my.metal -= (4 * (my.guns + 1));
  558. my.guns += 1;
  559. my.hitpoints += 1;
  560. md_printf("`bright green`Added a new gun!\r\n`white`");
  561. paws();
  562. } else {
  563. md_printf("`bright red`You don't have the %d metal for this!\r\n`white`", (4 * (my.guns + 1)));
  564. paws();
  565. }
  566. break;
  567. case 'a':
  568. if(my.metal >= (3 * (my.armors + 1))) {
  569. my.metal -= (3 * (my.armors + 1));
  570. my.armors += 1;
  571. my.hitpoints += 1;
  572. my.armorpoints += 8;
  573. md_printf("`bright green`Added a new armor!\r\n`white`");
  574. paws();
  575. } else {
  576. md_printf("`bright red`You don't have the %d metal for this!\r\n`white`", (3 * (my.armors + 1)));
  577. paws();
  578. }
  579. break;
  580. case 's':
  581. if(my.metal >= (6 * (my.shields + 1))) {
  582. my.metal -= (6 * (my.shields + 1));
  583. my.shields += 1;
  584. my.hitpoints += 1;
  585. if(my.shieldsup == 0) {
  586. my.shieldpoints += 3;
  587. } else {
  588. my.shieldpoints += 1;
  589. }
  590. md_printf("`bright green`Added a new shield!\r\n`white`");
  591. paws();
  592. } else {
  593. md_printf("`bright red`You don't have the %d metal for this!\r\n`white`", (6 * (my.shields + 1)));
  594. paws();
  595. }
  596. break;
  597. case '\r':
  598. case 'c':
  599. done = 1;
  600. break;
  601. case 'r':
  602. if(my.experience > 25) {
  603. if(my.metal > 25) {
  604. my.experience -= 25;
  605. my.metal -= 25;
  606. my.fuel += 5;
  607. md_printf("`bright green`Made 5 fuel using 25 experience and 25 metal!\r\n");
  608. paws();
  609. } else {
  610. md_printf("`bright red`You need 25 experience and 25 metal to make fuel!\r\n");
  611. paws();
  612. }
  613. } else {
  614. md_printf("`bright red`You need 25 experience and 25 metal to make fuel!\r\n");
  615. paws();
  616. }
  617. break;
  618. }
  619. }
  620. update_player(my);
  621. return my;
  622. } else {
  623. return my;
  624. }
  625. }
  626. void pvp_menu(user_inf my, user_inf targ) {
  627. int done = 0;
  628. int playerWon = 0;
  629. char ch;
  630. // Extract temp values, assume offline player is at their best
  631. int temp_hp = (targ.shields + targ.armors + targ.guns + 2);
  632. int temp_ap = (targ.armors * 8);
  633. int temp_sp = (targ.shields * 3);
  634. int temp_su = 0;
  635. int temp_dmg = (targ.guns + 1); // Add 1 additional point of damage for offline player
  636. // Prep Combat values
  637. int fire = 0; // Fire Guns
  638. int flee = 0; // Run away
  639. int regen = 0; // Shields
  640. int temp = 0;
  641. int temp1 = 0;
  642. while(!done) {
  643. // Process Shields up
  644. if(temp_su != 0) {
  645. temp_su -= 1;
  646. }
  647. if(my.shieldsup != 0) {
  648. my.shieldsup -= 1;
  649. }
  650. // Process Crew repairing hitpoints
  651. if(temp_hp < (targ.shields + targ.armors + targ.guns + 2)) {
  652. regen = rand() % 100;
  653. if(regen >= 85) { // 15%, offline get a bonus 5% on repairing hull.
  654. temp_hp += 1;
  655. md_printf("`bright green`%s`green`'s crew repaired their hull for 1 point!\r\n", targ.nick);
  656. }
  657. }
  658. if(my.hitpoints < (my.shields + my.armors + my.guns + 2)) {
  659. regen = rand() % 100;
  660. if(regen >= 90) { // 10%
  661. my.hitpoints += 1;
  662. md_printf("`bright green`Your crew repaired your hull for 1 point!\r\n");
  663. }
  664. }
  665. // Process Shields regenerating and display player stats
  666. if(temp_su == 0) {
  667. if(temp_sp < (targ.shields * 3)) {
  668. regen = rand() % 100;
  669. if(regen >= 65) { // 35%, offline bonus
  670. temp_sp += targ.shields;
  671. if(temp_sp > (targ.shields * 3)) {
  672. temp_sp = (targ.shields * 3);
  673. }
  674. md_printf("`bright green`%s`green`'s shields regenerate %d points!\r\n", targ.nick, targ.shields);
  675. }
  676. }
  677. md_printf("`bright white`%s has `bright blue`%d`bright white` shields, %d armor and %d hitpoints left\r\n", targ.nick, temp_sp, temp_ap, temp_hp);
  678. } else {
  679. if(temp_sp < (targ.shields * 3)) {
  680. regen = rand() % 100;
  681. if(regen >= 65) { // 35%, offline bonus
  682. temp_sp += 1;
  683. if(temp_sp > (targ.shields * 3)) {
  684. temp_sp = (targ.shields * 3);
  685. }
  686. md_printf("`bright green`%s`green`'s shields regenerate 1 points!\r\n", targ.nick);
  687. }
  688. }
  689. md_printf("`bright white`%s has `blue`%d`bright white` shields, %d armor and %d hitpoints left\r\n", targ.nick, temp_sp, temp_ap, temp_hp);
  690. }
  691. // Online Players Shields
  692. if(my.shieldsup == 0) {
  693. if(my.shieldpoints < (my.shields * 3)) {
  694. regen = rand() % 100;
  695. if(regen >= 70) { // 30%
  696. my.shieldpoints += my.shields;
  697. if(my.shieldpoints > (my.shields * 3)) {
  698. my.shieldpoints = (my.shields * 3);
  699. }
  700. md_printf("`bright green`Your shields regenerate %d points!\r\n", my.shields);
  701. }
  702. }
  703. md_printf("`bright white`Your ship has `bright blue`%d`bright white` shields, %d armor and %d hitpoints left:\r\n", my.shieldpoints, my.armorpoints, my.hitpoints);
  704. } else {
  705. if(my.shieldpoints < (my.shields * 3)) {
  706. regen = rand() % 100;
  707. if(regen >= 70) { // 30%
  708. my.shieldpoints += 1;
  709. if(my.shieldpoints > (my.shields * 3)) {
  710. my.shieldpoints = (my.shields * 3);
  711. }
  712. md_printf("`bright green`Your shields regenerate 1 points!\r\n");
  713. }
  714. }
  715. md_printf("`bright white`Your ship has `blue`%d`bright white` shields, %d armor and %d hitpoints left:\r\n", my.shieldpoints, my.armorpoints, my.hitpoints);
  716. }
  717. // Form combat menu (Not allowing online to repair since offline can't really repair either)
  718. md_printf("`bright black`(`bright white`A`bright black`)`white`ttack\r\n");
  719. md_printf("`bright black`(`bright white`F`bright black`)`white`lee\r\n");
  720. // Online Players action
  721. ch = md_get_answer("AaFf\r");
  722. switch(tolower(ch)) {
  723. case '\r':
  724. case 'a':
  725. fire = rand() % 100;
  726. temp = my.guns;
  727. if(fire >= 50) {
  728. // Proccess online dealing damage to offline
  729. if(temp_su == 0 && temp_sp != 0) {
  730. if(temp >= temp_sp) {
  731. temp_su = (targ.shields + 2);
  732. temp -= temp_sp;
  733. temp_sp = 0;
  734. md_printf("`bright blue`%s's shields absorbed %d damage and went offline!\r\n", targ.nick, temp_dmg);
  735. } else {
  736. temp1 = temp;
  737. temp -= temp_sp;
  738. temp_sp -= temp1;
  739. md_printf("`bright blue`%s's shields absorbed %d damage!\r\n", targ.nick, temp1);
  740. temp1 = 0;
  741. }
  742. } // Armor
  743. if(temp > 0) {
  744. if(temp_ap != 0) {
  745. if(temp >= temp_ap) {
  746. temp1 = temp;
  747. temp -= temp_ap;
  748. temp_ap = 0;
  749. md_printf("`yellow`%s's armor took %d damage and broke!\r\n`white`", targ.nick, temp1);
  750. temp1 = 0;
  751. } else {
  752. temp1 = temp;
  753. temp -= temp_ap;
  754. temp_ap -= temp1;
  755. md_printf("`bright yellow`%s's armor took %d damage!\r\n`white`", targ.nick, temp1);
  756. temp1 = 0;
  757. }
  758. }
  759. } // Offline's hitpoints!
  760. if(temp > 0) {
  761. if(temp < temp_hp) {
  762. temp1 = temp;
  763. temp -= temp_hp; // should be 0
  764. temp_hp -= temp1;
  765. md_printf("`bright red`%s's hull took %d damage!\r\n", targ.nick, temp1);
  766. temp1 = 0;
  767. } else {
  768. playerWon = 1; // Online won over Offline!
  769. done = 1;
  770. md_printf("`red`%s's hull took %d damage and broke!\r\n", targ.nick, temp);
  771. }
  772. }
  773. } else { // Online missed
  774. md_printf("`white`You missed!\r\n");
  775. }
  776. break;
  777. case 'f':
  778. flee = rand() % 100;
  779. if(flee >= 80) { // 20% chance the online flees
  780. playerWon = 3; // Online ran away from Offline
  781. done = 1;
  782. md_printf("`bright green`You ran away from %s!\r\n", targ.nick);
  783. } else {
  784. md_printf("`bright red`%s found you!\r\n", targ.nick);
  785. }
  786. break;
  787. } // Now for Offline to attack
  788. if(!playerWon) {
  789. temp = temp_dmg;
  790. fire = rand() % 100;
  791. if(fire >= 45) { // 55%, 5% bonus for offline
  792. if(my.shieldsup == 0 && my.shieldpoints != 0) {
  793. if(temp >= my.shieldpoints) {
  794. // Damage will lower shields!
  795. my.shieldsup = (my.shields + 2);
  796. temp -= my.shieldpoints;
  797. my.shieldpoints = 0;
  798. md_printf("`bright blue`Shields absorbed %d damage and went offline!\r\n`white`", temp_dmg);
  799. } else {
  800. // Damage to shields but not lower them
  801. temp1 = temp;
  802. temp -= my.shieldpoints;
  803. my.shieldpoints -= temp1;
  804. temp1 = 0;
  805. md_printf("`bright blue`Shields absorbed %d damage!\r\n`white`", temp_dmg);
  806. }
  807. }
  808. // shields now armor
  809. if(temp > 0) {
  810. if(my.armorpoints != 0) {
  811. // We do have armor
  812. if(temp >= my.armorpoints) {
  813. // Damage will destroy armor!
  814. temp1 = temp;
  815. temp -= my.armorpoints;
  816. my.armorpoints = 0;
  817. md_printf("`yellow`Armor took %d damage and broke!\r\n`white`", temp1);
  818. temp1 = 0;
  819. } else {
  820. // Nope armor is good
  821. temp1 = temp;
  822. temp -= my.armorpoints;
  823. my.armorpoints -= temp1;
  824. md_printf("`bright yellow`Armor took %d damage!\r\n`white`", temp1);
  825. temp1 = 0;
  826. }
  827. }
  828. }
  829. // armor now hull
  830. if(temp > 0) {
  831. if(temp < my.hitpoints) {
  832. temp1 = temp;
  833. temp -= my.hitpoints; // should be 0
  834. my.hitpoints -= temp1;
  835. md_printf("`bright red`Hull took %d damage!\r\n", temp1);
  836. } else {
  837. playerWon = 2; // offline won over online!
  838. done = 1;
  839. my.hitpoints = 0;
  840. md_printf("`red`Hull took %d damage and broke!\r\n", temp);
  841. }
  842. }
  843. }
  844. }
  845. }
  846. // Winning Move?
  847. if(playerWon) {
  848. switch(playerWon) {
  849. case 1: // Online won over offline
  850. if(targ.experience) { // Just incase someone is dumb and attacked a player with no exp
  851. my.experience += (targ.experience / 2); // Gain half exp from offline
  852. targ.experience -= (targ.experience / 2); // Process offline giving online that exp
  853. }
  854. if(targ.metal) {
  855. my.metal += (targ.metal / 2);
  856. targ.metal -= (targ.metal / 2);
  857. }
  858. my.fuel -= 4;
  859. if(my.fuel < 0) {
  860. my.fuel = 0;
  861. }
  862. md_printf("`bright green`Congrats on defeating %s!\r\n`white`", targ.nick);
  863. break;
  864. case 2: // Offline won over online!
  865. if(my.experience) {
  866. targ.experience += (my.experience / 2);
  867. my.experience -= (my.experience / 2);
  868. }
  869. if(my.metal) {
  870. targ.metal += (my.metal / 2);
  871. my.metal -= (my.metal / 2);
  872. }
  873. my.fuel -= 4;
  874. if(my.fuel < 0) {
  875. my.fuel = 0;
  876. }
  877. md_printf("`bright red`Sorry for your loss! (We rebuild your ship)\r\n");
  878. my.hitpoints = 4;
  879. my.armorpoints = 8;
  880. my.shieldpoints = 0;
  881. my.shieldsup = 0;
  882. my.armors = 1;
  883. my.shields = 0;
  884. my.guns = 1;
  885. break;
  886. case 3:
  887. my.fuel -= 1;
  888. break;
  889. }
  890. }
  891. // DOne
  892. update_player(targ);
  893. update_player(my);
  894. }
  895. user_inf combat_menu(user_inf my, int targ_hp, int targ_dmg, int asteroid) {
  896. int done = 0;
  897. int playerWon = 0; // Did the player win? (1 = Yes, 2 = No, 3 = Flee)
  898. char ch;
  899. int armorRep = 0; // Can armor be repaired?
  900. int temp = 0;
  901. int temp1 = 0;
  902. int temp2 = 0;
  903. int temp_hp = targ_hp;
  904. int flee = 0;
  905. int fire = 0;
  906. int regen = 0;
  907. while(!done) {
  908. if(asteroid == 0) {
  909. md_printf("`bright white`Pirate has %d hitpoints left\r\n", targ_hp);
  910. } else if(asteroid == 1) {
  911. md_printf("`bright white`Asteroid has %d hitpoints left\r\n", targ_hp);
  912. } else if(asteroid == 2) {
  913. md_printf("`bright white`Unknown One has %d hitpoints left\r\n", targ_hp);
  914. }
  915. // Proccess Shields comming back online
  916. if(my.shieldsup != 0) {
  917. my.shieldsup -= 1;
  918. }
  919. // Proccess Crew repairing hull
  920. if(my.hitpoints < (my.guns + my.armors + my.shields + 2)) {
  921. regen = rand() % 100;
  922. if(regen >= 90) {
  923. my.hitpoints += 1;
  924. if(my.hitpoints > (my.guns + my.armors + my.shields + 2)) {
  925. my.hitpoints = (my.guns + my.armors + my.shields + 2);
  926. }
  927. md_printf("`bright green`Your crew repaired your hull for 1 point!\r\n");
  928. }
  929. }
  930. if(my.shieldsup == 0) {
  931. // Proccess Shield Regeneration
  932. if(my.shieldpoints < (my.shields * 3)) {
  933. regen = rand() % 100;
  934. if(regen >= 70) {
  935. my.shieldpoints += my.shields;
  936. if(my.shieldpoints > (my.shields * 3)) {
  937. my.shieldpoints = (my.shields * 3);
  938. }
  939. md_printf("`bright green`Your shields regenerate %d points!\r\n", my.shields);
  940. }
  941. }
  942. md_printf("`bright white`Your ship has `bright blue`%d`bright white` shields, %d armor and %d hitpoints left:\r\n", my.shieldpoints, my.armorpoints, my.hitpoints);
  943. } else {
  944. // Shields should still regenerate some
  945. if(my.shieldpoints < (my.shields * 3)) {
  946. regen = rand() % 100;
  947. if(regen >= 70) {
  948. my.shieldpoints += 1;
  949. if(my.shieldpoints > (my.shields * 3)) {
  950. my.shieldpoints = (my.shields * 3);
  951. }
  952. md_printf("`bright green`Your shields regenerate 1 points!\r\n");
  953. }
  954. }
  955. md_printf("`bright white`Your ship has `blue`%d`bright white` shields, %d armor and %d hitpoints left:\r\n", my.shieldpoints, my.armorpoints, my.hitpoints);
  956. }
  957. // Forming Combat Menu
  958. md_printf("`bright black`(`bright white`A`bright black`)`white`ttack\r\n");
  959. if(my.armorpoints < (my.armors * 8)) {
  960. md_printf("`bright black`(`bright white`R`bright black`)`white`epair Armor\r\n");
  961. armorRep = 1; // Yes we can repair armor
  962. }
  963. md_printf("`bright black`(`bright white`F`bright black`)`white`lee\r\n");
  964. // Proccess User action
  965. ch = md_get_answer("AaRrFf\r");
  966. switch(tolower(ch)) {
  967. case '\r':
  968. case 'a':
  969. fire = rand() % 100;
  970. if(asteroid == 1) { // Its a rock so allow player to hit it more frequent
  971. fire += 15;
  972. }
  973. if(fire >= 50) {
  974. targ_hp -= my.guns;
  975. if(targ_hp <= 0) {
  976. md_printf("`bright red`Target Destroyed!\r\n");
  977. done = 1;
  978. playerWon = 1;
  979. } else {
  980. md_printf("`bright red`Target took %d damage!\r\n", my.guns);
  981. }
  982. } else {
  983. md_printf("`white`You Missed!\r\n");
  984. }
  985. break;
  986. case 'r':
  987. if(armorRep) {
  988. if(my.metal > 0) {
  989. my.metal -= 1;
  990. my.armorpoints += 2;
  991. if(my.armorpoints < (my.armors * 8)) {
  992. my.armorpoints = (my.armors * 8);
  993. }
  994. md_printf("`bright green`Repaired 2 Armor points!\r\n");
  995. } else {
  996. md_printf("`bright red`You need metal inorder to repair!\r\n");
  997. }
  998. } else {
  999. md_printf("`bright yellow`You don't seem to need repairs!\r\n");
  1000. }
  1001. break;
  1002. case 'f':
  1003. flee = rand() % 100;
  1004. if(asteroid == 1) {
  1005. flee = 100; // Always allow fleeing from asteroid
  1006. } else if(asteroid == 2) {
  1007. flee = 0; // Never allow fleeing from Unknown One
  1008. }
  1009. if(flee >= 82) {
  1010. playerWon = 3;
  1011. done = 1;
  1012. md_printf("`bright green`You ran away!\r\n");
  1013. } else {
  1014. md_printf("`bright red`Target found you!\r\n");
  1015. }
  1016. break;
  1017. } // If Enemy is alive proccess incomming attack
  1018. if(targ_hp > 0) {
  1019. temp = targ_dmg;
  1020. fire = rand() % 100;
  1021. if(asteroid == 1) { // Yup it doesn't have gunz cuz it's rock.
  1022. fire = 0;
  1023. } else if(asteroid == 2) { // This is the Unknown One
  1024. fire += 5;
  1025. }
  1026. if(fire >= 40) {
  1027. // Shields
  1028. if(my.shieldsup == 0 && my.shieldpoints != 0) {
  1029. if(temp >= my.shieldpoints) {
  1030. // Damage will lower shields!
  1031. my.shieldsup = (my.shields + 2);
  1032. temp -= my.shieldpoints;
  1033. my.shieldpoints = 0;
  1034. md_printf("`bright blue`Shields absorbed %d damage and went offline!\r\n`white`", targ_dmg);
  1035. } else {
  1036. // Damage to shields but not lower them
  1037. temp1 = temp;
  1038. temp -= my.shieldpoints;
  1039. my.shieldpoints -= temp1;
  1040. temp1 = 0;
  1041. md_printf("`bright blue`Shields absorbed %d damage!\r\n`white`", targ_dmg);
  1042. }
  1043. }
  1044. // shields now armor
  1045. if(temp > 0) {
  1046. if(my.armorpoints != 0) {
  1047. // We do have armor
  1048. if(temp >= my.armorpoints) {
  1049. // Damage will destroy armor!
  1050. temp2 = temp;
  1051. temp -= my.armorpoints;
  1052. my.armorpoints = 0;
  1053. md_printf("`yellow`Armor took %d damage and broke!\r\n`white`", temp2);
  1054. } else {
  1055. // Nope armor is good
  1056. temp1 = temp;
  1057. temp2 = temp;
  1058. temp -= my.armorpoints;
  1059. my.armorpoints -= temp1;
  1060. temp1 = 0;
  1061. md_printf("`bright yellow`Armor took %d damage!\r\n`white`", temp2);
  1062. }
  1063. }
  1064. }
  1065. // armor now hull
  1066. if(temp > 0) {
  1067. if(temp < my.hitpoints) {
  1068. temp1 = temp;
  1069. temp -= my.hitpoints; // should be 0
  1070. my.hitpoints -= temp1;
  1071. md_printf("`bright red`Hull took %d damage!\r\n", temp1);
  1072. } else {
  1073. playerWon = 2; // Nope the target did us in
  1074. done = 1;
  1075. my.hitpoints = 0;
  1076. md_printf("`red`Hull took %d damage and broke!\r\n", temp);
  1077. }
  1078. }
  1079. }
  1080. // firing
  1081. }
  1082. // Winning move?
  1083. if(playerWon) {
  1084. if(playerWon == 1) {
  1085. // Player won
  1086. my.experience += (temp_hp + targ_dmg);
  1087. my.metal += temp_hp;
  1088. if(asteroid == 1) { // If asteroid reward more experience and metal!
  1089. my.experience += 2;
  1090. my.metal += 2;
  1091. } else if(asteroid == 2) { // If it was the boss!
  1092. my.experience += 8;
  1093. my.metal += 8;
  1094. }
  1095. my.fuel -= 2;
  1096. if(my.fuel < 0) {
  1097. my.fuel = 0;
  1098. }
  1099. md_printf("`bright green`Congrats on your victory!\r\n`white`");
  1100. } else if(playerWon == 2) {
  1101. // Target won
  1102. my.experience -= (temp_hp + targ_dmg);
  1103. my.metal -= temp_hp;
  1104. my.fuel -= 3;
  1105. if(my.experience < 0) {
  1106. my.experience = 0;
  1107. }
  1108. if(my.metal < 0) {
  1109. my.metal = 0;
  1110. }
  1111. if(my.fuel < 0) {
  1112. my.fuel = 0;
  1113. }
  1114. md_printf("`bright red`Sorry for your loss! (We rebuild your ship)\r\n");
  1115. my.hitpoints = 4;
  1116. my.armorpoints = 8;
  1117. my.shieldpoints = 0;
  1118. my.shieldsup = 0;
  1119. my.armors = 1;
  1120. my.shields = 0;
  1121. my.guns = 1;
  1122. } else if(playerWon == 3) {
  1123. // Chicken!
  1124. my.fuel -= 1;
  1125. }
  1126. }
  1127. }
  1128. update_player(my);
  1129. return my;
  1130. }
  1131. void about_game() {
  1132. int done = 0;
  1133. int page = 1;
  1134. char p[12];
  1135. char targ[256];
  1136. while(!done) {
  1137. switch(page) {
  1138. case 1:
  1139. md_clr_scr();
  1140. md_sendfile("ansis/sc_doc_1.ans", FALSE);
  1141. paws();
  1142. break;
  1143. case 2:
  1144. md_clr_scr();
  1145. md_sendfile("ansis/sc_doc_2.ans", FALSE);
  1146. paws();
  1147. break;
  1148. case 3:
  1149. md_clr_scr();
  1150. md_sendfile("ansis/sc_doc_3.ans", FALSE);
  1151. paws();
  1152. break;
  1153. case 4:
  1154. md_clr_scr();
  1155. md_sendfile("ansis/sc_doc_4.ans", FALSE);
  1156. paws();
  1157. break;
  1158. case 5:
  1159. done = 1;
  1160. break;
  1161. }
  1162. md_clr_scr();
  1163. page += 1;
  1164. }
  1165. }
  1166. void play_game() {
  1167. int done = 0;
  1168. char ch;
  1169. char ch1[256];
  1170. user_inf myself;
  1171. user_inf myself2;
  1172. user_inf testing;
  1173. int reset = 0;
  1174. int doRefuel = 0;
  1175. int pirate_encounter = 0;
  1176. int pirate_hp = 0; // Reused for asteroid
  1177. int pirate_dmg = 0; // Reused for asteroid
  1178. int asteroid = 0; // 1 means yes we need to remove damage... completely.
  1179. int me = locate_player(mdcontrol.user_firstname, mdcontrol.user_lastname);
  1180. if(me != 0) {
  1181. //myself = load_player(me);
  1182. testing = load_player(me);
  1183. if(testing.uid != 0) {
  1184. myself = load_player(me);
  1185. }
  1186. dT age = formDate(compareDate(myself.laston));
  1187. // Process player inactivity
  1188. if(age.age >= 180) { // 6 Months or 1/2 a Year
  1189. me = 0;
  1190. reset = 1;
  1191. }
  1192. // Processing fuel regeneration
  1193. if(age.age != 0) {
  1194. doRefuel = 1;
  1195. }
  1196. }
  1197. if(me != 0) {
  1198. md_printf("`bright white`Welcome back `bright green`%s\r\n", myself.nick);
  1199. dT age = formDate(compareDate(myself.laston));
  1200. dolog("%s is now playing (G=%d A=%d S=%d F=%d M=%d AP=%d SP=%d (%d) HP=%d LO=%d or %d days)",
  1201. myself.nick, myself.guns, myself.armors, myself.shields, myself.fuel, myself.metal, myself.armorpoints,
  1202. myself.shieldpoints, myself.shieldsup, myself.hitpoints, myself.laston, age.age);
  1203. myself.laston = dateStamp();
  1204. if(age.day != 0 || age.month != 0 || age.year != 0) {
  1205. md_printf("`bright yellow`Haven't seen you for");
  1206. }
  1207. if(age.day != 0) {
  1208. if(age.day > 1) {
  1209. md_printf(" %d days", age.day);
  1210. } else {
  1211. md_printf(" %d day", age.day);
  1212. }
  1213. }
  1214. if(age.month != 0) {
  1215. if(age.month > 1) {
  1216. md_printf(" %d months", age.month);
  1217. } else {
  1218. md_printf(" %d month", age.month);
  1219. }
  1220. }
  1221. if(age.year != 0) {
  1222. if(age.year > 1) {
  1223. md_printf(" %d years", age.year);
  1224. } else {
  1225. md_printf(" %d year", age.year);
  1226. }
  1227. }
  1228. if(age.day != 0 || age.month != 0 || age.year != 0) {
  1229. md_printf("\r\n");
  1230. }
  1231. if(doRefuel) {
  1232. if(myself.fuel != 0) {
  1233. myself.fuel += (age.age * 2);
  1234. } else {
  1235. myself.fuel += ((age.age * 2) + 10);
  1236. md_printf("`bright green`For using all your fuel last time you get bonus fuel today!\r\n");
  1237. }
  1238. md_printf("`bright green`You now have %d fuel\r\n", myself.fuel);
  1239. }
  1240. update_player(myself);
  1241. paws();
  1242. } else {
  1243. md_printf("`bright white`You look new here. (Hit Enter to use your alias)\r\n");
  1244. while(done == 0) {
  1245. md_printf("`bright yellow`What's your name: ");
  1246. md_getstring(ch1, 26, 32, 126);
  1247. md_printf("\r\n");
  1248. if(strlen(ch1) > 0) {
  1249. //md_getstring(ch1, 256, 32, 126);
  1250. strcpy(myself.nick, ch1);
  1251. } else {
  1252. strcpy(myself.nick, mdcontrol.user_alias);
  1253. }
  1254. md_printf("`bright white`Are you sure you want to be called `bright green`%s\r\n");
  1255. done = yesNo();
  1256. if(done) {
  1257. if(reset) { // So we are reseting the user, this wipes all values and uses update instead of create
  1258. myself.experience = 0;
  1259. myself.metal = 0;
  1260. myself.fuel = 10;
  1261. myself.guns = 1;
  1262. myself.armors = 1;
  1263. myself.shields = 0;
  1264. myself.armorpoints = 8;
  1265. myself.shieldpoints = 0;
  1266. myself.hitpoints = 4;
  1267. myself.shieldsup = 0;
  1268. myself.laston = dateStamp();
  1269. update_player(myself);
  1270. } else { // Brand new user
  1271. char name[256];
  1272. strcpy(myself2.nick, myself.nick);
  1273. strcpy(name, "");
  1274. strcat(name, mdcontrol.user_firstname);
  1275. strcat(name, " ");
  1276. strcat(name, mdcontrol.user_lastname);
  1277. strcpy(myself2.real, name);
  1278. myself2.experience = 0;
  1279. myself2.metal = 0;
  1280. myself2.fuel = 10;
  1281. myself2.guns = 1;
  1282. myself2.armors = 1;
  1283. myself2.shields = 0;
  1284. myself2.armorpoints = 8;
  1285. myself2.shieldpoints = 0;
  1286. myself2.hitpoints = 4;
  1287. myself2.shieldsup = 0;
  1288. myself2.laston = dateStamp();
  1289. create_player(myself2);
  1290. myself = load_player(locate_player(mdcontrol.user_firstname, mdcontrol.user_lastname));
  1291. }
  1292. }
  1293. }
  1294. done = 0; // Reset this for our next loop.
  1295. }
  1296. // Ok user is here now lets ask what they want to do... build/attack
  1297. md_clr_scr();
  1298. while(!done) {
  1299. md_printf("`bright yellow`You have %d fuel left for today,\r\n", myself.fuel);
  1300. if(myself.shieldsup == 0) {
  1301. md_printf("`bright yellow`Your ship has `bright blue`%d`bright yellow` shields, %d armor and %d hitpoints left:\r\n", myself.shieldpoints, myself.armorpoints, myself.hitpoints);
  1302. } else {
  1303. md_printf("`bright yellow`Your ship has %d armor, `blue`%d`bright yellow` shields and %d hitpoints left:\r\n", myself.armorpoints, myself.shieldpoints, myself.hitpoints);
  1304. }
  1305. if(myself.armorpoints < (myself.armors * 8)) {
  1306. md_printf("`bright black`(`bright white`R`bright black`)`white`epair Armor\r\n");
  1307. }
  1308. if(myself.shieldpoints < (myself.shields * 3)) {
  1309. md_printf("`bright black`(`bright white`G`bright black`)`white`enerate Shields\r\n");
  1310. }
  1311. if(myself.fuel >= 2) {
  1312. md_sendfile("ansis/sc_gameh.ans", FALSE);
  1313. ch = md_get_answer("SsHhBbQqRrGgLl\r");
  1314. } else {
  1315. md_sendfile("ansis/sc_gamel.ans", FALSE);
  1316. ch = md_get_answer("BbQqRrGgLl\r");
  1317. }
  1318. md_clr_scr();
  1319. switch(tolower(ch)) {
  1320. case '\r':
  1321. case 's':
  1322. if(myself.fuel >= 2) {
  1323. pirate_encounter = rand() % 100;
  1324. if(pirate_encounter >= 75) { // 25% chance to encounter a Pirate
  1325. if(myself.experience > 5000) {
  1326. if(pirate_encounter >= 95) { // 5% chance to encounter unknown one
  1327. md_printf("`bright yellow`You encounter the `bright red`Unknown One\r\n`white`");
  1328. asteroid = 2;
  1329. } else {
  1330. md_printf("`bright yellow`You encounter a `bright red`Pirate\r\n`white`");
  1331. asteroid = 0;
  1332. }
  1333. }
  1334. } else { // 75% chance to encounter a Asteroid
  1335. md_printf("`bright yellow`You encounter a `bright red`Asteroid\r\n`white`");
  1336. asteroid = 1;
  1337. }
  1338. if(asteroid == 0 || asteroid == 2) {
  1339. pirate_hp = ((myself.hitpoints + 1) + (rand() % 4));
  1340. if(asteroid == 2) {
  1341. pirate_hp += 10;
  1342. }
  1343. // Increase difficulty based on experience...
  1344. pirate_dmg = (myself.experience / 500);
  1345. if(pirate_dmg == 0) { // Always deal damage
  1346. pirate_dmg = 1;
  1347. }
  1348. if(asteroid == 2) { // Increase boss damage
  1349. pirate_dmg += 2;
  1350. }
  1351. // Send off to combat menu
  1352. myself = combat_menu(myself, pirate_hp, pirate_dmg, asteroid);
  1353. } else {
  1354. pirate_hp = (myself.hitpoints + 1) + (rand() % 10);
  1355. // Send off to combat menu
  1356. myself = combat_menu(myself, pirate_hp, 0, asteroid);
  1357. }
  1358. }
  1359. break;
  1360. case 'h':
  1361. if(myself.fuel >= 4) {
  1362. int targs = display_all_opponents(myself.uid);
  1363. int targg = 1;
  1364. int done2 = 0;
  1365. if(targg == myself.uid) {
  1366. targg += 1;
  1367. }
  1368. while(!done2) {
  1369. md_printf("`bright red`Targetting: %d\r\n", targg);
  1370. if(yesNo()) {
  1371. done2 = 1;
  1372. } else if(targg < targs){
  1373. targg += 1;
  1374. } else {
  1375. done2 = 1;
  1376. md_printf("`bright red`ABORTED!\r\n");
  1377. break;
  1378. }
  1379. }
  1380. user_inf targ = load_player(targg);
  1381. if(targ.uid != 0) {
  1382. // I need to add some limits in here else someone could attack weaker players!
  1383. int proceed = 0;
  1384. int temp = targ.experience + 1000; // Prevent the person from selecting a player that is higher than them
  1385. int temp1 = targ.experience - 500; // Prevent the person from selecting a player that is lower than them
  1386. if(temp1 > 0) {
  1387. temp1 = 0;
  1388. }
  1389. if(temp > myself.experience && temp1 < myself.experience) {
  1390. proceed = 1;
  1391. }
  1392. if(proceed) {
  1393. pvp_menu(myself, targ);
  1394. } else {
  1395. md_printf("`bright white`Please select a opponent within your range of expertise!\r\n");
  1396. break;
  1397. }
  1398. }
  1399. } else {
  1400. md_printf("`bright white`You need 4 fuel to fight another player!\r\n`white`");
  1401. }
  1402. break;
  1403. case 'b':
  1404. if(myself.metal != 0) {
  1405. // Send off to build menu
  1406. md_clr_scr();
  1407. //md_sendfile("ansis/sc_build.ans", FALSE);
  1408. myself = build_menu(myself);
  1409. } else {
  1410. md_printf("`bright white`I am sorry you have no metal go fight.`white`\r\n");
  1411. }
  1412. break;
  1413. case 'q':
  1414. done = 1;
  1415. break;
  1416. case 'r':
  1417. if(myself.armorpoints < (myself.armors * 8)) {
  1418. if(myself.metal > 0) {
  1419. myself.metal -= 1;
  1420. myself.armorpoints += 4;
  1421. if(myself.armorpoints > (myself.armors * 8)) {
  1422. myself.armorpoints = (myself.armors * 8);
  1423. }
  1424. md_printf("`bright green`Repaired 4 Armor Points!\r\n`white`");
  1425. } else {
  1426. md_printf("`bright red`You need metal inorder to repair!\r\n`white`");
  1427. }
  1428. } else {
  1429. md_printf("`bright yellow`You don't seem to need repairs!\r\n`white`");
  1430. }
  1431. break;
  1432. case 'g':
  1433. if(myself.shieldpoints < (myself.shields * 3)) {
  1434. myself.shieldpoints = (myself.shields * 3);
  1435. md_printf("`bright green`Regenerated Shields!\r\n`white`");
  1436. } else {
  1437. md_printf("`bright yellow`You don't seem to need to regenerate shields!\r\n`white`");
  1438. }
  1439. break;
  1440. }
  1441. }
  1442. }
  1443. void main_menu() {
  1444. // Main menu for once things are done being initalized
  1445. int done = 0;
  1446. int done1 = 0; // For Reset Game and for New Day... also for Debug
  1447. int targ_ply = 1; // Target player to perform op!
  1448. int targ_max = 0; // Total number of players affected!
  1449. user_inf targ; // Player Struct
  1450. dT targ_age; // Date Struct
  1451. char targ_real[256];
  1452. char ch;
  1453. // Check Lock
  1454. inuse = check_lock();
  1455. // 0 means we got the lock first, 1 means someone else has it already!
  1456. // Lock game
  1457. if (inuse == 0) {
  1458. grab_lock();
  1459. }
  1460. while(!done) {
  1461. md_clr_scr();
  1462. if(mdcontrol.user_seclevel == 99 || mdcontrol.user_seclevel == 255) {
  1463. md_sendfile("ansis/sc_mainh.ans", TRUE);
  1464. } else {
  1465. md_sendfile("ansis/sc_mainl.ans", TRUE);
  1466. }
  1467. ch = md_get_answer("PpLlVvQqRrNnSsAa\r");
  1468. md_clr_scr();
  1469. switch(tolower(ch)){
  1470. case 'q':
  1471. // Quit
  1472. done = 1;
  1473. break;
  1474. case '\r':
  1475. case 'p':
  1476. // Play Game (Default if the player just hits enter)
  1477. if (inuse == 1) {
  1478. md_printf("`bright red`______________\r\n");
  1479. md_printf("`bright red` Game in use!\r\n");
  1480. md_printf("`bright red`______________\r\n");
  1481. paws();
  1482. } else {
  1483. //md_printf("`bright white`Play\r\n");
  1484. play_game();
  1485. }
  1486. break;
  1487. case 'a':
  1488. about_game();
  1489. break;
  1490. case 'l':
  1491. // List Players in the game
  1492. display_all_players();
  1493. paws();
  1494. break;
  1495. case 'v':
  1496. // Version
  1497. md_clr_scr();
  1498. md_printf("`bright yellow`_____________________________\r\n");
  1499. md_printf("`bright yellow` Space Construct v%d.%d-%s\r\n", VERSION_MAJOR, VERSION_MINOR, VERSION_TYPE);
  1500. md_printf("`bright yellow` By: Beanzilla\r\n");
  1501. md_printf("`bright yellow` FsxNet 21:4/110\r\n");
  1502. md_printf("`bright yellow` HappyNet 637:1/110\r\n");
  1503. md_printf("`bright yellow`_____________________________\r\n");
  1504. paws();
  1505. break;
  1506. case 'r':
  1507. if(mdcontrol.user_seclevel == 99 || mdcontrol.user_seclevel == 255) {
  1508. md_printf("`bright red`__ Reset ___\r\n");
  1509. md_printf("`bright red`DANGER THIS WILL DELETE ALL PLAYERS IN GAME\r\n");
  1510. if(yesNo() == 0) {
  1511. md_printf("`bright red`ABORTED!\r\n");
  1512. paws();
  1513. break;
  1514. }
  1515. dolog("%s issued reset", mdcontrol.user_alias);
  1516. delete_players(); // Delete all players in user table
  1517. } else {
  1518. md_printf("`bright red`Not Authorized, Contact System Operator if you feel this was in error!\r\n");
  1519. }
  1520. paws();
  1521. break;
  1522. case 's':
  1523. if(mdcontrol.user_seclevel == 99 || mdcontrol.user_seclevel == 255) {
  1524. md_printf("`bright yellow`__ Show Debug ___\r\n");
  1525. while(!done1) {
  1526. targ = load_player(targ_ply);
  1527. if(targ.uid != 0) {
  1528. targ_age = formDate(compareDate(targ.laston));
  1529. md_printf("* %s has %d guns, %d armor, %d shields\r\n", targ.nick, targ.guns, targ.armors, targ.shields);
  1530. md_printf(" %d armorpoints, %d shieldpoints, %d hitpoints\r\n", targ.armorpoints, targ.shieldpoints, targ.hitpoints);
  1531. md_printf(" %d laston (raw), %d laston (days), %d shieldsup\r\n", targ.laston, targ_age.age, targ.shieldsup);
  1532. md_printf(" %d fuel, %d metal, %d experience\r\n\r\n", targ.fuel, targ.metal, targ.experience);
  1533. } else {
  1534. done1 = 1;
  1535. }
  1536. targ_ply += 1;
  1537. targ_max += 1;
  1538. }
  1539. md_printf("`bright yellow`%d players\r\n", (targ_max - 1));
  1540. targ_ply = 1;
  1541. targ_max = 0;
  1542. done1 = 0;
  1543. } else {
  1544. md_printf("`bright yellow`Not Authorized, Contact System Operator if you feel this was in error!\r\n");
  1545. }
  1546. paws();
  1547. break;
  1548. case 'n':
  1549. if(mdcontrol.user_seclevel == 99 || mdcontrol.user_seclevel == 255) {
  1550. md_printf("`bright yellow`__ New Day ___\r\n");
  1551. dolog("%s issued new day", mdcontrol.user_alias);
  1552. while(!done1) {
  1553. targ = load_player(targ_ply);
  1554. if(targ.uid != 0) {
  1555. targ.laston -= 1; // Travel back 1 day
  1556. update_player(targ); // Save
  1557. } else {
  1558. done1 = 1;
  1559. }
  1560. targ_ply += 1;
  1561. targ_max += 1;
  1562. }
  1563. md_printf("`bright yellow`%d players\r\n", (targ_max - 1));
  1564. targ_ply = 1;
  1565. targ_max = 0;
  1566. done1 = 0;
  1567. } else {
  1568. md_printf("`bright yellow`Not Authorized, Contact System Operator if you feel this was in error!\r\n");
  1569. }
  1570. paws();
  1571. break;
  1572. }
  1573. }
  1574. // Unlock game
  1575. if (inuse == 0) {
  1576. rel_lock();
  1577. }
  1578. }
  1579. int main(int argc, char **argv) {
  1580. int socket;
  1581. if (argc < 2) { // Not enough arguments
  1582. fprintf(stderr, "usage:\n%s (DROPFILE [SOCKET])\r\n", argv[0]);
  1583. dolog("E %s (DROPFILE [SOCKET])", argv[0]);
  1584. return 0;
  1585. }
  1586. if (argc > 2) { // If socket is found use socket
  1587. if (argv[2][0] >= '0' && argv[2][0] <= '9') {
  1588. socket = strtol(argv[2], NULL, 10);
  1589. } else {
  1590. socket = -1;
  1591. }
  1592. } else {
  1593. socket = -1;
  1594. }
  1595. // Initiate MagiDoor
  1596. md_init(argv[1], socket);
  1597. md_clr_scr();
  1598. // Debug System
  1599. if (debug) {
  1600. dolog("=== Debug ===");
  1601. md_printf("`white`=== Debug ===\r\n");
  1602. md_printf("DropFile...\r\n");
  1603. log_drop();
  1604. int test = check_lock();
  1605. if (test == 0) {
  1606. md_printf("Lock is: Avalible\r\n");
  1607. md_printf("Database...\r\n");
  1608. db_test();
  1609. } else {
  1610. md_printf("Lock is: Taken\r\n");
  1611. md_printf("CANCELED Database Dump\r\n");
  1612. }
  1613. paws();
  1614. md_clr_scr();
  1615. } else {
  1616. dolog("--- Debug ---");
  1617. }
  1618. // Main Menu
  1619. main_menu();
  1620. // Goodbye
  1621. md_exit(0);
  1622. }