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- /*
- Space Construct by Beanzilla
- Beanzilla@21:4/110 on fsxNet
- */
- // Verion 0.1-dev
- #define VERSION_MAJOR 0
- #define VERSION_MINOR 2
- #ifndef VERSION_TYPE
- #define VERSION_TYPE "dev"
- #endif
- #define PATH_MAX 256
- #define PATH_SEP "/"
- #include <MagiDoor.h>
- #include <sqlite3.h>
- #if defined(_MSC_VER) || defined(WIN32)
- #define snprintf _snprintf
- #define strcasecmp _stricmp
- #include <winsock2.h>
- #ifndef _MSC_VER
- #define _MSC_VER 1
- #endif
- #else
- #include <arpa/inet.h>
- #endif
- // Standard C
- #include <time.h>
- #include <stdio.h>
- #include <string.h>
- #include <stdlib.h>
- #include <stdarg.h>
- #include <ctype.h>
- #include <sys/types.h>
- #include <sys/stat.h>
- #include <unistd.h> // stat
- char * log_path = "logs";
- int inuse = 0; // Are any other copies of us running? (We are a single door!)
- int debug = 0; // Are we in debug mode?
- // User Structure (This includes guns, fuel, armor, shields, HP)
- typedef struct user_info {
- int uid; // Primary Key
- int experience; // Think about this as score
- // Was ship structure, now is part of user
- int guns; // Placed Guns, More means more damage (Deals from 1-2 damage per attack)
- int fuel; // How many "turns" do we have
- int metal; // Used to build more guns/armors/shields possibly fuel too (guns take 5, armor takes 3, shields take 7, maybe fuel takes 12)
- int armors; // Placed Armors (Each Armor takes 4 points of damage then breaks off)
- int shields; // Placed Shields (Each Shields takes 3 points of damage then is offline, regenerates 1 point per attack/turn must reach 50% of max to being protecting again)
- int hitpoints; // Total hitpoints till we die (Rules for taking damage, shields first then armor then hitpoints)
- int armorpoints; // Points we get from armors (Repairable but costs 1 metal per point, but can break if taking too much damage)
- int shieldpoints; // Points we get from shields (Self-Regenerates, and does not get destroyed)
- int shieldsup; // 0 means yes, anything else means shields are offline, deduct if not 0 for each attack.
- int laston; // 20200630 is 6-30-2020
- char nick[256]; // What they go by on score board, this allows duping since we really go by real
- char real[256]; // Their real name to match with drop file info, prevents someone from loging in as another
- } user_inf;
- // DateStamp Structure to provide date difference
- typedef struct dateTamp {
- int year; // YYYY, or number of years difference
- int month; // MM, or number of months difference
- int day; // DD, or number of days difference.
- int age; // Taking down to aproximate day count.
- } dT; // YYYYMMDD it in int form
- void dolog(char *fmt, ...) {
- // Low end Logging
- char buffer[PATH_MAX];
- struct tm *time_now;
- time_t timen;
- FILE *logfptr;
- timen = time(NULL);
- time_now = localtime(&timen);
- if (log_path != NULL) {
- snprintf(buffer, PATH_MAX, "%s%s%04d%02d%02d.log", log_path, PATH_SEP,
- time_now->tm_year + 1900, time_now->tm_mon + 1, time_now->tm_mday);
- } else {
- snprintf(buffer, PATH_MAX, "%04d%02d%02d.log", time_now->tm_year + 1900,
- time_now->tm_mon + 1, time_now->tm_mday);
- }
- logfptr = fopen(buffer, "a");
- if (!logfptr) {
- return;
- }
- va_list ap;
- va_start(ap, fmt);
- vsnprintf(buffer, 512, fmt, ap);
- va_end(ap);
- fprintf(logfptr, "%02d:%02d:%02d %s\n", time_now->tm_hour, time_now->tm_min,
- time_now->tm_sec, buffer);
- fclose(logfptr);
- }
- int dateStamp() {
- // YYYYMMDD \o/ In a INT so we can store it and compare against it!
- struct tm *time_now;
- time_t timen;
- int result = 0;
- timen = time(NULL);
- time_now = localtime(&timen);
- result += ((time_now->tm_year + 1900) * 10000);
- result += (time_now->tm_mon * 100) + 100;
- result += time_now->tm_mday;
- return result;
- }
- int compareDate(int dt) {
- // Returns integer of difference, from now.
- struct tm *time_now;
- time_t timen;
- int now = 0;
- timen = time(NULL);
- time_now = localtime(&timen);
- now += ((time_now->tm_year + 1900) * 10000);
- now += (time_now->tm_mon * 100) + 100;
- now += time_now->tm_mday;
- return (now - dt); // 10000 = 1 Year, 100 = 1 Month, 1 = 1 Day
- }
- dT formDate(int diff) {
- // Reverse process so we can compare exact days or get the structure back out too.
- dT result;
- result.year = 0;
- result.month = 0;
- result.day = 0;
- result.age = 0;
- int notDone = 1;
- while(notDone) {
- if(diff >= 10000) {
- diff -= 10000;
- result.year += 1;
- } else if(diff >= 100) {
- diff -= 100;
- result.month += 1;
- } else if(diff >= 1) {
- diff -= 1;
- result.day += 1;
- } else {
- notDone = 0;
- }
- } // Process Aprox day count
- if(result.year != 0) {
- result.age += (365 * result.year);
- } else if(result.month != 0) {
- result.age += (30 * result.month);
- } else if(result.day != 0) {
- result.age += result.day;
- }
- return result;
- }
- int db_test() {
- sqlite3 *db;
- sqlite3_stmt *stmt;
- char sqlbuffer[256];
- char strbuffer[256];
- int sizeofdb = 0;
- int rc = sqlite3_open("spaceconstruct.db3", &db);
- if(rc) { // Did we do a successful open?
- dolog("E: failed opening database %s", sqlite3_errmsg(db));
- sqlite3_close(db);
- md_exit(1);
- }
- sqlite3_busy_timeout(db, 5000);
- // DB open
- strcpy(sqlbuffer, "SELECT * FROM user;");
- sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer), &stmt, NULL);
- while(sqlite3_step(stmt) == SQLITE_ROW) {
- md_printf("`white`%s=%d %s=%s %s=%s %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d %s=%d\r\n",
- sqlite3_column_name(stmt, 0), // int, uid
- sqlite3_column_int(stmt, 0),
- sqlite3_column_name(stmt, 1), // text, nick
- sqlite3_column_text(stmt, 1),
- sqlite3_column_name(stmt, 2), // text, real
- sqlite3_column_text(stmt, 2),
- sqlite3_column_name(stmt, 3), // int, experiece
- sqlite3_column_int(stmt, 3),
- sqlite3_column_name(stmt, 4), // int, metal
- sqlite3_column_int(stmt, 4),
- sqlite3_column_name(stmt, 5), // int, fuel
- sqlite3_column_int(stmt, 5),
- sqlite3_column_name(stmt, 6), // int, guns
- sqlite3_column_int(stmt, 6),
- sqlite3_column_name(stmt, 7), // int, armors
- sqlite3_column_int(stmt, 7),
- sqlite3_column_name(stmt, 8), // int, shields
- sqlite3_column_int(stmt, 8),
- sqlite3_column_name(stmt, 9), // int, armorpoints
- sqlite3_column_int(stmt, 9),
- sqlite3_column_name(stmt, 10), // int, shieldpoints
- sqlite3_column_int(stmt, 10),
- sqlite3_column_name(stmt, 11), // int, hitpoints
- sqlite3_column_int(stmt, 11),
- sqlite3_column_name(stmt, 12), // int, shieldsup
- sqlite3_column_int(stmt, 12),
- sqlite3_column_name(stmt, 13), // int, laston
- sqlite3_column_int(stmt, 13)
- );
- sizeofdb += 1;
- } // Clean up database
- sqlite3_finalize(stmt);
- sqlite3_close(db);
- return sizeofdb;
- }
- int check_lock() {
- // Checks stats of lock, (1 = Lock is in effect, 0 = No Lock established)
- struct stat s;
- if (stat("lock.flg", &s) == 0) {
- return 1;
- } else {
- return 0;
- }
- }
- void grab_lock() {
- // Attempt to grab lock
- int valid = check_lock();
- FILE *fhandle;
- if (valid == 0) {
- fhandle = fopen("lock.flg", "w");
- if(!fhandle) {
- dolog("E: Unable to make lock.flg!");
- fprintf(stderr, "Unable to establish lock!\r\n");
- md_exit(-1);
- }
- fprintf(fhandle, "I am in use already!\n");
- fclose(fhandle);
- } else {
- dolog("W: Lock already established!");
- }
- }
- void rel_lock() {
- // Attempt to release lock
- int valid = check_lock();
- if (valid == 1) {
- if (unlink("lock.flg") != 0) {
- dolog("E: Unable to release lock.flg!");
- fprintf(stderr, "Unable to release lock!\r\n");
- md_exit(-1);
- }
- } else {
- dolog("W: Lock already released!");
- }
- }
- void log_drop() {
- // Spits out info from Drop File:
- md_printf("`white`First=%s Last=%s Alias=%s TimeLeft=%d SecLevel=%d Location=%s Node=%d Socket=%d Sysop=%s\r\n",
- mdcontrol.user_firstname,
- mdcontrol.user_lastname,
- mdcontrol.user_alias,
- mdcontrol.user_timeleft,
- mdcontrol.user_seclevel,
- mdcontrol.user_location,
- mdcontrol.node,
- mdcontrol.socket,
- mdcontrol.sysop_name
- );
- }
- void paws() {
- // Aaah, DRY
- md_printf("`white`Press any key to continue...");
- md_getc();
- md_printf("\r\n");
- }
- int yesNo() {
- char ch;
- int done = 0;
- md_printf("`bright black`(`bright white`Y`bright black`)`white`es `bright black`(`bright red`N`bright black`)`red`o");
- ch = md_get_answer("YyNn\r");
- md_printf("\r\n");
- switch(tolower(ch)) {
- case '\r':
- case 'y':
- done = 1;
- break;
- case 'n':
- break;
- }
- return done;
- }
- int locate_player(char first[], char last[]) {
- // returns user id for given real name and 0 for no record found
- sqlite3 *db;
- sqlite3_stmt *stmt;
- char sqlbuffer[256];
- int result = 0;
- char name[256];
- int rc = sqlite3_open("spaceconstruct.db3", &db);
- if(rc) { // Did we do a successful open?
- dolog("E: failed opening database %s", sqlite3_errmsg(db));
- sqlite3_close(db);
- md_exit(-1);
- }
- sqlite3_busy_timeout(db, 5000);
- // Form Real Name
- strcpy(name, "");
- strcat(name, first);
- strcat(name, " ");
- strcat(name, last);
- //md_printf("realname = '%s'\r\n", name);
- // Locating user with given name
- strcpy(sqlbuffer, "SELECT * from user where real=? COLLATE NOCASE;");
- sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
- sqlite3_bind_text(stmt, 1, name, strlen(name), SQLITE_STATIC);
- rc = sqlite3_step(stmt);
- if (rc == SQLITE_ROW) {
- //dolog("User=%s uid=%d", name, sqlite3_column_int(stmt, 0));
- result = sqlite3_column_int(stmt, 0);
- } else {
- dolog("W: Unable to locate user=%s", name);
- result = 0;
- } // Clean Up, return results
- sqlite3_finalize(stmt);
- sqlite3_close(db);
- return result;
- }
- user_inf load_player(int uuid) {
- // Returns a player Structure from database
- sqlite3 *db;
- sqlite3_stmt *stmt;
- char sqlbuffer[256];
- user_inf result;
- int rc = sqlite3_open("spaceconstruct.db3", &db);
- if(rc) { // Did we do a successful open?
- dolog("E: failed opening database %s", sqlite3_errmsg(db));
- sqlite3_close(db);
- md_exit(-1);
- }
- sqlite3_busy_timeout(db, 5000);
- strcpy(sqlbuffer, "SELECT * FROM user WHERE uid=?;");
- sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
- sqlite3_bind_int(stmt, 1, uuid);
- rc = sqlite3_step(stmt);
- if (rc == SQLITE_ROW) {
- result.uid = sqlite3_column_int(stmt, 0);
- strcpy(result.nick, sqlite3_column_text(stmt, 1));
- strcpy(result.real, sqlite3_column_text(stmt, 2));
- result.experience = sqlite3_column_int(stmt, 3);
- result.metal = sqlite3_column_int(stmt, 4);
- result.fuel = sqlite3_column_int(stmt, 5);
- result.guns = sqlite3_column_int(stmt, 6);
- result.armors = sqlite3_column_int(stmt, 7);
- result.shields = sqlite3_column_int(stmt, 8);
- result.armorpoints = sqlite3_column_int(stmt, 9);
- result.shieldpoints = sqlite3_column_int(stmt, 10);
- result.hitpoints = sqlite3_column_int(stmt, 11);
- result.shieldsup = sqlite3_column_int(stmt, 12);
- result.laston = sqlite3_column_int(stmt, 13);
- } else {
- dolog("E: Unable to locate user with id=%d got %s (%d)", uuid, sqlite3_errmsg(db), rc);
- sqlite3_finalize(stmt);
- sqlite3_close(db);
- md_exit(-1);
- }
- sqlite3_finalize(stmt);
- sqlite3_close(db);
- return result;
- }
- void update_player(user_inf data) {
- sqlite3 *db;
- sqlite3_stmt *stmt;
- char sqlbuffer[1024];
- int rc = sqlite3_open("spaceconstruct.db3", &db);
- if(rc) { // Did we do a successful open?
- dolog("E: failed opening database %s", sqlite3_errmsg(db));
- sqlite3_close(db);
- md_exit(-1);
- }
- sqlite3_busy_timeout(db, 5000);
- // Bad, don't do this... opens to SQL injection!
- //snprintf(sqlbuffer, 1024, "UPDATE user SET nick = '%s', experience = %d, metal = %d, fuel = %d, guns = %d, armors = %d, shields = %d, armorpoints = %d, shieldpoints = %d, hitpoints = %d WHERE uid=%d;",
- // data.nick, data.experience, data.metal, data.fuel, data.guns, data.armors, data.shields, data.armorpoints, data.shieldpoints, data.hitpoints, data.uid);
- strcpy(sqlbuffer, "UPDATE user SET nick=?, experience=?, metal=?, fuel=?, guns=?, armors=?, shields=?, armorpoints=?, shieldpoints=?, hitpoints=?, shieldsup=?, laston=? WHERE uid=?;");
- sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
- // Bind All data values
- sqlite3_bind_text(stmt, 1, data.nick, strlen(data.nick), SQLITE_STATIC);
- sqlite3_bind_int(stmt, 2, data.experience);
- sqlite3_bind_int(stmt, 3, data.metal);
- sqlite3_bind_int(stmt, 4, data.fuel);
- sqlite3_bind_int(stmt, 5, data.guns);
- sqlite3_bind_int(stmt, 6, data.armors);
- sqlite3_bind_int(stmt, 7, data.shields);
- sqlite3_bind_int(stmt, 8, data.armorpoints);
- sqlite3_bind_int(stmt, 9, data.shieldpoints);
- sqlite3_bind_int(stmt, 10, data.hitpoints);
- sqlite3_bind_int(stmt, 11, data.shieldsup);
- sqlite3_bind_int(stmt, 12, data.laston);
- sqlite3_bind_int(stmt, 13, data.uid);
- // Execute
- rc = sqlite3_step(stmt);
- if(rc != SQLITE_DONE) {
- dolog("E: failed updating player=%d got error %s (%d)", data.uid, sqlite3_errmsg(db), rc);
- sqlite3_finalize(stmt);
- sqlite3_close(db);
- md_exit(-1);
- }
- sqlite3_finalize(stmt);
- sqlite3_close(db);
- }
- int create_player(user_inf data) {
- sqlite3 *db;
- sqlite3_stmt *stmt;
- char sqlbuffer[1024];
- int rc = sqlite3_open("spaceconstruct.db3", &db);
- if(rc) { // Did we do a successful open?
- dolog("E: failed opening database %s", sqlite3_errmsg(db));
- sqlite3_close(db);
- md_exit(-1);
- }
- sqlite3_busy_timeout(db, 5000);
- strcpy(sqlbuffer, "INSERT INTO user (nick, real, experience, metal, fuel, guns, armors, shields, armorpoints, shieldpoints, hitpoints, shieldsup, laston) VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);");
- sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
- sqlite3_bind_text(stmt, 1, data.nick, strlen(data.nick), SQLITE_STATIC);
- sqlite3_bind_text(stmt, 2, data.real, strlen(data.real), SQLITE_STATIC);
- sqlite3_bind_int(stmt, 3, data.experience);
- sqlite3_bind_int(stmt, 4, data.metal);
- sqlite3_bind_int(stmt, 5, data.fuel);
- sqlite3_bind_int(stmt, 6, data.guns);
- sqlite3_bind_int(stmt, 7, data.armors);
- sqlite3_bind_int(stmt, 8, data.shields);
- sqlite3_bind_int(stmt, 9, data.armorpoints);
- sqlite3_bind_int(stmt, 10, data.shieldpoints);
- sqlite3_bind_int(stmt, 11, data.hitpoints);
- sqlite3_bind_int(stmt, 12, data.shieldsup);
- sqlite3_bind_int(stmt, 13, data.laston);
- rc = sqlite3_step(stmt);
- if(rc != SQLITE_DONE) {
- dolog("E: failed inserting player=%d got error %s (%d)", data.nick, sqlite3_errmsg(db), rc);
- sqlite3_finalize(stmt);
- sqlite3_close(db);
- md_exit(-1);
- }
- sqlite3_finalize(stmt);
- sqlite3_close(db);
- return 1; // Good
- }
- void delete_player(int uuid) {
- sqlite3 *db;
- sqlite3_stmt *stmt;
- char sqlbuffer[256];
- int rc = sqlite3_open("spaceconstruct.db3", &db);
- if(rc) { // Did we do a successful open?
- dolog("E: failed opening database %s", sqlite3_errmsg(db));
- sqlite3_close(db);
- md_exit(-1);
- }
- sqlite3_busy_timeout(db, 5000);
- strcpy(sqlbuffer, "DELETE FROM user WHERE uid=?;");
- sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
- sqlite3_bind_int(stmt, 1, uuid);
- rc = sqlite3_step(stmt);
- if (rc != SQLITE_DONE){
- dolog("E: Unable to locate user with id=%d got %s (%d)", uuid, sqlite3_errmsg(db), rc);
- sqlite3_finalize(stmt);
- sqlite3_close(db);
- md_exit(-1);
- }
- sqlite3_finalize(stmt);
- sqlite3_close(db);
- }
- int display_all_players() {
- sqlite3 *db;
- sqlite3_stmt *stmt;
- char sqlbuffer[1024];
- int rc = sqlite3_open("spaceconstruct.db3", &db);
- if(rc) { // Did we do a successful open?
- dolog("E: failed opening database %s", sqlite3_errmsg(db));
- sqlite3_close(db);
- md_exit(1);
- }
- sqlite3_busy_timeout(db, 5000);
- strcpy(sqlbuffer, "SELECT * from user ORDER BY experience DESC, nick DESC;");
- sqlite3_prepare_v2(db, sqlbuffer, strlen(sqlbuffer) + 1, &stmt, NULL);
- int total = 0;
- md_printf("`bright green`___ The Players ___\r\n");
- while(sqlite3_step(stmt) == SQLITE_ROW) {
- md_printf("`bright white` %s (%d)\r\n", sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 3));
- total += 1;
- }
- md_printf("`green`There are a total of `bright green`%d`green` players\r\n", total);
- sqlite3_finalize(stmt);
- sqlite3_close(db);
- return total;
- }
- user_inf build_menu(user_inf my) {
- int done = 0;
- int didUp = 0;
- char ch;
- if(my.metal != 0) {
- while(!done) {
- md_clr_scr();
- md_sendfile("ansis/sc_build.ans", FALSE);
- md_printf("`bright yellow`You have %d metal\r\n", my.metal);
- ch = md_get_answer("GgAaSsCcRr\r");
- switch(tolower(ch)) {
- case 'g':
- if(my.metal >= 4) {
- my.metal -= 4;
- my.guns += 1;
- didUp = 1; // We need to save
- md_printf("`bright green`Added a new gun!\r\n`white`");
- paws();
- } else {
- md_printf("`bright red`You don't have the 4 metal for this!\r\n`white`");
- paws();
- }
- break;
- case 'a':
- if(my.metal >= 3) {
- my.metal -= 3;
- my.armors += 1;
- my.armorpoints += 4;
- didUp = 1; // We need to save
- md_printf("`bright green`Added a new armor!\r\n`white`");
- paws();
- } else {
- md_printf("`bright red`You don't have the 3 metal for this!\r\n`white`");
- paws();
- }
- break;
- case 's':
- if(my.metal >= 6) {
- my.metal -= 6;
- my.shields += 1;
- if(my.shieldsup == 0) {
- my.shieldpoints += 3;
- } else {
- my.shieldpoints += 1;
- }
- didUp = 1; // We need to save
- md_printf("`bright green`Added a new shield!\r\n`white`");
- paws();
- } else {
- md_printf("`bright red`You don't have the 6 metal for this!\r\n`white`");
- paws();
- }
- break;
- case '\r':
- case 'c':
- done = 1;
- break;
- case 'r':
- if(my.experience > 25) {
- if(my.metal > 10) {
- my.experience -= 25;
- my.metal -= 10;
- my.fuel += 5;
- didUp = 1;
- md_printf("`bright green`Made 5 fuel using 25 experience and 10 metal!\r\n");
- paws();
- } else {
- md_printf("`bright red`You need 25 experience and 10 metal to make fuel!\r\n");
- paws();
- }
- } else {
- md_printf("`bright red`You need 25 experience and 10 metal to make fuel!\r\n");
- paws();
- }
- break;
- }
- }
- if(didUp) {
- update_player(my);
- }
- return my;
- } else {
- return my;
- }
- }
- user_inf combat_menu(user_inf my, int targ_hp, int targ_dmg) {
- int done = 0;
- int playerWon = 0; // Did the player win? (1 = Yes, 2 = No, 3 = Flee)
- char ch;
- int armorRep = 0; // Can armor be repaired?
- int temp = 0;
- int temp1 = 0;
- int temp2 = 0;
- int flee = 0;
- int fire = 0;
- int regen = 0;
- while(!done) {
- md_printf("`bright red`Target ship has %d hitpoints left\r\n", targ_hp);
- // Proccess Shields comming back online
- if(my.shieldsup != 0) {
- my.shieldsup -= 1;
- }
- // Proccess Crew repairing hull
- if(my.hitpoints < (my.guns + my.armors + my.shields + 2)) {
- regen = rand() % 100;
- if(regen >= 95) {
- my.hitpoints += 1;
- if(my.hitpoints > (my.guns + my.armors + my.shields + 2)) {
- my.hitpoints = (my.guns + my.armors + my.shields + 2);
- }
- md_printf("`bright green`Your crew repaired your hull for 1 point!\r\n");
- }
- }
- if(my.shieldsup == 0) {
- // Proccess Shield Regeneration
- if(my.shieldpoints < (my.shields * 3)) {
- regen = rand() % 100;
- if(regen >= 75) {
- my.shieldpoints += (my.shields + 1);
- if(my.shieldpoints > (my.shields * 3)) {
- my.shieldpoints = (my.shields * 3);
- }
- md_printf("`bright green`Your shields regenerate %d points!\r\n", my.shields);
- }
- }
- md_printf("`bright yellow`Your ship has %d armor, `bright blue`%d`bright yellow` shields and %d hitpoints left:\r\n", my.armorpoints, my.shieldpoints, my.hitpoints);
- } else {
- // Shields should still regenerate some
- if(my.shieldpoints < (my.shields * 3)) {
- regen = rand() % 100;
- if(regen >= 75) {
- my.shieldpoints += 1;
- if(my.shieldpoints > (my.shields * 3)) {
- my.shieldpoints = (my.shields * 3);
- }
- md_printf("`bright green`Your shields regenerate 1 points!\r\n");
- }
- }
- md_printf("`bright yellow`Your ship has %d armor, `blue`%d`bright yellow` shields and %d hitpoints left:\r\n", my.armorpoints, my.shieldpoints, my.hitpoints);
- }
- // Forming Combat Menu
- md_printf("`bright black`(`bright white`A`bright black`)`white`ttack\r\n");
- if(my.armorpoints < (my.armors * 4)) {
- md_printf("`bright black`(`bright white`R`bright black`)`white`epair Armor\r\n");
- armorRep = 1; // Yes we can repair armor
- }
- md_printf("`bright black`(`bright white`F`bright black`)`white`lee\r\n");
- // Proccess User action
- ch = md_get_answer("AaRrFf\r");
- switch(tolower(ch)) {
- case '\r':
- case 'a':
- fire = rand() % 100;
- if(fire >= 50) {
- targ_hp -= my.guns;
- if(targ_hp <= 0) {
- md_printf("`bright red`Target Destroyed!\r\n");
- done = 1;
- playerWon = 1;
- } else {
- md_printf("`bright red`Target took %d damage!\r\n", my.guns);
- }
- } else {
- md_printf("`white`Target Missed!\r\n");
- }
- break;
- case 'r':
- if(armorRep) {
- if(my.metal > 0) {
- my.metal -= 1;
- my.armorpoints += 2;
- if(my.armorpoints < (my.armors * 4)) {
- my.armorpoints = (my.armors * 4);
- }
- md_printf("`bright green`Repaired 2 Armor points!\r\n");
- } else {
- md_printf("`bright red`You need metal inorder to repair!\r\n");
- }
- } else {
- md_printf("`bright yellow`You don't seem to need repairs!\r\n");
- }
- break;
- case 'f':
- flee = rand() % 100;
- if(flee >= 82) {
- playerWon = 3;
- done = 1;
- md_printf("`bright green`You ran away!\r\n");
- } else {
- md_printf("`bright red`Target found us!\r\n");
- }
- break;
- } // If Enemy is alive proccess incomming attack
- if(targ_hp > 0) {
- temp = targ_dmg;
- fire = rand() % 100;
- if(fire >= 40) {
- // Shields
- if(my.shieldsup == 0 && my.shieldpoints != 0) {
- if(temp >= my.shieldpoints) {
- // Damage will lower shields!
- my.shieldsup = (my.shields + 2);
- temp -= my.shieldpoints;
- my.shieldpoints = 0;
- md_printf("`bright blue`Shields absorbed %d damage and went offline!\r\n`white`", targ_dmg);
- } else {
- // Damage to shields but not lower them
- temp1 = temp;
- temp -= my.shieldpoints;
- my.shieldpoints -= temp1;
- temp1 = 0;
- md_printf("`bright blue`Shields absorbed %d damage!\r\n`white`", targ_dmg);
- }
- }
- // shields now armor
- if(temp > 0) {
- if(my.armorpoints != 0) {
- // We do have armor
- if(temp >= my.armorpoints) {
- // Damage will destroy armor!
- temp2 = temp;
- temp -= my.armorpoints;
- my.armorpoints = 0;
- md_printf("`yellow`Armor took %d damage and broke!\r\n`white`", temp2);
- } else {
- // Nope armor is good
- temp1 = temp;
- temp2 = temp;
- temp -= my.armorpoints;
- my.armorpoints -= temp1;
- temp1 = 0;
- md_printf("`bright yellow`Armor took %d damage!\r\n`white`", temp2);
- }
- }
- }
- // armor now hull
- if(temp > 0) {
- if(temp < my.hitpoints) {
- temp1 = temp;
- temp -= my.hitpoints; // should be 0
- my.hitpoints -= temp1;
- md_printf("`bright red`Hull took %d damage!\r\n", temp1);
- } else {
- playerWon = 2; // Nope the target did us in
- done = 1;
- my.hitpoints = 0;
- md_printf("`red`Hull took %d damage and broke!\r\n", temp);
- }
- }
- }
- // firing
- }
- // Winning move?
- if(playerWon) {
- if(playerWon == 1) {
- // Player won
- my.experience += (my.guns + my.hitpoints + my.armorpoints + my.shieldpoints);
- my.metal += (my.guns + my.hitpoints);
- my.fuel -= 2;
- if(my.fuel < 0) {
- my.fuel = 0;
- }
- md_printf("`bright green`Congrats on your victory!\r\n`white`");
- update_player(my);
- return my;
- } else if(playerWon == 2) {
- // Target won
- my.experience -= (targ_hp + my.guns);
- my.metal -= (targ_hp + my.guns);
- my.fuel -= 3;
- if(my.experience < 0) {
- my.experience = 0;
- }
- if(my.metal < 0) {
- my.metal = 0;
- }
- if(my.fuel < 0) {
- my.fuel = 0;
- }
- md_printf("`bright red`Sorry for your loss! (We rebuild your ship)\r\n");
- my.hitpoints = 4;
- my.armorpoints = 4;
- my.shieldpoints = 0;
- my.shieldsup = 0;
- my.armors = 1;
- my.shields = 0;
- my.guns = 1;
- update_player(my);
- return my;
- } else if(playerWon == 3) {
- // Chicken!
- my.fuel -= 1;
- update_player(my);
- return my;
- }
- }
- }
- }
- void play_game() {
- int done = 0;
- char ch;
- char ch1[256];
- user_inf myself;
- int reset = 0;
- int doRefuel = 0;
- int pirate_encounter = 0;
- int pirate_hp = 0; // Reused for asteroid
- int pirate_dmg = 0; // Reused for asteroid
- int asteroid = 0; // 1 means yes we need to remove damage... completely.
- int me = locate_player(mdcontrol.user_firstname, mdcontrol.user_lastname);
- if(me != 0) {
- myself = load_player(me);
- dT age = formDate(compareDate(myself.laston));
- // Process player inactivity
- if(age.age >= 180) { // 6 Months or 1/2 a Year
- me = 0;
- reset = 1;
- }
- // Processing fuel regeneration
- if(age.age != 0) {
- doRefuel = 1;
- }
- }
- if(me != 0) {
- md_printf("`bright white`Welcome back `bright green`%s\r\n", myself.nick);
- dT age = formDate(compareDate(myself.laston));
- myself.laston = dateStamp();
- if(age.day != 0 || age.month != 0 || age.year != 0) {
- md_printf("`bright yellow`Haven't seen you for");
- }
- if(age.day != 0) {
- if(age.day > 1) {
- md_printf(" %d days", age.day);
- } else {
- md_printf(" %d day", age.day);
- }
- }
- if(age.month != 0) {
- if(age.month > 1) {
- md_printf(" %d months", age.month);
- } else {
- md_printf(" %d month", age.month);
- }
- }
- if(age.year != 0) {
- if(age.year > 1) {
- md_printf(" %d years", age.year);
- } else {
- md_printf(" %d year", age.year);
- }
- }
- if(age.day != 0 || age.month != 0 || age.year != 0) {
- md_printf("\r\n");
- }
- if(doRefuel) {
- myself.fuel += (age.age * 2);
- md_printf("`bright green`You now have %d fuel\r\n", myself.fuel);
- }
- update_player(myself);
- } else {
- md_printf("`bright white`You look new here. (Hit Enter to use your alias)\r\n");
- while(done == 0) {
- md_printf("`bright yellow`What's your name: ");
- md_getstring(ch1, 26, 32, 126);
- md_printf("\r\n");
- if(strlen(ch1) > 0) {
- //md_getstring(ch1, 256, 32, 126);
- strcpy(myself.nick, ch1);
- } else {
- strcpy(myself.nick, mdcontrol.user_alias);
- }
- md_printf("`bright white`Are you sure you want to be called `bright green`%s\r\n");
- done = yesNo();
- if(done) {
- if(reset) { // So we are reseting the user, this wipes all values and uses update instead of create
- myself.experience = 0;
- myself.metal = 0;
- myself.fuel = 10;
- myself.guns = 1;
- myself.armors = 1;
- myself.shields = 0;
- myself.armorpoints = 4;
- myself.shieldpoints = 0;
- myself.hitpoints = 4;
- myself.shieldsup = 0;
- myself.laston = dateStamp();
- update_player(myself);
- } else { // Brand new user
- char name[256];
- strcpy(name, "");
- strcat(name, mdcontrol.user_firstname);
- strcat(name, " ");
- strcat(name, mdcontrol.user_lastname);
- strcpy(myself.real, name);
- myself.experience = 0;
- myself.metal = 0;
- myself.fuel = 10;
- myself.guns = 1;
- myself.armors = 1;
- myself.shields = 0;
- myself.armorpoints = 4;
- myself.shieldpoints = 0;
- myself.hitpoints = 4;
- myself.shieldsup = 0;
- myself.laston = dateStamp();
- create_player(myself);
- }
- }
- }
- done = 0; // Reset this for our next loop.
- }
- // Ok user is here now lets ask what they want to do... build/attack
- md_clr_scr();
- while(!done) {
- md_printf("`bright yellow`You have %d fuel left for today,\r\n", myself.fuel);
- if(myself.shieldsup == 0) {
- md_printf("`bright yellow`Your ship has %d armor, `bright blue`%d`bright yellow` shields and %d hitpoints left:\r\n", myself.armorpoints, myself.shieldpoints, myself.hitpoints);
- } else {
- md_printf("`bright yellow`Your ship has %d armor, `blue`%d`bright yellow` shields and %d hitpoints left:\r\n", myself.armorpoints, myself.shieldpoints, myself.hitpoints);
- }
- if(myself.fuel != 0) {
- md_sendfile("ansis/sc_gameh.ans", FALSE);
- ch = md_get_answer("SsHhBbQqRr\r");
- } else {
- md_sendfile("ansis/sc_gamel.ans", FALSE);
- ch = md_get_answer("BbQqRr\r");
- }
- md_clr_scr();
- switch(tolower(ch)) {
- case '\r':
- case 's':
- if(myself.fuel != 0) {
- pirate_encounter = rand() % 100;
- if(pirate_encounter >= 75) { // 25% chance to encounter a Pirate
- md_printf("`bright yellow`You encounter a `bright red`Pirate\r\n`white`");
- asteroid = 0;
- } else { // 75% chance to encounter a Asteroid
- md_printf("`bright yellow`You encounter a `bright red`Asteroid\r\n`white`");
- asteroid = 1;
- }
- if(asteroid == 0) {
- pirate_hp = (myself.hitpoints + 1) + (rand() % 4);
- if(myself.armors >= 2 && myself.shields >= 1) {
- pirate_dmg = (myself.guns + 1);
- } else {
- pirate_dmg = myself.guns;
- }
- // Send off to combat menu
- myself = combat_menu(myself, pirate_hp, pirate_dmg);
- } else {
- pirate_hp = (myself.hitpoints + 1) + (rand() % 10);
- // Send off to combat menu
- myself = combat_menu(myself, pirate_hp, 0);
- }
- }
- break;
- case 'h':
- md_printf("Hunt\r\n");
- break;
- case 'b':
- if(myself.metal != 0) {
- // Send off to build menu
- md_clr_scr();
- //md_sendfile("ansis/sc_build.ans", FALSE);
- myself = build_menu(myself);
- } else {
- md_printf("`bright white`I am sorry you have no metal go fight a `bright red`Asteroid`bright white` or `bright red`Pirate`bright white`.`white`\r\n");
- }
- break;
- case 'q':
- done = 1;
- break;
- case 'r':
- if(myself.armorpoints < (myself.armors * 4)) {
- if(myself.metal > 0) {
- myself.metal -= 1;
- myself.armorpoints += 3;
- if(myself.armorpoints > (myself.armors * 4)) {
- myself.armorpoints = (myself.armors * 4);
- }
- md_printf("`bright green`Repaired 3 Armor Points!\r\n`white`");
- } else {
- md_printf("`bright red`You need metal inorder to repair!\r\n`white`");
- }
- } else {
- md_printf("`bright yellow`You don't seem to need repairs!\r\n`white`");
- }
- break;
- }
- }
- }
- void main_menu() {
- // Main menu for once things are done being initalized
- int done = 0;
- char ch;
- // Check Lock
- inuse = check_lock();
- // 0 means we got the lock first, 1 means someone else has it already!
- // Lock game
- if (inuse == 0) {
- grab_lock();
- }
- while(!done) {
- md_clr_scr();
- md_sendfile("ansis/sc_mainl.ans", TRUE);
- ch = md_get_answer("PpLlVvQq\r");
- md_clr_scr();
- switch(tolower(ch)){
- case 'q':
- // Quit
- md_printf("`bright white`Farewell!\r\n");
- // Hmm sleep?
- done = 1;
- break;
- case '\r':
- case 'p':
- // Play Game (Default if the player just hits enter)
- if (inuse == 1) {
- md_printf("`bright red`Game in use!\r\n");
- paws();
- } else {
- //md_printf("`bright white`Play\r\n");
- play_game();
- }
- break;
- case 'l':
- // List Players in the game
- if(display_all_players() == 0) {
- md_printf("`bright red`There are no players!\r\n");
- }
- paws();
- break;
- case 'v':
- // Version
- md_clr_scr();
- md_printf("`bright yellow`|--------------------------|\r\n");
- md_printf("`bright yellow`| Space Construct v%d.%d-%s |\r\n", VERSION_MAJOR, VERSION_MINOR, VERSION_TYPE);
- md_printf("`bright yellow`|--------------------------|\r\n");
- paws();
- break;
- }
- }
- // Unlock game
- if (inuse == 0) {
- rel_lock();
- }
- }
- int main(int argc, char **argv) {
- int socket;
- if (argc < 2) { // Not enough arguments
- fprintf(stderr, "usage:\n%s (DROPFILE [SOCKET])\r\n", argv[0]);
- dolog("E %s (DROPFILE [SOCKET])", argv[0]);
- return 0;
- }
- if (argc > 2) { // If socket is found use socket
- if (argv[2][0] >= '0' && argv[2][0] <= '9') {
- socket = strtol(argv[2], NULL, 10);
- } else {
- socket = -1;
- }
- } else {
- socket = -1;
- }
- // Initiate MagiDoor
- md_init(argv[1], socket);
- md_clr_scr();
- // Debug System
- if (debug) {
- dolog("=== Debug ===");
- md_printf("`white`=== Debug ===\r\n");
- md_printf("DropFile...\r\n");
- log_drop();
- int test = check_lock();
- if (test == 0) {
- md_printf("Lock is: Avalible\r\n");
- md_printf("Database...\r\n");
- db_test();
- } else {
- md_printf("Lock is: Taken\r\n");
- md_printf("CANCELED Database Dump\r\n");
- }
- paws();
- md_clr_scr();
- } else {
- dolog("--- Debug ---");
- }
- // Main Menu
- main_menu();
- // Goodbye
- md_exit(0);
- }
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