user.cpp 5.5 KB

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  1. /*
  2. User class
  3. This contains everything needed to have a "player"
  4. */
  5. #include "user.h"
  6. #include <string>
  7. User::User() { this->init(); }
  8. User::User(std::string name, std::string realname) {
  9. uid = 0;
  10. nick = name;
  11. real = realname;
  12. experience = 0;
  13. laston = 0;
  14. armor = 1;
  15. armorpoints = 8;
  16. shield = 0;
  17. shieldpoints = 0;
  18. shieldsup = 0;
  19. hitpoints = 4;
  20. gun = 1;
  21. metal = 0;
  22. fuel = 10;
  23. dirt = true;
  24. }
  25. User::User(int uuid, std::string name, std::string realname, int exp, int lo, int a, int ap, int s, int sp, int su, int hp, int g, int m, int f) {
  26. uid = uuid;
  27. nick = name;
  28. real = realname;
  29. experience = exp;
  30. laston = lo;
  31. armor = a;
  32. armorpoints = ap;
  33. shield = s;
  34. shieldpoints = sp;
  35. shieldsup = su;
  36. hitpoints = hp;
  37. gun = g;
  38. metal = m;
  39. fuel = f;
  40. dirt = false;
  41. }
  42. void User::init(void) {
  43. uid = 0;
  44. nick = "Unknown";
  45. real = "Unknown";
  46. experience = 0;
  47. laston = 0;
  48. armor = 1;
  49. armorpoints = 8;
  50. shield = 0;
  51. shieldpoints = 0;
  52. shieldsup = 0;
  53. hitpoints = 4;
  54. gun = 1;
  55. metal = 0;
  56. fuel = 10;
  57. dirt = false;
  58. }
  59. bool User::dirty(void) {return dirt;}
  60. // How much metal to add one more cost?
  61. int User::calcArmor(void) {return (3 * (armor + 1));}
  62. int User::calcShield(void) {return (6 * (shield + 1));}
  63. int User::calcGun(void) {return (4 * (gun + 1));}
  64. // Calc Max value
  65. int User::calcHP(void) {return (gun + armor + shield + 2);}
  66. int User::calcSP(void) {return (shield * 3);}
  67. int User::calcAP(void) {return (armor * 8);}
  68. // Combat System
  69. void User::regen(void) {
  70. if(shieldsup != 0) {
  71. dirt = true;
  72. shieldsup -= 1;
  73. }
  74. if(shieldsup != 0) {
  75. dirt = true;
  76. shieldpoints += 1;
  77. } else {
  78. dirt = true;
  79. shieldpoints += shield;
  80. }
  81. if(shieldpoints > calcSP()) {
  82. dirt = true;
  83. shieldpoints = calcSP();
  84. }
  85. }
  86. void User::repair(bool docked) {
  87. int amount;
  88. if(docked) {
  89. amount = 4;
  90. } else {
  91. amount = 2;
  92. }
  93. if(armorpoints < calcAP()) {
  94. if(metal != 0) {
  95. dirt = true;
  96. metal -= 1;
  97. armorpoints += amount;
  98. if(armorpoints > calcAP()) {
  99. armorpoints = calcAP();
  100. }
  101. }
  102. }
  103. }
  104. int User::takeDamage(int dmg) {
  105. if(shieldsup == 0) {
  106. if(shieldpoints >= dmg) {
  107. // Shields Absorbed all damage
  108. dirt = true;
  109. shieldpoints -= dmg;
  110. return 0;
  111. } else {
  112. // Shields took some damage but more damage to take
  113. dirt = true;
  114. dmg -= shieldpoints;
  115. shieldpoints = 0;
  116. shieldsup += (shield + 2);
  117. }
  118. }
  119. if(dmg > 0) {
  120. if(armorpoints >= dmg) {
  121. // Armor took all remaining damage
  122. dirt = true;
  123. armorpoints -= dmg;
  124. return 0;
  125. } else {
  126. // Armor took some damage but more damage to take
  127. dirt = true;
  128. dmg -= armorpoints;
  129. armorpoints = 0;
  130. }
  131. }
  132. if(dmg > 0) {
  133. if(hitpoints > dmg) {
  134. // Hull took all remaining damage
  135. dirt = true;
  136. hitpoints -= dmg;
  137. return 0;
  138. } else {
  139. // Hull took some damage but more needed to be taken
  140. // Our ship is :boom: space debris.
  141. dirt = true;
  142. int temp = dmg;
  143. dmg -= hitpoints;
  144. hitpoints -= temp;
  145. temp = 0;
  146. return dmg;
  147. }
  148. }
  149. }
  150. // Adds and Removes
  151. void User::addEXP(int amount) {dirt = true; experience += amount;}
  152. void User::rmEXP(int amount) {dirt = true; experience -= amount;}
  153. void User::addMetal(int amount) {dirt = true; metal += amount;}
  154. void User::rmMetal(int amount) {dirt = true; metal -= amount;}
  155. void User::addFuel(int amount) {dirt = true; fuel += amount;}
  156. void User::rmFuel(int amount) {dirt = true; fuel -= amount;}
  157. void User::rmLaston(int amount) {dirt = true; laston -= amount; if(laston < 0) {laston = 0;}}
  158. void User::addHP(int amount) {dirt = true; hitpoints += amount;}
  159. void User::addGun(int amount) {dirt = true; gun += amount; addHP(1);}
  160. void User::addArmor(int amount) {dirt = true; armor += amount; armorpoints += (amount * 8); addHP(1);}
  161. void User::addShield(int amount) {dirt = true; shield += amount; if(shieldsup == 0) {shieldpoints += (amount * 1);} else {shieldpoints += (amount * 3);} addHP(1);}
  162. void User::rmSU(int amount) {dirt = true; shieldsup -= amount; if(shieldsup > 0) {shieldsup = 0;}}
  163. // Sets
  164. void User::set_dirt(bool val) {dirt = val;}
  165. void User::set_uid(int val) {uid = val;}
  166. void User::set_experience(int val) {experience = val;}
  167. void User::set_gun(int val) {gun = val;}
  168. void User::set_armor(int val) {armor = val;}
  169. void User::set_armorpoints(int val) {armorpoints = val;}
  170. void User::set_shield(int val) {shield = val;}
  171. void User::set_shieldpoints(int val) {shieldpoints = val;}
  172. void User::set_shieldsup(int val) {shieldsup = val;}
  173. void User::set_hitpoints(int val) {hitpoints = val;}
  174. void User::set_laston(int val) {laston = val;}
  175. void User::set_nick(std::string val) {nick = val;}
  176. void User::set_real(std::string val) {real = val;}
  177. void User::set_metal(int val) {metal = val;}
  178. void User::set_fuel(int val) {fuel = val;}
  179. // Gets
  180. bool User::get_dirt(void) {return dirt;}
  181. int User::get_uid(void) {return uid;}
  182. int User::get_experience(void) {return experience;}
  183. int User::get_gun(void) {return gun;}
  184. int User::get_armor(void) {return armor;}
  185. int User::get_armorpoints(void) {return armorpoints;}
  186. int User::get_shield(void) {return shield;}
  187. int User::get_shieldpoints(void) {return shieldpoints;}
  188. int User::get_shieldsup(void) {return shieldsup;}
  189. int User::get_hitpoints(void) {return hitpoints;}
  190. int User::get_laston(void) {return laston;}
  191. int User::get_metal(void) {return metal;}
  192. int User::get_fuel(void) {return fuel;}
  193. std::string User::get_nick(void) {return nick;}
  194. std::string User::get_real(void) {return real;}