[gd_scene load_steps=2 format=3 uid="uid://bmsyh1klikw3q"] [sub_resource type="SeparationRayShape2D" id="SeparationRayShape2D_n4uov"] length = 200.0 [node name="FlareSpawner" type="FlareSpawner"] flare_deviate = 3.0 enabled = true [node name="Directional" type="CollisionShape2D" parent="."] shape = SubResource("SeparationRayShape2D_n4uov")