flare_spawner.tscn 345 B

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  1. [gd_scene load_steps=2 format=3 uid="uid://bmsyh1klikw3q"]
  2. [sub_resource type="SeparationRayShape2D" id="SeparationRayShape2D_n4uov"]
  3. length = 200.0
  4. [node name="FlareSpawner" type="FlareSpawner"]
  5. flare_deviate = 3.0
  6. enabled = true
  7. [node name="Directional" type="CollisionShape2D" parent="."]
  8. shape = SubResource("SeparationRayShape2D_n4uov")