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@@ -6,9 +6,9 @@ type YTConfig struct {
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Sectors int `json:"sectors"`
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Turns int `json:"turns"`
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Holds int `json:"holds"`
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- PortReset int `json:"reset"`
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+ PortReset int `json:"reset"` // What is this? (Amount ports replenish per day?, )
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DaysExpire int `json:"expire"`
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- Lottery int `json:"lotto"`
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+ Lottery int `json:"lotto"` // What is this? (Number of times players can play?, Lotto seed?)
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}
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type YTSectorType uint16
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@@ -20,7 +20,7 @@ type YTSector struct {
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Fighters uint `json:"fighters"`
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FighterOwner int `json:"owner"`
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Mines uint `json:"mines"`
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- Sectors []YTSectorType `json:"sectors"`
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+ Sectors []YTSectorType `json:"sectors"` // Warps
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Players []int `json:"players`
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}
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@@ -39,13 +39,23 @@ func (sector YTSector) HasPort() bool {
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var YTSectors []YTSector
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type YTPlayer struct {
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- Sector YTSectorType
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- Name string `json:"name"`
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- LastPlayed time.Time `json:"last"`
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- Turns int `json:"turns"`
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- Holds int `json:"holds"`
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- Lotto int `json:"lotto`
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- Cloak uint16 `json:"cloak` // Cloak Energy
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+ Sector YTSectorType
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+ Name string `json:"name"`
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+ LastPlayed time.Time `json:"last"`
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+ Turns int `json:"turns"`
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+ Credits uint `json:"credits"` // Money!
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+ Holds int `json:"holds"`
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+ Amounts [3]uint `json:"holding"` // FUEL, ORG, EQU
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+ Lotto uint8 `json:"lotto` // Number of lottos able to be played
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+ Cloak uint16 `json:"cloak` // Cloak Energy (Percent)
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+ Fighters uint `json:"figs"`
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+ Mines uint `json:"mines"`
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+ Missiles uint `json:"missiles"`
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+ Scanner bool `json:"scanner"` // Danger Scanner
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+ Shields uint `json:"shields"`
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+ Forces uint `json:"forces"` // Ground Forces
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+ PortsOwned uint `json:"ports"` // Number of ports owned by this player
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+ PlasmaBolts uint `json:"bolts"`
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}
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// or to database? DB would also handle concurrency...
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@@ -75,9 +85,24 @@ type YTPort struct {
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var YTPortMap map[YTSectorType]YTPort
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+// Spending $$$ increases production of planets (Need to gather information)
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+//
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+// Putting money in the planet's bank produces interest (free money earned per day, need to get the formula)
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+//
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+// Forces grow as there are more stationed on the planet, also affects attack and defenses of the planet (Need to gather information on attacks and how much they grow by)
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+//
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+// When a planet exceeds a particular amount it encounters a recession loosing production and some items along the way (need information)
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type YTPlanet struct {
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- Name string `json:"name"`
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- Owner int `json:"owner"`
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+ Name string `json:"name"`
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+ Owner int `json:"owner"`
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+ Production [3]uint `json:"products"` // FUEL, ORG, EQU (Production per day)
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+ Amounts [3]uint `json:"amounts"` // FUEL, ORG, EQU (Amount)
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+ Fighters [2]uint `json:"figs"` // Production, Amount
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+ Missiles [2]uint `json:"missiles"`
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+ Mines [2]uint `json:"mines"`
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+ Credits [2]uint `json:"credits"` // Money! (Interest, Amount)
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+ Forces [2]uint `json:"forces"` // Ground Forces (Population Growth, Population)
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+ PlasmaBolts [2]uint `json:"bolts"`
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}
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var YTPlanets map[YTSectorType]YTPlanet
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