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@@ -21,15 +21,7 @@ try:
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except ModuleNotFoundError:
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from config import *
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-
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+
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version = check_output(
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[
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"git",
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@@ -47,6 +39,9 @@ version = check_output(
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cleaner = re.compile(r"\x1b\[[0-9;]*[A-Zmh]")
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+
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+
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+
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makeNL = re.compile(r"\x1b\[[0-9;]*[J]")
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@@ -66,13 +61,13 @@ def cleanANSI(line):
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class Game(protocol.Protocol):
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def __init__(self):
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self.buffer = ""
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+ self.game = ""
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def connectionMade(self):
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log.msg("Connected to Game Server")
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self.queue_player = self.factory.queue_player
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self.queue_game = self.factory.queue_game
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self.setPlayerReceived()
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-
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def setPlayerReceived(self):
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""" Get deferred from client queue, callback clientDataReceived. """
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@@ -80,19 +75,81 @@ class Game(protocol.Protocol):
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def playerDataReceived(self, chunk):
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if chunk is False:
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- self.queue_game = None
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+ self.queue_player = None
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log.msg("Player: disconnected, close connection to game")
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+
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self.factory.continueTrying = False
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self.transport.loseConnection()
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else:
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self.transport.write(chunk)
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-
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- self.setPlayerReceived()
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+ self.setPlayerReceived()
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+
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+ def lineReceived(self, line):
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+ """ line received from the game. """
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+ log.msg(">> [{0}]".format(line))
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+ if "TWGS v2.20b" in line and "www.eisonline.com" in line:
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+
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+
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+
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+ self.queue_game.put(
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+ "TWGS Proxy build "
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+ + version
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+ + " is active. \x1b[1;34m~\x1b[0m to activate.\n\r\n\r",
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+ )
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+ if "TradeWars Game Server" in line and "Copyright (C) EIS" in line:
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+
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+ self.game = ""
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+ if "Selection (? for menu): " in line:
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+ game = line[-1]
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+ if game >= "A" and game < "Q":
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+ self.game = game
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+ log.msg("Game: {0}".format(self.game))
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+ self.game = game
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+
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def dataReceived(self, chunk):
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+ """ Data received from the Game.
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+
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+ Remove backspaces.
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+ Treat some ANSI codes as NewLine.
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+ Remove ANSI.
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+ Break into lines.
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+ Trim out carriage returns.
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+ Call lineReceived().
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+
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+ "Optionally" pass data to player.
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+ FUTURE: trigger on prompt. [cleanANSI(buffer)]
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+ """
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+
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+
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+
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+
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+
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+
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+
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+
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self.queue_game.put(chunk)
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+ self.buffer += chunk.decode("utf-8", "ignore")
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+
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+
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+ while "\x08" in self.buffer:
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+ part = self.buffer.partition("\x08")
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+ self.buffer = part[0][:-1] + part[2]
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+
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+
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+ self.buffer = treatAsNL(self.buffer)
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+
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+
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+ while "\n" in self.buffer:
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+ part = self.buffer.partition("\n")
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+ line = part[0].replace("\r", "")
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+
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+ line = cleanANSI(line)
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+ self.lineReceived(line)
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+ self.buffer = part[2]
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+
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def connectionLost(self, why):
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log.msg("Game connectionLost because: %s" % why)
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self.queue_game.put(False)
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@@ -166,7 +223,13 @@ class Player(protocol.Protocol):
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if chunk is False:
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self.transport.loseConnection()
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else:
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- self.transport.write(chunk)
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+ if type(chunk) == bytes:
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+ self.transport.write(chunk)
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+ elif type(chunk) == str:
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+ self.transport.write(chunk.encode())
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+ else:
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+ log.err("gameDataReceived: type (%s) given!", type(chunk))
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+ self.transport.write(chunk)
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self.setGameReceived()
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def dataReceived(self, chunk):
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