Commit History

Autor SHA1 Mensaxe Data
  Steve Thielemann 940cc003cb black format + pylint. (bugs found/fixed). %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 6a3d91590f Boxes example, tcp-proxy cleanup when a module. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann ac5ac718b1 Moved functions into GameData class. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 08df1cbc79 Fixed sequence. Define Player before type hinting with it. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann dcb83fa585 More type hints. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 4166d7920e Ok! Enough CIM logging! %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 48e45a081e Update port data when we trade with it. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann c4e84d8eef Don't parse (Special) (StarDock) ports. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann f24b491570 Updated: store data in galaxy (self.game.gamedata) %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 063a58772c We save/load galaxy.GameData as jsonlines. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 04e04915e2 Converted to yaml for config file. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 66173d5476 Added Trade Port Report (?bs/?sb pairs). %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 9853d39b2c Add debug output (what sent to game). Fixed warp out bug. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 7b9a57d0ca Looking good. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 72b66e47cd Updated: added missing pendulum, removed unused. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 4ca89a3f70 Save portdata into game object. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann da773cfae3 Working CIM Port Report data collection. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann ed10ff33eb Removed old code, only using new menu/input. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 9f3f42a03a More restructuring. Things still seem to be working. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 14321d6c75 We now inject our activate message. No more jumping around! %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 14b9c7d490 ah ha! Fixed/working! %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 16a322a83e More cleanup. PlayerInput needs more work. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 58f3e7cc17 call the defer.callback when done. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann ca79199cef Removed object instance count checking. (!) %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann ddd267fd6e Major restructure and cleanup of the code. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 450c694d27 More working, output looks better pformat(!). :D %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann ffb0d03abf Working inputs, values stored. No hidden crashes. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann b4d0502276 Cycle every 10 lines. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann b5a23feb1b silly. %!s(int64=5) %!d(string=hai) anos
  Steve Thielemann 5ed4afbb56 Updated: working port report parse + cycle. %!s(int64=5) %!d(string=hai) anos