tcp-proxy.py 17 KB

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  1. #!/usr/bin/env python3
  2. import sys
  3. import re
  4. from twisted.internet import defer
  5. from twisted.internet import protocol
  6. from twisted.internet import reactor
  7. from twisted.internet import task
  8. from twisted.python import log
  9. from twisted.python.logfile import DailyLogFile
  10. import pendulum
  11. from subprocess import check_output
  12. from colorama import Fore, Back, Style
  13. from itertools import cycle
  14. from deprecated import deprecated
  15. from pprint import pformat
  16. # This isn't the best configuration, but it's simple
  17. # and works. Mostly.
  18. try:
  19. from config_dev import *
  20. except ModuleNotFoundError:
  21. from config import *
  22. # Extract the version information from git.
  23. # The match gives us only tags starting with v[0-9]* Using anything else trips up on double digits.
  24. version = check_output(
  25. [
  26. "git",
  27. "describe",
  28. "--abbrev=8",
  29. "--long",
  30. "--tags",
  31. "--dirty",
  32. "--always",
  33. "--match",
  34. "v[0-9]*",
  35. ],
  36. universal_newlines=True,
  37. ).strip()
  38. def merge(color_string):
  39. """ Given a string of colorama ANSI, merge them if you can. """
  40. return color_string.replace("m\x1b[", ";")
  41. # https://en.wikipedia.org/wiki/ANSI_escape_code
  42. # Cleans all ANSI
  43. cleaner = re.compile(r"\x1b\[[0-9;]*[A-Zmh]")
  44. # Looks for ANSI (that should be considered to be a newline)
  45. # This needs to see what is send when something enters / leaves
  46. # the player's current sector. (That doesn't work/isn't
  47. # detected. NNY!) It is "\x1b[K" Erase in Line!
  48. makeNL = re.compile(r"\x1b\[[0-9;]*[JK]")
  49. def treatAsNL(line):
  50. """ Replace any ANSI codes that would be better understood as newlines. """
  51. global makeNL
  52. return makeNL.sub("\n", line)
  53. def cleanANSI(line):
  54. """ Remove all ANSI codes. """
  55. global cleaner
  56. return cleaner.sub("", line)
  57. # return re.sub(r'\x1b\[([0-9,A-Z]{1,2}(;[0-9]{1,2})?(;[0-9]{3})?)?[m|K]?', '', line)
  58. PORT_CLASSES = { 1: 'BBS', 2: 'BSB', 3: 'SBB', 4:'SSB', 5:'SBS', 6:'BSS', 7:'SSS', 8:'BBB'}
  59. CLASSES_PORT = { v: k for k,v in PORT_CLASSES.items() }
  60. from observer import Observer
  61. class PlayerInput(object):
  62. def __init__(self, game):
  63. # I think game gives us access to everything we need
  64. self.game = game
  65. self.observer = self.game.observer
  66. self.save = None
  67. self.defer = None
  68. self.queue_game = game.queue_game
  69. # default colors, and useful consts
  70. self.c = merge(Style.BRIGHT + Fore.WHITE + Back.BLUE)
  71. self.r = Style.RESET_ALL
  72. self.nl = "\n\r"
  73. self.bsb = "\b \b"
  74. self.keepalive = None
  75. def color(self, c):
  76. self.c = c
  77. def awake(self):
  78. log.msg("PlayerInput.awake()")
  79. self.game.queue_player.put(" ")
  80. def prompt(self, prompt, limit, default=''):
  81. log.msg("PlayerInput({0}, {1}, {2}".format(prompt, limit, default))
  82. self.prompt = prompt
  83. self.limit = limit
  84. self.default = default
  85. self.input = ''
  86. assert(self.save is None)
  87. assert(self.keepalive is None)
  88. # Note: This clears out the server "keep alive"
  89. self.save = self.observer.save()
  90. self.observer.connect('player', self.input)
  91. self.keepalive = task.LoopingCall(self.awake)
  92. self.keepalive.start(30)
  93. # We need to "hide" the game output.
  94. # Otherwise it WITH mess up the user input display.
  95. self.to_player = self.game.to_player
  96. self.game.to_player = False
  97. # Display prompt
  98. self.queue_game.put(self.r + self.nl + self.c + prompt)
  99. # Set "Background of prompt"
  100. self.queue_game.put( " " * limit + "\b" * limit)
  101. assert(self.defer is None)
  102. d = defer.Deferred()
  103. self.defer = d
  104. return d
  105. def input(self, chunk):
  106. """ Data from player (in bytes) """
  107. chunk = chunk.decode('utf-8', 'ignore')
  108. for ch in chunk:
  109. if ch == "\b":
  110. if len(self.input) > 0:
  111. self.queue_game.put(self.bsb)
  112. self.input = self.input[0:-1]
  113. else:
  114. self.queue_game.put("\a")
  115. if ch == "'\r":
  116. self.queue_game.put(self.r + self.nl)
  117. assert(not self.save is None)
  118. self.observer.load(self.save)
  119. self.save = None
  120. self.keepalive.stop()
  121. self.keepalive = None
  122. line = self.input
  123. self.input = ''
  124. assert(not self.defer is None)
  125. reactor.callLater(0, self.defer.callback, line)
  126. self.defer = None
  127. if ch.isprintable():
  128. if len(self.input) + 1 <= self.limit:
  129. self.input += c
  130. self.queue_game.put(ch)
  131. else:
  132. self.queue_game.put("\a")
  133. def output(self, line):
  134. """ A default display of what they just input. """
  135. log.msg("PlayerInput.output({0})".format(line))
  136. self.game.queue_game.put(self.r + self.nl + "[{0}]".format(line) + self.nl)
  137. return line
  138. class ProxyMenu(object):
  139. def __init__(self, game):
  140. self.nl = "\n\r"
  141. self.c = merge(Style.BRIGHT + Fore.YELLOW + Back.BLUE)
  142. self.r = Style.RESET_ALL
  143. self.c1 = merge(Style.BRIGHT + Fore.BLUE)
  144. self.c2 = merge(Style.NORMAL + Fore.BLUE)
  145. self.game = game
  146. self.queue_game = game.queue_game
  147. self.observer = game.observer
  148. # Yes, at this point we would activate
  149. self.prompt = game.buffer
  150. self.save = self.observer.save()
  151. self.observer.connect("player", self.player)
  152. # If we want it, it's here.
  153. self.defer = None
  154. self.keepalive = task.LoopingCall(self.awake)
  155. self.keepalive.start(30)
  156. self.menu()
  157. def __del__(self):
  158. log.msg("ProxyMenu {0} RIP".format(self))
  159. def whenDone(self):
  160. self.defer = defer.Deferred()
  161. # Call this to chain something after we exit.
  162. return self.defer
  163. def menu(self):
  164. self.queue_game.put(self.nl + self.c + "TradeWars Proxy active." + self.r + self.nl)
  165. def menu_item(ch, desc):
  166. self.queue_game.put(" " + self.c1 + ch + self.c2 + " - " + self.c1 + desc + self.nl)
  167. self.queue_game.put(" " + self.c1 + "D" + self.c2 + " - " + self.c1 + "Diagnostics" + self.nl)
  168. menu_item("Q", "Quest")
  169. menu_item("T", "Display current Time")
  170. self.queue_game.put(" " + self.c1 + "P" + self.c2 + " - " + self.c1 + "Port CIM Report" + self.nl)
  171. self.queue_game.put(" " + self.c1 + "S" + self.c2 + " - " + self.c1 + "Scripts" + self.nl)
  172. self.queue_game.put(" " + self.c1 + "X" + self.c2 + " - " + self.c1 + "eXit" + self.nl)
  173. self.queue_game.put(" " + self.c + "-=>" + self.r + " ")
  174. def awake(self):
  175. log.msg("ProxyMenu.awake()")
  176. self.game.queue_player.put(" ")
  177. def player(self, chunk):
  178. """ Data from player (in bytes). """
  179. chunk = chunk.decode("utf-8", 'ignore')
  180. key = chunk.upper()
  181. log.msg("ProxyMenu.player({0})".format(key))
  182. # Weird / long running task / something odd happening here?
  183. self.keepalive.stop()
  184. if key == "T":
  185. self.queue_game.put(self.c + key + self.r + self.nl)
  186. # perform T option
  187. now = pendulum.now()
  188. self.queue_game.put(self.nl + self.c1 + "Current time " + now.to_datetime_string() + self.nl)
  189. elif key == 'Q':
  190. self.queue_game.put(self.c + key + self.r + self.nl)
  191. ask = PlayerInput(self.game)
  192. d = ask.prompt("What is your quest?", 20)
  193. d.callback(ask.prompt, "What is your favorite color?", 10)
  194. elif key == 'X':
  195. self.queue_game.put(self.c + key + self.r + self.nl)
  196. self.observer.load(self.save)
  197. self.save = None
  198. # It isn't running (NOW), so don't try to stop it.
  199. # self.keepalive.stop()
  200. self.keepalive = None
  201. self.queue_game.put(self.prompt)
  202. self.prompt = None
  203. # Were we asked to do something when we were done here?
  204. if self.defer:
  205. reactor.CallLater(0, self.defer.callback, None)
  206. # self.defer.callback()
  207. self.defer = None
  208. return
  209. self.keepalive.start(30, True)
  210. self.menu()
  211. from mcp import MCP
  212. class Game(protocol.Protocol):
  213. def __init__(self):
  214. self.buffer = ""
  215. self.game = None
  216. self.usergame = (None, None)
  217. self.to_player = True
  218. self.mcp = MCP(self)
  219. def connectionMade(self):
  220. log.msg("Connected to Game Server")
  221. self.queue_player = self.factory.queue_player
  222. self.queue_game = self.factory.queue_game
  223. self.observer = self.factory.observer
  224. self.factory.game = self
  225. self.setPlayerReceived()
  226. self.observer.connect("user-game", self.show_game)
  227. self.mcp.finishSetup()
  228. def show_game(self, game):
  229. self.usergame = game
  230. log.msg("## User-Game:", game)
  231. def setPlayerReceived(self):
  232. """ Get deferred from client queue, callback clientDataReceived. """
  233. self.queue_player.get().addCallback(self.playerDataReceived)
  234. def playerDataReceived(self, chunk):
  235. if chunk is False:
  236. self.queue_player = None
  237. log.msg("Player: disconnected, close connection to game")
  238. # I don't believe I need this if I'm using protocol.Factory
  239. self.factory.continueTrying = False
  240. self.transport.loseConnection()
  241. else:
  242. # Pass received data to the server
  243. if type(chunk) == str:
  244. self.transport.write(chunk.encode())
  245. else:
  246. self.transport.write(chunk)
  247. self.setPlayerReceived()
  248. def lineReceived(self, line):
  249. """ line received from the game. """
  250. if LOG_LINES:
  251. log.msg(">> [{0}]".format(line))
  252. if "TWGS v2.20b" in line and "www.eisonline.com" in line:
  253. self.queue_game.put(
  254. "TWGS Proxy build "
  255. + version
  256. + " is active. \x1b[1;34m~\x1b[0m to activate.\n\r\n\r",
  257. )
  258. if "TradeWars Game Server" in line and "Copyright (C) EIS" in line:
  259. # We are not in a game
  260. if not self.game is None:
  261. # We were in a game.
  262. self.game = None
  263. self.observer.emit("user-game", (self.factory.player.user, self.game))
  264. if "Selection (? for menu): " in line:
  265. game = line[-1]
  266. if game >= "A" and game < "Q":
  267. self.game = game
  268. log.msg("Game: {0}".format(self.game))
  269. self.observer.emit("user-game", (self.factory.player.user, self.game))
  270. self.observer.emit("game-line", line)
  271. def getPrompt(self):
  272. """ Return the current prompt, stripped of ANSI. """
  273. return cleanANSI(self.buffer)
  274. def dataReceived(self, chunk):
  275. """ Data received from the Game.
  276. Remove backspaces.
  277. Treat some ANSI codes as NewLine.
  278. Remove ANSI.
  279. Break into lines.
  280. Trim out carriage returns.
  281. Call lineReceived().
  282. "Optionally" pass data to player.
  283. FUTURE: trigger on prompt. [cleanANSI(buffer)]
  284. """
  285. # Sequence error:
  286. # If I don't put the chunk(I received) to the player.
  287. # anything I display -- lineReceive() put() ... would
  288. # be out of order. (I'd be responding -- before it
  289. # was displayed to the user.)
  290. if self.to_player:
  291. self.queue_game.put(chunk)
  292. self.buffer += chunk.decode("utf-8", "ignore")
  293. # Process any backspaces
  294. while "\b" in self.buffer:
  295. part = self.buffer.partition("\b")
  296. self.buffer = part[0][:-1] + part[2]
  297. # Treat some ANSI codes as a newline
  298. self.buffer = treatAsNL(self.buffer)
  299. # Break into lines
  300. while "\n" in self.buffer:
  301. part = self.buffer.partition("\n")
  302. line = part[0].replace("\r", "")
  303. # Clean ANSI codes from line
  304. line = cleanANSI(line)
  305. self.lineReceived(line)
  306. self.buffer = part[2]
  307. self.observer.emit("prompt", self.getPrompt())
  308. def connectionLost(self, why):
  309. log.msg("Game connectionLost because: %s" % why)
  310. self.observer.emit('close', why)
  311. self.queue_game.put(False)
  312. self.transport.loseConnection()
  313. class GlueFactory(protocol.ClientFactory):
  314. # class GlueFactory(protocol.Factory):
  315. maxDelay = 10
  316. protocol = Game
  317. def __init__(self, player):
  318. self.player = player
  319. self.queue_player = player.queue_player
  320. self.queue_game = player.queue_game
  321. self.observer = player.observer
  322. self.game = None
  323. def closeIt(self):
  324. log.msg("closeIt")
  325. self.queue_game.put(False)
  326. def getUser(self, user):
  327. log.msg("getUser( %s )" % user)
  328. self.twgs.logUser(user)
  329. # This was needed when I replaced ClientFactory with Factory.
  330. # def clientConnectionLost(self, connector, why):
  331. # log.msg("clientconnectionlost: %s" % why)
  332. # self.queue_client.put(False)
  333. def clientConnectionFailed(self, connector, why):
  334. log.msg("connection to game failed: %s" % why)
  335. self.queue_game.put(b"Sorry! I'm Unable to connect to the game server.\r\n")
  336. # syncterm gets cranky/locks up if we close this here.
  337. # (Because it is still sending rlogin information?)
  338. reactor.callLater(2, self.closeIt)
  339. class Player(protocol.Protocol):
  340. def __init__(self):
  341. self.buffer = ""
  342. self.user = None
  343. self.observer = Observer()
  344. self.game = None
  345. self.glue = None
  346. def connectionMade(self):
  347. """ connected, setup queues.
  348. queue_player is data from player.
  349. queue_game is data to player. (possibly from game)
  350. """
  351. self.queue_player = defer.DeferredQueue()
  352. self.queue_game = defer.DeferredQueue()
  353. self.setGameReceived()
  354. # Connect GlueFactory to this Player object.
  355. factory = GlueFactory(self)
  356. self.glue = factory
  357. # Make connection to the game server
  358. reactor.connectTCP(HOST, PORT, factory, 5)
  359. def setGameReceived(self):
  360. """ Get deferred from client queue, callback clientDataReceived. """
  361. self.queue_game.get().addCallback(self.gameDataReceived)
  362. def gameDataReceived(self, chunk):
  363. """ Data received from the game. """
  364. # If we have received game data, it has to be connected.
  365. if self.game is None:
  366. self.game = self.glue.game
  367. if chunk is False:
  368. self.transport.loseConnection()
  369. else:
  370. if type(chunk) == bytes:
  371. self.transport.write(chunk)
  372. elif type(chunk) == str:
  373. self.transport.write(chunk.encode())
  374. else:
  375. log.err("gameDataReceived: type (%s) given!", type(chunk))
  376. self.transport.write(chunk)
  377. self.setGameReceived()
  378. def dataReceived(self, chunk):
  379. if self.user is None:
  380. self.buffer += chunk.decode("utf-8", "ignore")
  381. parts = self.buffer.split("\x00")
  382. if len(parts) >= 5:
  383. # rlogin we have the username
  384. self.user = parts[1]
  385. log.msg("User: {0}".format(self.user))
  386. zpos = self.buffer.rindex("\x00")
  387. self.buffer = self.buffer[zpos + 1 :]
  388. # but I don't need the buffer anymore, so:
  389. self.buffer = ""
  390. # Pass user value on to whatever needs it.
  391. self.observer.emit("user", self.user)
  392. # Unfortunately, the ones interested in this don't exist yet.
  393. if not self.observer.emit("player", chunk):
  394. # Was not dispatched. Send to game.
  395. self.queue_player.put(chunk)
  396. else:
  397. # There's an observer. Don't continue.
  398. return
  399. if chunk == b"~":
  400. if self.game:
  401. prompt = self.game.getPrompt()
  402. if re.match(r"Command \[TL=.* \(\?=Help\)\? :", prompt):
  403. self.observer.emit("hotkey", prompt)
  404. else:
  405. self.observer.emit("notyet", prompt)
  406. # Selection (? for menu): (the game server menu)
  407. # Enter your choice: (game menu)
  408. # Command [TL=00:00:00]:[1800] (?=Help)? : <- YES!
  409. # Computer command [TL=00:00:00]:[613] (?=Help)?
  410. if chunk == b"|":
  411. # how can I tell if this is active or not?
  412. # I no longer see a 'player' observer. GOOD!
  413. # log.msg(pformat(self.observer.dispatch))
  414. # prompt = self.game.getPrompt()
  415. # if re.match(r"Command \[TL=.* \(\?=Help\)\? :", prompt):
  416. menu = ProxyMenu(self.game)
  417. def connectionLost(self, why):
  418. log.msg("lost connection %s" % why)
  419. self.observer.emit('close', why)
  420. self.queue_player.put(False)
  421. def connectionFailed(self, why):
  422. log.msg("connectionFailed: %s" % why)
  423. if __name__ == "__main__":
  424. if LOGFILE:
  425. log.startLogging(DailyLogFile("proxy.log", "."))
  426. else:
  427. log.startLogging(sys.stdout)
  428. log.msg("This is version: %s" % version)
  429. factory = protocol.Factory()
  430. factory.protocol = Player
  431. reactor.listenTCP(LISTEN_PORT, factory, interface=LISTEN_ON)
  432. reactor.run()