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- from twisted.internet import reactor
- from twisted.internet import task
- from twisted.internet import defer
- from colorama import Fore, Back, Style
- from twisted.python import log
- from twisted.internet.task import coiterate
- from twisted.internet.defer import gatherResults
- from itertools import cycle
- import pendulum
- from pprint import pformat
- def merge(color_string):
- """ Given a string of colorama ANSI, merge them if you can. """
- return color_string.replace("m\x1b[", ";")
- class PlayerInput(object):
- """ Player Input
- Example:
- from flexible import PlayerInput
- ask = PlayerInput(self.game)
- # abort_blank means, if the input field is blank, abort. Use error_back.
- d = ask.prompt("What is your quest?", 40, name="quest", abort_blank=True)
- # Display the user's input / but not needed.
- d.addCallback(ask.output)
- d.addCallback(
- lambda ignore: ask.prompt(
- "What is your favorite color?", 10, name="color"
- )
- )
- d.addCallback(ask.output)
- d.addCallback(
- lambda ignore: ask.prompt(
- "What is your least favorite number?",
- 12,
- name="number",
- digits=True,
- )
- )
- d.addCallback(ask.output)
- def show_values(show):
- log.msg(show)
- self.queue_game.put(pformat(show).replace("\n", "\n\r") + self.nl)
- d.addCallback(lambda ignore: show_values(ask.keep))
- d.addCallback(self.welcome_back)
- # On error, just return back
- d.addErrback(self.welcome_back)
- """
- def __init__(self, game):
- # I think game gives us access to everything we need
- self.game = game
- self.observer = self.game.observer
- self.save = None
- self.deferred = None
- self.queue_game = game.queue_game
- self.keep = {}
- # default colors
- self.c = merge(Style.BRIGHT + Fore.WHITE + Back.BLUE)
- self.cp = merge(Style.BRIGHT + Fore.YELLOW + Back.BLUE)
- # useful consts
- self.r = Style.RESET_ALL
- self.nl = "\n\r"
- self.bsb = "\b \b"
- self.keepalive = None
- def color(self, c):
- self.c = c
- def colorp(self, cp):
- self.cp = cp
- def alive(self):
- log.msg("PlayerInput.alive()")
- self.game.queue_player.put(" ")
- def prompt(self, user_prompt, limit, **kw):
- """ Generate prompt for user input.
- Note: This returns deferred.
- prompt = text displayed.
- limit = # of characters allowed.
- default = (text to default to)
- keywords:
- abort_blank : Abort if they give us blank text.
- name : Stores the input in self.keep dict.
- digits : Only allow 0-9 to be entered.
- """
- log.msg("PlayerInput({0}, {1}, {2}".format(user_prompt, limit, kw))
- self.limit = limit
- self.input = ""
- self.kw = kw
- assert self.save is None
- assert self.keepalive is None
- # Note: This clears out the server "keep alive"
- self.save = self.observer.save()
- self.observer.connect("player", self.get_input)
- self.keepalive = task.LoopingCall(self.alive)
- self.keepalive.start(30)
- # We need to "hide" the game output.
- # Otherwise it WITH mess up the user input display.
- self.to_player = self.game.to_player
- self.game.to_player = False
- # Display prompt
- # self.queue_game.put(self.r + self.nl + self.c + user_prompt + " " + self.cp)
- self.queue_game.put(self.r + self.c + user_prompt + self.r + " " + self.cp)
- # Set "Background of prompt"
- self.queue_game.put(" " * limit + "\b" * limit)
- assert self.deferred is None
- d = defer.Deferred()
- self.deferred = d
- log.msg("Return deferred ...", self.deferred)
- return d
- def get_input(self, chunk):
- """ Data from player (in bytes) """
- chunk = chunk.decode("utf-8", "ignore")
- for ch in chunk:
- if ch == "\b":
- if len(self.input) > 0:
- self.queue_game.put(self.bsb)
- self.input = self.input[0:-1]
- else:
- self.queue_game.put("\a")
- elif ch == "\r":
- self.queue_game.put(self.r + self.nl)
- log.msg("Restore observer dispatch", self.save)
- assert not self.save is None
- self.observer.load(self.save)
- self.save = None
- log.msg("Disable keepalive")
- self.keepalive.stop()
- self.keepalive = None
- line = self.input
- self.input = ""
- assert not self.deferred is None
- self.game.to_player = self.to_player
- # If they gave us the keyword name, save the value as that name
- if "name" in self.kw:
- self.keep[self.kw["name"]] = line
- if "abort_blank" in self.kw and self.kw["abort_blank"]:
- # Abort on blank input
- if line.strip() == "":
- # Yes, input is blank, abort.
- log.msg("errback, abort_blank")
- reactor.callLater(
- 0, self.deferred.errback, Exception("abort_blank")
- )
- self.deferred = None
- return
- # Ok, use deferred.callback, or reactor.callLater?
- # self.deferred.callback(line)
- reactor.callLater(0, self.deferred.callback, line)
- self.deferred = None
- return
- elif ch.isprintable():
- # Printable, but is it acceptable?
- if "digits" in self.kw:
- if not ch.isdigit():
- self.queue_game.put("\a")
- continue
- if len(self.input) + 1 <= self.limit:
- self.input += ch
- self.queue_game.put(ch)
- else:
- self.queue_game.put("\a")
- def output(self, line):
- """ A default display of what they just input. """
- log.msg("PlayerInput.output({0})".format(line))
- self.game.queue_game.put(self.r + "[{0}]".format(line) + self.nl)
- return line
- PORT_CLASSES = {
- 1: "BBS",
- 2: "BSB",
- 3: "SBB",
- 4: "SSB",
- 5: "SBS",
- 6: "BSS",
- 7: "SSS",
- 8: "BBB",
- }
- CLASSES_PORT = {v: k for k, v in PORT_CLASSES.items()}
- import re
- class CIMWarpReport(object):
- def __init__(self, game):
- self.game = game
- self.queue_game = game.queue_game
- self.queue_player = game.queue_player
- self.observer = game.observer
- # Yes, at this point we would activate
- self.prompt = game.buffer
- self.save = self.observer.save()
- # I actually don't want the player input, but I'll grab it anyway.
- self.observer.connect("player", self.player)
- self.observer.connect("prompt", self.game_prompt)
- self.observer.connect("game-line", self.game_line)
- # If we want it, it's here.
- self.defer = None
- self.to_player = self.game.to_player
- # Hide what's happening from the player
- self.game.to_player = False
- self.queue_player.put("^") # Activate CIM
- self.state = 1
- self.warpdata = {}
- self.warpcycle = cycle(["/", "-", "\\", "|"])
- def game_prompt(self, prompt):
- if prompt == ": ":
- if self.state == 1:
- # Ok, then we're ready to request the port report
- self.warpcycle = cycle(["/", "-", "\\", "|"])
- self.queue_player.put("I")
- self.state = 2
- elif self.state == 2:
- self.queue_player.put("Q")
- self.state = 3
- if re.match(r"Command \[TL=.* \(\?=Help\)\? :", prompt):
- if self.state == 3:
- # Ok, time to exit
- # exit from this...
- self.game.to_player = self.to_player
- self.observer.load(self.save)
- self.save = None
- self.game.warpdata = self.warpdata
- self.queue_game.put("\b \b\r\n")
- if not self.defer is None:
- self.defer.callback(self.warpdata)
- self.defer = None
- def game_line(self, line):
- if line == "" or line == ": ":
- return
- if line == ": ENDINTERROG":
- return
- if line.startswith('Command [TL='):
- return
- # This should be the CIM Report Data -- parse it
- if self.warpcycle:
- if len(self.warpdata) % 10 == 0:
- self.queue_game.put("\b" + next(self.warpcycle))
- work = line.strip()
- parts = re.split(r"(?<=\d)\s", work)
- parts = [int(x) for x in parts]
- sector = parts.pop(0)
- # tuples are nicer on memory, and the warpdata map isn't going to be changing.
- self.warpdata[sector] = tuple(parts)
- def __del__(self):
- log.msg("CIMWarpReport {0} RIP".format(self))
- def whenDone(self):
- self.defer = defer.Deferred()
- # Call this to chain something after we exit.
- return self.defer
- def player(self, chunk):
- """ Data from player (in bytes). """
- chunk = chunk.decode("utf-8", "ignore")
- key = chunk.upper()
- log.msg("CIMWarpReport.player({0}) : I AM stopping...".format(key))
- # Stop the keepalive if we are activating something else
- # or leaving...
- # self.keepalive.stop()
- self.queue_game.put("\b \b\r\n")
- if not self.defer is None:
- # We have something, so:
- self.game.to_player = self.to_player
- self.observer.load(self.save)
- self.save = None
- self.defer.errback(Exception("User Abort"))
- self.defer = None
- else:
- # Still "exit" out.
- self.game.to_player = self.to_player
- self.observer.load(self.save)
- class CIMPortReport(object):
- """ Parse data from CIM Port Report
- Example:
- from flexible import CIMPortReport
- report = CIMPortReport(self.game)
- d = report.whenDone()
- d.addCallback(self.port_report)
- d.addErrback(self.welcome_back)
- def port_report(self, portdata):
- self.portdata = portdata
- self.queue_game.put("Loaded {0} records.".format(len(portdata)) + self.nl)
- self.welcome_back()
- def welcome_back(self,*_):
- ... restore keep alive timers, etc.
- """
- def __init__(self, game):
- self.game = game
- self.queue_game = game.queue_game
- self.queue_player = game.queue_player
- self.observer = game.observer
- # Yes, at this point we would activate
- self.prompt = game.buffer
- self.save = self.observer.save()
- # I actually don't want the player input, but I'll grab it anyway.
- self.observer.connect("player", self.player)
- self.observer.connect("prompt", self.game_prompt)
- self.observer.connect("game-line", self.game_line)
- # If we want it, it's here.
- self.defer = None
- self.to_player = self.game.to_player
- log.msg("to_player (stored)", self.to_player)
- # Hide what's happening from the player
- self.game.to_player = False
- self.queue_player.put("^") # Activate CIM
- self.state = 1
- self.portdata = {}
- self.portcycle = cycle(["/", "-", "\\", "|"])
- def game_prompt(self, prompt):
- if prompt == ": ":
- if self.state == 1:
- # Ok, then we're ready to request the port report
- self.portcycle = cycle(["/", "-", "\\", "|"])
- self.queue_player.put("R")
- self.state = 2
- elif self.state == 2:
- self.queue_player.put("Q")
- self.state = 3
- if re.match(r"Command \[TL=.* \(\?=Help\)\? :", prompt):
- if self.state == 3:
- # Ok, time to exit
- # exit from this...
- self.game.to_player = self.to_player
- self.observer.load(self.save)
- self.save = None
- self.game.portdata = self.portdata
- self.queue_game.put("\b \b\r\n")
- if not self.defer is None:
- self.defer.callback(self.portdata)
- self.defer = None
- def game_line(self, line):
- if line == "" or line == ": ":
- return
- if line == ": ENDINTERROG":
- return
- # This should be the CIM Report Data -- parse it
- if self.portcycle:
- if len(self.portdata) % 10 == 0:
- self.queue_game.put("\b" + next(self.portcycle))
- work = line.replace("%", "")
- parts = re.split(r"(?<=\d)\s", work)
- if len(parts) == 8:
- port = int(parts[0].strip())
- data = dict()
- def portBS(info):
- if info[0] == "-":
- bs = "B"
- else:
- bs = "S"
- return (bs, int(info[1:].strip()))
- data["fuel"] = dict()
- data["fuel"]["sale"], data["fuel"]["units"] = portBS(parts[1])
- data["fuel"]["pct"] = int(parts[2].strip())
- data["org"] = dict()
- data["org"]["sale"], data["org"]["units"] = portBS(parts[3])
- data["org"]["pct"] = int(parts[4].strip())
- data["equ"] = dict()
- data["equ"]["sale"], data["equ"]["units"] = portBS(parts[5])
- data["equ"]["pct"] = int(parts[6].strip())
- # Store what this port is buying/selling
- data["port"] = (
- data["fuel"]["sale"] + data["org"]["sale"] + data["equ"]["sale"]
- )
- # Convert BBS/SBB to Class number 1-8
- data["class"] = CLASSES_PORT[data["port"]]
- self.portdata[port] = data
- else:
- log.msg("CIMPortReport:", line, "???")
- def __del__(self):
- log.msg("CIMPortReport {0} RIP".format(self))
- def whenDone(self):
- self.defer = defer.Deferred()
- # Call this to chain something after we exit.
- return self.defer
- def player(self, chunk):
- """ Data from player (in bytes). """
- chunk = chunk.decode("utf-8", "ignore")
- key = chunk.upper()
- log.msg("CIMPortReport.player({0}) : I AM stopping...".format(key))
- # Stop the keepalive if we are activating something else
- # or leaving...
- # self.keepalive.stop()
- self.queue_game.put("\b \b\r\n")
- if not self.defer is None:
- # We have something, so:
- self.game.to_player = self.to_player
- self.observer.load(self.save)
- self.save = None
- self.defer.errback(Exception("User Abort"))
- self.defer = None
- else:
- # Still "exit" out.
- self.game.to_player = self.to_player
- self.observer.load(self.save)
- def port_burnt(port):
- """ Is this port burned out? """
- if port['equ']['pct'] <= 20 or port['fuel']['pct'] <= 20 or port['org']['pct'] <= 20:
- return True
- return False
- def flip(port):
- return port.replace('S', 'W').replace('B', 'S').replace('W', 'B')
- def port_trading(port1, port2):
- """ Are there possible trades at these ports? """
- if port1 == port2:
- return False
- p1 = [ c for c in port1]
- p2 = [ c for c in port2]
- # Any that are the same? Remove them.
- rem = False
- for i in range(3):
- if p1[i] == p2[i]:
- p1[i] = 'X'
- p2[i] = 'X'
- rem = True
- if rem:
- j1 = "".join(p1).replace('X', '')
- j2 = "".join(p2).replace('X', '')
- if j1 == 'BS' and j2 == 'SB':
- return True
- if j1 == 'SB' and j2 == 'BS':
- return True
- # Matching 2 of them.
- rport1 = flip(port1)
- c = 0
- match = []
- for i in range(3):
- if rport1[i] == port2[i]:
- match.append(port2[i])
- c += 1
- if c > 1:
- f = flip(match.pop(0))
- if f in match:
- return True
- return False
- return False
- class ScriptPort(object):
- """ Performs the Port script.
-
- This is close to the original.
- We don't ask for the port to trade with --
- because that information is available to us after "D" (display).
- We look at the adjacent sectors, and see if we know any ports.
- If the ports are burnt (< 20%), we remove them from the list.
- If there's just one, we use it. Otherwise we ask them to choose.
-
- """
- def __init__(self, game):
- self.game = game
- self.queue_game = game.queue_game
- self.queue_player = game.queue_player
- self.observer = game.observer
- self.r = Style.RESET_ALL
- self.nl = "\n\r"
- self.this_sector = None # Starting sector
- self.sector1 = None # Current Sector
- self.sector2 = None # Next Sector Stop
- self.percent = 5 # Stick with the good default.
- self.credits = 0
- self.last_credits = None
- self.times_left = 0
- # Activate
- self.prompt = game.buffer
- self.save = self.observer.save()
- self.observer.connect('player', self.player)
- self.observer.connect("prompt", self.game_prompt)
- self.observer.connect("game-line", self.game_line)
- self.defer = None
- self.queue_game.put(
- self.nl + "Script based on: Port Pair Trading v2.00" + self.r + self.nl
- )
- self.possible_sectors = None
- self.state = 1
- self.queue_player.put("D")
- # Original, send 'D' to display current sector.
- # We could get the sector number from the self.prompt string -- HOWEVER:
- # IF! We send 'D', we can also get the sectors around -- we might not even need to
- # prompt for sector to trade with (we could possibly figure it out ourselves).
- # [Command [TL=00:00:00]:[967] (?=Help)? : D]
- # [<Re-Display>]
- # []
- # [Sector : 967 in uncharted space.]
- # [Planets : (M) Into the Darkness]
- # [Warps to Sector(s) : 397 - (562) - (639)]
- # []
- def whenDone(self):
- self.defer = defer.Deferred()
- # Call this to chain something after we exit.
- return self.defer
- def deactivate(self):
- self.state = 0
- log.msg("ScriptPort.deactivate ({0})".format(self.times_left))
- assert(not self.save is None)
- self.observer.load(self.save)
- self.save = None
- if self.defer:
- self.defer.callback('done')
- self.defer = None
- def player(self, chunk: bytes):
- # If we receive anything -- ABORT!
- self.deactivate()
- def game_prompt(self, prompt: str):
- log.msg("{0} : {1}".format(self.state, prompt))
- if self.state == 3:
- log.msg("game_prompt: ", prompt)
- if re.match(r"Command \[TL=.* \(\?=Help\)\? :", prompt):
- self.state = 4
- log.msg("Ok, state 4")
- if self.sector2 is None:
- # Ok, we need to prompt for this.
- self.queue_game.put(self.r + self.nl +
- "Which sector to trade with? {0}".format(port_show_part(self.this_sector, self.game.portdata[self.this_sector])) +
- self.nl + Fore.CYAN)
- for i, p in enumerate(self.possible):
- self.queue_game.put(" " + str(i + 1) + " : " + port_show_part(p, self.game.portdata[p]) + self.nl)
-
- pi = PlayerInput(self.game)
- def got_need1(*_):
- log.msg("Ok, I have:", pi.keep)
- if pi.keep['count'].strip() == '':
- self.deactivate()
- return
- self.times_left = int(pi.keep['count'])
- if pi.keep['choice'].strip() == '':
- self.deactivate()
- return
- c = int(pi.keep['choice']) -1
- if c < 0 or c >= len(self.possible):
- self.deactivate()
- return
- self.sector2 = self.possible[int(pi.keep['choice']) -1]
- # self.queue_game.put(pformat(pi.keep).replace("\n", "\n\r"))
- self.state = 5
- self.trade()
- d = pi.prompt("Choose -=>", 5, name='choice', digits=True)
- d.addCallback(lambda ignore: pi.prompt("Times to execute script:", 5, name='count', digits=True))
- d.addCallback(got_need1)
- else:
- # We already have our target port, so...
- self.queue_game.put(self.r + self.nl + "Trading from {0} ({1}) to default {2} ({3}).".format(
- self.this_sector,
- self.game.portdata[self.this_sector]['port'],
- self.sector2, self.game.portdata[self.sector2]['port']) + self.nl
- )
- self.queue_game.put(self.r + self.nl + "Trading {0}".format(
- port_show(self.this_sector,
- self.game.portdata[self.this_sector],
- self.sector2,
- self.game.portdata[self.sector2])
- ))
- # The code is smart enough now, that this can't happen. :( Drat!
- if self.game.portdata[self.this_sector]['port'] == self.game.portdata[self.sector2]['port']:
- self.queue_game.put("Hey dummy! Look out the window! These ports are the same class!" + nl)
- self.deactivate()
- return
- pi = PlayerInput(self.game)
- def got_need2(*_):
- if pi.keep['count'].strip() == '':
- self.deactivate()
- return
- self.times_left = int(pi.keep['count'])
- log.msg("Ok, I have:", pi.keep)
- # self.queue_game.put(pformat(pi.keep).replace("\n", "\n\r"))
- self.state = 5
- self.trade()
- self.queue_game.put(self.r + self.nl)
- d = pi.prompt("Times to execute script", 5, name='count')
- d.addCallback(got_need2)
-
- elif self.state == 7:
- if re.match(r"Command \[TL=.* \(\?=Help\)\? :", prompt):
- # Done
- if self.this_sector == self.sector1:
- self.this_sector = self.sector2
- self.queue_player.put("{0}\r".format(self.sector2))
- self.state = 10
- else:
- self.times_left -= 1
- if self.times_left <= 0:
- # Ok, exit out
- self.deactivate()
- return
- if self.last_credits is None:
- self.last_credits = self.credits
- else:
- if self.credits <= self.last_credits:
- log.msg("We don't seem to be making any money here...")
- self.queue_game.put(self.r + self.nl + "We don't seem to be making any money here. I'm stopping!" + self.nl)
- self.deactivate()
- return
- self.this_sector = self.sector1
- self.queue_player.put("{0}\r".format(self.sector1))
- self.state = 10
- elif self.state == 8:
- # What are we trading
- # How many holds of Equipment do you want to buy [75]?
- if re.match(r"How many holds of .+ do you want to buy \[\d+\]\?", prompt):
- parts = prompt.split()
- trade_type = parts[4]
- if trade_type == 'Fuel':
- if (self.tpc in (5,7)) and (self.opc in (2,3,4,8)):
- # Can buy equipment - fuel ore is worthless.
- self.queue_player.put("0\r")
- return
- if (self.tpc in(4,7)) and (self.opc in (1,3,5,8)):
- # Can buy organics - fuel ore is worthless.
- self.queue_player.put("0\r")
- return
- if (self.tpc in (4,7,3,5)) and (self.opc in (3,4,5,7)):
- # No point in buying fuel ore if it can't be sold.
- self.queue_player.put("0\r")
- return
- elif trade_type == 'Organics':
- if (self.tpc in (6,7)) and (self.opc in (2,3,4,8)):
- # Can buy equipment - organics is worthless.
- self.queue_player.put("0\r")
- return
- if (self.tpc in (2,4,6,7)) and (self.opc in (2,4,6,7)):
- # No point in buying organics if it can't be sold.
- self.queue_player.put("0\r")
- return
- elif trade_type == 'Equipment':
- if (self.opc in (1,5,6,7)):
- # No point in buying equipment if it can't be sold.
- self.queue_player.put("0\r")
- return
- self.queue_player.put("\r")
- elif re.match(r"Command \[TL=.* \(\?=Help\)\? :", prompt):
- # Done
- if self.this_sector == self.sector1:
- self.this_sector = self.sector2
- self.queue_player.put("{0}\r".format(self.sector2))
- self.state = 10
- else:
- self.times_left -= 1
- if self.times_left <= 0:
- # Ok, exit out
- self.deactivate()
- return
- if self.last_credits is None:
- self.last_credits = self.credits
- else:
- if self.credits <= self.last_credits:
- log.msg("We don't seem to be making any money here...")
- self.deactivate()
- return
- self.this_sector = self.sector1
- self.queue_player.put("{0}\r".format(self.sector1))
- self.state = 10
-
- def trade(self, *_):
- # state 5
- log.msg("trade!")
- self.queue_player.put("pt") # Port Trade
- self.this_port = self.game.portdata[self.this_sector]
- if self.this_sector == self.sector1:
- self.other_port = self.game.portdata[self.sector2]
- else:
- self.other_port = self.game.portdata[self.sector1]
- # Ok, perform some calculations
- self.tpc = self.this_port['class']
- self.opc = self.other_port['class']
- # [ Items Status Trading % of max OnBoard]
- # [ ----- ------ ------- -------- -------]
- # [Fuel Ore Selling 2573 93% 0]
- # [Organics Buying 2960 100% 0]
- # [Equipment Buying 1958 86% 0]
- # []
- # []
- # [You have 1,000 credits and 20 empty cargo holds.]
- # []
- # [We are selling up to 2573. You have 0 in your holds.]
- # [How many holds of Fuel Ore do you want to buy [20]? 0]
- pass
- def game_line(self, line: str):
- if line.startswith("You have ") and 'credits and' in line:
- parts = line.replace(',', '').split()
- credits = int(parts[2])
- log.msg("Credits: {0}".format(credits))
- self.credits = credits
- if self.state == 1:
- # First exploration
- if line.startswith("Sector :"):
- # We have starting sector information
- parts = re.split("\s+", line)
- self.this_sector = int(parts[2])
- # These will be the ones swapped around as we trade back and forth.
- self.sector1 = self.this_sector
- elif line.startswith("Warps to Sector(s) : "):
- # Warps to Sector(s) : 397 - (562) - (639)
- _, _, warps = line.partition(':')
- warps = warps.replace('-', '').replace('(', '').replace(')', '').strip()
- log.msg("Warps: [{0}]".format(warps))
- self.warps = [ int(x) for x in re.split("\s+", warps)]
- log.msg("Warps: [{0}]".format(self.warps))
- self.state = 2
- elif self.state == 2:
- if line == "":
- # Ok, we're done
- self.state = 3
- # Check to see if we have information on any possible ports
- if hasattr(self.game, 'portdata'):
- if not self.this_sector in self.game.portdata:
- self.state = 0
- log.msg("Current sector {0} not in portdata.".format(self.this_sector))
- self.queue_game.put(self.r + self.nl + "I can't find the current sector in the portdata." + self.nl)
- self.deactivate()
- return
- else:
- # Ok, we are in the portdata
- pd = self.game.portdata[self.this_sector]
- if port_burnt(pd):
- log.msg("Current sector {0} port is burnt (<= 20%).".format(self.this_sector))
- self.queue_game.put(self.r + self.nl + "Current sector port is burnt out. <= 20%." + self.nl)
- self.deactivate()
- return
- possible = [ x for x in self.warps if x in self.game.portdata ]
- log.msg("Possible:", possible)
- # BUG: Sometimes links to another sector, don't link back!
- # This causes the game to plot a course / autopilot.
- if hasattr(self.game, 'warpdata'):
- # Great! verify that those warps link back to us!
- possible = [ x for x in possible if self.this_sector in self.game.warpdata[x]]
- if len(possible) == 0:
- self.state = 0
- self.queue_game.put(self.r + self.nl + "I don't see any ports in [{0}].".format(self.warps) + self.nl)
- self.deactivate()
- return
- possible = [ x for x in possible if not port_burnt(self.game.portdata[x]) ]
- log.msg("Possible:", possible)
- if len(possible) == 0:
- self.state = 0
- self.queue_game.put(self.r + self.nl + "I don't see any unburnt ports in [{0}].".format(self.warps) + self.nl)
- self.deactivate()
- return
- possible = [ x for x in possible if port_trading(self.game.portdata[self.this_sector]['port'], self.game.portdata[x]['port'])]
- self.possible = possible
- if len(possible) == 0:
- self.state = 0
- self.queue_game.put(self.r + self.nl + "I don't see any possible port trades in [{0}].".format(self.warps) + self.nl)
- self.deactivate()
- return
- elif len(possible) == 1:
- # Ok! there's only one!
- self.sector2 = possible[0]
-
- # Display possible ports:
- # spos = [ str(x) for x in possible]
- # self.queue_game.put(self.r + self.nl + self.nl.join(spos) + self.nl)
- # At state 3, we only get a prompt.
- return
- else:
- self.state = 0
- log.msg("We don't have any portdata!")
- self.queue_game.put(self.r + self.nl + "I have no portdata. Please run CIM Port Report." + self.nl)
- self.deactivate()
- return
- elif self.state == 5:
- if "-----" in line:
- self.state = 6
- elif self.state == 6:
- if "We are buying up to" in line:
- # Sell
- self.state = 7
- self.queue_player.put("\r")
- self.sell_perc = 100 + self.percent
- if "We are selling up to" in line:
- # Buy
- self.state = 8
- self.sell_perc = 100 - self.percent
- if "You don't have anything they want" in line:
- # Neither! DRAT!
- self.deactivate()
- return
- if "We're not interested." in line:
- log.msg("Try, try again. :(")
- self.state = 5
- self.trade()
- elif self.state == 7:
- # Haggle Sell
- if "We'll buy them for" in line or "Our final offer" in line:
- if "Our final offer" in line:
- self.sell_perc -= 1
- parts = line.replace(',', '').split()
- start_price = int(parts[4])
- price = start_price * self.sell_perc // 100
- log.msg("start: {0} % {1} price {2}".format(start_price, self.sell_perc, price))
- self.sell_perc -= 1
- self.queue_player.put("{0}\r".format(price))
- if "We are selling up to" in line:
- # Buy
- self.state = 8
- self.sell_perc = 100 - self.percent
- if "We're not interested." in line:
- log.msg("Try, try again. :(")
- self.state = 5
- self.trade()
- elif self.state == 8:
- # Haggle Buy
- if "We'll sell them for" in line or "Our final offer" in line:
- if "Our final offer" in line:
- self.sell_perc += 1
- parts = line.replace(',', '').split()
- start_price = int(parts[4])
- price = start_price * self.sell_perc // 100
- log.msg("start: {0} % {1} price {2}".format(start_price, self.sell_perc, price))
- self.sell_perc += 1
- self.queue_player.put("{0}\r".format(price))
- if "We're not interested." in line:
- log.msg("Try, try again. :(")
- self.state = 5
- self.trade()
- elif self.state == 10:
- if "Sector : " in line:
- # Trade
- self.state = 5
- reactor.callLater(0, self.trade, 0)
- # self.trade()
- # elif self.state == 3:
- # log.msg("At state 3 [{0}]".format(line))
- # self.queue_game.put("At state 3.")
- # self.deactivate()
- # return
- def port_pct(port):
- # Make sure these exist in the port data given.
- if all( x in port for x in ['fuel', 'org', 'equ']):
- return "{0:3},{1:3},{2:3}%".format(
- port['fuel']['pct'],
- port['org']['pct'],
- port['equ']['pct'])
- else:
- return "---,---,---%"
- def port_show_part(sector, sector_port):
- return "{0:5} ({1}) {2}".format(sector, sector_port['port'], port_pct(sector_port))
- def port_show(sector, sector_port, warp, warp_port):
- sector_pct = port_pct(sector_port)
- warp_pct = port_pct(warp_port)
- return "{0} -=- {1}".format(
- port_show_part(sector, sector_port),
- port_show_part(warp, warp_port)
- )
- class ProxyMenu(object):
- """ Display ProxyMenu
-
- Example:
- from flexible import ProxyMenu
- if re.match(r"Command \[TL=.* \(\?=Help\)\? :", prompt):
- menu = ProxyMenu(self.game)
- """
- def __init__(self, game):
- self.nl = "\n\r"
- self.c = merge(Style.BRIGHT + Fore.YELLOW + Back.BLUE)
- self.r = Style.RESET_ALL
- self.c1 = merge(Style.BRIGHT + Fore.BLUE)
- self.c2 = merge(Style.NORMAL + Fore.CYAN)
- self.portdata = None
- self.game = game
- self.queue_game = game.queue_game
- self.observer = game.observer
- # Am I using self or game? (I think I want game, not self.)
- if hasattr(self.game, "portdata"):
- self.portdata = self.game.portdata
- else:
- self.portdata = {}
- if hasattr(self.game, 'warpdata'):
- self.warpdata = self.game.warpdata
- else:
- self.warpdata = {}
- if hasattr(self.game, 'trade_report'):
- self.trade_report = self.game.trade_report
- else:
- self.trade_report = []
- # Yes, at this point we would activate
- self.prompt = game.buffer
- self.save = self.observer.save()
- self.observer.connect("player", self.player)
- # If we want it, it's here.
- self.defer = None
- self.keepalive = task.LoopingCall(self.awake)
- self.keepalive.start(30)
- self.menu()
- def __del__(self):
- log.msg("ProxyMenu {0} RIP".format(self))
- def whenDone(self):
- self.defer = defer.Deferred()
- # Call this to chain something after we exit.
- return self.defer
- def menu(self):
- self.queue_game.put(
- self.nl + self.c + "TradeWars Proxy active." + self.r + self.nl
- )
- def menu_item(ch: str, desc: str):
- self.queue_game.put(
- " " + self.c1 + ch + self.c2 + " - " + self.c1 + desc + self.nl
- )
- menu_item("D", "Display Report again")
- # menu_item("Q", "Quest")
- if hasattr(self.game, 'portdata'):
- ports = len(self.game.portdata)
- else:
- ports = '?'
- menu_item("P", "Port CIM Report ({0})".format(ports))
- if hasattr(self.game, 'warpdata'):
- warps = len(self.game.warpdata)
- else:
- warps = '?'
- menu_item("W", "Warp CIM Report ({0})".format(warps))
- menu_item("T", "Trading Report")
- menu_item("S", "Scripts")
- menu_item("X", "eXit")
- self.queue_game.put(" " + self.c + "-=>" + self.r + " ")
- def awake(self):
- log.msg("ProxyMenu.awake()")
- self.game.queue_player.put(" ")
- def port_report(self, portdata: dict):
- self.portdata = portdata
- self.game.portdata = portdata
- self.queue_game.put("Loaded {0} ports.".format(len(portdata)) + self.nl)
- self.welcome_back()
- def warp_report(self, warpdata: dict):
- self.warpdata = warpdata
- self.game.warpdata = warpdata
- self.queue_game.put("Loaded {0} sectors.".format(len(warpdata)) + self.nl)
- self.welcome_back()
- def make_trade_report(self):
- log.msg("make_trade_report()")
- ok_trades = []
- best_trades = []
- for sector, pd in self.game.portdata.items():
- if not port_burnt(pd):
- pc = pd['class']
- # Ok, let's look into it.
- if not sector in self.game.warpdata:
- continue
- warps = self.game.warpdata[sector]
- for w in warps:
- # Verify that we have that warp's info, and that the sector is in it.
- # (We can get back from it)
- if w in self.game.warpdata and sector in self.game.warpdata[w]:
- # Ok, we can get there -- and get back!
- if w > sector and w in self.game.portdata and not port_burnt(self.game.portdata[w]):
- # it is > and has a port.
- wd = self.game.portdata[w]
- wc = wd['class']
- # 1: "BBS",
- # 2: "BSB",
- # 3: "SBB",
- # 4: "SSB",
- # 5: "SBS",
- # 6: "BSS",
- # 7: "SSS",
- # 8: "BBB",
- if pc in (1,5) and wc in (2,4):
- best_trades.append(port_show(sector, pd, w, wd))
- # best_trades.append( "{0:5} -=- {1:5}".format(sector, w))
- elif pc in (2,4) and wc in (1,5):
- best_trades.append(port_show(sector, pd, w, wd))
- # best_trades.append( "{0:5} -=- {1:5}".format(sector, w))
- elif port_trading(pd['port'], self.game.portdata[w]['port']):
- # ok_trades.append( "{0:5} -=- {1:5}".format(sector,w))
- ok_trades.append(port_show(sector, pd, w, wd))
- yield
- self.trade_report.append("Best Trades: (org/equ)")
- self.trade_report.extend(best_trades)
- self.trade_report.append("Ok Trades:")
- self.trade_report.extend(ok_trades)
- # self.queue_game.put("BEST TRADES:" + self.nl + self.nl.join(best_trades) + self.nl)
- # self.queue_game.put("OK TRADES:" + self.nl + self.nl.join(ok_trades) + self.nl)
- def show_trade_report(self, *_):
- self.game.trade_report = self.trade_report
- for t in self.trade_report:
- self.queue_game.put(t + self.nl)
- self.welcome_back()
- def player(self, chunk: bytes):
- """ Data from player (in bytes). """
- chunk = chunk.decode("utf-8", "ignore")
- key = chunk.upper()
- log.msg("ProxyMenu.player({0})".format(key))
- # Stop the keepalive if we are activating something else
- # or leaving...
- self.keepalive.stop()
- if key == "T":
- self.queue_game.put(self.c + key + self.r + self.nl)
- # do we have enough information to do this?
- if not hasattr(self.game, 'portdata') and not hasattr(self.game, 'warpdata'):
- self.queue_game.put("Missing portdata and warpdata." + self.nl)
- elif not hasattr(self.game, 'portdata'):
- self.queue_game.put("Missing portdata." + self.nl)
- elif not hasattr(self.game, 'warpdata'):
- self.queue_game.put("Missing warpdata." + self.nl)
- else:
- # Yes, so let's start!
- self.trade_report = []
- d = coiterate(self.make_trade_report())
- d.addCallback(self.show_trade_report)
- return
- elif key == "P":
- self.queue_game.put(self.c + key + self.r + self.nl)
- # Activate CIM Port Report
- report = CIMPortReport(self.game)
- d = report.whenDone()
- d.addCallback(self.port_report)
- d.addErrback(self.welcome_back)
- return
- elif key == "W":
- self.queue_game.put(self.c + key + self.r + self.nl)
- # Activate CIM Port Report
- report = CIMWarpReport(self.game)
- d = report.whenDone()
- d.addCallback(self.warp_report)
- d.addErrback(self.welcome_back)
- return
- elif key == "S":
- self.queue_game.put(self.c + key + self.r + self.nl)
- self.activate_scripts_menu()
- return
- elif key == "D":
- self.queue_game.put(self.c + key + self.r + self.nl)
- for t in self.trade_report:
- self.queue_game.put(t + self.nl)
- # self.queue_game.put(pformat(self.portdata).replace("\n", "\n\r") + self.nl)
- # self.queue_game.put(pformat(self.warpdata).replace("\n", "\n\r") + self.nl)
- elif key == "Q":
- self.queue_game.put(self.c + key + self.r + self.nl)
- # This is an example of chaining PlayerInput prompt calls.
- ask = PlayerInput(self.game)
- d = ask.prompt("What is your quest?", 40, name="quest", abort_blank=True)
- # Display the user's input
- d.addCallback(ask.output)
- d.addCallback(
- lambda ignore: ask.prompt(
- "What is your favorite color?", 10, name="color"
- )
- )
- d.addCallback(ask.output)
- d.addCallback(
- lambda ignore: ask.prompt(
- "What is the meaning of the squirrel?",
- 12,
- name="squirrel",
- digits=True,
- )
- )
- d.addCallback(ask.output)
- def show_values(show):
- log.msg(show)
- self.queue_game.put(pformat(show).replace("\n", "\n\r") + self.nl)
- d.addCallback(lambda ignore: show_values(ask.keep))
- d.addCallback(self.welcome_back)
- # On error, just return back
- # This doesn't seem to be getting called.
- # d.addErrback(lambda ignore: self.welcome_back)
- d.addErrback(self.welcome_back)
- return
- elif key == "X":
- self.queue_game.put(self.c + key + self.r + self.nl)
- self.queue_game.put("Proxy done." + self.nl)
- self.observer.load(self.save)
- self.save = None
- # It isn't running (NOW), so don't try to stop it.
- # self.keepalive.stop()
- self.keepalive = None
- # Ok, this is a HORRIBLE idea, because the prompt might be
- # outdated.
- # self.queue_game.put(self.prompt)
- self.prompt = None
- # Possibly: Send '\r' to re-display the prompt
- # instead of displaying the original one.
- self.game.queue_player.put("d")
- # Were we asked to do something when we were done here?
- if self.defer:
- reactor.CallLater(0, self.defer.callback)
- # self.defer.callback()
- self.defer = None
- return
- self.keepalive.start(30, True)
- self.menu()
- def activate_scripts_menu(self):
- self.observer.disconnect("player", self.player)
- self.observer.connect("player", self.scripts_player)
- self.scripts_menu()
- def deactivate_scripts_menu(self, *_):
- self.observer.disconnect("player", self.scripts_player)
- self.observer.connect("player", self.player)
- self.welcome_back()
- def scripts_menu(self, *_):
- c1 = merge(Style.BRIGHT + Fore.CYAN)
- c2 = merge(Style.NORMAL + Fore.CYAN)
- def menu_item(ch, desc):
- self.queue_game.put(
- " " + c1 + ch + c2 + " - " + c1 + desc + self.nl
- )
- menu_item("1", "Ports (Trades between two sectors)")
- menu_item("2", "TODO")
- menu_item("3", "TODO")
- menu_item("X", "eXit")
- self.queue_game.put(" " + c1 + "-=>" + self.r + " ")
- def scripts_player(self, chunk: bytes):
- """ Data from player (in bytes). """
- chunk = chunk.decode("utf-8", "ignore")
- key = chunk.upper()
-
- if key == '1':
- self.queue_game.put(self.c + key + self.r + self.nl)
- # Activate this magical event here
- ports = ScriptPort(self.game)
- d = ports.whenDone()
- # d.addCallback(self.scripts_menu)
- # d.addErrback(self.scripts_menu)
- d.addCallback(self.deactivate_scripts_menu)
- d.addErrback(self.deactivate_scripts_menu)
- return
- elif key == 'X':
- self.queue_game.put(self.c + key + self.r + self.nl)
- self.deactivate_scripts_menu()
- return
- else:
- self.queue_game.put(self.c + "?" + self.r + self.nl)
- self.scripts_menu()
- def welcome_back(self, *_):
- log.msg("welcome_back")
- self.keepalive.start(30, True)
- self.menu()
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