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- #!/usr/bin/env python3
- import sys
- import re
- from twisted.internet import defer
- from twisted.internet import protocol
- from twisted.internet import reactor
- from twisted.python import log
- from twisted.python.logfile import DailyLogFile
- # from twisted.enterprise import adbapi
- import pendulum
- from subprocess import check_output
- # This isn't the best configuration, but it's simple
- # and works. Mostly.
- try:
- from config_dev import *
- except ModuleNotFoundError:
- from config import *
- # from config import *
- # Connect to:
- # HOST = "twgs"
- # PORT = 2002
- # Listen on:
- # LISTEN_PORT = 2002
- # LISTEN_ON = "0.0.0.0"
- version = check_output(
- [
- "git",
- "describe",
- "--long",
- "--tags",
- # "--dirty",
- "--always",
- "--match",
- "v[0-9]\.[0-9]\.[0-9]",
- ],
- universal_newlines=True,
- ).strip()
- # Cleans all ANSI
- cleaner = re.compile(r"\x1b\[[0-9;]*[A-Zmh]")
- # Looks for ANSI (that should be considered to be a newline)
- makeNL = re.compile(r"\x1b\[[0-9;]*[J]")
- def treatAsNL(line):
- """ Replace any ANSI codes that would be better understood as newlines. """
- global makeNL
- return makeNL.sub("\n", line)
- def cleanANSI(line):
- """ Remove all ANSI codes. """
- global cleaner
- return cleaner.sub("", line)
- # return re.sub(r'\x1b\[([0-9,A-Z]{1,2}(;[0-9]{1,2})?(;[0-9]{3})?)?[m|K]?', '', line)
- class Game(protocol.Protocol):
- def __init__(self):
- # user is rlogin username
- self.user = None
- # buffer is used to capture the rlogin username
- self.buffer = ""
- def connectionMade(self):
- log.msg("Client: connected to peer")
- self.queue_player = self.factory.queue_player
- self.queue_game = self.factory.queue_game
- self.setPlayerReceived()
- # self.queue_twgs.get().addCallback(self.serverDataReceived)
- def setPlayerReceived(self):
- """ Get deferred from client queue, callback clientDataReceived. """
- self.queue_player.get().addCallback(self, playerDataReceived)
- def playerDataReceived(self, chunk):
- # rlogin looks like this: \x00 password \x00 username \x00 terminal/speed \x00
- # b'\x00up2lat3\x00bugz\x00ansi-bbs/115200\x00'
- # We're looking for 4 \x00!
- # TODO: Line processing, and line cleaning (remove ANSI color codes)
- if chunk is False:
- self.queue_twgs = None
- log.msg("Client: disconnecting from peer")
- self.factory.continueTrying = False
- self.transport.loseConnection()
- else:
- if self.user is None:
- # Decode the rlogin data
- self.buffer += chunk.decode("utf-8", "ignore")
- # Ok, process this
- # self.buffer += chunk.decode('utf-8')
- # We don't have the username yet
- parts = self.buffer.split("\x00")
- if len(parts) >= 5:
- # Got it!
- self.user = parts[1]
- log.msg("User: {0}".format(self.user))
- # Reset buffer -- remove everything before last \x00
- zpos = self.buffer.rindex("\x00")
- self.buffer = self.buffer[zpos + 1 :]
- self.buffer = ""
- # init sqlite db using the username
- self.factory.getUser(self.user)
- # Pass received data to the server
- self.transport.write(chunk)
- self.setPlayerReceived()
- # self.queue_twgs.get().addCallback(self.serverDataReceived)
- def dataReceived(self, chunk):
- # log.msg("Client: %d bytes received from peer" % len(chunk))
- # clean, strip ANSI, etc.
- # log.msg("<<", chunk.decode("utf-8", "ignore"))
- # log.msg("<<", repr(chunk))
- # self.factory.queue_client.put(chunk)
- # self.queue_game.put(chunk)
- self.queue_player.put(chunk)
- def connectionLost(self, why):
- log.msg("Game connectionLost because: %s" % why)
- self.queue_game.put(False)
- # self.factory.queue_client.put(False)
- # self.queue_twgs = None
- self.transport.loseConnection()
- class GlueFactory(protocol.ClientFactory):
- # class GlueFactory(protocol.Factory):
- maxDelay = 10
- protocol = Game
- def __init__(self, twgs):
- self.twgs = twgs
- self.queue_player = twgs.queue_player
- self.queue_game = twgs.queue_game
- def closeIt(self):
- log.msg("closeIt")
- self.queue_player.put(False)
- def getUser(self, user):
- log.msg("getUser( %s )" % user)
- self.twgs.logUser(user)
- # This was needed when I replaced ClientFactory with Factory.
- # def clientConnectionLost(self, connector, why):
- # log.msg("clientconnectionlost: %s" % why)
- # self.queue_client.put(False)
- def clientConnectionFailed(self, connector, why):
- log.msg("connection to game failed: %s" % why)
- self.queue_player.put(b"Sorry! I'm Unable to connect to the game server.\r\n")
- # syncterm gets cranky/locks up if we close this here.
- # (Because it is still sending rlogin information?)
- reactor.callLater(2, self.closeIt)
- class Player(protocol.Protocol):
- def __init__(self):
- self.buffer = ""
- self.fpRaw = None
- self.fpLines = None
- self.action = None
- self.username = ""
- self.game = ""
- self.passon = True
- def connectionMade(self):
- """ connected, setup queues. """
- self.queue_player = defer.DeferredQueue()
- self.queue_game = defer.DeferredQueue()
- self.setGameReceived()
- # self.action = ProxyAction(self)
- factory = GlueFactory(self)
- # Make connection to the game server
- reactor.connectTCP(HOST, PORT, factory, 5)
- def setGameReceived(self):
- """ Get deferred from client queue, callback clientDataReceived. """
- self.queue_game.get().addCallback(self.gameDataReceived)
- def logUser(self, user):
- """ We have the username. """
- now = pendulum.now()
- self.username = user
- filename = now.format("YYYY-MM-DD_HHmm") + "-" + user.lower()
- # Are we saving RAW output?
- if RAW:
- self.fpRaw = open(filename + ".raw", "ab")
- self.fpLines = open(filename + ".lines", "a")
- print("Log created:", now.to_rss_string(), "\n", file=self.fpLines)
- def setGame(self, game):
- """ We have the game (A-P) they are playing. """
- if self.game != game:
- log.msg("USER {0} ENTERED {1}".format(self.username, self.game))
- self.data = {}
- self.game = game
- def gotLine(self, line):
- """ We got a line from the server.
- This is ANSI filtered.
- Backspaces have removed the character from the line.
- The line is unicode. We don't need to decode it. ;)
- """
- log.msg(">>> [{0}]".format(line))
- if self.fpLines is not None:
- print(line, file=self.fpLines)
- if "TWGS v2.20b" in line:
- if "www.eisonline.com" in line:
- # Must not be unicode
- # Is there a way to NOT have this logged?
- self.queue_client.put(
- (
- b"TWGS Proxy build "
- + version.encode()
- + b" is active. \x1b[1;34m~\x1b[0m to activate.\n\r\n\r",
- )
- )
- if "TradeWars Game Server" in line and "Copyright (C) EIS" in line:
- # We are not in a game
- self.game = ""
- if "Selection (? for menu): " in line:
- game = line[-1]
- if game >= "A" and game < "Q":
- self.setGame(game)
- # If we're not passing it on to the user, we better be looking at it.
- if self.action and not self.passon:
- self.action.server(line)
- def gameDataReceived(self, chunk):
- """ Data received from the client/player. """
- if chunk is False:
- self.transport.loseConnection()
- else:
- if type(chunk) is tuple:
- # Special case where we want to send something to the user
- # but not have it logged.
- self.transport.write(chunk[0])
- self.setGameReceived()
- else:
- if self.fpRaw is not None:
- self.fpRaw.write(chunk)
- self.buffer += chunk.decode("utf-8", "ignore")
- # Process any backspaces in the buffer
- while "\x08" in self.buffer:
- part = self.buffer.partition("\x08")
- self.buffer = part[0][:-1] + part[2]
- # Treat some ANSI codes as a newline (for purposes of Lines)
- self.buffer = treatAsNL(self.buffer)
- # I think I need something else in here. When something enters or leaves the sector
- # The message isn't shown on it's own line. I think they are using ANSI codes to
- # clear the line. (Which certainly would be faster!)
- # Break the buffer into lines
- while "\n" in self.buffer:
- part = self.buffer.partition("\n")
- line = part[0].replace("\r", "")
- # Clean ANSI codes from the line
- line = cleanANSI(line)
- self.gotLine(line)
- self.buffer = part[2]
- # log.msg("Server: writing %d bytes to original client" % len(chunk))
- if self.passon:
- self.transport.write(chunk)
- self.setGameReceived()
- def dataReceived(self, chunk):
- if self.action and self.action.isActive():
- # Do something completely different here
- self.action.received(chunk)
- else:
- # Did player activate hotkey?
- if chunk == b"~":
- self.action.activate(self.buffer)
- else:
- self.queue_game.put(chunk)
- def connectionLost(self, why):
- log.msg("lost connection %s" % why)
- self.queue_game.put(False)
- # Close log files, if open
- if self.fpRaw is not None:
- self.fpRaw.close()
- self.fpRaw = None
- if self.fpLines is not None:
- if self.buffer != "":
- print(self.buffer, file=self.fpLines)
- self.fpLines.close()
- self.fpLines = None
- def connectionFailed(self, why):
- log.msg("connectionFailed: %s" % why)
- if __name__ == "__main__":
- log.startLogging(DailyLogFile("proxy.log", "."))
- log.msg("This is version: %s" % version)
- factory = protocol.Factory()
- factory.protocol = Player
- reactor.listenTCP(LISTEN_PORT, factory, interface=LISTEN_ON)
- reactor.run()
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