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- import sys
- import re
- from twisted.internet import defer
- from twisted.internet import protocol
- from twisted.internet import reactor
- from twisted.internet import task
- from twisted.python import log
- from twisted.python.logfile import DailyLogFile
- import pendulum
- from subprocess import check_output
- from colorama import Fore, Back, Style
- from pprint import pformat
- try:
- from config_dev import *
- except ModuleNotFoundError:
- from config import *
- version = check_output(
- [
- "git",
- "describe",
- "--abbrev=8",
- "--long",
- "--tags",
- "--dirty",
- "--always",
- "--match",
- "v[0-9]*",
- ],
- universal_newlines=True,
- ).strip()
- def merge(color_string):
- """ Given a string of colorama ANSI, merge them if you can. """
- return color_string.replace("m\x1b[", ";")
- cleaner = re.compile(r"\x1b\[[0-9;]*[A-Zmh]")
- makeNL = re.compile(r"\x1b\[[0-9;]*[JK]")
- def treatAsNL(line):
- """ Replace any ANSI codes that would be better understood as newlines. """
- global makeNL
- return makeNL.sub("\n", line)
- def cleanANSI(line):
- """ Remove all ANSI codes. """
- global cleaner
- return cleaner.sub("", line)
-
- from observer import Observer
- from flexible import PlayerInput, ProxyMenu
- class Game(protocol.Protocol):
- def __init__(self):
- self.buffer = ""
- self.game = None
- self.usergame = (None, None)
- self.to_player = True
- def connectionMade(self):
- log.msg("Connected to Game Server")
- self.queue_player = self.factory.queue_player
- self.queue_game = self.factory.queue_game
- self.observer = self.factory.observer
- self.factory.game = self
- self.setPlayerReceived()
- self.observer.connect("user-game", self.show_game)
- def show_game(self, game):
- self.usergame = game
- log.msg("## User-Game:", game)
- if game[1] is None:
- if hasattr(self, "portdata"):
- log.msg("Clearing out old portdata.")
- self.portdata = {}
- def setPlayerReceived(self):
- """ Get deferred from client queue, callback clientDataReceived. """
- self.queue_player.get().addCallback(self.playerDataReceived)
- def playerDataReceived(self, chunk):
- if chunk is False:
- self.queue_player = None
- log.msg("Player: disconnected, close connection to game")
-
- self.factory.continueTrying = False
- self.transport.loseConnection()
- else:
-
- if type(chunk) == str:
- self.transport.write(chunk.encode())
- else:
- self.transport.write(chunk)
- self.setPlayerReceived()
- def lineReceived(self, line):
- """ line received from the game. """
- if LOG_LINES:
- log.msg(">> [{0}]".format(line))
-
-
-
-
-
-
-
-
- if "TradeWars Game Server" in line and "Copyright (C) EIS" in line:
-
- if not self.game is None:
-
- self.game = None
- self.observer.emit("user-game", (self.factory.player.user, self.game))
- if "Selection (? for menu): " in line:
- game = line[-1]
- if game >= "A" and game < "Q":
- self.game = game
- log.msg("Game: {0}".format(self.game))
- self.observer.emit("user-game", (self.factory.player.user, self.game))
- self.observer.emit("game-line", line)
- def getPrompt(self):
- """ Return the current prompt, stripped of ANSI. """
- return cleanANSI(self.buffer)
- def dataReceived(self, chunk):
- """ Data received from the Game.
-
- Remove backspaces.
- Treat some ANSI codes as NewLine.
- Remove ANSI.
- Break into lines.
- Trim out carriage returns.
- Call lineReceived().
-
- "Optionally" pass data to player.
- FUTURE: trigger on prompt. [cleanANSI(buffer)]
- """
-
- self.buffer += chunk.decode("utf-8", "ignore")
-
- if b"TWGS v2.20b" in chunk and b"www.eisonline.com" in chunk:
-
- target = b"www.eisonline.com\n\r"
- pos = chunk.find(target)
- if pos != -1:
-
- message = (
- "TWGS Proxy build " + version + ". ~ to activate in game.\n\r"
- )
- chunk = (
- chunk[0 : pos + len(target)]
- + message.encode()
- + chunk[pos + len(target) :]
- )
-
-
-
-
-
- if self.to_player:
- self.queue_game.put(chunk)
-
-
-
-
-
- while "\b" in self.buffer:
- part = self.buffer.partition("\b")
- self.buffer = part[0][:-1] + part[2]
-
- self.buffer = treatAsNL(self.buffer)
-
- while "\n" in self.buffer:
- part = self.buffer.partition("\n")
- line = part[0].replace("\r", "")
-
- line = cleanANSI(line)
- self.lineReceived(line)
- self.buffer = part[2]
- self.observer.emit("prompt", self.getPrompt())
- def connectionLost(self, why):
- log.msg("Game connectionLost because: %s" % why)
- self.observer.emit("close", why)
- self.queue_game.put(False)
- self.transport.loseConnection()
- class GlueFactory(protocol.ClientFactory):
-
- maxDelay = 10
- protocol = Game
- def __init__(self, player):
- self.player = player
- self.queue_player = player.queue_player
- self.queue_game = player.queue_game
- self.observer = player.observer
- self.game = None
- def closeIt(self):
- log.msg("closeIt")
- self.queue_game.put(False)
- def getUser(self, user):
- log.msg("getUser( %s )" % user)
- self.twgs.logUser(user)
-
-
-
-
- def clientConnectionFailed(self, connector, why):
- log.msg("connection to game failed: %s" % why)
- self.queue_game.put(b"Sorry! I'm Unable to connect to the game server.\r\n")
-
-
- reactor.callLater(2, self.closeIt)
- class Player(protocol.Protocol):
- def __init__(self):
- self.buffer = ""
- self.user = None
- self.observer = Observer()
- self.game = None
- self.glue = None
- def connectionMade(self):
- """ connected, setup queues.
-
- queue_player is data from player.
- queue_game is data to player. (possibly from game)
- """
- self.queue_player = defer.DeferredQueue()
- self.queue_game = defer.DeferredQueue()
- self.setGameReceived()
-
- factory = GlueFactory(self)
- self.glue = factory
-
- reactor.connectTCP(HOST, PORT, factory, 5)
- def setGameReceived(self):
- """ Get deferred from client queue, callback clientDataReceived. """
- self.queue_game.get().addCallback(self.gameDataReceived)
- def gameDataReceived(self, chunk):
- """ Data received from the game. """
-
- if self.game is None:
- self.game = self.glue.game
- if chunk is False:
- self.transport.loseConnection()
- else:
- if type(chunk) == bytes:
- self.transport.write(chunk)
- elif type(chunk) == str:
- self.transport.write(chunk.encode())
- else:
- log.err("gameDataReceived: type (%s) given!", type(chunk))
- self.transport.write(chunk)
- self.setGameReceived()
- def dataReceived(self, chunk):
- if self.user is None:
- self.buffer += chunk.decode("utf-8", "ignore")
- parts = self.buffer.split("\x00")
- if len(parts) >= 5:
-
- self.user = parts[1]
- log.msg("User: {0}".format(self.user))
- zpos = self.buffer.rindex("\x00")
- self.buffer = self.buffer[zpos + 1 :]
-
- self.buffer = ""
-
- self.observer.emit("user", self.user)
-
- if not self.observer.emit("player", chunk):
-
- self.queue_player.put(chunk)
- else:
-
- return
- if chunk == b"~":
- prompt = self.game.getPrompt()
-
-
-
-
-
- if re.match(r"Command \[TL=.* \(\?=Help\)\? :", prompt):
- menu = ProxyMenu(self.game)
- else:
- nl = "\n\r"
- r = Style.RESET_ALL
- log.msg("NNY!")
- prompt = self.game.buffer
- self.queue_game.put(
- r
- + nl
- + Style.BRIGHT
- + "Proxy:"
- + Style.RESET_ALL
- + " I can't activate at this time."
- + nl
- )
- self.queue_game.put(prompt)
- self.queue_player.put("\a")
-
- def connectionLost(self, why):
- log.msg("lost connection %s" % why)
- self.observer.emit("close", why)
- self.queue_player.put(False)
- def connectionFailed(self, why):
- log.msg("connectionFailed: %s" % why)
- if __name__ == "__main__":
- if LOGFILE:
- log.startLogging(DailyLogFile("proxy.log", "."))
- else:
- log.startLogging(sys.stdout)
- log.msg("This is version: %s" % version)
- factory = protocol.Factory()
- factory.protocol = Player
- reactor.listenTCP(LISTEN_PORT, factory, interface=LISTEN_ON)
- reactor.run()
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