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				@@ -617,7 +617,7 @@ user_inf build_menu(user_inf my) { 
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				       md_printf("%5d", (6 * (my.shields + 1))); 
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				       md_set_cursor(9, 0); 
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				       // Resuming normal operations 
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				-      md_printf("`bright yellow`You have %d metal\r\n", my.metal); 
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				+      md_printf("`bright yellow`You have %8d metal\r\n", my.metal); 
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				       ch = md_get_answer("GgAaSsCcRr\r"); 
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				       switch(tolower(ch)) { 
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				         case 'g': 
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				@@ -1539,15 +1539,19 @@ void play_game() { 
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				           } 
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				           break; 
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				         case 'v': 
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				-          md_printf("`bright white`___ %s's Ship Status ___\r\n", myself.nick); 
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				-          md_printf("`bright red`Guns     : %d, to upgrade you need %d metal.\r\n", myself.guns, (4 * (myself.guns + 1))); 
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				-          md_printf("`bright yellow`Armors   : %d, max of %d, currently at %d, to upgrade you need %d metal.\r\n", myself.armors, (myself.armors * 8), myself.armorpoints, (3 * (myself.armors + 1))); 
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				-          if(myself.shieldsup == 0) { 
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				-            md_printf("`bright cyan`Shields  : %d (up), max of %d, currently at %d, to upgrade you need %d metal.\r\n", myself.shields, (myself.shields * 3), myself.shieldpoints, (6 * (myself.shields + 1))); 
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				-          } else { 
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				-            md_printf("`bright cyan`Shields  : %d (down), max of %d, currently at %d, to upgrade you need %d metal.\r\n", myself.shields, (myself.shields * 3), myself.shieldpoints, (6 * (myself.shields + 1))); 
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				-          } 
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				-          md_printf("`bright green`Hitpoints: max of %d, currently at %d.\r\n`white`", (myself.guns + myself.armors + myself.shields + 2), myself.hitpoints); 
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				+          md_printf("`bright white` ___ %s's Ship Status ___\r\n", myself.nick); 
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				+          md_printf("`bright white`Items:       # Installed:   Metal to Upgrade:\r\n"); 
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				+          md_printf("`bright red`Guns:           %8d            %8d\r\n", myself.guns, (4 * (myself.guns + 1))); 
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				+          md_printf("`bright yellow`Armor:          %8d            %8d\r\n", myself.armors, (3 * (myself.armors + 1))); 
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				+          md_printf("`bright cyan`Shields:        %8d            %8d\r\n", myself.shields, (6 * (myself.shields + 1))); 
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				+          md_printf("`bright white`\r\n ___ Situation Report ___\r\n"); 
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				+          md_printf("`bright white`Items:       Maximum:    Current:\r\n"); 
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				+          md_printf("`bright green`Hitpoints:  %8d    %8d\r\n", (myself.guns + myself.armors + myself.shields + 2), myself.hitpoints); 
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				+          md_printf("`bright yellow`Armor:      %8d    %8d\r\n", (myself.armors * 8), myself.armorpoints); 
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				+          md_printf("`bright cyan`Shields:    %8d    %8d\r\n", (myself.shields * 3), myself.shieldpoints); 
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				+          md_printf("`bright magenta`Experience:             %8d\r\n", myself.experience); 
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				+          md_printf("`bright magenta`Fuel:                   %8d\r\n", myself.fuel); 
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				+          md_printf("`white`Metal:                  %8d\r\n", myself.metal); 
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				           paws(); 
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				           md_clr_scr(); 
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				           break; 
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