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@@ -617,7 +617,7 @@ user_inf build_menu(user_inf my) {
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md_printf("%5d", (6 * (my.shields + 1)));
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md_printf("%5d", (6 * (my.shields + 1)));
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md_set_cursor(9, 0);
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md_set_cursor(9, 0);
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// Resuming normal operations
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// Resuming normal operations
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- md_printf("`bright yellow`You have %d metal\r\n", my.metal);
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+ md_printf("`bright yellow`You have %8d metal\r\n", my.metal);
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ch = md_get_answer("GgAaSsCcRr\r");
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ch = md_get_answer("GgAaSsCcRr\r");
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switch(tolower(ch)) {
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switch(tolower(ch)) {
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case 'g':
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case 'g':
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@@ -1539,15 +1539,19 @@ void play_game() {
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}
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}
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break;
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break;
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case 'v':
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case 'v':
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- md_printf("`bright white`___ %s's Ship Status ___\r\n", myself.nick);
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- md_printf("`bright red`Guns : %d, to upgrade you need %d metal.\r\n", myself.guns, (4 * (myself.guns + 1)));
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- md_printf("`bright yellow`Armors : %d, max of %d, currently at %d, to upgrade you need %d metal.\r\n", myself.armors, (myself.armors * 8), myself.armorpoints, (3 * (myself.armors + 1)));
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- if(myself.shieldsup == 0) {
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- md_printf("`bright cyan`Shields : %d (up), max of %d, currently at %d, to upgrade you need %d metal.\r\n", myself.shields, (myself.shields * 3), myself.shieldpoints, (6 * (myself.shields + 1)));
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- } else {
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- md_printf("`bright cyan`Shields : %d (down), max of %d, currently at %d, to upgrade you need %d metal.\r\n", myself.shields, (myself.shields * 3), myself.shieldpoints, (6 * (myself.shields + 1)));
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- }
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- md_printf("`bright green`Hitpoints: max of %d, currently at %d.\r\n`white`", (myself.guns + myself.armors + myself.shields + 2), myself.hitpoints);
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+ md_printf("`bright white` ___ %s's Ship Status ___\r\n", myself.nick);
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+ md_printf("`bright white`Items: # Installed: Metal to Upgrade:\r\n");
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+ md_printf("`bright red`Guns: %8d %8d\r\n", myself.guns, (4 * (myself.guns + 1)));
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+ md_printf("`bright yellow`Armor: %8d %8d\r\n", myself.armors, (3 * (myself.armors + 1)));
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+ md_printf("`bright cyan`Shields: %8d %8d\r\n", myself.shields, (6 * (myself.shields + 1)));
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+ md_printf("`bright white`\r\n ___ Situation Report ___\r\n");
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+ md_printf("`bright white`Items: Maximum: Current:\r\n");
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+ md_printf("`bright green`Hitpoints: %8d %8d\r\n", (myself.guns + myself.armors + myself.shields + 2), myself.hitpoints);
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+ md_printf("`bright yellow`Armor: %8d %8d\r\n", (myself.armors * 8), myself.armorpoints);
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+ md_printf("`bright cyan`Shields: %8d %8d\r\n", (myself.shields * 3), myself.shieldpoints);
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+ md_printf("`bright magenta`Experience: %8d\r\n", myself.experience);
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+ md_printf("`bright magenta`Fuel: %8d\r\n", myself.fuel);
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+ md_printf("`white`Metal: %8d\r\n", myself.metal);
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paws();
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paws();
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md_clr_scr();
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md_clr_scr();
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break;
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break;
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