Total amount of Experience Points on hand, Used to limit what the player can buy... regardless of currencies
Gold
Integer
Total amount of Gold on hand, used to purchase ships, outfits, weapons
Circuit(s)
Integer
Another currency for purchasing advanced ships/outfits/weapons
shipLink
String
This is a string to the ship the player owns, used to locate ship stats for the player
lastOn
Integer
Used to calculate how many days the player has been offline/not playing... "Do we need to delete them?"
TODO:
Real
Nick
Experience
Gold
Circuit
shipLink
lastOn
| Field | Type | Descriptor |
--------|------|------------
| Real | String | The real name, used to locate the player |
| Nick | String | The display name, used for display purposes only |
| Experience | Integer | Total amount of Experience Points on hand, Used to limit what the player can buy... regardless of currencies |
| Gold | Integer | Total amount of Gold on hand, used to purchase ships, outfits, weapons |
| Circuit(s) | Integer | Another currency for purchasing advanced ships/outfits/weapons |
| shipLink | String | This is a string to the ship the player owns, used to locate ship stats for the player |
| lastOn | Integer | Used to calculate how many days the player has been offline/not playing... "Do we need to delete them?" |
TODO:
* [x] Real
* [x] Nick
* [x] Experience
* [x] Gold
* [x] Circuit
* [x] shipLink
* [x] lastOn
TODO:
Added #16 Ships,
That is... what defines one ship better than another?