#1 WHAT?@!? you must be crazy!

Aberta
aberta %!s(int64=4) %!d(string=hai) anos por stevet · 5 comentarios

The problem here is that it doesn't display the "We'll buy them for" text. (So, we get lost here.)

See also [#2]

[Game,client] << [How many holds of Equipment do you want to sell [75]? ]
[Game,client] << [Agreed, 75 units.]
[Game,client] << []
[Game,client] << [We'll buy them for 8,643 credits.]
[-] start: 8643 % 105 price 9075
[-] >> [9075
[-] 7 : Your offer [8,643] ? 
[Game,client] << [Your offer [8,643] ? 9075]
[Game,client] << []
[Game,client] << [We'll buy them for 8,727 credits.]
[-] start: 8727 % 104 price 9076
[-] >> [9076
[-] 7 : Your offer [8,727] ? 
[Game,client] << [Your offer [8,727] ? 9076]
[Game,client] << []
[Game,client] << [WHAT?!@!? you must be crazy!]
[-] 7 : Your offer [8,727] ? 
The problem here is that it doesn't display the "We'll buy them for" text. (So, we get lost here.) See also [#2] ``` [Game,client] << [How many holds of Equipment do you want to sell [75]? ] [Game,client] << [Agreed, 75 units.] [Game,client] << [] [Game,client] << [We'll buy them for 8,643 credits.] [-] start: 8643 % 105 price 9075 [-] >> [9075 [-] 7 : Your offer [8,643] ? [Game,client] << [Your offer [8,643] ? 9075] [Game,client] << [] [Game,client] << [We'll buy them for 8,727 credits.] [-] start: 8727 % 104 price 9076 [-] >> [9076 [-] 7 : Your offer [8,727] ? [Game,client] << [Your offer [8,727] ? 9076] [Game,client] << [] [Game,client] << [WHAT?!@!? you must be crazy!] [-] 7 : Your offer [8,727] ? ```

Fixed in [af540d9dad].

I think. I hate hard to reproduce bugs.

Fixed in [af540d9dad516d7502946cb08d2ffa4630899216]. I think. I hate hard to reproduce bugs.

Quit playing around, you're wasting my time!

Still getting these.

__Quit playing around, you're wasting my time!__ Still getting these.

My patience grows short with you.

Make a real offer or get the h*ll out of here!

__My patience grows short with you.__ __Make a real offer or get the h*ll out of here!__

These also show up on the buying side, and the result is we're back at the prompt. I'd really like to have a well written test for this.

These also show up on the buying side, and the result is we're back at the prompt. I'd really like to have a well written test for this.

Oops, No that's examples of ColoScript2 correctly identifying if the player has empty holds.

Oops, No that's examples of ColoScript2 correctly identifying if the player has empty holds.
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