[Game,client] << [How many holds of Equipment do you want to sell [75]? ]
[Game,client] << [Agreed, 75 units.]
[Game,client] << []
[Game,client] << [We'll buy them for 8,643 credits.]
[-] start: 8643 % 105 price 9075
[-] >> [9075
[-] 7 : Your offer [8,643] ?
[Game,client] << [Your offer [8,643] ? 9075]
[Game,client] << []
[Game,client] << [We'll buy them for 8,727 credits.]
[-] start: 8727 % 104 price 9076
[-] >> [9076
[-] 7 : Your offer [8,727] ?
[Game,client] << [Your offer [8,727] ? 9076]
[Game,client] << []
[Game,client] << [WHAT?!@!? you must be crazy!]
[-] 7 : Your offer [8,727] ?
The problem here is that it doesn't display the "We'll buy them for" text. (So, we get lost here.)
See also [#2]
```
[Game,client] << [How many holds of Equipment do you want to sell [75]? ]
[Game,client] << [Agreed, 75 units.]
[Game,client] << []
[Game,client] << [We'll buy them for 8,643 credits.]
[-] start: 8643 % 105 price 9075
[-] >> [9075
[-] 7 : Your offer [8,643] ?
[Game,client] << [Your offer [8,643] ? 9075]
[Game,client] << []
[Game,client] << [We'll buy them for 8,727 credits.]
[-] start: 8727 % 104 price 9076
[-] >> [9076
[-] 7 : Your offer [8,727] ?
[Game,client] << [Your offer [8,727] ? 9076]
[Game,client] << []
[Game,client] << [WHAT?!@!? you must be crazy!]
[-] 7 : Your offer [8,727] ?
```
The problem here is that it doesn't display the "We'll buy them for" text. (So, we get lost here.)
See also [#2]
Fixed in [
af540d9dad
].I think. I hate hard to reproduce bugs.
Quit playing around, you're wasting my time!
Still getting these.
My patience grows short with you.
Make a real offer or get the h*ll out of here!
These also show up on the buying side, and the result is we're back at the prompt. I'd really like to have a well written test for this.
Oops, No that's examples of ColoScript2 correctly identifying if the player has empty holds.