#26 Utility Scripts: colonist mover, trade anywhere, etc.

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opened 4 years ago by stevet · 2 comments

Need scripts that will move colonists (anywhere) to (anywhere).

Maybe you want to blow up a planet? Got to get the people off of it.

Trader scripts, that can trade between any ports/non port pairs. And handle being more then one sector apart.

Not sure how the input should be on that, maybe:

1024B2, 1034S2 -=> 1024 Buy Organics, 1034 Sell Organics.

Need scripts that will move colonists (anywhere) to (anywhere). Maybe you want to blow up a planet? Got to get the people off of it. Trader scripts, that can trade between any ports/non port pairs. And handle being more then one sector apart. Not sure how the input should be on that, maybe: 1024B2, 1034S2 -=> 1024 Buy Organics, 1034 Sell Organics.
David Thielemann commented 4 years ago
Owner

Well I think the ColoScript2 does the moving colonists (anywhere) to (anywhere).

Well I think the ColoScript2 does the moving colonists (anywhere) to (anywhere).
Steve Thielemann commented 4 years ago
Owner

Ok, so that leaves the trade anywhere script. I guess I'll see if I remember how to do this.

Ok, so that leaves the trade anywhere script. I guess I'll see if I remember how to do this.
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