This is the stats a ship gets immediately ... it's base values.
These are stats for a ship that is about to be bought, they also make a ship stronger or weaker... so a player can decide which to buy/trade in for next.
Field
Type
Descriptor
kind
String
This is essentially the ships brand/label... unique.
cargo_space
Integer
How many tons of raw resource can the ship have?
gun_mounts
Integer
How many weapons can we attach to the ship?
equipment_space
Integer
In tons, how much equipment can we install?
multi_space
Integer
Special area in the ship that can be converted to either equipment or cargo space
shields
Integer
As part of a ship, provides protection unless depleted and is cooling off.
durability
Integer
Base value of "hitpoints", (adding armor plating increases this value) how much damage when shields are down can we take
costExp
Integer
At what experience do the player need in order to buy this ship?
costGold
Integer
How much gold does the player need to buy this ship?
costCircuit
Integer
How many circuit(s) are needed to buy
TODO:
kind
cargo_space
gun_mounts
equipment_space
multi_space
shields
durability
cost
This is the stats a ship gets immediately ... it's base values.
These are stats for a ship that is about to be bought, they also make a ship stronger or weaker... so a player can decide which to buy/trade in for next.
| Field | Type | Descriptor |
--------|------|-------------
| kind | String | This is essentially the ships brand/label... unique. |
| cargo_space | Integer | How many tons of raw resource can the ship have? |
| gun_mounts | Integer | How many weapons can we attach to the ship? |
| equipment_space | Integer | In tons, how much equipment can we install? |
| multi_space | Integer | Special area in the ship that can be converted to either equipment or cargo space |
| shields | Integer | As part of a ship, provides protection unless depleted and is cooling off. |
| durability | Integer | Base value of "hitpoints", (adding armor plating increases this value) how much damage when shields are down can we take |
| costExp | Integer | At what experience do the player need in order to buy this ship? |
| costGold | Integer | How much gold does the player need to buy this ship? |
| costCircuit | Integer | How many circuit(s) are needed to buy |
TODO:
* [x] kind
* [x] cargo_space
* [x] gun_mounts
* [ ] equipment_space
* [ ] multi_space
* [ ] shields
* [ ] durability
* [ ] cost
This is the stats a ship gets immediately ... it's base values.
These are stats for a ship that is about to be bought, they also make a ship stronger or weaker... so a player can decide which to buy/trade in for next.
TODO:
See also #15